Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
I didn’t think you’d want to scramble into a 95% battle in SZ97 so I didn’t ask. If that was wrong, I apologize and will gladly reroll with the scrambled planes.
I didn’t think you’d want to scramble into a 95% battle in SZ97 so I didn’t ask. If that was wrong, I apologize and will gladly reroll with the scrambled planes.
No problem, U wanted to speed up the game, but i want to scramble there.
Please scramble my 3 fighters. Re-roll the battle.
Remove in this order my units:
Cruiser, German fighter, Italian fighters, battleship.
Sounds good. Been awhile since I rolled forum dice. Bear with me if I screw it up at first :).
Attack:
Rolls: 1@2; Total Hits: 11@2: (2)
Rolls: 4@3; Total Hits: 34@3: (2, 5, 3, 1)
Rolls: 2@4; Total Hits: 22@4: (1, 2)
Defense:
Rolls: 1@3; Total Hits: 11@3: (2)
Rolls: 3@4; Total Hits: 23@4: (6, 1, 4)
Crap, forgot a fighter die….
Rolls: 1@4; Total Hits: 01@4: (6)
Holy carnage Batman…. that was brutal. Aight, I’ll take 2 fighters as hits and a soak on the carrier.
Oh, and I’m at work and can’t do anything with the map files. If you could edit in the changes to the map file during the Italian move, I’d be much obliged :).
Italy combat moves
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
EDIT: Adding units owned by British to 97 Sea Zone: 1 cruiser
EDIT: Removing units owned by British from 97 Sea Zone: 2 fighters
EDIT: Changing unit hit damage for these British owned units to: carrier = 1
EDIT: Turning off Edit Mode
Purchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 bomber moved from Northern Italy to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to Tunisia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 artillery and 1 infantry moved from Tobruk to Alexandria
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 cruiser
Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Alexandria
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 1 armour, 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 infantry moved from Albania to Bulgaria
Italians take Bulgaria from Neutral_Axis
2 aaGuns moved from Northern Italy to Yugoslavia
2 aaGuns and 5 infantry moved from Southern Italy to Northern Italy
1 bomber moved from 96 Sea Zone to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
Italians collect 11 PUs (4 lost to blockades); end with 11 PUs total
Territory Summary for Italians :
Alexandria : 1 flag, 1 artillery and 1 infantry
Kenya : 1 flag, 1 infantry
Southern France : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Tobruk : 2 infantry
Albania : 1 armour and 1 infantry
Northern Italy : 2 aaGuns, 1 factory_major and 5 infantry
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
96 Sea Zone : 1 submarine
95 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
Bulgaria : 1 flag, 5 infantry
Yugoslavia : 2 aaGuns
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 submarine
Egypt : 2 infantry
Production/PUs Summary :
Germans : 40 / 69
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 35
UK_Pacific : 21 / 23
Italians : 15 / 11
ANZAC : 14 / 18
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Combat Move - French
1 cruiser and 1 destroyer moved from 93 Sea Zone to 95 Sea Zone
Combat - French
Battle in 95 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 1 cruiser, 1 destroyer and 2 transports
French roll dice for 1 cruiser and 1 destroyer in 95 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 cruiser, 1 destroyer and 2 transports in 95 Sea Zone, round 2 : 0/2 hits
French roll dice for 1 cruiser and 1 destroyer in 95 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 cruiser, 1 destroyer and 2 transports in 95 Sea Zone, round 3 : 2/2 hits
1 destroyer owned by the Italians , 1 cruiser owned by the French and 1 destroyer owned by the French lost in 95 Sea Zone
Italians win with 1 cruiser and 2 transports remaining. Battle score for attacker is -12
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 destroyer
Non Combat Move - French
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Morocco to Algeria
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 1 fighter and 2 infantry
French Central Africa : 1 infantry
Algeria : 2 infantry
81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 40 / 69
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 35
UK_Pacific : 21 / 23
Italians : 15 / 11
ANZAC : 14 / 18
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 factory_minor, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
2 bombers and 4 tactical_bombers moved from Western Germany to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from Holland Belgium to 97 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 110 Sea Zone to 109 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 factory_minor, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
2 bombers and 4 tactical_bombers moved from Western Germany to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from Holland Belgium to 97 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 110 Sea Zone to 109 Sea Zone
Combat - Germans
Battle in Morocco
Battle in 97 Sea Zone
Germans attack with 2 bombers, 2 fighters and 5 tactical_bombers
British defend with 1 carrier, 1 cruiser and 1 destroyer
Germans win, taking Morocco from French with 2 bombers, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Germans: 1 fighter
Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Gibraltar
Non Combat Move - Germans
1 battleship and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Norway to Finland
10 infantry moved from Germany to Slovakia Hungary
2 artilleries and 8 infantry moved from Yugoslavia to Slovakia Hungary
2 artilleries moved from France to Western Germany
3 aaGuns moved from Western Germany to Germany
5 armour and 1 mech_infantry moved from France to Yugoslavia
2 bombers moved from 97 Sea Zone to Southern Italy
1 fighter and 2 tactical_bombers moved from 97 Sea Zone to Southern Italy
1 tactical_bomber moved from 97 Sea Zone to Holland Belgium
2 aaGuns moved from Holland Belgium to Western Germany
2 tactical_bombers moved from 97 Sea Zone to Western Germany
Place Units - Germans
1 factory_minor placed in Yugoslavia
2 bombers and 2 fighters placed in Western Germany
1 transport placed in 112 Sea Zone
1 submarine placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Territory Summary for Germans :
Gibraltar : 1 flag, 1 artillery, 1 harbour and 1 infantry
Morocco : 1 flag, 1 armour and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 artilleries and 18 infantry
Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
Poland : 3 infantry
Germany : 3 aaGuns, 2 artilleries and 1 factory_major
Holland Belgium : 1 aaGun, 1 airfield and 1 tactical_bomber
Southern Italy : 2 bombers, 1 fighter and 2 tactical_bombers
112 Sea Zone : 1 transport
109 Sea Zone : 1 flag, 1 submarine
Yugoslavia : 1 flag, 8 armour, 1 factory_minor and 1 mech_infantry
91 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Finland : 1 flag, 1 artillery and 8 infantry
110 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery, 1 bomber and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 artilleries and 7 infantry moved from Novgorod to Belarus
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Rostov to Bryansk
2 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Turkmenistan to Caucasus
1 armour moved from Turkmenistan to Caucasus
5 infantry moved from Russia to Bryansk
2 aaGuns moved from Novgorod to Belarus
Place Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 bomber and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Territory Summary for Russians :
Buryatia : 2 aaGuns and 18 infantry
Belarus : 2 aaGuns, 3 artilleries and 17 infantry
Bryansk : 1 armour, 5 infantry and 1 mech_infantry
Rostov : 2 infantry
Russia : 1 airfield, 1 bomber, 1 factory_major and 2 infantry
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 2 aaGuns, 4 artilleries and 10 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Caucasus : 1 armour and 1 mech_infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
111 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 35
UK_Pacific : 21 / 23
Italians : 15 / 11
ANZAC : 14 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
Russian bomber 8-)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 2 infantry moved from Hunan to Yunnan
2 bombers, 8 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
I am having problems with posting
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 2 infantry moved from Hunan to Yunnan
2 bombers, 8 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 8 fighters, 2 infantry and 5 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 8 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
2 artilleries, 6 infantry and 1 mech_infantry moved from Anhwe to Kweichow
1 armour moved from Kiangsu to Kweichow
1 aaGun, 1 artillery and 6 infantry moved from Jehol to Chahar
4 infantry moved from Manchuria to Jehol
1 aaGun and 1 infantry moved from Korea to Manchuria
1 aaGun and 2 infantry moved from Kiangsu to Anhwe
1 armour, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 19 Sea Zone to Kiangsu
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
2 fighters and 3 tactical_bombers moved from Kwangsi to 33 Sea Zone
1 fighter moved from Kiangsi to 33 Sea Zone
5 fighters and 2 tactical_bombers moved from Yunnan to Jehol
3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
Place Units - Japanese
3 tactical_bombers placed in Japan
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 armour, 2 artilleries, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers
Kiangsu : 1 flag, 1 aaGun, 1 armour and 2 infantry
Kiangsi : 1 flag
Japan : 1 airfield, 1 factory_major, 1 harbour and 3 tactical_bombers
Jehol : 1 flag, 5 fighters, 4 infantry and 2 tactical_bombers
Siam : 2 infantry
Manchuria : 1 flag, 1 aaGun and 1 infantry
Yunnan : 1 flag, 1 artillery and 2 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry
Hunan : 1 flag
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 aaGun, 2 artilleries and 6 infantry
Anhwe : 1 flag, 1 aaGun and 2 infantry
33 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
36 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 3 transports
19 Sea Zone : 2 transports
6 Sea Zone : 1 transport
the map
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
3 mech_infantrys moved from Central United States to Eastern United States
2 submarines moved from 101 Sea Zone to 64 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
2 aaGuns moved from Western United States to Central United States
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 armour, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Guam to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 63 Sea Zone
Place Units - Americans
3 infantry placed in Eastern United States
3 infantry placed in Central United States
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Hawaiian Islands : 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 harbour and 5 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports
10 Sea Zone : 1 carrier and 1 destroyer
63 Sea Zone : 1 destroyer and 1 submarine
Central United States : 2 aaGuns, 1 factory_minor, 4 infantry and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
64 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 33 / 43
Americans : 52 / 52
Chinese : 5 / 15
British : 28 / 35
UK_Pacific : 21 / 23
Italians : 15 / 11
ANZAC : 14 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
10 infantry moved from Shensi to Kansu
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
5 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Territory Summary for Chinese :
Suiyuyan : 2 infantry
Kansu : 1 fighter and 15 infantry
Production/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 6 / 6
British : 28 / 35
UK_Pacific : 21 / 23
Italians : 15 / 11
ANZAC : 14 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0