@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Triple A dice test
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Attempting to test randomness of Triple A dice with this thread
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;aaa 1@1 2@2 2@3 1@4;
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Rolls: 1@1 2@2 2@3 1@4; Total Hits: 11@1: (3)2@2: (5, 3)2@3: (6, 4)1@4: (4) -
Airbase
Rolls: 1@1; Total Hits: 11@1: (1)Navalbase
Rolls: 1@1; Total Hits: 01@1: (6)IC
Rolls: 2@1; Total Hits: 02@1: (6, 3) -
Rolls: 1@6; Total Hits: 11@6: (3)
Rolls: 2@6; Total Hits: 22@6: (5, 5) -
If you don’t know already, there is also a “dice” command for rolling dice. It is also bounded by colons
dice 1
This rolls 1 6-sided diedice 5
This rolls 5 6-sided dice. Beware, it will sort them from lowest # to highest #. It will not be in time order.dice 5d10
Rolls 5 10-sided dice, and then sorts them lowest to highestdice 1d2
Rolls 1 2-sided dice (like a coin flip) I’ve never seen a 2-sided die before :wink: -
Rolls: 1@1; Total Hits: 01@1: (2)
Rolls: 2@1; Total Hits: 02@1: (4, 5) -
Rolls: 1@1; Total Hits: 01@1: (3)
Rolls: 2@1; Total Hits: 02@1: (6, 2) -
tactical against airbase:
Rolls: 1@6; Total Hits: 11@6: (1)2 bombers against IC
Rolls: 2@6; Total Hits: 22@6: (3, 6)- 2 for each bomber
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Rolls: 1@1; Total Hits: 01@1: (3)UK
Rolls: 1@2; Total Hits: 01@2: (5)
Rolls: 2@3; Total Hits: 22@3: (2, 2)
Rolls: 2@4; Total Hits: 22@4: (2, 2) -
Input ErrorThere was an error in your dice throw: “dice1” is not correct syntax. -
:dice1:
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Rolling 1:
(3) -
If you don’t know already, there is also a “dice” command for rolling dice. It is also bounded by colons
dice 1
This rolls 1 6-sided diedice 5
This rolls 5 6-sided dice. Beware, it will sort them from lowest # to highest #. It will not be in time order.dice 5d10
Rolls 5 10-sided dice, and then sorts them lowest to highestdice 1d2
Rolls 1 2-sided dice (like a coin flip) I’ve never seen a 2-sided die before :wink:Thank you! That works!!!
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Yeah, using the “dice” command can be more elegant since it doesn’t bold numbers and count up “hits”. Again, just be aware that it always sorts them lowest to highest
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Rolls: 1@1; Total Hits: 01@1: (5)
Rolls: 2@1; Total Hits: 12@1: (1, 4) -
Rolls: 1@1; 2@2
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;aaa 1@1 2@2 2@3 1@4;
dice 1;
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;dice 6;
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Rolling 3d6:
(2, 3, 5)





