@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
TWW Tournament edition Gully (Allies) vs Gekkepop (Axis)
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TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 2
Training Troops - Manchuria
Manchuria collect 0 PUs; end with 10 PUs totalConsolidating - Thailand
Thailand collect 0 PUs; end with 7 PUs totalResearch Technology - Japan
Japan spend 0 on tech rolls
Japan removing all Technology Tokens after successful research.
Japan discover SpecialWarfareCombat Move - Japan
Some non-combat units are destroyed:
Some non-combat units are destroyed:
1 japaneseAlpineInfantry and 1 japaneseArtillery moved from Khabarovskiy Kray to Far Eastern Republic
1 japaneseTank moved from Vladivostok to Far Eastern Republic
1 japaneseMech.Infantry moved from Vladivostok to Far Eastern Republic
1 japaneseAlpineInfantry moved from Burma to Eastern Szechwan
Japan take Eastern Szechwan from China
1 japaneseArtillery moved from Burma to Rangoon
Japan take Rangoon from Britain
1 japaneseStrategicBomber moved from French Indochina to Northern China
1 japaneseInfantry moved from French Indochina to Yunnan
Japan take Yunnan from China
2 japaneseMarines moved from Kyushu Shikoku to 99 Sea Zone
1 japaneseMarine moved from Luzon to 127 Sea Zone
1 japaneseMarine moved from Luzon to 96 Sea Zone
1 japaneseParatrooper moved from Luzon to 127 Sea Zone
1 japaneseMarine and 1 japaneseTransport moved from 96 Sea Zone to 94 Sea Zone
1 japaneseMarine moved from 94 Sea Zone to Brunei
1 japaneseCruiser moved from 96 Sea Zone to 127 Sea Zone
1 japaneseMarine moved from 127 Sea Zone to Phillippines Islands
3 japaneseMarines moved from Wake Island to 120 Sea Zone
2 japaneseCarriers, 3 japaneseMarines, 3 japaneseNavalFighters, 1 japaneseSubmarine and 2 japaneseTransports moved from 120 Sea Zone to 110 Sea Zone
1 japaneseCarrier moved from 123 Sea Zone to 127 Sea Zone
1 japaneseCarrier, 1 japaneseDestroyer and 2 japaneseNavalFighters moved from 148 Sea Zone to 91 Sea Zone
1 japaneseNavalFighter moved from 123 Sea Zone to Phillippines Islands
1 japaneseBattleship moved from 148 Sea Zone to 91 Sea Zone
1 japaneseNavalFighter moved from 123 Sea Zone to Phillippines Islands
2 japaneseMarines and 1 japaneseTransport moved from 99 Sea Zone to 96 Sea Zone
1 japaneseBattleship moved from 127 Sea Zone to 96 Sea Zone
2 japaneseMarines moved from 96 Sea Zone to Hong Kong
1 japaneseTank moved from Fo Kien to Hong Kong
1 japaneseMech.Infantry and 1 japaneseTank moved from Kwangtung to Hong Kong
1 japaneseTacticalBomber moved from Shanghai to Hong Kong
1 japaneseFighter moved from Shanghai to Hong Kong
1 japaneseFighter moved from French Indochina to Hong Kong
1 japaneseCruiser moved from 98 Sea Zone to 96 Sea Zone
1 japaneseArtillery and 1 japaneseInfantry moved from Kwangsi to Kweichow
2 japaneseFighters moved from French Indochina to Kweichow
3 japaneseArtillerys, 2 japaneseInfantrys and 1 japaneseMech.Infantry moved from Shensi to Hupeh
1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Inner Mongolia to Hupeh
1 japaneseArtillery and 2 japaneseInfantrys moved from Anhwei to Hunan
Japan take Hunan from China
3 japaneseMarines and 3 japaneseNavalFighters moved from 110 Sea Zone to MidwayCombat - Japan
Strategic bombing raid in Northern China
Bombing raid in Northern China rolls: 5 and causes: 5 damage to unit: chineseBarracks
Bombing raid in Northern China causes 5 damage total.
Battle in Hong Kong
Japan attack with 2 japaneseFighters, 2 japaneseMarines, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 2 japaneseTanks
Britain defend with 1 Flagpole, 1 britishAirfield, 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishDocks, 1 britishEntrenchment and 1 britishInfantry
Some non-combat units are destroyed:
Japan converts britishDocks into different units
Japan win, taking Hong Kong from Britain with 2 japaneseFighters, 1 japaneseTacticalBomber and 2 japaneseTanks remaining. Battle score for attacker is -1
Casualties for Britain: 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry
Casualties for Japan: 2 japaneseMarines and 1 japaneseMech.Infantry
Battle in Midway
Japan attack with 3 japaneseMarines and 3 japaneseNavalFighters
Usa defend with 1 Flagpole, 1 americanAirfield and 1 americanInfantry
Some non-combat units are destroyed:
Japan win, taking Midway from Usa with 3 japaneseMarines and 3 japaneseNavalFighters remaining. Battle score for attacker is 3
Casualties for Usa: 1 americanInfantry
Battle in Kweichow
Japan attack with 1 japaneseArtillery, 2 japaneseFighters and 1 japaneseInfantry
China defend with 1 Flagpole and 1 chineseInfantry
Japan win, taking Kweichow from China with 1 japaneseArtillery and 2 japaneseFighters remaining. Battle score for attacker is 0
Casualties for China: 1 chineseInfantry
Casualties for Japan: 1 japaneseInfantry
Battle in Hupeh
Japan attack with 1 japaneseAlpineInfantry, 3 japaneseArtillerys, 3 japaneseInfantrys and 1 japaneseMech.Infantry
China defend with 1 Flagpole and 1 chineseInfantry
Japan win, taking Hupeh from China with 1 japaneseAlpineInfantry, 3 japaneseArtillerys, 3 japaneseInfantrys and 1 japaneseMech.Infantry remaining. Battle score for attacker is 3
Casualties for China: 1 chineseInfantry
Battle in Far Eastern Republic
Japan attack with 1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank
Russia defend with 1 Flagpole and 1 russianAlpineInfantry
Japan win, taking Far Eastern Republic from Russia with 1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank remaining. Battle score for attacker is 4
Casualties for Russia: 1 russianAlpineInfantry
Battle in Brunei
Battle in Phillippines Islands
Japan attack with 1 japaneseMarine and 2 japaneseNavalFighters
Usa defend with 1 Flagpole, 1 americanAirfield and 1 americanInfantry
Some non-combat units are destroyed:
Japan win, taking Brunei from Britain, taking Phillippines Islands from Usa with 1 japaneseMarine and 2 japaneseNavalFighters remaining. Battle score for attacker is 3
Casualties for Usa: 1 americanInfantryNon Combat Move - Japan
Note to player Japan:
Trigger japaneseMecht1: Setting isLandTransport to true for unitAttatchment attached to japaneseMech.Infantry
Trigger japaneseMecht2: Setting isLandTransport to false for unitAttatchment attached to japaneseMech.Infantry
2 japaneseNavalFighters moved from Phillippines Islands to 127 Sea Zone
1 Material, 1 Truck and 1 japaneseCombatEngineer moved from Japan to Tokyo
1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseTank moved from Tokyo to Japan
2 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone
1 japaneseArtillery and 1 japaneseInfantry moved from Hokkaido to 98 Sea Zone
1 japaneseArtillery, 3 japaneseInfantrys and 2 japaneseTransports moved from 98 Sea Zone to 95 Sea Zone
1 japaneseArtillery and 3 japaneseInfantrys moved from 95 Sea Zone to French Indochina
1 japaneseTransport moved from 95 Sea Zone to 98 Sea Zone
1 Truck and 1 japaneseCombatEngineer moved from Peking to Korea
1 Truck moved from Manchuria to Eastern Manchuria
1 Truck and 1 japaneseAntiAirGun moved from Eastern Manchuria to Khabarovskiy Kray
1 japaneseAlpineInfantry, 1 japaneseHeavyArtillery and 1 japaneseMech.Infantry moved from Vladivostok to Khabarovskiy Kray
1 japaneseArtillery and 1 japaneseInfantry moved from Eastern Manchuria to Khabarovskiy Kray
1 Truck and 1 japaneseAntiAirGun moved from Peking to Korea
1 Truck, 2 japaneseInfantrys and 1 japaneseMech.Infantry moved from Manchuria to Suiyuan
1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Suiyuan to Inner Mongolia
1 japaneseArtillery and 3 japaneseInfantrys moved from Shansi to Inner Mongolia
1 japaneseStrategicBomber moved from Northern China to Inner Mongolia
1 japaneseTacticalBomber moved from Hong Kong to Thailand
2 japaneseFighters moved from Hong Kong to French Indochina
2 japaneseFighters moved from Kweichow to French Indochina
2 japaneseInfantrys moved from French Indochina to Burma
1 Truck moved from French Indochina to Hong Kong
1 japaneseTransport moved from 94 Sea Zone to 95 Sea Zone
1 japaneseArtillery and 1 japaneseInfantry moved from Hainan to 95 Sea Zone
1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseTransport moved from 95 Sea Zone to 94 Sea Zone
1 japaneseArtillery and 1 japaneseInfantry moved from 94 Sea Zone to Brunei
1 japaneseAirTransport moved from Shanghai to Luzon
2 japaneseArtillerys, 1 japaneseCombatEngineer and 2 japaneseInfantrys moved from Thailand to Burma
1 japaneseNavalFighter moved from 91 Sea Zone to Thailand
1 japaneseNavalFighter moved from 91 Sea Zone to Saigon
3 japaneseNavalFighters moved from Midway to 110 Sea ZonePurchase Units - Japan
Japan buy 1 Material, 1 ResearchCenter, 2 japaneseArtillerys, 2 japaneseInfantrys, 2 japaneseMarines, 1 japaneseNavalFighter, 1 japaneseSubmarine and 1 japaneseTransport; Remaining resources: 0 PUs; 0 techTokens;Place Units - Japan
1 japaneseInfantry placed in Tokyo
1 japaneseInfantry and 2 japaneseMarines placed in Kyushu Shikoku
1 japaneseSubmarine and 1 japaneseTransport placed in 99 Sea Zone
1 Material and 1 japaneseNavalFighter placed in Japan
Units in Korea being upgraded or consumed: 2 Materials
1 ResearchCenter placed in Korea
2 japaneseArtillerys placed in PekingActivate Technology - Japan
Japan activating SpecialWarfare
Trigger japaneseSW1: Setting isMarine to true for unitAttatchment attached to japaneseMarine
Trigger japaneseSW2: Setting canInvadeOnlyFrom to germanTransport:italianTransport:japaneseTransport for unitAttatchment attached to japaneseInfantry
Trigger japaneseSW2: Setting canInvadeOnlyFrom to germanTransport:italianTransport:japaneseTransport for unitAttatchment attached to japaneseAlpineInfantry
Trigger japaneseSW2: Setting canInvadeOnlyFrom to germanTransport:italianTransport:japaneseTransport for unitAttatchment attached to japaneseParatrooper
Trigger japaneseSW2: Setting canInvadeOnlyFrom to germanTransport:italianTransport:japaneseTransport for unitAttatchment attached to japaneseCombatEngineer
Trigger germanIFR3: Setting givesMovement to 3:germanFighter for unitAttatchment attached to japaneseAirfield
Trigger germanIFR3: Setting givesMovement to 3:germanNavalFighter for unitAttatchment attached to japaneseAirfield
Trigger germanIFR4: Setting givesMovement to 3:germanNavalFighter for unitAttatchment attached to japaneseCarrier
Trigger japaneseSW3: Japan is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called japaneseAirTransport with name:supportAttachmentAirtranjapaneseTurn Complete - Japan
Japan collect 69 PUs; end with 69 PUs total
ResearchCenter in Japan creates 3 techTokens; Japan end with 3 techTokens
ResearchCenter in Korea creates 3 techTokens; Japan end with 6 techTokens
Some Units in Burma change ownership: 1 japaneseCombatEngineerPurchase Units - Manchuria
Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs;Place Units - Manchuria
1 japaneseArtillery and 2 japaneseInfantrys placed in ManchuriaTurn Complete - Manchuria
Manchuria collect 10 PUs; end with 10 PUs total
Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrysPurchase Units - Thailand
Thailand buy 1 japaneseArtillery and 1 japaneseInfantry; Remaining resources: 0 PUs;Place Units - Thailand
1 japaneseArtillery and 1 japaneseInfantry placed in ThailandTurn Complete - Thailand
Thailand collect 7 PUs; end with 7 PUs total
Units Change Ownership
Some Units in Burma change ownership: 1 japaneseCombatEngineer
Some Units in Thailand change ownership: 1 japaneseArtillery and 1 japaneseInfantry -
I clicked through a scramble opportunity but it was a terrible one anyway, hope you’re ok with that.
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TripleA Move Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 2
Research Technology - China
China spend 0 on tech rollsCombat Move - China
1 chineseAlpineInfantry, 1 chineseFighter and 1 chineseInfantry moved from Chungking to Eastern Szechwan -
TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 2
Research Technology - China
China spend 0 on tech rollsCombat Move - China
1 chineseAlpineInfantry, 1 chineseFighter and 1 chineseInfantry moved from Chungking to Eastern SzechwanCombat - China
Battle in Eastern Szechwan
China attack with 1 chineseAlpineInfantry, 1 chineseFighter and 1 chineseInfantry
Japan defend with 1 Flagpole and 1 japaneseAlpineInfantry
China win, taking Eastern Szechwan from Japan with 1 chineseAlpineInfantry and 1 chineseFighter remaining. Battle score for attacker is 1
Casualties for Japan: 1 japaneseAlpineInfantry
Casualties for China: 1 chineseInfantryNon Combat Move - China
Trigger chineseMecht1: Setting isLandTransport to true for unitAttatchment attached to chineseMech.Infantry
Trigger chineseMecht2: Setting isLandTransport to false for unitAttatchment attached to chineseMech.Infantry
1 chineseFighter moved from Eastern Szechwan to Chungking
1 chineseCombatEngineer moved from Ningsia to Northern China
1 chineseInfantry moved from Northern China to Ningsia
1 Truck moved from Chungking to Ningsia
1 Truck moved from Northern China to AltayPurchase Units - China
Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttatchment attached to ResearchCenter
China repair 2 damage on 2 chineseBarrackss; Remaining resources: 21 PUs; 3 techTokens;
China buy 1 chineseArtillery, 2 chineseEntrenchments and 5 chineseInfantrys; Remaining resources: 0 PUs; 3 techTokens;Place Units - China
Units in Chungking being upgraded or consumed: 1 Material
1 chineseArtillery, 1 chineseEntrenchment and 2 chineseInfantrys placed in Chungking
Units in Northern China being upgraded or consumed: 1 Material
1 chineseEntrenchment and 2 chineseInfantrys placed in Northern China
1 chineseInfantry placed in SingkiangTurn Complete - China
China collect 17 PUs; end with 17 PUs total
ResearchCenter in Singkiang creates 3 techTokens; China end with 6 techTokens -
…well, yeah all fine. I saw the scrambling last turn was wrong - I wanted to scramble to sz96 instead of sz127. No real need to scramble if you can only damage a BB ;). It’s no problem :)
Britain has to wait until the evening, thats roundabout 12hours from now.
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TripleA Move Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 2
Research Technology - Britain
Note to player Britain:
Britain spend 0 on tech rolls
Britain removing all Technology Tokens after successful research.
Britain discover ImprovedDestroyersCombat Move - Britain
Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
Trigger LLabLL: Britain has 1 Pg placed in Labrador -
TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 2
Supporting Britain - Canada
Canada collect 0 PUs; end with 15 PUs totalOrganizing Partisan Operations - ExiledAllies
ExiledAllies collect 0 PUs; end with 12 PUs totalPreparing Defense - Egypt
Egypt collect 0 PUs; end with 10 PUs totalMarching Orders - SouthAfrica
SouthAfrica collect 0 PUs; end with 8 PUs totalPreparing Ambushes - India
India collect 0 PUs; end with 13 PUs totalPreparing Naval Operations - Australia
Australia collect 0 PUs; end with 18 PUs totalResearch Technology - Britain
Note to player Britain:
Britain spend 0 on tech rolls
Britain removing all Technology Tokens after successful research.
Britain discover ImprovedDestroyersCombat Move - Britain
Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
Trigger LLabLL: Britain has 1 Pg placed in LabradorNon Combat Move - Britain
Trigger britishMecht1: Setting isLandTransport to true for unitAttatchment attached to britishMech.Infantry
Trigger IncomeRegulation3: Setting switch to true for conditionAttachmentYes attached to ExiledAllies
Trigger britishMecht2: Setting isLandTransport to false for unitAttatchment attached to britishMech.Infantry
Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
1 britishArtillery moved from Quebec to 19 Sea Zone
1 britishInfantry moved from New Brunswick to 19 Sea Zone
1 britishArtillery, 2 britishDestroyers, 1 britishInfantry and 1 britishTransport moved from 19 Sea Zone to 3 Sea Zone
1 britishArtillery moved from Central Britain to 7 Sea Zone
1 britishInfantry moved from Central Britain to 7 Sea Zone
1 britishArtillery, 1 britishCarrier, 1 britishCruiser, 1 britishDestroyer, 1 britishInfantry and 1 britishTransport moved from 7 Sea Zone to 3 Sea Zone
2 britishArtillerys and 2 britishInfantrys moved from 3 Sea Zone to Iceland
1 britishFighter moved from Newfoundland to Southern Britain
1 britishNavalFighter moved from Labrador to Central Britain
1 britishNavalFighter and 1 britishTacticalBomber moved from Central Britain to Gibraltar
1 Material and 1 Truck moved from Central Britain to Southern Britain
1 Material, 1 Truck and 1 britishCombatEngineer moved from London to Southern Britain
2 britishInfantrys moved from London to Central Britain
1 Truck moved from Southern Britain to London
1 britishAirTransport, 1 britishNavalFighter and 1 britishParatrooper moved from Gibraltar to Malta
1 britishInfantry moved from Central Egpyt to Western Egypt
1 Truck moved from Central Egpyt to Cairo
1 Material, 1 Truck and 1 britishTank moved from Cairo to Western Egypt
2 britishTransports moved from 53 Sea Zone to 72 Sea Zone
1 britishArtillery, 2 britishInfantrys and 1 britishMech.Infantry moved from Abyssinia to 72 Sea Zone
1 britishArtillery, 2 britishInfantrys, 1 britishMech.Infantry and 2 britishTransports moved from 72 Sea Zone to 53 Sea Zone
1 britishArtillery, 2 britishInfantrys and 1 britishMech.Infantry moved from 53 Sea Zone to Western Egypt
1 britishSubmarine moved from 72 Sea Zone to 53 Sea Zone
1 britishDestroyer moved from 73 Sea Zone to 53 Sea Zone
1 britishInfantry and 1 britishMarine moved from Kenya Uganda to 76 Sea Zone
1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 76 Sea Zone to 72 Sea Zone
1 britishInfantry and 1 britishMarine moved from 72 Sea Zone to Cairo
1 britishFighter and 1 britishNavalFighter moved from Western Egypt to Cairo
1 Material and 1 Truck moved from Eastern South Africa to Belgian Congo
1 britishArtillery and 1 britishMech.Infantry moved from Eastern South Africa to Belgian Congo
1 britishCombatEngineer and 1 britishInfantry moved from Eastern South Africa to Rhodesia
1 britishInfantry moved from Cape Town to Eastern South Africa
1 Material and 1 Truck moved from Cape Town to Rhodesia
2 britishInfantrys moved from Bombay to 75 Sea Zone
1 britishDestroyer, 2 britishInfantrys and 1 britishTransport moved from 75 Sea Zone to 88 Sea Zone
2 britishInfantrys moved from 88 Sea Zone to Sumatra
1 britishTransport moved from 85 Sea Zone to 75 Sea Zone
1 britishFighter moved from Calcutta to Sumatra
1 Material and 1 Truck moved from Bombay to Western Bengal
1 britishMech.Infantry moved from Bombay to Western Bengal
1 britishInfantry moved from New Dehli to Western Bengal
1 britishAntiTankGun, 1 britishArtillery, 3 britishInfantrys and 1 britishMarine moved from Bengal to Calcutta
1 Truck moved from Western Madras to Bombay
1 britishDestroyer, 1 britishSubmarine and 1 britishTransport moved from 145 Sea Zone to 151 Sea Zone
1 britishCombatEngineer moved from Queensland to 151 Sea Zone
1 britishCombatEngineer, 1 britishDestroyer, 1 britishSubmarine and 1 britishTransport moved from 151 Sea Zone to 149 Sea Zone
1 britishCombatEngineer moved from 149 Sea Zone to Northwestern Australia
1 britishMarine moved from Northern Territory to Northwestern Australia
1 britishBattleship, 1 britishCruiser and 1 britishDestroyer moved from 162 Sea Zone to 149 Sea Zone
1 britishTransport moved from 161 Sea Zone to 151 Sea Zone
1 britishTransport moved from 161 Sea Zone to 153 Sea Zone
1 britishInfantry moved from Fiji to 153 Sea Zone
1 britishInfantry and 1 britishTransport moved from 153 Sea Zone to 152 Sea Zone
1 britishInfantry moved from 152 Sea Zone to Queensland
1 britishArtillery moved from Queensland to Southern Australia
1 britishArtillery moved from New South Wales to Southern Australia
1 Material, 1 Truck, 1 britishFighter, 1 britishNavalFighter and 1 britishTank moved from New South Wales to Northwestern Australia
1 britishInfantry moved from British Columbia to 104 Sea Zone
1 britishDestroyer, 1 britishInfantry and 1 britishTransport moved from 104 Sea Zone to 101 Sea Zone
1 britishInfantry moved from 101 Sea Zone to Soviet Far East
1 britishTank moved from Ontario to Saskatchewan
1 Truck moved from British Columbia to SaskatchewanPurchase Units - Britain
Britain repair 2 damage on 2 britishBarrackss; Remaining resources: 45 PUs; 0 techTokens;
Britain buy 1 ResearchCenter, 2 britishDestroyers, 2 britishInfantrys and 2 britishNavalFighters; Remaining resources: 0 PUs; 0 techTokens;
Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern SzechwanPlace Units - Britain
Units in Southern Britain being upgraded or consumed: 2 Materials
1 ResearchCenter placed in Southern Britain
Turning on Edit Mode
EDIT: Removing units owned by Britain from 21 Sea Zone: 1 britishBattleship, 1 britishCarrier and 1 britishCruiser
EDIT: Adding units owned by Britain to 7 Sea Zone: 1 britishBattleship, 1 britishCarrier and 1 britishCruiser
EDIT: Turning off Edit Mode
2 britishDestroyers placed in 7 Sea Zone
2 britishNavalFighters placed in Central Britain
2 britishInfantrys placed in LondonActivate Technology - Britain
Britain activating ImprovedDestroyers
Trigger britishImpD: Setting isDestroyer to true for unitAttatchment attached to britishDestroyer
Britain giving technology to Usa: ImprovedDestroyersTurn Complete - Britain
Britain collect 36 PUs; end with 36 PUs total
Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 37 PUs
Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 38 PUs
Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 40 PUs
Objective Syria2: Britain met a national objective for an additional 1 PU; end with 41 PUs
ResearchCenter in Central Britain creates 3 techTokens; Britain end with 3 techTokens
ResearchCenter in London creates 3 techTokens; Britain end with 6 techTokens
ResearchCenter in Southern Britain creates 3 techTokens; Britain end with 9 techTokens
Units Change Ownership
Some Units in Belgian Congo change ownership: 1 Material
Some Units in Calcutta change ownership: 1 Material and 1 britishCombatEngineer
Some Units in Java change ownership: 1 britishCombatEngineer
Some Units in Northwestern Australia change ownership: 1 Material and 1 britishCombatEngineer
Some Units in Quebec change ownership: 2 Materials and 1 britishCombatEngineer
Some Units in Western Bengal change ownership: 1 Material
Some Units in Western Egypt change ownership: 1 Material and 1 britishCombatEngineerPurchase Units - Canada
Canada buy 1 britishDestroyer and 1 britishSubmarine; Remaining resources: 0 PUs;Place Units - Canada
1 britishDestroyer and 1 britishSubmarine placed in 106 Sea ZoneTurn Complete - Canada
Canada collect 15 PUs; end with 15 PUs total
Units Change Ownership
Some Units in 106 Sea Zone change ownership: 1 britishDestroyer and 1 britishSubmarine
Some Units in Quebec change ownership: 2 Materials and 1 britishCombatEngineer
Trigger chineseLLftc2b: Setting isAir to true for unitAttatchment attached to chineseFighter
Trigger chineseLLftc22b: Setting isAir to true for unitAttatchment attached to chineseTacticalBomber
Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttatchment attached to chineseTacticalBomberPurchase Units - ExiledAllies
ExiledAllies buy nothing; Remaining resources: 12 PUs;Turn Complete - ExiledAllies
ExiledAllies collect 26 PUs; end with 38 PUs total
Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 37 PUs
Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 36 PUs
Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 35 PUs
Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 33 PUs
Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 31 PUs
Objective BritishDutch3: ExiledAllies met a national objective for an additional -3 PUs; end with 28 PUs
Objective BritishDutch6: ExiledAllies met a national objective for an additional -2 PUs; end with 26 PUs
Objective BritishDutch5: ExiledAllies met a national objective for an additional -2 PUs; end with 24 PUs
Objective BritishDutch1: ExiledAllies met a national objective for an additional -2 PUs; end with 22 PUs
Objective BritishDutch2: ExiledAllies met a national objective for an additional -3 PUs; end with 19 PUs
Units Change Ownership
Some Units in Belgian Congo change ownership: 1 Material
Some Units in Java change ownership: 1 britishCombatEngineerPurchase Units - Egypt
Egypt repair 3 damage on 3 britishBarrackss; Remaining resources: 7 PUs;
Egypt buy 1 britishEntrenchment and 2 britishInfantrys; Remaining resources: 0 PUs;Place Units - Egypt
Units in Western Egypt being upgraded or consumed: 1 Material
1 britishEntrenchment placed in Western Egypt
2 britishInfantrys placed in CairoTurn Complete - Egypt
Egypt collect 9 PUs; end with 9 PUs total
Units Change Ownership
Some Units in Cairo change ownership: 2 britishInfantrys
Some Units in Western Egypt change ownership: 1 britishCombatEngineerPurchase Units - SouthAfrica
Trigger DutchMaterialS: 1 Material gained by PlayerID named:SouthAfrica
SouthAfrica buy 1 Truck and 1 britishTank; Remaining resources: 0 PUs;Place Units - SouthAfrica
1 Material, 1 Truck and 1 britishTank placed in Cape TownTurn Complete - SouthAfrica
SouthAfrica collect 7 PUs; end with 7 PUs total
Some Units in Cape Town change ownership: 1 Material, 1 Truck and 1 britishTankPurchase Units - India
Trigger DutchMaterialI: 1 Material gained by PlayerID named:India
India buy 1 britishEntrenchment and 4 britishInfantrys; Remaining resources: 0 PUs;Place Units - India
Units in Calcutta being upgraded or consumed: 1 Material
1 britishEntrenchment and 2 britishInfantrys placed in Calcutta
1 Material and 2 britishInfantrys placed in BombayTurn Complete - India
India collect 13 PUs; end with 13 PUs total
Units Change Ownership
Some Units in Bombay change ownership: 1 Material and 2 britishInfantrys
Some Units in Calcutta change ownership: 1 britishCombatEngineer and 2 britishInfantrys
Some Units in Western Bengal change ownership: 1 MaterialPurchase Units - Australia
Trigger DutchMaterialA: 1 Material gained by PlayerID named:Australia
Australia buy 1 Truck and 2 britishDestroyers; Remaining resources: 0 PUs;Place Units - Australia
2 britishDestroyers placed in 149 Sea Zone
1 Material and 1 Truck placed in New South WalesTurn Complete - Australia
Australia collect 17 PUs; end with 17 PUs total
Units Change Ownership
Some Units in 149 Sea Zone change ownership: 2 britishDestroyers
Some Units in New South Wales change ownership: 1 Material and 1 Truck
Some Units in Northwestern Australia change ownership: 1 Material and 1 britishCombatEngineer -
…well, wow, I’m surprised that fit into one post o_O
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TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 2
Research Technology - Italy
Trigger italianaTISW: Italy gains access to ImprovedSpecialWarfare
Italy spend 0 on tech rollsCombat Move - Italy
Trigger italianSW6: Setting combatOffenseEffect to 2:italianAlpineInfantry for territoryEffectAttachment attached to Mountain
Trigger italianSW5: Setting combatOffenseEffect to 3:italianCombatEngineer for territoryEffectAttachment attached to Urban
Trigger italianSW4: Setting combatOffenseEffect to 2:italianAlpineInfantry for territoryEffectAttachment attached to HillsCombat - Italy
Non Combat Move - Italy
Trigger italianMecht1: Setting isLandTransport to true for unitAttatchment attached to italianMech.Infantry
Trigger IncomeRegulation4: Setting switch to false for conditionAttachmentYes attached to ExiledAllies
Trigger italianMecht2: Setting isLandTransport to false for unitAttatchment attached to italianMech.Infantry
1 italianInfantry moved from Kharkov to Eastern Ukraine
1 italianArtillery moved from Eastern Ukraine to Voronezh
1 italianMech.Infantry moved from Kharkov to Voronezh
1 italianArtillery and 1 italianMech.Infantry moved from Western Ukraine to Voronezh
1 italianInfantry moved from Western Ukraine to Kharkov
1 italianInfantry, 1 italianMech.Infantry and 1 italianTank moved from Romania to Kharkov
3 italianTransports moved from 51 Sea Zone to 50 Sea Zone
1 italianBattleship moved from 49 Sea Zone to 51 Sea Zone
1 Truck and 1 italianCombatEngineer moved from Southern Italy to Northern Italy
1 italianCombatEngineer and 1 italianInfantry moved from Cyrenaica to Al Kufrah
1 italianFighter moved from Algeria to Southern Italy
1 italianTacticalBomber moved from Tripolitania to Southern Italy
1 italianBattleship and 1 italianSubmarine moved from 43 Sea Zone to 46 Sea Zone
1 italianArtillery moved from Northern Italy to Rome
1 Truck moved from Southern Italy to Rome
1 Truck moved from Rome to Southern Italy
1 italianStrategicBomber moved from Crete to Al Kufrah
1 italianInfantry moved from Romania to Western Ukraine
1 italianTransport moved from 50 Sea Zone to 46 Sea Zone
2 italianInfantrys and 1 italianTank moved from Southern Italy to 50 Sea Zone
2 italianInfantrys, 1 italianTank and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone
2 italianInfantrys and 1 italianTank moved from 51 Sea Zone to TobrukPurchase Units - Italy
Italy buy 1 ResearchCenter, 1 italianArtillery, 3 italianMarines, 1 italianTank and 1 italianTransport; Remaining resources: 0 PUs; 6 techTokens;Place Units - Italy
Units in Northern Italy being upgraded or consumed: 2 Materials
1 ResearchCenter, 1 italianArtillery and 1 italianTank placed in Northern Italy
1 italianTransport placed in 46 Sea Zone
3 italianMarines placed in RomeActivate Technology - Italy
Trigger germanIFR5: Setting givesMovement to 3:germanFighter for unitAttatchment attached to italianAirfield
Trigger germanIFR5: Setting givesMovement to 3:germanNavalFighter for unitAttatchment attached to italianAirfield
Trigger germanIFR6: Setting givesMovement to 3:germanNavalFighter for unitAttatchment attached to italianCarrierTurn Complete - Italy
Italy collect 28 PUs; end with 28 PUs total
ResearchCenter in Northern Italy creates 3 techTokens; Italy end with 9 techTokens
ResearchCenter in Rome creates 3 techTokens; Italy end with 12 techTokens
ResearchCenter in Southern Italy creates 3 techTokens; Italy end with 15 techTokens -
I noticed right after posting that I forgot my air transport so made a minor edit.
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…well, no problem. I also did it before (British fleet sz21 -> sz7, during British placement). On this map its really not a shame to overlook something^^
Can you airtransport MarineInf? Thought it would only work for paratroopers.
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You can’t transport marines, that’s why I bought a paratrooper instead.
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TripleA Move Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 2
Research Technology - Usa
Trigger americanaTAD: Usa gains access to AdvancedDestroyers
Usa spend 0 on tech rolls
Usa removing all Technology Tokens after successful research.
Usa discover ImprovedHullsCombat Move - Usa
Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
2 americanDestroyers moved from 36 Sea Zone to 30 Sea Zone -
TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 2
Research Technology - Usa
Trigger americanaTAD: Usa gains access to AdvancedDestroyers
Usa spend 0 on tech rolls
Usa removing all Technology Tokens after successful research.
Usa discover ImprovedHullsCombat Move - Usa
Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
2 americanDestroyers moved from 36 Sea Zone to 30 Sea ZoneCombat - Usa
Battle in 30 Sea Zone
Usa attack with 2 americanDestroyers
Italy defend with 1 italianSubmarine
1 italianSubmarine owned by the Italy Submerged
Usa win, taking 30 Sea Zone from Neutral with 1 americanDestroyer remaining. Battle score for attacker is -8
Casualties for Usa: 1 americanDestroyerNon Combat Move - Usa
Trigger americanMecht1: Setting isLandTransport to true for unitAttatchment attached to americanMech.Infantry
Trigger americanMecht2: Setting isLandTransport to false for unitAttatchment attached to americanMech.Infantry
Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
Trigger americanProd1: Usa has 1 Material placed in Washington
1 americanTransport moved from 36 Sea Zone to 30 Sea Zone
2 americanSubmarines moved from 156 Sea Zone to 115 Sea Zone
1 americanSubmarine moved from 132 Sea Zone to 115 Sea Zone
1 americanBattleship, 1 americanCarrier, 1 americanCruiser and 1 americanDestroyer moved from 156 Sea Zone to 116 Sea Zone
1 americanInfantry and 1 americanMarine moved from Los Angeles to 156 Sea Zone
1 americanInfantry, 1 americanMarine and 1 americanTransport moved from 156 Sea Zone to 116 Sea Zone
1 americanInfantry and 1 americanMarine moved from 116 Sea Zone to Johnston Island
1 americanAirTransport and 1 americanParatrooper moved from Los Angeles to Gilbert Islands
1 americanNavalFighter moved from Solomon Islands to Queensland
2 americanDestroyers moved from 104 Sea Zone to 112 Sea Zone
1 americanAirTransport moved from Chicago to San Francisco
1 americanMech.Infantry and 1 americanTank moved from Detroit to Washington
1 Truck and 1 americanCombatEngineer moved from Detroit to Washington
1 americanMarine moved from Eastern US to Washington
1 americanCarrier and 1 americanDestroyer moved from 137 Sea Zone to 133 Sea Zone
1 americanNavalFighter moved from Hawaiian Islands to 116 Sea Zone
1 americanFighter moved from Hawaiian Islands to Los AngelesPurchase Units - Usa
Usa buy 3 americanDestroyers, 1 americanFactory, 4 americanMarines, 1 americanNavalFighter, 1 americanParatrooper, 1 americanSubmarine and 1 americanTransport; Remaining resources: 0 PUs; 0 techTokens;
Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern SzechwanPlace Units - Usa
2 americanDestroyers, 1 americanSubmarine and 1 americanTransport placed in 30 Sea Zone
Units in Washington being upgraded or consumed: 2 Materials
1 americanFactory and 2 americanMarines placed in Washington
1 americanNavalFighter placed in Chicago
2 americanMarines and 1 americanParatrooper placed in San Francisco
1 americanDestroyer placed in 156 Sea ZoneActivate Technology - Usa
Usa activating ImprovedHulls
Trigger americanImpD: Setting isDestroyer to true for unitAttatchment attached to americanDestroyer
Trigger americanIH2: Setting attack to 8 for unitAttatchment attached to americanBattleship
Trigger americanIH1: Setting attack to 6 for unitAttatchment attached to americanCruiser
Trigger americanIH1: Setting isAAforCombatOnly to true for unitAttatchment attached to americanCruiser
Trigger americanIH1: Setting mayOverStackAA to true for unitAttatchment attached to americanCruiser
Trigger americanIH1: Setting maxAAattacks to 1 for unitAttatchment attached to americanCruiser
Trigger americanIH1: Setting typeAA to CruiserAntiAircraftGun for unitAttatchment attached to americanCruiser
Trigger americanIH1: Setting targetsAA to germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport for unitAttatchment attached to americanCruiserTurn Complete - Usa
Usa collect 68 PUs; end with 68 PUs total
ResearchCenter in Chicago creates 3 techTokens; Usa end with 3 techTokens
ResearchCenter in Detroit creates 3 techTokens; Usa end with 6 techTokens
ResearchCenter in Los Angeles creates 3 techTokens; Usa end with 9 techTokens -
…well, I dont get it with those DDs. USA has ImprovedDDs (via UK), and the Italian sub can still submerge. Is it delayed Tech Activation, or should I just have ignored the question “should sub submerge”? Because if the sub can still submerge, of course I wouldn’t have attacked that sub. Can’t win anything, can lose something.
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The tech activates at the end of the US turn, I shouldn’t be able to submerge if you try the same attack next turn.
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TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 3
Reconnaissance Missions - Finland
Finland collect 0 PUs; end with 10 PUs totalReinforcing - DanubeAxis
DanubeAxis collect 0 PUs; end with 12 PUs totalCounter Intelligence Operations - VichyFrance
VichyFrance collect 0 PUs; end with 16 PUs totalResearch Technology - Germany
Germany spend 0 on tech rolls
Germany removing all Technology Tokens after successful research.
Germany discover ImprovedSubmarinesCombat Move - Germany
Trigger germanIFR10: Setting givesMovement to 3:germanFighter for unitAttatchment attached to turkishAirfield
Trigger germanIFR10: Setting givesMovement to 3:germanNavalFighter for unitAttatchment attached to turkishAirfield
Trigger germanIFR9: Setting givesMovement to 3:germanFighter for unitAttatchment attached to swedishAirfield
Trigger germanIFR9: Setting givesMovement to 3:germanNavalFighter for unitAttatchment attached to swedishAirfield
Trigger germanIFR7: Setting givesMovement to 3:germanFighter for unitAttatchment attached to brazilianAirfield
Trigger germanIFR7: Setting givesMovement to 3:germanNavalFighter for unitAttatchment attached to brazilianAirfield
Trigger germanIFR8: Setting givesMovement to 3:germanFighter for unitAttatchment attached to spanishAirfield
Trigger germanIFR8: Setting givesMovement to 3:germanNavalFighter for unitAttatchment attached to spanishAirfield
2 germanArtillerys, 1 germanCombatEngineer, 2 germanFighters, 1 germanInfantry, 1 germanParatrooper and 1 germanTacticalBomber moved from Eastern Finland to Leningrad
2 germanAntiTankGuns, 4 germanArtillerys, 4 germanInfantrys, 1 germanMech.Infantry and 1 germanTank moved from Lativa Estonia to Leningrad
1 germanInfantry moved from Pskov to Leningrad
1 germanTacticalBomber moved from Finland to Leningrad
1 germanMech.Infantry and 1 germanTank moved from Orel Kursk to Leningrad
1 germanFighter moved from Belorussia to Leningrad
1 germanFighter moved from Kharkov to Leningrad
2 germanAlpineInfantrys moved from Murmansk to Western Karelia
1 germanAntiTankGun moved from Murmansk to Kola Penninsula
Finland take Kola Penninsula from Russia
1 germanStrategicBomber moved from Denmark to Leningrad
1 germanAirTransport and 1 germanParatrooper moved from Crete to Syria
1 germanInfantry moved from French West Africa to Gold Coast
1 germanFighter moved from West Africa to Gold CoastCombat - Germany
Germany lands units in Syria
Germany creates battle in territory Syria
Some non-combat units are destroyed:
Battle in Gold Coast
Germany attack with 1 germanFighter and 1 germanInfantry
Britain defend with 1 britishInfantry; ExiledAllies defend with 1 Flagpole
Germany win, taking Syria from ExiledAllies, taking Gold Coast from ExiledAllies with 1 germanInfantry remaining. Battle score for attacker is -8
Casualties for Britain: 1 britishInfantry
Casualties for Germany: 1 germanFighter
Battle in Leningrad
Germany attack with 2 germanAntiTankGuns, 6 germanArtillerys, 1 germanCombatEngineer, 4 germanFighters, 6 germanInfantrys, 2 germanMech.Infantrys, 1 germanParatrooper, 1 germanStrategicBomber, 2 germanTacticalBombers and 2 germanTanks
Russia defend with 1 Flagpole, 1 russianAirfield, 3 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery, 1 russianBarracks, 1 russianCombatEngineer, 1 russianDocks, 3 russianEntrenchments, 1 russianFortification, 7 russianInfantrys and 1 russianTank
Some non-combat units are destroyed:
Germany win, taking Leningrad from Russia with 1 germanAntiTankGun, 2 germanArtillerys, 4 germanFighters, 2 germanTacticalBombers and 2 germanTanks remaining. Battle score for attacker is -14
Casualties for Russia: 3 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 3 russianEntrenchments, 1 russianFortification, 7 russianInfantrys and 1 russianTank
Casualties for Germany: 1 germanAntiTankGun, 4 germanArtillerys, 1 germanCombatEngineer, 6 germanInfantrys, 2 germanMech.Infantrys, 1 germanParatrooper and 1 germanStrategicBomber
Battle in Western Karelia
Germany attack with 2 germanAlpineInfantrys
Russia defend with 1 Flagpole and 1 russianInfantry
1 germanAlpineInfantry owned by the Germany retreated to Murmansk
Russia win with 1 russianInfantry remaining. Battle score for attacker is -4
Casualties for Germany: 1 germanAlpineInfantryNon Combat Move - Germany
Trigger germanMecht1: Setting isLandTransport to true for unitAttatchment attached to germanMech.Infantry
Trigger UnitsGSyria1: Setting switch to false for conditionAttachmentUnitsGSyria attached to VichyFrance
Trigger germanMecht2: Setting isLandTransport to false for unitAttatchment attached to germanMech.Infantry
Trigger UnitsGSyria1: VichyFrance has 1 germanInfantry placed in Syria
2 germanFighters moved from Leningrad to Kharkov
2 germanFighters moved from Leningrad to Eastern Finland
1 Truck and 1 germanInfantry moved from Finland to Leningrad
1 Truck and 1 germanCombatEngineer moved from Orel Kursk to Leningrad
1 germanArtillery moved from Finland to Eastern Finland
3 germanInfantrys moved from Belorussia to Pskov
1 germanInfantry moved from Orel Kursk to Pskov
1 germanInfantry moved from Smolensk to Pskov
1 germanInfantry moved from Voronezh to Smolensk
1 germanArtillery, 1 germanMech.Infantry and 1 germanTank moved from Poland to Lativa Estonia
1 germanInfantry moved from Lithuania to Lativa Estonia
4 germanInfantrys moved from Poland to Lithuania
2 germanArtillerys and 4 germanInfantrys moved from Western Ukraine to Kharkov
1 germanAntiTankGun and 2 germanInfantrys moved from Kharkov to Voronezh
1 germanArtillery, 1 germanCombatEngineer, 2 germanMech.Infantrys and 2 germanTanks moved from Crimea to Kharkov
1 germanTank moved from Crimea to Kharkov
1 germanAntiTankGun and 2 germanInfantrys moved from Crimea to Southern Ukraine
1 germanArtillery and 3 germanInfantrys moved from Romania to Western Ukraine
1 germanArtillery and 3 germanInfantrys moved from Hungary Slovakia to Eastern Poland
1 germanAlpineInfantry moved from Romania to Western Ukraine
1 germanFighter moved from Southern Germany to Belorussia
1 germanTank moved from Western Germany to Eastern Germany
1 Truck, 1 germanArtillery, 1 germanInfantry and 1 germanMech.Infantry moved from Eastern Germany to Lithuania
1 germanInfantry moved from Eastern Germany to Poland
1 germanCombatEngineer moved from Eastern Germany to Northern Germany
1 germanArtillery and 1 germanInfantry moved from Northern Germany to Low Countries
1 Truck moved from Low Countries to Eastern Germany
3 germanInfantrys moved from Austria to Hungary Slovakia
2 germanInfantrys moved from Vichy France to Western France
1 germanFighter moved from Vichy France to Algeria
1 germanAirTransport moved from Syria to Crete
1 Material and 1 Truck moved from Murmansk to Leningrad
3 germanSubmarines moved from 13 Sea Zone to 25 Sea Zone
1 germanSubmarine moved from 14 Sea Zone to 12 Sea Zone
1 germanNavalFighter moved from Southern Germany to Northern Germany
1 germanSubmarine moved from 20 Sea Zone to 32 Sea Zone
1 germanSubmarine moved from 33 Sea Zone to 32 Sea Zone
1 germanSubmarine moved from 38 Sea Zone to 32 Sea Zone
1 germanSubmarine moved from 39 Sea Zone to 32 Sea Zone
2 germanInfantrys moved from Northern Germany to 25 Sea Zone
2 germanInfantrys moved from 25 Sea Zone to Norway
2 germanInfantrys moved from Norway to Central Norway
1 germanParatrooper moved from Central Norway to Northern Norway
1 Truck moved from Central Norway to Northern Finland
2 germanTacticalBombers moved from Leningrad to Belorussia
1 germanStrategicBomber moved from Voronezh to KharkovPurchase Units - Germany
Turning on Edit Mode
EDIT: Removing units owned by Germany from Belorussia: 1 germanAirTransport
EDIT: Adding units owned by Germany to Eastern Germany: 1 germanAirTransport
EDIT: Turning off Edit Mode
Germany buy 1 Material, 2 germanArtillerys, 1 germanFighter, 5 germanInfantrys, 1 germanMech.Infantry, 1 germanNavalFighter, 1 germanParatrooper and 2 germanTanks; Remaining resources: 0 PUs; 0 techTokens;Place Units - Germany
1 Material and 1 germanArtillery placed in Orel Kursk
3 germanInfantrys placed in Austria
1 germanArtillery, 2 germanInfantrys and 1 germanParatrooper placed in Eastern Germany
Germany undo move 3.
1 germanArtillery, 1 germanMech.Infantry and 2 germanTanks placed in Western Germany
Germany undo move 2.
3 germanInfantrys and 1 germanParatrooper placed in Eastern Germany
2 germanInfantrys placed in Austria
1 germanFighter and 1 germanNavalFighter placed in Southern GermanyActivate Technology - Germany
Germany activating ImprovedSubmarines
Trigger germanImpS: Setting attackAA to 4 for unitAttatchment attached to germanSubmarineTurn Complete - Germany
Germany collect 72 PUs; end with 72 PUs total
ResearchCenter in Berlin creates 3 techTokens; Germany end with 3 techTokens
ResearchCenter in Eastern Germany creates 3 techTokens; Germany end with 6 techTokens
ResearchCenter in Southern Germany creates 3 techTokens; Germany end with 9 techTokens
Some Units in Algeria change ownership: 1 germanCombatEngineerPurchase Units - VichyFrance
VichyFrance buy 1 germanFighter and 1 germanMech.Infantry; Remaining resources: 0 PUs;Place Units - VichyFrance
1 germanFighter and 1 germanMech.Infantry placed in Vichy FranceTurn Complete - VichyFrance
VichyFrance collect 19 PUs; end with 19 PUs total
Units Change Ownership
Some Units in Algeria change ownership: 1 germanCombatEngineer
Some Units in Syria change ownership: 1 germanInfantry
Some Units in Vichy France change ownership: 1 germanFighter and 1 germanMech.InfantryPurchase Units - DanubeAxis
DanubeAxis buy 2 germanInfantrys and 1 germanTank; Remaining resources: 0 PUs;Place Units - DanubeAxis
2 germanInfantrys placed in Romania
1 germanTank placed in Hungary SlovakiaTurn Complete - DanubeAxis
DanubeAxis collect 12 PUs; end with 12 PUs total
Units Change Ownership
Some Units in Hungary Slovakia change ownership: 1 germanTank
Some Units in Romania change ownership: 2 germanInfantrysPurchase Units - Finland
Finland buy 1 germanArtillery and 2 germanInfantrys; Remaining resources: 0 PUs;Place Units - Finland
1 germanArtillery and 2 germanInfantrys placed in FinlandTurn Complete - Finland
Finland collect 9 PUs; end with 9 PUs total
Some Units in Finland change ownership: 1 germanArtillery and 2 germanInfantrys -
TripleA Move Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 3
Research Technology - Russia
Russia spend 0 on tech rolls
Russia removing all Technology Tokens after successful research.
Russia discover ImprovedDefensiveStructuresCombat Move - Russia
Trigger russianL2: Setting movement to 3 for unitAttatchment attached to Truck
Trigger AltayLLRussia1: Russia takes ownership of territory Altay
1 unit repaired.
1 russianAntiTankGun, 2 russianArtillerys, 6 russianInfantrys, 1 russianParatrooper and 1 russianTank moved from Novgorod to Pskov
2 russianFighters moved from Moscow to Pskov
2 russianAlpineInfantrys, 1 russianAntiTankGun, 3 russianArtillerys and 4 russianInfantrys moved from Moscow to Smolensk
5 russianArtillerys, 1 russianCombatEngineer, 8 russianInfantrys, 1 russianMech.Infantry and 1 russianTank moved from Stalingrad to Voronezh
2 russianAntiTankGuns, 1 russianFighter and 1 russianTacticalBomber moved from Stalingrad to Voronezh
1 russianAirTransport and 1 russianParatrooper moved from Stalingrad to Voronezh
2 russianInfantrys moved from Caucasus to Voronezh
1 russianInfantry moved from Tula to Voronezh
2 russianTanks moved from Volgarod to Voronezh
1 russianHeavyTank and 2 russianTanks moved from Moscow to Voronezh
1 russianStrategicBomber moved from Moscow to Voronezh
1 russianFighter moved from Moscow to Voronezh
1 russianMech.Infantry moved from Moscow to Voronezh
1 russianAlpineInfantry, 1 russianAntiTankGun, 2 russianArtillerys, 1 russianCombatEngineer, 2 russianInfantrys, 2 russianMech.Infantrys and 1 russianTank moved from Yakut to Far Eastern Republic
1 russianArtillery moved from Eastern Evenki to Far Eastern Republic -
…well, I need scramble orders for Voronezh and Pskov.
If I only hadn’t forgotten to reinforce Leningrad last turn, Russia would be in a great position now with your southern army gone. Same goes for you vice versa if you got Leningrad without losing your southern army :D
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Scramble a fighter into Pskov and two into Voronezh.