Also, SZ33 has 4 US figs on 2 CVs, and 1 Anzac fig on a US CV
13L G40 PGMatt (axis) vs Mallory (allies +9) game 2
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 5 destroyers, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery and 5 infantry moved from Szechwan to Shensi
1 armour moved from Sakha to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Buryatia
1 infantry moved from Sakha to Buryatia
2 fighters and 1 tactical_bomber moved from Japan to Buryatia
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
2 artilleries and 4 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 37 Sea Zone to 56 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 56 Sea Zone
1 mech_infantry moved from Yunnan to Shensi
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 battleship and 1 destroyer moved from 42 Sea Zone to 56 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 45 Sea Zone to 56 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 56 Sea Zone
1 transport moved from 45 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Shan State to Malaya
1 artillery and 1 infantry moved from Shan State to Yunnan
1 infantry moved from Kwangtung to Kwangsi -
In addition to the moves posted, I want to bomb India’s factory with 2 bombers and send 2 fighter escorts. AAA wont let me do the attack if I’m sending escorts.
I think I just figured out why…it’s because you can’t intercept so why would I send fighters.
anyhow.
AA guns.
Rolls: 2@1; Total Hits: 02@1: (4, 4)
damage
Rolls: 2@6; Total Hits: 22@6: (1, 6) -
So both AA guns miss, 11 damage scored.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 5 destroyers, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing unit bombing damage for these UK_Pacific owned units to: factory_major = 20
EDIT: Turning off Edit Mode
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery and 5 infantry moved from Szechwan to Shensi
1 armour moved from Sakha to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Buryatia
1 infantry moved from Sakha to Buryatia
2 fighters and 1 tactical_bomber moved from Japan to Buryatia
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
2 artilleries and 4 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 37 Sea Zone to 56 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 56 Sea Zone
1 mech_infantry moved from Yunnan to Shensi
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 battleship and 1 destroyer moved from 42 Sea Zone to 56 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 45 Sea Zone to 56 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 56 Sea Zone
1 transport moved from 45 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Shan State to Malaya
1 artillery and 1 infantry moved from Shan State to Yunnan
1 infantry moved from Kwangtung to KwangsiCombat - Japanese
Battle in Shensi
Japanese attack with 1 artillery, 5 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Shensi, round 2 : 1/7 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Buryatia
Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Buryatia, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Buryatia to Sakha
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
4 carriers, 3 destroyers, 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 infantry placed in French Indo China
1 submarine placed in 36 Sea Zone
Japanese undo move 1.
1 armour and 1 infantry placed in French Indo China
1 armour, 1 artillery and 2 infantry placed in Japan
5 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag, 2 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 artillery, 5 infantry and 1 mech_infantry
Yunnan : 1 flag, 3 artilleries, 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers
Suiyuyan : 1 flag, 2 infantry
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 aaGun
Szechwan : 1 flag
Chahar : 1 flag, 2 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Guinea : 1 flag, 1 artillery
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag, 2 fighters and 1 tactical_bomber
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 armour
French Indo China : 1 flag, 1 armour, 1 factory_minor and 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 transport
36 Sea Zone : 1 submarine
35 Sea Zone : 4 carriers, 3 destroyers, 4 fighters and 4 tactical_bombers
39 Sea Zone : 2 submarines
19 Sea Zone : 1 transport
6 Sea Zone : 5 destroyers
56 Sea Zone : 4 artilleries, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 6 infantry, 1 tactical_bomber and 5 transports
55 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 55 / 65
Russians : 21 / 29
Japanese : 68 / 73
Americans : 50 / 72
Chinese : 1 / 4
British : 33 / 33
UK_Pacific : 6 / 4
Italians : 16 / 26
ANZAC : 10 / 12
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Test summary from TripleA, engine version: 1.7.0.3, time: 17:08:02
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This is a warning bump, PM sent as well.
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just got back from sea trials and the end of my maintenance avail…getting back into the swing of things here.
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just got back from sea trials and the end of my maintenance avail…getting back into the swing of things here.
Spiffy! welcome back! No rush to move as long as you’re still playing.
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Bump 2; 2 weeks since last post.
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I’m posting this game up as a win by forfeit for myself.





