@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 infantry moved from Algeria to Morocco
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Karelia to Novgorod
1 fighter moved from 127 Sea Zone to Novgorod
1 tactical_bomber moved from 127 Sea Zone to Novgorod
9 armour, 2 artilleries, 13 infantry and 14 mech_infantrys moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 7 infantry moved from Eastern Poland to Belarus
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 bomber moved from Germany to Western Ukraine
1 bomber moved from Germany to Western Ukraine
1 fighter moved from Romania to Bessarabia
1 tactical_bomber moved from Romania to Bessarabia
1 fighter moved from Slovakia Hungary to Western Germany
1 fighter moved from Romania to Western Germany
1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 127 Sea Zone to 126 Sea Zone
1 infantry moved from Vyborg to Novgorod
1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 126 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in Belarus
Germans attack with 9 armour, 4 artilleries, 20 infantry and 14 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour, 4 artilleries, 20 infantry and 14 mech_infantrys in Belarus, round 2 : 12/47 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 9 armour, 4 artilleries, 20 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 fighter, 6 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/8 hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Novgorod, round 3 : 1/8 hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter moved from Novgorod to 125 Sea Zone
1 tactical_bomber moved from Novgorod to 125 Sea Zone
1 aaGun moved from Baltic States to Belarus
1 aaGun moved from Baltic States to Belarus
1 aaGun moved from Eastern Poland to Belarus
1 bomber moved from Western Ukraine to Germany
1 bomber moved from Western Ukraine to Germany
11 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Bessarabia to Eastern Poland
1 tactical_bomber moved from Bessarabia to Eastern Poland
1 aaGun moved from Western Germany to France
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 artillery placed in France
1 infantry placed in France
1 fighter placed in Western Germany
5 mech_infantrys placed in Germany
1 infantry and 1 mech_infantry placed in Western Germany
1 mech_infantry placed in France
Germans undo move 7.
1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Ukraine to Bessarabia
1 fighter moved from Bryansk to Bessarabia
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Western Ukraine to Russia
4 aaGuns, 3 armour, 4 artilleries, 23 infantry and 1 mech_infantry moved from Bryansk to Russia
1 infantry moved from Smolensk to Archangel
3 infantry moved from Smolensk to Russia
1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Bessarabia to Caucasus
1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Iraq to Egypt
1 infantry moved from Northwest Persia to Iraq
2 infantry moved from Timguska to Kansu
4 infantry moved from Timguska to Novosibirsk
2 aaGuns and 10 infantry moved from Yenisey to Timguska
1 submarine moved from 101 Sea Zone to 91 Sea Zone
Place Units - Russians
2 armour placed in Volgograd
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 artilleries and 6 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Szechwan to Shensi
1 mech_infantry moved from Shensi to Tsinghai
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 57 Sea Zone to 39 Sea Zone
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 cruiser moved from 42 Sea Zone to 45 Sea Zone
1 battleship moved from 42 Sea Zone to 45 Sea Zone
1 cruiser moved from 41 Sea Zone to 45 Sea Zone
1 carrier moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from 42 Sea Zone to Dutch New Guinea
1 fighter moved from 42 Sea Zone to Dutch New Guinea
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 43 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Kwangsi to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 battleship, 1 carrier and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Siam to Tsinghai
1 bomber moved from Siam to Tsinghai
2 fighters and 2 tactical_bombers moved from Yunnan to Tsinghai
2 fighters and 2 tactical_bombers moved from Kwangsi to Tsinghai
1 tactical_bomber moved from Kwangsi to Tsinghai
Combat - Japanese
Battle in Tsinghai
Japanese attack with 2 artilleries, 2 bombers, 4 fighters, 6 infantry, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 1 fighter and 12 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 6 infantry, 1 mech_infantry and 5 tactical_bombers in Tsinghai, round 2 : 9/20 hits
Chinese roll dice for 1 fighter and 12 infantry in Tsinghai, round 2 : 3/13 hits
3 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 3 infantry, 1 mech_infantry and 5 tactical_bombers in Tsinghai, round 3 : 8/17 hits
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 3 : 2/4 hits
1 fighter owned by the Chinese , 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 artilleries, 2 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Japanese: 5 infantry
Casualties for Chinese: 1 fighter and 12 infantry
Battle in Soviet Far East
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Dutch New Guinea
Japanese win, taking Soviet Far East from Russians, taking Dutch New Guinea from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Siam to Shan State
1 infantry moved from Sumatra to 41 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Dutch New Guinea to 45 Sea Zone
1 fighter moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Manchuria to Jehol
1 aaGun moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Shensi
2 bombers, 4 fighters and 5 tactical_bombers moved from Tsinghai to Shensi
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Malaya
1 armour, 1 infantry and 1 mech_infantry placed in Manchuria
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 1 bomber, 1 infantry and 9 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
3 submarines moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from Eastern United States to United Kingdom
Combat - Americans
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Strategic bombing raid in France
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Non Combat Move - Americans
1 bomber moved from France to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Central United States to Central America
2 mech_infantrys moved from Central United States to Western United States
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 bomber and 1 infantry placed in Eastern United States
3 submarines placed in 101 Sea Zone
6 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - British
British buy 1 aaGun, 1 artillery, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 infantry moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour, 1 infantry and 3 mech_infantrys moved from Belgian Congo to French Equatorial Africa
1 armour moved from Nigeria to French Equatorial Africa
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 bomber moved from Egypt to French Equatorial Africa
1 mech_infantry moved from Union of South Africa to Belgian Congo
Combat - British
Battle in French Equatorial Africa
British attack with 2 armour, 1 bomber, 1 infantry and 3 mech_infantrys
Italians defend with 1 artillery and 1 infantry
British win, taking French Equatorial Africa from Italians with 2 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 bomber moved from French Equatorial Africa to Egypt
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 transport moved from 86 Sea Zone to 88 Sea Zone
4 infantry moved from French Guiana to 88 Sea Zone
4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
1 aaGun, 1 artillery and 1 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 infantry placed in Quebec
British undo move 1.
1 infantry placed in United Kingdom
1 submarine placed in 98 Sea Zone
1 aaGun and 1 artillery placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,4,5
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 armour
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in Cyprus
Non Combat Move - Italians
1 mech_infantry moved from Bulgaria to Romania
1 mech_infantry moved from Bulgaria to Romania
1 armour moved from Greece to Romania
1 mech_infantry moved from Northern Italy to Albania
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 submarine; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 armour and 1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_majors; Remaining resources: 56 PUs;
Germans buy 11 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Eastern Poland to Archangel
1 infantry moved from Belarus to Smolensk
1 fighter moved from Eastern Poland to Smolensk
1 tactical_bomber moved from Eastern Poland to Smolensk
9 armour, 4 artilleries, 19 infantry and 14 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Germany to Western Ukraine
1 bomber moved from Germany to Western Ukraine
1 mech_infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Southern Italy to Bessarabia
Combat - Germans
Battle in Archangel
Germans attack with 5 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 5 infantry and 1 tactical_bomber in Archangel, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 9 armour, 4 artilleries, 19 infantry and 14 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour, 4 artilleries, 19 infantry and 14 mech_infantrys in Bryansk, round 2 : 14/46 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 9 armour, 4 artilleries, 19 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 bombers, 1 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 bombers, 1 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 1/6 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 2 bombers and 3 mech_infantrys in Western Ukraine, round 3 : 1/5 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Germans attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 2/2 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bessarabia
retreated to Bessarabia
Russians win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Non Combat Move - Germans
6 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Belarus to Archangel
1 tactical_bomber moved from Archangel to Eastern Poland
1 bomber moved from Western Ukraine to Germany
1 bomber moved from Western Ukraine to Germany
1 fighter moved from Smolensk to Eastern Poland
1 tactical_bomber moved from Smolensk to Eastern Poland
1 tactical_bomber moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to France
6 mech_infantrys moved from Germany to Eastern Poland
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
Place Units - Germans
2 submarines placed in 112 Sea Zone
1 mech_infantry placed in Western Germany
2 mech_infantrys placed in Western Germany
8 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
three of those 8 mechs built in Germany should be built in Nov, of course. Can you pls edit this before Russia, or I can later. Sorry, not enough time for thoroughness atm.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Combat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Egypt: 1 mech_infantry
EDIT: Adding units owned by Russians to Ethiopia: 1 mech_infantry
EDIT: Changing ownership of Ethiopia from Italians to Russians
EDIT: Turning off Edit Mode
2 armour moved from Volgograd to Russia
1 mech_infantry moved from Russia to Rostov
1 infantry moved from Russia to Tambov
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Kazakhstan
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Yenisey
2 infantry moved from Novosibirsk to Samara
2 aaGuns and 10 infantry moved from Timguska to Novosibirsk
2 infantry moved from Olgiy to Timguska
2 infantry moved from Kansu to Novosibirsk
1 fighter moved from Caucasus to Russia
1 infantry moved from Iraq to Northwest Persia
Place Units - Russians
1 armour and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 6 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Soviet Far East to Siberia
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Sakha to Buryatia
1 infantry moved from Amur to Buryatia
1 armour moved from Manchuria to Buryatia
1 mech_infantry moved from Manchuria to Buryatia
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Suiyuyan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 infantry moved from Suiyuyan to Tsagaan Olom
1 infantry moved from Suiyuyan to Tsagaan Olom
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Jehol to Hunan
1 infantry moved from Shensi to Sikang
1 artillery moved from Sikang to Shensi
1 artillery moved from Tsinghai to Shensi
1 artillery moved from Tsinghai to Shensi
1 mech_infantry moved from Tsinghai to Szechwan
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 tactical_bomber moved from Kwangsi to Burma
1 fighter moved from Kwangsi to Burma
1 bomber moved from Shensi to Burma
1 bomber moved from Shensi to Japan
4 fighters and 5 tactical_bombers moved from Shensi to Kwangsi
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Shan State to Yunnan
1 armour moved from Malaya to Yunnan
1 armour moved from Malaya to Yunnan
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports moved from 45 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in Burma
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Buryatia
Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Buryatia, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Burma to Kwangsi
1 tactical_bomber moved from Burma to Kwangsi
1 bomber moved from Burma to Kwangsi
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 aaGun moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Kwangsi to Yunnan
Place Units - Japanese
4 submarines placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Malaya
3 mech_infantrys placed in French Indo China
1 bomber and 2 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 1 fighter, 1 infantry and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Eastern United States to United Kingdom
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 6 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 mech_infantry, 6 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry, 3 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
3 submarines moved from 92 Sea Zone to 97 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 bomber and 1 infantry placed in Eastern United States
1 fighter placed in Western United States
1 destroyer and 3 submarines placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery and 2 infantry moved from India to Burma
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 bomber moved from Egypt to Cyprus
1 fighter and 1 tactical_bomber moved from Egypt to 99 Sea Zone
2 transports moved from 91 Sea Zone to 106 Sea Zone
Combat - British
Battle in 99 Sea Zone
British attack with 1 fighter, 1 tactical_bomber and 1 transport
Italians defend with 1 transport
British win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Cyprus
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British win, taking Cyprus from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun and 3 infantry
British win, taking Burma from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 3 infantry
Casualties for British: 2 infantry
Non Combat Move - British
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour and 3 mech_infantrys moved from French Equatorial Africa to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber moved from Cyprus to Egypt
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Egypt
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
Place Units - British
2 armour placed in Egypt
1 submarine placed in 98 Sea Zone
3 mech_infantrys placed in Union of South Africa
2 infantry placed in Quebec
1 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,6,6,5,2,1,5,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 armour
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Bessarabia
1 fighter moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bessarabia
Italians attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 armour and 2 mech_infantrys in Bessarabia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 mech_infantry moved from Albania to Romania
Place Units - Italians
1 mech_infantry placed in Northern Italy
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,2,2,4,2,1
Italians collect 6 PUs (9 lost to blockades); end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
3 fighters moved from South Australia to Queensland
1 cruiser, 1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total