I calculate the difference between the number of units the battle calculator says the attacker should end up with and what they actually finish the battle with.
TWW Tournament edition Gully (Allies) vs Gekkepop (Axis)
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TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 7
Research Technology - Russia
Russia spend 0 on tech rolls
Russia removing all Technology Tokens after successful research.
Russia discover ImprovedAntiTankCombat Move - Russia
Trigger russianL2: Setting movement to 3 for unitAttatchment attached to Truck
Trigger AltayLLRussia1: Russia takes ownership of territory Altay
1 russianSubmarine moved from 102 Sea Zone to 98 Sea Zone
1 americanInfantry and 1 russianTransport moved from 101 Sea Zone to 104 Sea Zone
1 russianFighter and 1 russianInfantry moved from Stalingrad to Caucasus
1 russianFighter moved from Volgarod to Caucasus
1 russianFighter and 2 russianInfantrys moved from Vologda to Eastern Karelia
1 russianFighter moved from Volgarod to Eastern Karelia
1 russianInfantry, 1 russianStrategicBomber and 1 russianTacticalBomber moved from Moscow to NovgorodCombat - Russia
Battle in Eastern Karelia
Russia attack with 2 russianFighters and 2 russianInfantrys
Germany defend with 1 Flagpole and 2 germanInfantrys
Russia win, taking Eastern Karelia from Germany with 2 russianFighters and 1 russianInfantry remaining. Battle score for attacker is 3
Casualties for Russia: 1 russianInfantry
Casualties for Germany: 2 germanInfantrys
Battle in Novgorod
Russia attack with 1 russianInfantry, 1 russianStrategicBomber and 1 russianTacticalBomber
Germany defend with 1 Flagpole and 1 germanArtillery
Russia win, taking Novgorod from Germany with 1 russianInfantry, 1 russianStrategicBomber and 1 russianTacticalBomber remaining. Battle score for attacker is 4
Casualties for Germany: 1 germanArtillery
Battle in Caucasus
Russia attack with 2 russianFighters and 1 russianInfantry
Germany defend with 1 Flagpole and 2 germanInfantrys
Russia win, taking Caucasus from Germany with 2 russianFighters and 1 russianInfantry remaining. Battle score for attacker is 6
Casualties for Germany: 2 germanInfantrys
Battle in 98 Sea Zone
Russia attack with 1 russianSubmarine
Japan defend with 1 japaneseTransport
Russia win with 1 russianSubmarine remaining. Battle score for attacker is 7
Casualties for Japan: 1 japaneseTransportNon Combat Move - Russia
Trigger russianMecht1: Setting isLandTransport to true for unitAttatchment attached to russianMech.Infantry
Turning on Edit Mode
EDIT: Removing units owned by Russia from Eastern Karelia: 1 russianInfantry
EDIT: Changing ownership of Eastern Karelia from Russia to Germany
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger russianMecht2: Setting isLandTransport to false for unitAttatchment attached to russianMech.Infantry
Trigger russianL3: Setting movement to 2 for unitAttatchment attached to Truck
Trigger AltayLLRussia2: China takes ownership of territory Altay
Trigger russianProd1: Russia has 1 Material placed in Moscow
2 russianFighters moved from Caucasus to Stalingrad
2 Materials and 2 Trucks moved from Novosibirsk to Stalingrad
1 russianAlpineInfantry moved from Astrakhan to Stalingrad
2 russianFighters moved from Eastern Karelia to Volgarod
1 russianStrategicBomber and 1 russianTacticalBomber moved from Novgorod to Stalingrad
1 russianHeavyTank and 6 russianTanks moved from Moscow to Stalingrad
2 russianAntiTankGuns, 2 russianInfantrys and 4 russianMech.Infantrys moved from Moscow to Stalingrad
1 russianInfantry moved from Tula to Stalingrad
3 russianInfantrys moved from Volgarod to Stalingrad
5 Trucks and 5 russianInfantrys moved from Moscow to Stalingrad
1 russianInfantry moved from Moscow to Tula
1 russianAirTransport moved from Moscow to Stalingrad
1 russianInfantry moved from Kansk to Irkutsk
1 russianInfantry and 2 russianMech.Infantrys moved from Kansk to Omsk
1 russianCombatEngineer moved from Novosibirsk to Omsk
3 Trucks moved from Stalingrad to SverdlovskPurchase Units - Russia
Russia buy 5 russianAntiTankGuns, 1 russianEntrenchment, 2 russianFortifications and 11 russianInfantrys; Remaining resources: 0 PUs; 0 techTokens;Place Units - Russia
Units in Stalingrad being upgraded or consumed: 2 Materials and 1 russianEntrenchment
2 russianAntiTankGuns, 1 russianEntrenchment, 1 russianFortification and 1 russianInfantry placed in Stalingrad
Units in Moscow being upgraded or consumed: 1 Material and 1 russianEntrenchment
3 russianAntiTankGuns, 1 russianFortification and 1 russianInfantry placed in Moscow
3 russianInfantrys placed in Volgarod
3 russianInfantrys placed in Urals
2 russianInfantrys placed in Vologda
1 russianInfantry placed in OmskActivate Technology - Russia
Russia activating ImprovedAntiTank
triggerAttachmenrussianImpAT: Setting defense to 4 for unitAttatchment attached to russianAntiTankGun
triggerAttachmenrussianImpAT: Setting attackAA to 3 for unitAttatchment attached to russianAntiTankGun
Trigger americanIFR5: Setting givesMovement to 3:americanFighter for unitAttatchment attached to russianAirfield
Trigger americanIFR5: Setting givesMovement to 3:americanNavalFighter for unitAttatchment attached to russianAirfield
Trigger americanIFR6: Setting givesMovement to 3:americanNavalFighter for unitAttatchment attached to russianCarrierTurn Complete - Russia
Russia collect 51 PUs; end with 51 PUs total
Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 54 PUs
ResearchCenter in Moscow creates 3 techTokens; Russia end with 3 techTokens
ResearchCenter in Novosibirsk creates 3 techTokens; Russia end with 6 techTokens
ResearchCenter in Urals creates 3 techTokens; Russia end with 9 techTokens -
TripleA Move Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 7
Research Technology - Japan
Japan spend 0 on tech rolls
Japan removing all Technology Tokens after successful research.
Japan discover AdvancedHullsCombat Move - Japan
1 japaneseInfantry moved from Hupeh to Kansu
1 japaneseArtillery moved from Inner Mongolia to Kansu
3 japaneseAlpineInfantrys, 8 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseInfantrys, 5 japaneseMech.Infantrys and 3 japaneseTanks moved from Inner Mongolia to Northern China
1 japaneseTank moved from Shensi to Northern China
1 japaneseFighter moved from Shansi to Northern China
1 japaneseFighter and 1 japaneseTacticalBomber moved from Shansi to Kansu
2 japaneseNavalFighters moved from 100 Sea Zone to 98 Sea Zone
2 japaneseDestroyers moved from 99 Sea Zone to 98 Sea Zone
2 japaneseInfantrys moved from Borneo to 93 Sea Zone
1 japaneseCruiser, 3 japaneseDestroyers, 2 japaneseInfantrys and 1 japaneseTransport moved from 93 Sea Zone to 150 Sea Zone
2 japaneseBattleships, 1 japaneseCarrier and 1 japaneseCruiser moved from 92 Sea Zone to 150 Sea Zone
2 japaneseNavalFighters moved from 92 Sea Zone to Dutch East Indies
2 japaneseInfantrys moved from 150 Sea Zone to Dutch East Indies
1 japaneseAirTransport and 1 japaneseParatrooper moved from Thailand to Malay
1 japaneseArtillery and 1 japaneseInfantry moved from Burma to Bengal
1 japaneseFighter moved from French Indochina to Bengal
1 japaneseFighter moved from Thailand to Bengal
1 japaneseInfantry moved from Burma to Bengal
1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseInfantry moved from Kweichow to Eastern Szechwan
1 japaneseArtillery moved from Kweichow to Eastern Szechwan -
…well, no scramble.
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TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 7
Training Troops - Manchuria
Manchuria collect 0 PUs; end with 10 PUs totalConsolidating - Thailand
Thailand collect 0 PUs; end with 7 PUs totalResearch Technology - Japan
Japan spend 0 on tech rolls
Japan removing all Technology Tokens after successful research.
Japan discover AdvancedHullsCombat Move - Japan
1 japaneseInfantry moved from Hupeh to Kansu
1 japaneseArtillery moved from Inner Mongolia to Kansu
3 japaneseAlpineInfantrys, 8 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseInfantrys, 5 japaneseMech.Infantrys and 3 japaneseTanks moved from Inner Mongolia to Northern China
1 japaneseTank moved from Shensi to Northern China
1 japaneseFighter moved from Shansi to Northern China
1 japaneseFighter and 1 japaneseTacticalBomber moved from Shansi to Kansu
2 japaneseNavalFighters moved from 100 Sea Zone to 98 Sea Zone
2 japaneseDestroyers moved from 99 Sea Zone to 98 Sea Zone
2 japaneseInfantrys moved from Borneo to 93 Sea Zone
1 japaneseCruiser, 3 japaneseDestroyers, 2 japaneseInfantrys and 1 japaneseTransport moved from 93 Sea Zone to 150 Sea Zone
2 japaneseBattleships, 1 japaneseCarrier and 1 japaneseCruiser moved from 92 Sea Zone to 150 Sea Zone
2 japaneseNavalFighters moved from 92 Sea Zone to Dutch East Indies
2 japaneseInfantrys moved from 150 Sea Zone to Dutch East Indies
1 japaneseAirTransport and 1 japaneseParatrooper moved from Thailand to Malay
1 japaneseArtillery and 1 japaneseInfantry moved from Burma to Bengal
1 japaneseFighter moved from French Indochina to Bengal
1 japaneseFighter moved from Thailand to Bengal
1 japaneseInfantry moved from Burma to Bengal
1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseInfantry moved from Kweichow to Eastern Szechwan
1 japaneseArtillery moved from Kweichow to Eastern SzechwanCombat - Japan
Japan lands units in Malay
Japan creates battle in territory Malay
Battle in Eastern Szechwan
Japan attack with 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 1 japaneseInfantry
China defend with 1 Flagpole, 1 chineseAlpineInfantry and 1 chineseArtillery
Japan win, taking Malay from Britain, taking Eastern Szechwan from China with 1 japaneseAlpineInfantry and 2 japaneseArtillerys remaining. Battle score for attacker is 5
Casualties for Japan: 1 japaneseInfantry
Casualties for China: 1 chineseAlpineInfantry and 1 chineseArtillery
Battle in Northern China
Japan attack with 3 japaneseAlpineInfantrys, 8 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseFighter, 2 japaneseInfantrys, 5 japaneseMech.Infantrys and 4 japaneseTanks
China defend with 1 Flagpole, 1 chineseAirfield, 1 chineseAlpineInfantry, 1 chineseAntiAirGun, 1 chineseAntiTankGun, 1 chineseBarracks, 1 chineseCombatEngineer, 3 chineseEntrenchments and 6 chineseInfantrys
Some non-combat units are destroyed:
Japan converts chineseBarracks into different units
Japan win, taking Northern China from China with 3 japaneseAlpineInfantrys, 5 japaneseArtillerys and 4 japaneseTanks remaining. Battle score for attacker is -21
Casualties for China: 1 chineseAlpineInfantry, 1 chineseAntiAirGun, 1 chineseAntiTankGun, 1 chineseCombatEngineer, 3 chineseEntrenchments and 6 chineseInfantrys
Casualties for Japan: 3 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseFighter, 2 japaneseInfantrys and 5 japaneseMech.Infantrys
Battle in Bengal
Japan attack with 1 japaneseArtillery, 2 japaneseFighters and 2 japaneseInfantrys
Britain defend with 1 Flagpole and 3 britishInfantrys
Japan win, taking Bengal from Britain with 1 japaneseArtillery and 2 japaneseFighters remaining. Battle score for attacker is 3
Casualties for Britain: 3 britishInfantrys
Casualties for Japan: 2 japaneseInfantrys
Battle in Kansu
Japan attack with 1 japaneseArtillery, 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseTacticalBomber
China defend with 1 Flagpole and 2 chineseInfantrys
Japan win, taking Kansu from China with 1 japaneseArtillery, 1 japaneseFighter and 1 japaneseTacticalBomber remaining. Battle score for attacker is 3
Casualties for China: 2 chineseInfantrys
Casualties for Japan: 1 japaneseInfantry
Battle in Dutch East Indies
Japan attack with 2 japaneseInfantrys and 2 japaneseNavalFighters
ExiledAllies defend with 1 Flagpole and 1 Protectorate; Britain defend with 1 britishInfantry
Some non-combat units are destroyed:
Japan win, taking Dutch East Indies from ExiledAllies with 1 japaneseInfantry and 2 japaneseNavalFighters remaining. Battle score for attacker is 0
Casualties for Britain: 1 britishInfantry
Casualties for Japan: 1 japaneseInfantry
Battle in 98 Sea Zone
Japan attack with 2 japaneseDestroyers and 2 japaneseNavalFighters
Russia defend with 1 russianSubmarine
Japan win, taking 98 Sea Zone from Neutral with 2 japaneseDestroyers and 2 japaneseNavalFighters remaining. Battle score for attacker is 7
Casualties for Russia: 1 russianSubmarineNon Combat Move - Japan
Trigger japaneseMecht1: Setting isLandTransport to true for unitAttatchment attached to japaneseMech.Infantry
Trigger japaneseMecht2: Setting isLandTransport to false for unitAttatchment attached to japaneseMech.Infantry
3 japaneseCarriers, 1 japaneseCruiser, 1 japaneseDestroyer, 6 japaneseNavalFighters, 2 japaneseSubmarines and 2 japaneseTransports moved from 110 Sea Zone to 119 Sea Zone
2 japaneseNavalFighters moved from 98 Sea Zone to 119 Sea Zone
1 japaneseCruiser and 1 japaneseSubmarine moved from 99 Sea Zone to 119 Sea Zone
1 japaneseAlpineInfantry and 1 japaneseArtillery moved from Kamchatka to 100 Sea Zone
1 japaneseAlpineInfantry and 1 japaneseArtillery moved from 100 Sea Zone to Khabarovskiy Kray
1 japaneseArtillery and 2 japaneseInfantrys moved from Manchuria to Northern Manchuria
2 japaneseInfantrys moved from Vladivostok to Khabarovskiy Kray
2 japaneseInfantrys moved from Anhwei to Shensi
1 japaneseCarrier and 1 japaneseSubmarine moved from 100 Sea Zone to 119 Sea Zone
1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone
1 japaneseTransport moved from 95 Sea Zone to 98 Sea Zone
1 japaneseFighter moved from Kansu to Shansi
1 japaneseTacticalBomber moved from Kansu to Shansi
1 japaneseAirTransport moved from Malay to Thailand
3 japaneseInfantrys moved from Thailand to Burma
2 japaneseInfantrys moved from French Indochina to Burma
1 japaneseFighter moved from Bengal to French Indochina
1 japaneseFighter moved from Bengal to Thailand
2 japaneseNavalFighters moved from Dutch East Indies to 150 Sea Zone
3 japaneseDestroyers and 2 japaneseSubmarines moved from 127 Sea Zone to 128 Sea Zone
1 Truck moved from Inner Mongolia to Kweichow
1 Truck and 1 japaneseInfantry moved from Suiyuan to Northern China
1 japaneseInfantry moved from Kweichow to Hupeh
1 Truck moved from Inner Mongolia to Peking
1 Truck moved from Inner Mongolia to Peking
1 japaneseInfantry moved from Kamchatka to Soviet Far East
1 japaneseInfantry moved from Soviet Far East to Far Eastern Republic
1 japaneseInfantry moved from Far Eastern Republic to Khabarovskiy Kray
1 japaneseInfantry moved from Eastern Evenki to Far Eastern Republic
1 japaneseArtillery and 1 japaneseInfantry moved from Japan to 98 Sea Zone
1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone
1 japaneseInfantry moved from Japan to 98 Sea Zone
1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone
2 japaneseInfantrys moved from 98 Sea Zone to Vladivostok
1 japaneseArtillery and 1 japaneseInfantry moved from 100 Sea Zone to Khabarovskiy Kray
1 Truck moved from Khabarovskiy Kray to Vladivostok
1 japaneseArtillery and 1 japaneseMech.Infantry moved from Peking to Northern Manchuria
1 Truck and 1 japaneseCombatEngineer moved from Kweichow to Inner Mongolia
1 japaneseTransport moved from 92 Sea Zone to 91 Sea Zone
1 japaneseTransport moved from 92 Sea Zone to 94 Sea ZonePurchase Units - Japan
Japan buy 1 Material, 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 1 japaneseCarrier, 1 japaneseDestroyer, 2 japaneseInfantrys, 2 japaneseMech.Infantrys, 2 japaneseNavalFighters and 1 japaneseTank; Remaining resources: 0 PUs; 0 techTokens;Place Units - Japan
2 japaneseAlpineInfantrys placed in Kweichow
1 Material and 1 japaneseArtillery placed in Peking
1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank placed in Korea
1 japaneseMech.Infantry and 2 japaneseNavalFighters placed in Japan
1 japaneseDestroyer placed in 99 Sea Zone
placed in 99 Sea Zone
Units in 99 Sea Zone being upgraded or consumed: 1 japaneseHull
1 japaneseCarrier placed in 99 Sea Zone
2 japaneseInfantrys placed in Kyushu ShikokuActivate Technology - Japan
Japan activating AdvancedHulls
Trigger japaneseAH2: Setting defense to 9 for unitAttatchment attached to japaneseBattleship
Trigger japaneseAH1: Setting defense to 7 for unitAttatchment attached to japaneseCruiser
Trigger japaneseAH1: Setting attackAA to 3 for unitAttatchment attached to japaneseCruiserTurn Complete - Japan
Japan collect 84 PUs; end with 84 PUs total
ResearchCenter in Japan creates 3 techTokens; Japan end with 3 techTokens
ResearchCenter in Korea creates 3 techTokens; Japan end with 6 techTokens
ResearchCenter in Tokyo creates 3 techTokens; Japan end with 9 techTokensPurchase Units - Manchuria
Manchuria buy 2 japaneseMech.Infantrys; Remaining resources: 0 PUs;Place Units - Manchuria
2 japaneseMech.Infantrys placed in ManchuriaTurn Complete - Manchuria
Manchuria collect 10 PUs; end with 10 PUs total
Some Units in Manchuria change ownership: 2 japaneseMech.InfantrysPurchase Units - Thailand
Thailand buy 1 japaneseArtillery and 1 japaneseInfantry; Remaining resources: 0 PUs;Place Units - Thailand
1 japaneseArtillery and 1 japaneseInfantry placed in ThailandTurn Complete - Thailand
Thailand collect 9 PUs; end with 9 PUs total
Some Units in Thailand change ownership: 1 japaneseArtillery and 1 japaneseInfantry -
TripleA Move Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 7
Research Technology - China
China spend 0 on tech rollsCombat Move - China
2 chineseArtillerys and 2 chineseInfantrys moved from Tsinghai to Kansu
1 chineseFighter and 1 chineseInfantry moved from Chungking to Hupeh
1 chineseInfantry and 1 chineseTank moved from Western Szechwan to Kansu -
TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 7
Research Technology - China
China spend 0 on tech rollsCombat Move - China
2 chineseArtillerys and 2 chineseInfantrys moved from Tsinghai to Kansu
1 chineseFighter and 1 chineseInfantry moved from Chungking to Hupeh
1 chineseInfantry and 1 chineseTank moved from Western Szechwan to KansuCombat - China
Battle in Hupeh
China attack with 1 chineseFighter and 1 chineseInfantry
Japan defend with 1 Flagpole and 1 japaneseInfantry
retreated to Hupeh
Japan win with 1 japaneseInfantry remaining. Battle score for attacker is -3
Casualties for China: 1 chineseInfantry
Battle in Kansu
China attack with 2 chineseArtillerys, 3 chineseInfantrys and 1 chineseTank
Japan defend with 1 Flagpole and 1 japaneseArtillery
China win, taking Kansu from Japan with 2 chineseArtillerys, 3 chineseInfantrys and 1 chineseTank remaining. Battle score for attacker is 4
Casualties for Japan: 1 japaneseArtilleryNon Combat Move - China
Trigger chineseMecht1: Setting isLandTransport to true for unitAttatchment attached to chineseMech.Infantry
Trigger chineseMecht2: Setting isLandTransport to false for unitAttatchment attached to chineseMech.Infantry
Trigger chineseProd1: China has 1 Material placed in Chungking
1 chineseAntiAirGun and 1 chineseMech.Infantry moved from Tsinghai to Kansu
1 chineseFighter moved from Hupeh to Chungking
1 chineseAlpineInfantry, 2 chineseAntiTankGuns, 1 chineseArtillery, 3 chineseInfantrys and 1 chineseTank moved from Chungking to Kansu
1 Truck and 1 chineseAntiAirGun moved from Chungking to Kansu
1 Truck moved from Kansu to Chungking
1 chineseInfantry moved from Singkiang to Ningsia
1 Truck moved from Tsinghai to ChungkingPurchase Units - China
Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttatchment attached to ResearchCenter
China buy 3 chineseAlpineInfantrys, 1 chineseAntiAirGun, 1 chineseEntrenchment and 1 chineseInfantry; Remaining resources: 0 PUs; 3 techTokens;Place Units - China
Units in Chungking being upgraded or consumed: 1 Material
1 chineseAntiAirGun, 1 chineseEntrenchment and 1 chineseInfantry placed in Chungking
3 chineseAlpineInfantrys placed in SingkiangTurn Complete - China
China collect 14 PUs; end with 14 PUs total
Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 17 PUs
ResearchCenter in Singkiang creates 3 techTokens; China end with 6 techTokens -
…well, I’m gonna finish Britain tonight, about 12 hours from now.
I’ll attack sz12 with 1sub, 5NavFgt, 1fgt. You have 2sub, 1DD and you can scramble 2NavFgt, 2fgt. I think no scramble and submerge are the best options for you, right?
I’ll attach a save, probably this is the final combatmove.
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Yeah submerge the subs and don’t scramble.
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…well, alright.
I’m really surprised how fast our game is. The other games in bota tournament have barely done their first turn.
I’m curious to see if I can get Egypt back. You’ll only have one Trench cause of only one engineer. I made a mistake last turn, not landing my aircraft on the new Sudan airfield so they can fight in Sinai. Cost me 1 extra inf to safely take Sinai, cause if I failed there my ships in the Red Sea would be dead.
I think you are slightly ahead right now. Allies look good in the Middle East (I’ll bring the Bombay stuff to Iraq this turn) and around India-Indonesia-Australia, but the Atlantic looks bad and Russia will probably fall soon.
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TripleA Move Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 7
Research Technology - Britain
Trigger britishaTASW: Britain gains access to AdvancedSpecialWarfare
Britain spend 0 on tech rolls
Britain removing all Technology Tokens after successful research.
Britain discover ImprovedSubmarinesCombat Move - Britain
Trigger britshL2: Setting movement to 3 for unitAttatchment attached to Truck
Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
7 britishSubmarines moved from 12 Sea Zone to 24 Sea Zone
1 britishSubmarine moved from 7 Sea Zone to 24 Sea Zone
2 britishDestroyers and 1 britishSubmarine moved from 10 Sea Zone to 24 Sea Zone
4 britishNavalFighters moved from 10 Sea Zone to 12 Sea Zone
1 britishFighter and 1 britishNavalFighter moved from Scotland to 12 Sea Zone
1 britishCombatEngineer and 1 britishInfantry moved from Iceland to 3 Sea Zone
1 britishCombatEngineer, 1 britishInfantry and 1 britishTransport moved from 3 Sea Zone to 7 Sea Zone
1 britishCombatEngineer and 1 britishInfantry moved from 7 Sea Zone to Ireland
1 britishBattleship, 2 britishCarriers, 4 britishCruisers, 2 britishDestroyers and 4 britishTransports moved from 10 Sea Zone to 7 Sea Zone
4 britishInfantrys and 2 britishMarines moved from Scotland to 7 Sea Zone
1 britishInfantry and 1 britishMarine moved from Central Britain to 7 Sea Zone
5 britishInfantrys and 3 britishMarines moved from 7 Sea Zone to Ireland
1 britishNavalFighter moved from Scotland to Ireland
1 britishStrategicBomber moved from Central Britain to Ireland
1 britishTransport moved from 72 Sea Zone to 73 Sea Zone
2 britishInfantrys moved from Italian Somaliland to 73 Sea Zone
1 britishInfantry moved from Anglo Egyptian Sudan to 72 Sea Zone
2 britishInfantrys and 1 britishTransport moved from 73 Sea Zone to 72 Sea Zone
3 britishInfantrys moved from 72 Sea Zone to Sinai
2 britishArtillerys, 1 britishCombatEngineer, 5 britishInfantrys and 2 britishTanks moved from Anglo Egyptian Sudan to Central Egpyt
2 britishInfantrys and 1 britishMarine moved from Calcutta to Bengal
1 britishAntiTankGun, 2 britishArtillerys and 2 britishInfantrys moved from Rangoon to Bengal
1 britishInfantry moved from Rangoon to Bengal
1 britishStrategicBomber moved from Rangoon to Bengal
1 britishInfantry and 1 britishMarine moved from Queensland to 151 Sea Zone
1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 151 Sea Zone to 148 Sea Zone
1 britishInfantry and 1 britishMarine moved from 148 Sea Zone to Sumatra -
TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 7
Supporting Britain - Canada
Canada collect 0 PUs; end with 20 PUs totalOrganizing Partisan Operations - ExiledAllies
ExiledAllies collect 0 PUs; end with 18 PUs totalMarching Orders - SouthAfrica
SouthAfrica collect 0 PUs; end with 9 PUs totalPreparing Ambushes - India
India collect 0 PUs; end with 13 PUs totalPreparing Naval Operations - Australia
Australia collect 0 PUs; end with 17 PUs totalResearch Technology - Britain
Trigger britishaTASW: Britain gains access to AdvancedSpecialWarfare
Britain spend 0 on tech rolls
Britain removing all Technology Tokens after successful research.
Britain discover ImprovedSubmarinesCombat Move - Britain
Trigger britshL2: Setting movement to 3 for unitAttatchment attached to Truck
Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
7 britishSubmarines moved from 12 Sea Zone to 24 Sea Zone
1 britishSubmarine moved from 7 Sea Zone to 24 Sea Zone
2 britishDestroyers and 1 britishSubmarine moved from 10 Sea Zone to 24 Sea Zone
4 britishNavalFighters moved from 10 Sea Zone to 12 Sea Zone
1 britishFighter and 1 britishNavalFighter moved from Scotland to 12 Sea Zone
1 britishCombatEngineer and 1 britishInfantry moved from Iceland to 3 Sea Zone
1 britishCombatEngineer, 1 britishInfantry and 1 britishTransport moved from 3 Sea Zone to 7 Sea Zone
1 britishCombatEngineer and 1 britishInfantry moved from 7 Sea Zone to Ireland
1 britishBattleship, 2 britishCarriers, 4 britishCruisers, 2 britishDestroyers and 4 britishTransports moved from 10 Sea Zone to 7 Sea Zone
4 britishInfantrys and 2 britishMarines moved from Scotland to 7 Sea Zone
1 britishInfantry and 1 britishMarine moved from Central Britain to 7 Sea Zone
5 britishInfantrys and 3 britishMarines moved from 7 Sea Zone to Ireland
1 britishNavalFighter moved from Scotland to Ireland
1 britishStrategicBomber moved from Central Britain to Ireland
1 britishTransport moved from 72 Sea Zone to 73 Sea Zone
2 britishInfantrys moved from Italian Somaliland to 73 Sea Zone
1 britishInfantry moved from Anglo Egyptian Sudan to 72 Sea Zone
2 britishInfantrys and 1 britishTransport moved from 73 Sea Zone to 72 Sea Zone
3 britishInfantrys moved from 72 Sea Zone to Sinai
2 britishArtillerys, 1 britishCombatEngineer, 5 britishInfantrys and 2 britishTanks moved from Anglo Egyptian Sudan to Central Egpyt
2 britishInfantrys and 1 britishMarine moved from Calcutta to Bengal
1 britishAntiTankGun, 2 britishArtillerys and 2 britishInfantrys moved from Rangoon to Bengal
1 britishInfantry moved from Rangoon to Bengal
1 britishStrategicBomber moved from Rangoon to Bengal
1 britishInfantry and 1 britishMarine moved from Queensland to 151 Sea Zone
1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 151 Sea Zone to 148 Sea Zone
1 britishInfantry and 1 britishMarine moved from 148 Sea Zone to SumatraCombat - Britain
Battle in 12 Sea Zone
Britain attack with 1 britishFighter, 5 britishNavalFighters and 1 britishSubmarine
Germany defend with 1 germanDestroyer and 2 germanSubmarines
2 germanSubmarines owned by the Germany Submerged
Britain win with 1 britishFighter, 5 britishNavalFighters and 1 britishSubmarine remaining. Battle score for attacker is 8
Casualties for Germany: 1 germanDestroyer
Battle in 24 Sea Zone
Britain attack with 2 britishDestroyers and 9 britishSubmarines
Germany defend with 2 germanSubmarines
Britain win, taking 24 Sea Zone from Neutral with 1 britishDestroyer and 9 britishSubmarines remaining. Battle score for attacker is 6
Casualties for Britain: 1 britishDestroyer
Casualties for Germany: 2 germanSubmarines
Battle in Ireland
Britain attack with 1 britishCombatEngineer, 6 britishInfantrys, 3 britishMarines, 1 britishNavalFighter and 1 britishStrategicBomber
Neutral defend with 1 AntiAirGun, 1 Artillery, 1 Fighter, 1 Flagpole, 3 Infantry and 1 Tank
Britain win, taking Ireland from Neutral with 1 britishCombatEngineer, 3 britishInfantrys, 3 britishMarines, 1 britishNavalFighter and 1 britishStrategicBomber remaining. Battle score for attacker is 25
Casualties for Britain: 3 britishInfantrys
Casualties for Neutral: 1 AntiAirGun, 1 Artillery, 1 Fighter, 3 Infantry and 1 Tank
Battle in Sinai
Britain attack with 3 britishInfantrys
Germany defend with 1 Flagpole and 1 germanTank
Britain win, taking Sinai from Germany with 2 britishInfantrys remaining. Battle score for attacker is 3
Casualties for Britain: 1 britishInfantry
Casualties for Germany: 1 germanTank
Battle in Central Egpyt
Britain attack with 2 britishArtillerys, 1 britishCombatEngineer, 5 britishInfantrys and 2 britishTanks
Italy defend with 1 Flagpole and 1 italianInfantry
Britain win, taking Central Egpyt from Italy with 2 britishArtillerys, 1 britishCombatEngineer, 5 britishInfantrys and 2 britishTanks remaining. Battle score for attacker is 3
Casualties for Italy: 1 italianInfantry
Battle in Sumatra
Battle in Bengal
Britain attack with 1 britishAntiTankGun, 2 britishArtillerys, 5 britishInfantrys, 1 britishMarine and 1 britishStrategicBomber
Japan defend with 1 Flagpole and 1 japaneseArtillery
Britain win, taking Sumatra from Japan, taking Bengal from Japan with 1 britishAntiTankGun, 2 britishArtillerys, 5 britishInfantrys, 1 britishMarine and 1 britishStrategicBomber remaining. Battle score for attacker is 4
Casualties for Japan: 1 japaneseArtilleryNon Combat Move - Britain
Trigger britishMecht1: Setting isLandTransport to true for unitAttatchment attached to britishMech.Infantry
Trigger IncomeRegulation3: Setting switch to true for conditionAttachmentYes attached to ExiledAllies
Trigger britishL3: Setting movement to 2 for unitAttatchment attached to Truck
Trigger britishMecht2: Setting isLandTransport to false for unitAttatchment attached to britishMech.Infantry
Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
1 britishNavalFighter moved from Quebec to 7 Sea Zone
1 britishFighter and 2 britishNavalFighters moved from 12 Sea Zone to Central Britain
1 britishNavalFighter moved from 12 Sea Zone to Central Britain
2 britishNavalFighters moved from 12 Sea Zone to 7 Sea Zone
1 britishFighter moved from Gibraltar to Malta
1 britishTank moved from Gold Coast to French Equatorial Africa
1 britishMech.Infantry moved from Eastern French Africa to French Equatorial Africa
2 britishTanks moved from Western Anglo Egyptian Sudan to Central Egpyt
1 britishNavalFighter and 1 britishTacticalBomber moved from Western Anglo Egyptian Sudan to Anglo Egyptian Sudan
1 britishAntiAirGun and 1 britishMech.Infantry moved from Anglo Egyptian Sudan to Central Egpyt
1 Truck, 2 britishInfantrys and 1 britishMech.Infantry moved from Southern Anglo Egyptian Sudan to Central Egpyt
1 Truck moved from Central Egpyt to Anglo Egyptian Sudan
1 Truck and 1 britishArtillery moved from Belgian Congo to Central Egpyt
1 britishTank moved from Belgian Congo to Anglo Egyptian Sudan
1 Truck moved from Anglo Egyptian Sudan to Belgian Congo
2 britishInfantrys moved from Cape Town to Eastern South Africa
1 britishTransport moved from 76 Sea Zone to 71 Sea Zone
1 britishInfantry and 1 britishMech.Infantry moved from Bombay to Iraq
1 Truck moved from New Dehli to Bombay
1 Truck and 1 britishAntiAirGun moved from Bombay to Iraq
1 Truck moved from Rangoon to New Dehli
1 Material and 1 Truck moved from Calcutta to Rangoon
1 Truck moved from Rangoon to Bengal
1 britishStrategicBomber moved from Bengal to Rangoon
1 britishInfantry moved from Western Madras to 84 Sea Zone
1 britishInfantry and 1 britishTransport moved from 84 Sea Zone to 85 Sea Zone
1 britishInfantry moved from 85 Sea Zone to Rangoon
1 britishFighter moved from Java to Rangoon
1 britishTransport moved from 86 Sea Zone to 75 Sea Zone
1 britishBattleship, 1 britishCruiser, 5 britishDestroyers and 1 britishSubmarine moved from 86 Sea Zone to 148 Sea Zone
1 Material and 1 Truck moved from Queensland to 151 Sea Zone
1 britishMarine moved from Northern Territory to 151 Sea Zone
1 Material, 1 Truck, 1 britishCarrier, 2 britishDestroyers, 1 britishMarine, 2 britishNavalFighters, 1 britishSubmarine and 1 britishTransport moved from 151 Sea Zone to 148 Sea Zone
1 Material, 1 Truck and 1 britishMarine moved from 148 Sea Zone to Java
2 britishSubmarines moved from 163 Sea Zone to 148 Sea Zone
1 britishAirTransport moved from Java to New South Wales
1 Material and 1 britishAirTransport moved from Queensland to Java
1 britishArtillery moved from Northern Territory to Southern Australia
1 britishMarine moved from New South Wales to Queensland
1 britishInfantry moved from New South Wales to Southern Australia
1 britishInfantry moved from Southern Australia to Southwestern Australia
1 britishInfantry and 1 britishMarine moved from San Francisco to 112 Sea Zone
1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 112 Sea Zone to 104 Sea Zone
1 britishInfantry and 1 britishMarine moved from 104 Sea Zone to British Columbia
1 britishArtillery moved from Southern Australia to Southwestern Australia
1 britishNavalFighter moved from Ireland to Central Britain
1 britishStrategicBomber moved from Ireland to Central BritainPurchase Units - Britain
Britain buy 1 britishAirfield, 2 britishArtillerys, 2 britishDestroyers, 1 britishHull and 1 britishMarine; Remaining resources: 1 PUs; 0 techTokens;Place Units - Britain
Units in Rangoon being upgraded or consumed: 1 Material
1 britishAirfield and 2 britishArtillerys placed in Rangoon
2 britishDestroyers placed in 7 Sea Zone
1 britishHull placed in 7 Sea Zone
1 britishMarine placed in ScotlandActivate Technology - Britain
Britain activating ImprovedSubmarines
Trigger britishImpS: Setting attackAA to 4 for unitAttatchment attached to britishSubmarine
Trigger americanIFR4: Setting givesMovement to 3:americanNavalFighter for unitAttatchment attached to britishCarrier
Trigger americanIFR3: Setting givesMovement to 3:americanFighter for unitAttatchment attached to britishAirfield
Trigger americanIFR3: Setting givesMovement to 3:americanNavalFighter for unitAttatchment attached to britishAirfield
Britain giving technology to Usa: ImprovedSubmarinesTurn Complete - Britain
Britain collect 40 PUs; end with 41 PUs total
Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 42 PUs
Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 43 PUs
Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 45 PUs
ResearchCenter in Central Britain creates 3 techTokens; Britain end with 3 techTokens
ResearchCenter in London creates 3 techTokens; Britain end with 6 techTokens
ResearchCenter in Southern Britain creates 3 techTokens; Britain end with 9 techTokens
Units Change Ownership
Some Units in Calcutta change ownership: 1 britishCombatEngineer
Some Units in Central Egpyt change ownership: 1 britishCombatEngineer
Some Units in Dutch New Guinea change ownership: 1 britishCombatEngineer
Some Units in Java change ownership: 2 Materials and 1 britishCombatEngineer
Some Units in New South Wales change ownership: 1 MaterialPurchase Units - Canada
Canada buy 1 britishDestroyer and 1 britishNavalFighter; Remaining resources: 1 PUs;Place Units - Canada
1 britishNavalFighter placed in Quebec
1 britishDestroyer placed in 19 Sea ZoneTurn Complete - Canada
Canada collect 15 PUs; end with 16 PUs total
Units Change Ownership
Some Units in 19 Sea Zone change ownership: 1 britishDestroyer
Some Units in Quebec change ownership: 1 britishNavalFighter
Trigger chineseLLftc2b: Setting isAir to true for unitAttatchment attached to chineseFighter
Trigger chineseLLftc22b: Setting isAir to true for unitAttatchment attached to chineseTacticalBomber
Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttatchment attached to chineseTacticalBomberPurchase Units - ExiledAllies
ExiledAllies buy 2 britishArtillerys, 2 britishInfantrys and 1 britishMarine; Remaining resources: 0 PUs;Place Units - ExiledAllies
2 britishInfantrys and 1 britishMarine placed in Java
2 britishArtillerys placed in Belgian CongoTurn Complete - ExiledAllies
ExiledAllies collect 22 PUs; end with 22 PUs total
Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 21 PUs
Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 20 PUs
Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 18 PUs
Objective BritishDutch6: ExiledAllies met a national objective for an additional -2 PUs; end with 16 PUs
Objective BritishDutch2: ExiledAllies met a national objective for an additional -3 PUs; end with 13 PUs
Units Change Ownership
Some Units in Belgian Congo change ownership: 2 britishArtillerys
Some Units in Dutch New Guinea change ownership: 1 britishCombatEngineer
Some Units in Java change ownership: 2 Materials, 1 britishCombatEngineer, 2 britishInfantrys and 1 britishMarineTurn Complete - Egypt
Some Units in Central Egpyt change ownership: 1 britishCombatEngineerPurchase Units - SouthAfrica
SouthAfrica buy 2 britishMarines; Remaining resources: 1 PUs;Place Units - SouthAfrica
2 britishMarines placed in Cape TownTurn Complete - SouthAfrica
SouthAfrica collect 7 PUs; end with 8 PUs total
Some Units in Cape Town change ownership: 2 britishMarinesPurchase Units - India
India buy 3 britishInfantrys and 1 britishMarine; Remaining resources: 0 PUs;Place Units - India
1 britishInfantry and 1 britishMarine placed in Bombay
2 britishInfantrys placed in CalcuttaTurn Complete - India
India collect 13 PUs; end with 13 PUs total
Units Change Ownership
Some Units in Bombay change ownership: 1 britishInfantry and 1 britishMarine
Some Units in Calcutta change ownership: 1 britishCombatEngineer and 2 britishInfantrysPurchase Units - Australia
Trigger DutchMaterialA: 1 Material gained by PlayerID named:Australia
Australia buy 1 britishInfantry and 2 britishSubmarines; Remaining resources: 0 PUs;Place Units - Australia
2 britishSubmarines placed in 149 Sea Zone
1 Material and 1 britishInfantry placed in New South WalesTurn Complete - Australia
Australia collect 17 PUs; end with 17 PUs total
Units Change Ownership
Some Units in 149 Sea Zone change ownership: 2 britishSubmarines
Some Units in New South Wales change ownership: 2 Materials and 1 britishInfantry -
TripleA Move Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 7
Research Technology - Italy
Italy spend 0 on tech rolls
Italy removing all Technology Tokens after successful research.
Italy discover ImprovedDefensiveStructuresPolitics - Italy
Giving back territories to original ownersCombat Move - Italy
Trigger italianL2: Setting movement to 3 for unitAttatchment attached to Truck
1 unit repaired.
2 italianInfantrys moved from Cairo to Sinai
1 italianInfantry moved from Syria to Trans Jordan
Italy take Trans Jordan from Britain
2 italianNavalFighters moved from Crete to Sinai
1 italianFighter and 1 italianTacticalBomber moved from Al Kufrah to Sinai -
TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 7
Research Technology - Italy
Italy spend 0 on tech rolls
Italy removing all Technology Tokens after successful research.
Italy discover ImprovedDefensiveStructuresPolitics - Italy
Giving back territories to original ownersCombat Move - Italy
Trigger italianL2: Setting movement to 3 for unitAttatchment attached to Truck
1 unit repaired.
2 italianInfantrys moved from Cairo to Sinai
1 italianInfantry moved from Syria to Trans Jordan
Italy take Trans Jordan from Britain
2 italianNavalFighters moved from Crete to Sinai
1 italianFighter and 1 italianTacticalBomber moved from Al Kufrah to SinaiCombat - Italy
Battle in Sinai
Italy attack with 1 italianFighter, 2 italianInfantrys, 2 italianNavalFighters and 1 italianTacticalBomber
Britain defend with 1 Flagpole and 2 britishInfantrys
Italy win, taking Sinai from Egypt with 1 italianFighter, 2 italianInfantrys, 2 italianNavalFighters and 1 italianTacticalBomber remaining. Battle score for attacker is 6
Casualties for Britain: 2 britishInfantrysNon Combat Move - Italy
Trigger italianMecht1: Setting isLandTransport to true for unitAttatchment attached to italianMech.Infantry
Trigger IncomeRegulation4: Setting switch to false for conditionAttachmentYes attached to ExiledAllies
Trigger italianMecht2: Setting isLandTransport to false for unitAttatchment attached to italianMech.Infantry
Trigger italianL3: Setting movement to 2 for unitAttatchment attached to Truck
Trigger italianProd: Italy has 1 Material placed in Rome
1 italianFighter, 2 italianNavalFighters and 1 italianTacticalBomber moved from Sinai to Cairo
2 italianInfantrys moved from Western Egypt to Cairo
1 italianTransport moved from 53 Sea Zone to 52 Sea Zone
1 italianTransport moved from 51 Sea Zone to 52 Sea Zone
2 italianArtillerys, 1 italianCombatEngineer and 1 italianInfantry moved from Greece to 52 Sea Zone
2 italianArtillerys, 1 italianCombatEngineer, 1 italianInfantry and 2 italianTransports moved from 52 Sea Zone to 53 Sea Zone
2 italianArtillerys, 1 italianCombatEngineer and 1 italianInfantry moved from 53 Sea Zone to Cairo
2 italianArtillerys and 2 italianInfantrys moved from Southern Italy to 50 Sea Zone
2 italianArtillerys, 2 italianInfantrys and 2 italianTransports moved from 50 Sea Zone to 53 Sea Zone
2 italianArtillerys and 2 italianInfantrys moved from 53 Sea Zone to Cairo
1 italianDestroyer moved from 53 Sea Zone to 51 Sea Zone
1 italianBattleship moved from 50 Sea Zone to 51 Sea Zone
1 Material and 1 italianAirTransport moved from Rome to Cairo
1 Truck and 1 italianAntiAirGun moved from Cyrenaica to Cairo
2 italianArtillerys moved from Northern Italy to 49 Sea Zone
2 italianInfantrys moved from Rome to 49 Sea Zone
2 italianArtillerys, 2 italianInfantrys and 2 italianTransports moved from 49 Sea Zone to 51 Sea Zone
2 italianArtillerys and 2 italianInfantrys moved from 51 Sea Zone to Western Egypt
1 italianMech.Infantry moved from Northern Italy to Southern Italy
1 italianCombatEngineer moved from Rome to Southern Italy
1 Truck and 1 italianAntiAirGun moved from Rome to Southern ItalyPurchase Units - Italy
Italy buy 3 italianArtillerys, 1 italianBarracks, 5 italianInfantrys and 1 italianMech.Infantry; Remaining resources: 0 PUs; 0 techTokens;Place Units - Italy
Units in Cairo being upgraded or consumed: 2 Materials
1 italianBarracks placed in Cairo
2 italianInfantrys placed in Greece
3 italianInfantrys placed in Rome
3 italianArtillerys and 1 italianMech.Infantry placed in Northern ItalyActivate Technology - Italy
Italy activating ImprovedDefensiveStructures
Trigger italianIDS3: Setting maxDamage to 15 for unitAttatchment attached to italianBarracks
Trigger italianIDS3: Setting maxDamage to 15 for unitAttatchment attached to italianFactory
Trigger italianIDS3: Setting maxDamage to 15 for unitAttatchment attached to italianDocks
Trigger italianIDS3: Setting maxDamage to 15 for unitAttatchment attached to italianAircraftPlant
Trigger italianIDS2: Setting isTwoHit to true for unitAttatchment attached to italianFortification
Trigger italianIDS1: Setting isTwoHit to true for unitAttatchment attached to italianEntrenchment
Trigger italianIDS4: Setting consumesUnits to 3:Material for unitAttatchment attached to italianBarracks
Trigger italianIDS4: Setting consumesUnits to 3:Material for unitAttatchment attached to italianFactory
Trigger italianIDS4: Setting consumesUnits to 3:Material for unitAttatchment attached to italianDocks
Trigger italianIDS4: Setting consumesUnits to 3:Material for unitAttatchment attached to italianAircraftPlant
Italy giving technology to Germany: ImprovedDefensiveStructuresTurn Complete - Italy
Italy collect 31 PUs; end with 31 PUs total
Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 34 PUs
ResearchCenter in Northern Italy creates 3 techTokens; Italy end with 3 techTokens
ResearchCenter in Rome creates 3 techTokens; Italy end with 6 techTokens
ResearchCenter in Southern Italy creates 3 techTokens; Italy end with 9 techTokens -
TripleA Move Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 7
Research Technology - Usa
Trigger americanaTAS: Usa gains access to AdvancedSubmarines
Usa spend 0 on tech rollsCombat Move - Usa
Trigger americanIFR9: Setting givesMovement to 3:americanFighter for unitAttatchment attached to swedishAirfield
Trigger americanIFR9: Setting givesMovement to 3:americanNavalFighter for unitAttatchment attached to swedishAirfield
Trigger americanIFR7: Setting givesMovement to 3:americanFighter for unitAttatchment attached to brazilianAirfield
Trigger americanIFR7: Setting givesMovement to 3:americanNavalFighter for unitAttatchment attached to brazilianAirfield
Trigger americanL2: Setting movement to 3 for unitAttatchment attached to Truck
Trigger americanIFR10: Setting givesMovement to 3:americanFighter for unitAttatchment attached to turkishAirfield
Trigger americanIFR10: Setting givesMovement to 3:americanNavalFighter for unitAttatchment attached to turkishAirfield
Trigger americanIFR11: Setting givesMovement to 3:americanFighter for unitAttatchment attached to chineseAirfield
Trigger americanIFR11: Setting givesMovement to 3:americanNavalFighter for unitAttatchment attached to chineseAirfield
Trigger americanIFR8: Setting givesMovement to 3:americanFighter for unitAttatchment attached to spanishAirfield
Trigger americanIFR8: Setting givesMovement to 3:americanNavalFighter for unitAttatchment attached to spanishAirfield
Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
1 americanTransport moved from 109 Sea Zone to 115 Sea Zone
2 americanInfantrys moved from Hawaiian Islands to 115 Sea Zone
1 americanCombatEngineer and 5 americanMarines moved from Midway to 109 Sea Zone
2 americanBattleships, 3 americanCarriers, 1 americanCombatEngineer, 2 americanCruisers, 6 americanDestroyers, 5 americanMarines, 6 americanNavalFighters, 3 americanSubmarines and 3 americanTransports moved from 109 Sea Zone to 124 Sea Zone
1 americanCombatEngineer and 5 americanMarines moved from 124 Sea Zone to Wake Island
2 americanInfantrys and 1 americanTransport moved from 115 Sea Zone to 124 Sea Zone
2 americanInfantrys moved from 124 Sea Zone to Wake Island
1 americanInfantry moved from West Africa to French West Africa
ExiledAllies take French West Africa from VichyFrance -
TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 7
Research Technology - Usa
Trigger americanaTAS: Usa gains access to AdvancedSubmarines
Usa spend 0 on tech rollsCombat Move - Usa
Trigger americanIFR9: Setting givesMovement to 3:americanFighter for unitAttatchment attached to swedishAirfield
Trigger americanIFR9: Setting givesMovement to 3:americanNavalFighter for unitAttatchment attached to swedishAirfield
Trigger americanIFR7: Setting givesMovement to 3:americanFighter for unitAttatchment attached to brazilianAirfield
Trigger americanIFR7: Setting givesMovement to 3:americanNavalFighter for unitAttatchment attached to brazilianAirfield
Trigger americanL2: Setting movement to 3 for unitAttatchment attached to Truck
Trigger americanIFR10: Setting givesMovement to 3:americanFighter for unitAttatchment attached to turkishAirfield
Trigger americanIFR10: Setting givesMovement to 3:americanNavalFighter for unitAttatchment attached to turkishAirfield
Trigger americanIFR11: Setting givesMovement to 3:americanFighter for unitAttatchment attached to chineseAirfield
Trigger americanIFR11: Setting givesMovement to 3:americanNavalFighter for unitAttatchment attached to chineseAirfield
Trigger americanIFR8: Setting givesMovement to 3:americanFighter for unitAttatchment attached to spanishAirfield
Trigger americanIFR8: Setting givesMovement to 3:americanNavalFighter for unitAttatchment attached to spanishAirfield
Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
1 americanTransport moved from 109 Sea Zone to 115 Sea Zone
2 americanInfantrys moved from Hawaiian Islands to 115 Sea Zone
1 americanCombatEngineer and 5 americanMarines moved from Midway to 109 Sea Zone
2 americanBattleships, 3 americanCarriers, 1 americanCombatEngineer, 2 americanCruisers, 6 americanDestroyers, 5 americanMarines, 6 americanNavalFighters, 3 americanSubmarines and 3 americanTransports moved from 109 Sea Zone to 124 Sea Zone
1 americanCombatEngineer and 5 americanMarines moved from 124 Sea Zone to Wake Island
2 americanInfantrys and 1 americanTransport moved from 115 Sea Zone to 124 Sea Zone
2 americanInfantrys moved from 124 Sea Zone to Wake Island
1 americanInfantry moved from West Africa to French West Africa
ExiledAllies take French West Africa from VichyFranceCombat - Usa
Battle in Wake IslandNon Combat Move - Usa
Trigger americanMecht1: Setting isLandTransport to true for unitAttatchment attached to americanMech.Infantry
Trigger americanMecht2: Setting isLandTransport to false for unitAttatchment attached to americanMech.Infantry
Trigger americanL3: Setting movement to 2 for unitAttatchment attached to Truck
Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
Trigger LLquFL2: has removed 1 americanFighter owned by Usa in Queensland
Trigger LLquFL1: has removed 1 Pg owned by Britain in Queensland
Trigger americanProd1: Usa has 1 Material placed in Washington
Trigger LLquFL1: Britain has 1 britishFighter placed in Queensland
1 americanTransport moved from 64 Sea Zone to 11 Sea Zone
1 americanSubmarine moved from 39 Sea Zone to 11 Sea Zone
2 americanSubmarines moved from 36 Sea Zone to 11 Sea Zone
1 americanTransport moved from 30 Sea Zone to 36 Sea Zone
2 americanInfantrys moved from Washington to 30 Sea Zone
2 americanDestroyers, 2 americanInfantrys and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone
2 americanInfantrys moved from 39 Sea Zone to Azores
1 americanTransport moved from 36 Sea Zone to 30 Sea Zone
1 americanCombatEngineer moved from Eastern US to Washington
1 americanMech.Infantry moved from Eastern US to Southern US
2 Trucks and 2 americanAlpineInfantrys moved from San Francisco to Southern US
3 americanNavalFighters moved from Los Angeles to 124 Sea Zone
1 Material and 1 americanAirTransport moved from Chicago to Los Angeles
1 americanFighter moved from Dutch New Guinea to Queensland
1 americanInfantry moved from 104 Sea Zone to British ColumbiaPurchase Units - Usa
Usa buy 1 americanDestroyer, 1 americanDocks, 3 americanInfantrys, 2 americanNavalFighters and 4 americanSubmarines; Remaining resources: 0 PUs; 9 techTokens;Place Units - Usa
3 americanInfantrys placed in Southern US
2 americanNavalFighters placed in Chicago
Units in Washington being upgraded or consumed: 2 Materials
1 americanDocks placed in Washington
3 americanSubmarines placed in 156 Sea Zone
1 americanDestroyer and 1 americanSubmarine placed in 30 Sea ZoneActivate Technology - Usa
Trigger americanImpS: Setting attackAA to 4 for unitAttatchment attached to americanSubmarineTurn Complete - Usa
Usa collect 70 PUs; end with 70 PUs total
ResearchCenter in Chicago creates 3 techTokens; Usa end with 12 techTokens
ResearchCenter in Detroit creates 3 techTokens; Usa end with 15 techTokens
ResearchCenter in Los Angeles creates 3 techTokens; Usa end with 18 techTokens -
TripleA Move Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 8
Research Technology - Germany
Trigger germanaTAP: Germany gains access to AdvancedProduction
Trigger germanaTAT: Germany gains access to AdvancedTanks
Trigger germanaTADS: Germany gains access to AdvancedDefensiveStructures
Germany spend 0 on tech rolls
Germany removing all Technology Tokens after successful research.
Germany discover AdvancedTanksCombat Move - Germany
Trigger germanL2: Setting movement to 3 for unitAttatchment attached to Truck
2 germanBattleships, 1 germanCruiser, 3 germanDestroyers, 8 germanSubmarines and 2 germanTransports moved from 25 Sea Zone to 23 Sea Zone
2 germanMarines moved from Northern France to 23 Sea Zone
2 germanInfantrys moved from Low Countries to 23 Sea Zone
2 germanInfantrys moved from Leningrad to Novgorod
1 germanStrategicBomber moved from Orel Kursk to Vologda
1 germanFighter moved from Eastern Finland to Novgorod
2 germanInfantrys moved from Voronezh to Caucasus
1 germanTacticalBomber moved from Kharkov to Caucasus
1 germanTacticalBomber moved from Eastern Finland to Novgorod
2 germanFighters moved from Orel Kursk to Caucasus
2 germanInfantrys and 2 germanMarines moved from 23 Sea Zone to Central Britain
2 germanNavalFighters moved from Norway to Central Britain
2 germanNavalFighters moved from Denmark to Central Britain
1 germanFighter and 1 germanNavalFighter moved from Low Countries to Central Britain
3 germanFighters and 1 germanNavalFighter moved from Northern Germany to Central Britain -
…well, no scramble.
Aaargh Central Britain. Stupid mistake. I also underestimated how many troops Italy could bring to Cairo. So the only Theatre where I’m looking okay is Thailand/Indonesia, and you can probably fix that in 2-3 turns.
-
Yeah was wondering how you thought you could grab Cairo, didn’t even need the Trench. I might even send an extra German plane there for safety.
-
TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 8
Reconnaissance Missions - Finland
Finland collect 0 PUs; end with 10 PUs totalReinforcing - DanubeAxis
DanubeAxis collect 0 PUs; end with 12 PUs totalCounter Intelligence Operations - VichyFrance
VichyFrance collect 0 PUs; end with 13 PUs totalResearch Technology - Germany
Trigger germanaTAP: Germany gains access to AdvancedProduction
Trigger germanaTAT: Germany gains access to AdvancedTanks
Trigger germanaTADS: Germany gains access to AdvancedDefensiveStructures
Germany spend 0 on tech rolls
Germany removing all Technology Tokens after successful research.
Germany discover AdvancedTanksCombat Move - Germany
Trigger germanL2: Setting movement to 3 for unitAttatchment attached to Truck
2 germanBattleships, 1 germanCruiser, 3 germanDestroyers, 8 germanSubmarines and 2 germanTransports moved from 25 Sea Zone to 23 Sea Zone
2 germanMarines moved from Northern France to 23 Sea Zone
2 germanInfantrys moved from Low Countries to 23 Sea Zone
2 germanInfantrys moved from Leningrad to Novgorod
1 germanStrategicBomber moved from Orel Kursk to Vologda
1 germanFighter moved from Eastern Finland to Novgorod
2 germanInfantrys moved from Voronezh to Caucasus
1 germanTacticalBomber moved from Kharkov to Caucasus
1 germanTacticalBomber moved from Eastern Finland to Novgorod
2 germanFighters moved from Orel Kursk to Caucasus
2 germanInfantrys and 2 germanMarines moved from 23 Sea Zone to Central Britain
2 germanNavalFighters moved from Norway to Central Britain
2 germanNavalFighters moved from Denmark to Central Britain
1 germanFighter and 1 germanNavalFighter moved from Low Countries to Central Britain
3 germanFighters and 1 germanNavalFighter moved from Northern Germany to Central BritainCombat - Germany
Germany creates battle in territory 12 Sea Zone
Battle in Central Britain
Germany attack with 4 germanFighters, 2 germanInfantrys, 2 germanMarines and 6 germanNavalFighters
Britain defend with 1 Flagpole, 1 ResearchCenter, 1 britishAircraftPlant, 2 britishAirfields, 1 britishAntiAirGun, 1 britishDocks, 1 britishFactory, 1 britishFighter, 4 britishNavalFighters and 1 britishStrategicBomber
Some non-combat units are destroyed:
Germany converts britishFactory into different units
Germany converts britishDocks into different units
Germany converts britishAircraftPlant into different units
Germany win, taking Central Britain from Britain with 4 germanFighters, 1 germanMarine and 6 germanNavalFighters remaining. Battle score for attacker is 62
Casualties for Britain: 1 britishAntiAirGun, 1 britishFighter, 4 britishNavalFighters and 1 britishStrategicBomber
Casualties for Germany: 2 germanInfantrys and 1 germanMarine
Battle in Novgorod
Germany attack with 1 germanFighter, 2 germanInfantrys and 1 germanTacticalBomber
Russia defend with 1 Flagpole and 1 russianInfantry
Germany win, taking Novgorod from Russia with 1 germanFighter, 2 germanInfantrys and 1 germanTacticalBomber remaining. Battle score for attacker is 3
Casualties for Russia: 1 russianInfantry
Battle in Caucasus
Germany attack with 2 germanFighters, 2 germanInfantrys and 1 germanTacticalBomber
Russia defend with 1 Flagpole and 1 russianInfantry
Germany win, taking Caucasus from Russia with 2 germanFighters, 2 germanInfantrys and 1 germanTacticalBomber remaining. Battle score for attacker is 3
Casualties for Russia: 1 russianInfantry
Strategic bombing raid in Vologda
Bombing raid in Vologda rolls: 6 and causes: 6 damage to unit: russianBarracks
Bombing raid in Vologda causes 6 damage total.Non Combat Move - Germany
Trigger germanMecht1: Setting isLandTransport to true for unitAttatchment attached to germanMech.Infantry
Trigger germanMecht2: Setting isLandTransport to false for unitAttatchment attached to germanMech.Infantry
Trigger germanL3: Setting movement to 2 for unitAttatchment attached to Truck
Trigger germanProd: Germany has 1 Material placed in Berlin
2 germanSubmarines moved from 12 Sea Zone to 23 Sea Zone
2 germanNavalFighters moved from Central Britain to Northern France
2 germanNavalFighters moved from Central Britain to Low Countries
2 germanFighters moved from Central Norway to Belorussia
1 germanFighter moved from Kharkov to Cairo
2 germanFighters and 1 germanTacticalBomber moved from Caucasus to Kharkov
5 germanInfantrys moved from Kharkov to Voronezh
4 germanArtillerys, 5 germanInfantrys, 2 germanMech.Infantrys and 1 germanTank moved from Orel Kursk to Voronezh
2 Trucks and 2 germanInfantrys moved from Belorussia to Voronezh
2 Trucks moved from Voronezh to Orel Kursk
3 Trucks and 3 germanInfantrys moved from Romania to Voronezh
1 germanArtillery and 1 germanMech.Infantry moved from Western Ukraine to Voronezh
4 germanInfantrys moved from Western Ukraine to Kharkov
1 germanFighter and 1 germanTacticalBomber moved from Novgorod to Orel Kursk
1 germanFighter moved from Kharkov to Orel Kursk
1 germanStrategicBomber moved from Vologda to Orel Kursk
1 germanAntiTankGun moved from Pskov to Orel Kursk
1 germanArtillery and 2 germanInfantrys moved from Eastern Finland to Leningrad
2 Trucks, 1 germanArtillery and 1 germanInfantry moved from Finland to Pskov
1 germanInfantry moved from Finland to Eastern Finland
1 germanAirTransport and 1 germanParatrooper moved from Austria to Morrocco
1 germanSubmarine moved from 62 Sea Zone to 61 Sea Zone
1 Material and 1 germanAirTransport moved from Berlin to Northern France
1 germanCombatEngineer moved from Low Countries to Northern France
1 germanArtillery and 4 germanInfantrys moved from Low Countries to Northern France
1 Truck moved from Low Countries to Berlin
1 germanAirTransport moved from Northern France to Western Germany
1 germanParatrooper moved from Berlin to Western Germany
1 germanFighter moved from Central Britain to Central Norway
1 germanNavalFighter moved from Central Britain to Central Norway
1 germanFighter and 1 germanNavalFighter moved from Central Britain to Northern France
2 germanFighters moved from Central Britain to Low Countries
2 germanInfantrys moved from Northern Germany to Low Countries
1 germanNavalFighter moved from Eastern Germany to Norway
1 germanFighter moved from Vichy France to Kharkov
2 germanInfantrys moved from Vichy France to Western France
1 germanArtillery and 2 germanInfantrys moved from Northern France to Western France
1 germanAntiTankGun moved from Northern France to Western France
2 germanArtillerys, 2 germanMech.Infantrys and 1 germanTank moved from Eastern Germany to Lithuania
1 germanInfantry moved from Eastern Germany to Northern Germany
1 germanInfantry moved from Romania to Western Ukraine
1 germanCombatEngineer moved from Algeria to Morrocco
1 Truck moved from Algeria to Al Kufrah
1 Truck moved from Poland to Eastern Germany
1 Truck moved from Central Norway to FinlandPurchase Units - Germany
Trigger germanMobArt1: buygermanMobileArtillery added to germanProduction
Germany buy 1 germanAirfield, 3 germanArtillerys, 10 germanInfantrys, 1 germanMech.Infantry, 5 germanMobileArtillerys and 1 germanTank; Remaining resources: 0 PUs; 0 techTokens;Place Units - Germany
2 germanInfantrys placed in Belorussia
2 germanArtillerys placed in Orel Kursk
2 germanInfantrys placed in Kharkov
1 germanArtillery, 1 germanMech.Infantry, 1 germanMobileArtillery and 1 germanTank placed in Eastern Germany
4 germanMobileArtillerys placed in Western Germany
Units in Northern France being upgraded or consumed: 1 Material
1 germanAirfield placed in Northern France
3 germanInfantrys placed in Austria
3 germanInfantrys placed in Northern GermanyActivate Technology - Germany
Germany activating AdvancedTanks
Trigger germanIDS4: Setting consumesUnits to 3:Material for unitAttatchment attached to germanBarracks
Trigger germanIDS4: Setting consumesUnits to 3:Material for unitAttatchment attached to germanFactory
Trigger germanIDS4: Setting consumesUnits to 3:Material for unitAttatchment attached to germanDocks
Trigger germanIDS4: Setting consumesUnits to 3:Material for unitAttatchment attached to germanAircraftPlant
Trigger germanIDS2: Setting isTwoHit to true for unitAttatchment attached to germanFortification
Trigger germanIDS3: Setting maxDamage to 15 for unitAttatchment attached to germanBarracks
Trigger germanIDS3: Setting maxDamage to 15 for unitAttatchment attached to germanFactory
Trigger germanIDS3: Setting maxDamage to 15 for unitAttatchment attached to germanDocks
Trigger germanIDS3: Setting maxDamage to 15 for unitAttatchment attached to germanAircraftPlant
Trigger germanIDS1: Setting isTwoHit to true for unitAttatchment attached to germanEntrenchment
Trigger germanAdvTanks2: Germany is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called germanTank with name:supportAttachmentTankAdvgermanTurn Complete - Germany
Germany collect 83 PUs; end with 83 PUs total
Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 86 PUs
ResearchCenter in Berlin creates 3 techTokens; Germany end with 3 techTokens
ResearchCenter in Central Britain creates 3 techTokens; Germany end with 6 techTokens
ResearchCenter in Eastern Germany creates 3 techTokens; Germany end with 9 techTokens
ResearchCenter in Southern Germany creates 3 techTokens; Germany end with 12 techTokens
Some Units in Morrocco change ownership: 1 germanCombatEngineerPurchase Units - VichyFrance
VichyFrance buy 1 germanArtillery, 1 germanInfantry and 1 germanTank; Remaining resources: 0 PUs;Place Units - VichyFrance
1 germanArtillery, 1 germanInfantry and 1 germanTank placed in Vichy FranceTurn Complete - VichyFrance
VichyFrance collect 12 PUs; end with 12 PUs total
Units Change Ownership
Some Units in Morrocco change ownership: 1 germanCombatEngineer
Some Units in Vichy France change ownership: 1 germanArtillery, 1 germanInfantry and 1 germanTankPurchase Units - DanubeAxis
DanubeAxis buy 1 germanArtillery, 1 germanInfantry and 1 germanMech.Infantry; Remaining resources: 0 PUs;Place Units - DanubeAxis
1 germanInfantry placed in Romania
1 germanArtillery and 1 germanMech.Infantry placed in Hungary SlovakiaTurn Complete - DanubeAxis
DanubeAxis collect 12 PUs; end with 12 PUs total
Units Change Ownership
Some Units in Hungary Slovakia change ownership: 1 germanArtillery and 1 germanMech.Infantry
Some Units in Romania change ownership: 1 germanInfantryPurchase Units - Finland
Finland buy 1 germanArtillery and 2 germanInfantrys; Remaining resources: 0 PUs;Place Units - Finland
1 germanArtillery and 2 germanInfantrys placed in FinlandTurn Complete - Finland
Finland collect 10 PUs; end with 10 PUs total
Some Units in Finland change ownership: 1 germanArtillery and 2 germanInfantrys -
Hey man it’s been a few days since the last post, are you still playing?