Use second save, forgot to move sub in 126
13L G40 PGMatt (axis) vs Mallory (allies +9) game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 aaGun, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 2 mech_infantrys moved from Union of South Africa to Tanganyika Territory
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Kenya
1 armour moved from Trans-Jordan to Egypt
2 fighters moved from French West Africa to Egypt
2 fighters and 1 tactical_bomber moved from India to 41 Sea Zone
1 bomber moved from Egypt to Tanganyika TerritoryCombat - British
Battle in 41 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 cruiser, 1 destroyer and 1 transport
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport
Casualties for British: 2 fighters
Battle in Tanganyika Territory
British attack with 1 armour, 1 bomber and 2 mech_infantrys
Italians defend with 1 infantry
British win, taking Tanganyika Territory from Italians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from Tanganyika Territory to Egypt
1 tactical_bomber moved from 41 Sea Zone to IndiaPlace Units - British
1 submarine placed in 106 Sea Zone
1 aaGun and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
British collect 32 PUs; end with 34 PUs totalPlace Units - UK_Pacific
2 artilleries and 6 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 2 artilleries and 6 infantry -
Well, that was a dumb US/UK turn…oh well
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 transport moved from 94 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 destroyers moved from 95 Sea Zone to 94 Sea Zone
1 cruiser and 4 destroyers moved from 94 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to Morocco
1 infantry moved from Italian Somaliland to Ethiopia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 transport moved from 94 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 destroyers moved from 95 Sea Zone to 94 Sea Zone
1 cruiser and 4 destroyers moved from 94 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to Morocco
1 infantry moved from Italian Somaliland to EthiopiaCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 2 : 2/6 hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in GibraltarNon Combat Move - Italians
4 infantry moved from Romania to Bessarabia
2 armour moved from Romania to Eastern Poland
2 infantry moved from Bulgaria to Romania
1 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
2 artilleries placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
EDIT: Removing units owned by Italians from Southern Italy: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for Italians :
British Somaliland : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 1 harbour and 2 infantry
Morocco : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Algeria : 1 flag
Southern France : 1 artillery and 1 infantry
France : 1 aaGun
Tunisia : 1 flag
Romania : 2 infantry
Tobruk : 1 artillery
Northern Italy : 1 aaGun, 2 artilleries, 1 factory_major and 2 infantry
Italian Somaliland : 1 artillery
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Ethiopia : 1 infantry
Eastern Poland : 2 armour
Bessarabia : 4 infantry
95 Sea Zone : 1 destroyer and 1 transport
Bulgaria : 1 flag
Greece : 1 flag, 1 artillery and 1 infantry
97 Sea Zone : 1 flag
92 Sea Zone : 1 cruiser, 4 destroyers and 1 transportProduction/PUs Summary :
Germans : 48 / 60
Russians : 31 / 34
Japanese : 59 / 66
Americans : 52 / 77
Chinese : 3 / 4
British : 32 / 34
UK_Pacific : 9 / 9
Italians : 16 / 32
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@PGMatt:
Well, that was a dumb US/UK turn…oh well
Dumb in what way? Dice or the plan?
More so the plan….should have used the US FTR to help in the SS/DD vs. 2DD/Trans battle, but the Japan DD/CA hitting both was kind of unexpected…I expected one, but not both…now it hurts a lot out there…
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@PGMatt:
Well, that was a dumb US/UK turn…oh well
Dumb in what way? Dice or the plan?
More so the plan….should have used the US FTR to help in the SS/DD vs. 2DD/Trans battle, but the Japan DD/CA hitting both was kind of unexpected…I expected one, but not both…now it hurts a lot out there…
I feel that the board is so big, that you’re always looking for battles that are sure things because the loss at the front is so hard to replace.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour, 1 artillery and 1 infantry moved from New South Wales to South Australia
1 cruiser and 1 transport moved from 61 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 infantry moved from Nigeria to French Equatorial AfricaNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 5 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Greece to Ukraine
2 infantry moved from Bessarabia to Ukraine
1 armour, 1 artillery, 11 infantry and 10 mech_infantrys moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Germany to Ukraine
1 infantry moved from Bessarabia to Ukraine
9 armour, 2 artilleries, 5 infantry and 3 mech_infantrys moved from Bessarabia to Western Ukraine
1 submarine moved from 105 Sea Zone to 109 Sea Zone
2 artilleries and 6 infantry moved from Novgorod to Belarus -
Intercept UK? one fighter vs one bomber
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I have two fighters there, so I’ll give you the ability to run away if you desire. Otherwise, I will send both to shoot down the lone bomber. :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 5 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Greece to Ukraine
2 infantry moved from Bessarabia to Ukraine
1 armour, 1 artillery, 11 infantry and 10 mech_infantrys moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Germany to Ukraine
1 infantry moved from Bessarabia to Ukraine
9 armour, 2 artilleries, 5 infantry and 3 mech_infantrys moved from Bessarabia to Western Ukraine
1 submarine moved from 105 Sea Zone to 109 Sea Zone
2 artilleries and 6 infantry moved from Novgorod to BelarusCombat - Germans
Air Battle in United Kingdom
Germans attacks with 1 units heading to United Kingdom
British launches 2 interceptors out of United Kingdom
Attackers Fire, : 0/1 hits
Defenders Fire, : 0/2 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in United Kingdom causes 3 damage total.
Battle in Belarus
Germans attack with 2 artilleries and 6 infantry
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 6 infantry in Belarus, round 2 : 0/8 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 2 artilleries and 5 infantry in Belarus, round 3 : 0/7 hits
Russians roll dice for 2 infantry in Belarus, round 3 : 1/2 hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 2 artilleries and 4 infantry in Belarus, round 4 : 5/6 hits
Russians roll dice for 2 infantry in Belarus, round 4 : 0/2 hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 3 bombers and 3 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 3 bombers and 3 infantry in Ukraine, round 2 : 1/6 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 3 bombers and 3 infantry in Ukraine, round 3 : 2/6 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 10 armour, 3 artilleries, 16 infantry and 13 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 10 armour, 3 artilleries, 16 infantry and 13 mech_infantrys in Western Ukraine, round 2 : 12/42 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 10 armour, 3 artilleries, 15 infantry and 13 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 aaGun moved from Eastern Poland to Western Ukraine
2 aaGuns moved from Poland to Eastern Poland
8 mech_infantrys moved from Germany to Eastern Poland
3 bombers moved from Ukraine to Eastern Poland
1 aaGun moved from Germany to Poland
1 bomber moved from United Kingdom to Western Germany
1 artillery moved from France to Southern France
4 fighters and 4 tactical_bombers moved from Southern Italy to Eastern PolandPlace Units - Germans
1 transport placed in 93 Sea Zone
1 infantry placed in Southern France
1 bomber placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
1 armour and 4 mech_infantrys placed in Germany
2 infantry placed in France
Germans undo move 6.
1 infantry placed in France
1 infantry placed in Western Germany
Germans undo move 7.
1 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 3 fighters
EDIT: Adding units owned by Germans to Western Germany: 3 fighters
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 2 infantry
Western Germany : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Poland : 1 aaGun
Germany : 1 armour, 1 factory_major and 4 mech_infantrys
Belarus : 1 flag, 2 artilleries and 4 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 2 aaGuns, 3 bombers, 1 fighter, 8 mech_infantrys and 4 tactical_bombers
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag, 1 aaGun, 10 armour, 3 artilleries, 15 infantry and 13 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
112 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
125 Sea Zone : 1 submarine
93 Sea Zone : 1 transport
109 Sea Zone : 1 submarine
Yugoslavia : 1 flag
98 Sea Zone : 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 53 / 63
Russians : 26 / 34
Japanese : 59 / 66
Americans : 52 / 77
Chinese : 3 / 4
British : 32 / 34
UK_Pacific : 9 / 9
Italians : 16 / 32
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I have two fighters there, so I’ll give you the ability to run away if you desire. Otherwise, I will send both to shoot down the lone bomber.  :-)
In I went, and I got the only one of the whole cycle…on damage! :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 infantry moved from Iraq to Trans-Jordan
3 infantry moved from Bryansk to Ukraine
3 fighters and 1 tactical_bomber moved from Bryansk to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Ukraine from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Ukraine to Russia
4 aaGuns, 3 armour, 3 artilleries, 23 infantry and 1 mech_infantry moved from Bryansk to Russia
1 artillery moved from Smolensk to Russia
1 infantry moved from Archangel to Vologda
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 10 infantry moved from Yenisey to Timguska
1 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
1 armour and 2 infantry placed in Volgograd
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUsTerritory Summary for Russians :
Yenisey : 1 infantry
Timguska : 2 aaGuns and 10 infantry
Buryatia : 1 infantry
Trans-Jordan : 1 infantry
Egypt : 1 armour and 1 mech_infantry
Bryansk : 1 infantry
Russia : 4 aaGuns, 1 airfield, 5 armour, 6 artilleries, 1 factory_major, 3 fighters, 35 infantry, 1 mech_infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 3 infantry
Novosibirsk : 6 infantry
Vologda : 1 infantry
Volgograd : 1 armour, 1 factory_minor and 2 infantry
Smolensk : 1 infantry
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 63
Russians : 28 / 31
Japanese : 59 / 66
Americans : 52 / 77
Chinese : 3 / 4
British : 32 / 34
UK_Pacific : 9 / 9
Italians : 16 / 32
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers, 1 factory_minor and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 artilleries moved from Japan to 6 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 transport moved from 44 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 fighters moved from 42 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines
1 carrier moved from 44 Sea Zone to 35 Sea Zone
3 bombers moved from Yunnan to India
2 fighters and 2 tactical_bombers moved from Yunnan to Malaya
2 artilleries and 4 infantry moved from 37 Sea Zone to Malaya
1 carrier moved from 42 Sea Zone to 45 Sea Zone
1 battleship and 1 cruiser moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers, 1 factory_minor and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 artilleries moved from Japan to 6 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 transport moved from 44 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 fighters moved from 42 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines
1 carrier moved from 44 Sea Zone to 35 Sea Zone
3 bombers moved from Yunnan to India
2 fighters and 2 tactical_bombers moved from Yunnan to Malaya
2 artilleries and 4 infantry moved from 37 Sea Zone to Malaya
1 carrier moved from 42 Sea Zone to 45 Sea Zone
1 battleship and 1 cruiser moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from ChineseCombat - Japanese
Strategic bombing raid in India
AA fire in India : 1/3 hits
1 bomber killed by AA
Bombing raid in India rolls: 5,7 and causes: 12 damage to unit: factory_major
Bombing raid in India causes 12 damage total.
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 2/2 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Malaya
Japanese attack with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Malaya, round 2 : 3/10 hits
UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 0/4 hits
2 infantry owned by the British and 1 infantry owned by the ANZAC lost in Malaya
Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Malaya, round 3 : 6/10 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 4/6 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Hopei to 6 Sea Zone
2 infantry moved from Chahar to Suiyuyan
2 infantry moved from Jehol to Chahar
1 artillery and 6 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from Malaya to Yunnan
2 bombers moved from India to Yunnan
2 destroyers moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Dutch New Guinea to 45 Sea ZonePlace Units - Japanese
2 carriers and 2 destroyers placed in 6 Sea Zone
2 infantry placed in Japan
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 2 infantry
Yunnan : 1 flag, 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Suiyuyan : 1 flag, 2 infantry
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 aaGun
Szechwan : 1 flag, 1 artillery and 6 infantry
Chahar : 1 flag, 2 infantry
Anhwe : 1 flag
Shan State : 1 flag, 2 artilleries and 3 infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 2 artilleries, 1 harbour and 4 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Sakha : 1 flag, 1 armour and 1 infantry
Soviet Far East : 1 flag
Siberia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag, 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 artillery
Sumatra : 1 flag
42 Sea Zone : 1 battleship, 2 destroyers and 1 submarine
44 Sea Zone : 1 flag
45 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
37 Sea Zone : 1 flag, 3 transports
35 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
39 Sea Zone : 1 submarine
25 Sea Zone : 1 submarine
6 Sea Zone : 4 carriers, 3 destroyers, 4 fighters, 4 tactical_bombers and 1 transport
54 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 51 / 63
Russians : 28 / 31
Japanese : 66 / 71
Americans : 50 / 77
Chinese : 2 / 4
British : 32 / 34
UK_Pacific : 5 / 9
Italians : 16 / 32
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 infantry and 10 submarines; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to 93 Sea Zone
1 bomber moved from United Kingdom to 95 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 95 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 destroyer and 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in Gibraltar
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - Americans
1 bomber moved from 93 Sea Zone to Malta
1 bomber moved from 95 Sea Zone to Malta
2 fighters moved from 25 Sea Zone to Hawaiian Islands
1 aaGun, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 bomber and 1 infantry placed in Eastern United States
2 submarines placed in 101 Sea Zone
8 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Shensi
1 fighter moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total





