TripleA version 2.7.14934
1940 2nd edition OOB - with technology
Triple A dice test
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Attempting to test randomness of Triple A dice with this thread
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;aaa 1@1 2@2 2@3 1@4;
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Rolls: 1@1 2@2 2@3 1@4; Total Hits: 11@1: (3)2@2: (5, 3)2@3: (6, 4)1@4: (4) - 
					
					
					
					
Airbase
Rolls: 1@1; Total Hits: 11@1: (1)Navalbase
Rolls: 1@1; Total Hits: 01@1: (6)IC
Rolls: 2@1; Total Hits: 02@1: (6, 3) - 
					
					
					
					
Rolls: 1@6; Total Hits: 11@6: (3)
Rolls: 2@6; Total Hits: 22@6: (5, 5) - 
					
					
					
					
If you don’t know already, there is also a “dice” command for rolling dice. It is also bounded by colons
dice 1
This rolls 1 6-sided diedice 5
This rolls 5 6-sided dice. Beware, it will sort them from lowest # to highest #. It will not be in time order.dice 5d10
Rolls 5 10-sided dice, and then sorts them lowest to highestdice 1d2
Rolls 1 2-sided dice (like a coin flip) I’ve never seen a 2-sided die before :wink: - 
					
					
					
					
Rolls: 1@1; Total Hits: 01@1: (2)
Rolls: 2@1; Total Hits: 02@1: (4, 5) - 
					
					
					
					
Rolls: 1@1; Total Hits: 01@1: (3)
Rolls: 2@1; Total Hits: 02@1: (6, 2) - 
					
					
					
					
tactical against airbase:
Rolls: 1@6; Total Hits: 11@6: (1)2 bombers against IC
Rolls: 2@6; Total Hits: 22@6: (3, 6)- 2 for each bomber
 
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Rolls: 1@1; Total Hits: 01@1: (3)UK
Rolls: 1@2; Total Hits: 01@2: (5)
Rolls: 2@3; Total Hits: 22@3: (2, 2)
Rolls: 2@4; Total Hits: 22@4: (2, 2) - 
					
					
					
					
Input ErrorThere was an error in your dice throw: “dice1” is not correct syntax. - 
					
					
					
					
:dice1:
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Rolling 1:
(3) - 
					
					
					
					
If you don’t know already, there is also a “dice” command for rolling dice. It is also bounded by colons
dice 1
This rolls 1 6-sided diedice 5
This rolls 5 6-sided dice. Beware, it will sort them from lowest # to highest #. It will not be in time order.dice 5d10
Rolls 5 10-sided dice, and then sorts them lowest to highestdice 1d2
Rolls 1 2-sided dice (like a coin flip) I’ve never seen a 2-sided die before :wink:Thank you! That works!!!
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Yeah, using the “dice” command can be more elegant since it doesn’t bold numbers and count up “hits”. Again, just be aware that it always sorts them lowest to highest
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Rolls: 1@1; Total Hits: 01@1: (5)
Rolls: 2@1; Total Hits: 12@1: (1, 4) - 
					
					
					
					
Rolls: 1@1; 2@2
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;aaa 1@1 2@2 2@3 1@4;
dice 1;
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;dice 6;
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Rolling 3d6:
(2, 3, 5) 


		
		


