@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 73 PUs;
Germans buy 2 artilleries, 1 destroyer, 4 infantry, 7 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
1 infantry moved from Archangel to Vologda
1 infantry moved from Smolensk to Vologda
1 bomber moved from Bryansk to Russia
1 bomber moved from Novgorod to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Vologda
1 infantry moved from Tambov to Samara
1 mech_infantry moved from Bryansk to Samara
1 tactical_bomber moved from Bryansk to Samara
1 tactical_bomber moved from Bryansk to Vologda
1 submarine moved from 125 Sea Zone to 123 Sea Zone
Combat - Germans
Battle in Vologda
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Vologda, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Germans roll dice for 2 infantry and 2 tactical_bombers in Vologda, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
Germans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Samara, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Samara, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 6,7 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from Russia to Bryansk
1 bomber moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Samara to Bryansk
1 tactical_bomber moved from Vologda to Bryansk
1 tactical_bomber moved from Vologda to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 aaGun moved from Belarus to Bryansk
3 infantry moved from Ukraine to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
4 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
Place Units - Germans
2 infantry and 1 tactical_bomber placed in Ukraine
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Volgograd
1 destroyer and 1 submarine placed in 112 Sea Zone
2 artilleries and 1 infantry placed in France
1 infantry and 1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Tambov: 1 infantry
EDIT: Adding units owned by Germans to Smolensk: 1 infantry
EDIT: Removing units owned by Germans from Bryansk: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,2,6,6,2,4,3,3,5,5
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians repair 6 damage on 6 factory_majors; Remaining resources: 12 PUs;
Russians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Vologda
3 fighters and 1 tactical_bomber moved from Russia to Vologda
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
Combat - Russians
Battle in Vologda
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Vologda from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Vologda to Russia
Place Units - Russians
1 armour and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 6 PUs; end with 6 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 9 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
Japanese captures 4PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
2 artilleries and 2 infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Yenisey to Novosibirsk
1 mech_infantry moved from Yenisey to Novosibirsk
1 armour moved from Evenkiyskiy to Urals
1 infantry moved from Yenisey to Timguska
1 artillery and 1 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Olgiy
1 mech_infantry moved from Central Mongolia to Kansu
1 mech_infantry moved from Central Mongolia to Kansu
1 infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
7 armour, 1 artillery, 6 infantry and 8 mech_infantrys moved from Burma to India
Japanese take India from UK_Pacific
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 77 Sea Zone
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 mech_infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 39 Sea Zone to Sumatra
1 fighter moved from 39 Sea Zone to Sumatra
1 bomber moved from Kweichow to 41 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 mech_infantry moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 carrier and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sumatra
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Sumatra, round 2 : 2/4 hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 46 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers and 1 destroyer in 25 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Celebes
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Celebes, round 2 : 1/4 hits
Americans roll dice for 2 infantry in Celebes, round 2 : 2/2 hits
1 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Japanese roll dice for 1 fighter and 1 mech_infantry in Celebes, round 3 : 1/2 hits
Americans roll dice for 1 infantry in Celebes, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for Americans: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter moved from 46 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from Celebes to 35 Sea Zone
1 bomber moved from 41 Sea Zone to Siam
1 fighter moved from Sumatra to 39 Sea Zone
1 fighter moved from Sumatra to 39 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
1 bomber moved from 25 Sea Zone to Japan
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 fighter moved from Kwangsi to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 fighter moved from Kwangsi to Japan
1 mech_infantry moved from Malaya to Burma
1 mech_infantry moved from Malaya to Burma
1 mech_infantry moved from Malaya to Burma
Place Units - Japanese
1 transport placed in 36 Sea Zone
1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 artillery placed in Japan
1 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 79 PUs; end with 84 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Purchase Units - Americans
Americans buy 1 bomber, 4 infantry, 6 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Eastern United States to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
5 bombers moved from United Kingdom to Spain
1 armour, 1 artillery and 6 infantry moved from Gibraltar to Spain
2 fighters moved from 91 Sea Zone to Spain
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Central America to Central United States
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
Combat - Americans
Battle in Spain
Americans attack with 1 armour, 1 artillery, 5 bombers, 2 fighters, 7 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 5 bombers, 2 fighters, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 18
Casualties for Neutral_True: 6 infantry
Battle in Dutch New Guinea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
2 fighters moved from 25 Sea Zone to Hawaiian Islands
3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Spain to 91 Sea Zone
5 bombers moved from Spain to United Kingdom
1 bomber moved from 110 Sea Zone to United Kingdom
2 aaGuns moved from Gibraltar to Spain
Place Units - Americans
3 submarines and 2 transports placed in 101 Sea Zone
1 bomber and 4 infantry placed in Eastern United States
3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 2 artilleries, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 9 infantry moved from Gibraltar to Spain
2 artilleries moved from Quebec to 106 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Portugal
2 fighters moved from 91 Sea Zone to Portugal
1 armour moved from West India to Persia
2 fighters and 1 tactical_bomber moved from West India to Persia
3 mech_infantrys moved from Ethiopia to Egypt
2 armour and 3 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Angola
1 bomber moved from Egypt to Angola
Combat - British
Battle in Persia
British attack with 1 armour, 2 fighters and 1 tactical_bomber
Germans defend with 1 mech_infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Portugal
British attack with 2 artilleries, 2 fighters and 2 infantry
Neutral_True defend with 2 infantry
British win, taking Portugal from Neutral_True with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Angola
British attack with 1 armour, 1 bomber and 2 mech_infantrys
Neutral_True defend with 2 infantry
British win, taking Angola from Neutral_True with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Non Combat Move - British
1 bomber moved from Angola to Egypt
2 fighters moved from Portugal to 91 Sea Zone
4 aaGuns, 1 armour, 1 artillery and 14 infantry moved from West India to Eastern Persia
2 fighters and 1 tactical_bomber moved from Persia to Eastern Persia
Place Units - British
2 artilleries placed in Quebec
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
British undo move 2.
1 submarine placed in 98 Sea Zone
2 infantry placed in Egypt
1 infantry placed in Quebec
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
British collect 35 PUs (1 lost to blockades); end with 36 PUs total
Turn Complete - UK_Pacific
Some Units in West India change ownership: 1 infantry
true neutral time….the status quo was so nice ;)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Northwest Persia to Iraq
Italians take Iraq from British
1 infantry moved from Northern Italy to Southern France
3 mech_infantrys moved from Yugoslavia to Northern Italy
Combat - Italians
Non Combat Move - Italians
1 armour moved from Iraq to Turkey
Italians take Turkey from Neutral_True
2 aaGuns, 2 artilleries, 7 infantry and 4 mech_infantrys moved from Northern Italy to Southern France
1 mech_infantry moved from Southern Italy to Southern France
Place Units - Italians
1 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,5,1,2,4,1,3,4,6,3
Italians collect 6 PUs (13 lost to blockades); end with 6 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 10 PUs
Mech from NW persia goes to Turkey as well, will edit before G
actually no, should activate S-Arabia
S-Europe is quite the fortress now.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from New South Wales to South Australia
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
ANZAC win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to 54 Sea Zone
3 fighters moved from 54 Sea Zone to Queensland
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
Turn Complete - French
I don’t want to bother with the edit, but for all intents and purposes, one UK Transport has two French Troops on it. Â Next French turn they will unload into Spain.
got it
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 80 PUs;
Germans buy 2 armour, 1 destroyer, 2 fighters, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Urals to Vologda
1 mech_infantry moved from Novgorod to Vologda
3 fighters and 2 tactical_bombers moved from Bryansk to Vologda
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Vologda
Germans attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Vologda, round 2 : 3/7 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 fighters and 2 tactical_bombers moved from Vologda to Bryansk
1 tactical_bomber moved from Bryansk to Germany
1 bomber moved from Bryansk to Western Germany
1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 tactical_bomber moved from Ukraine to Southern Italy
1 fighter moved from Southern Italy to Normandy Bordeaux
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Eastern Poland to Greater Southern Germany
1 mech_infantry moved from Eastern Poland to Greater Southern Germany
1 mech_infantry moved from Eastern Poland to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 fighter moved from Western Germany to Normandy Bordeaux
1 aaGun, 6 artilleries, 6 infantry and 3 mech_infantrys moved from France to Normandy Bordeaux
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
1 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 fighter moved from 104 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
1 submarine moved from 123 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
2 armour and 1 fighter placed in Normandy Bordeaux
1 fighter placed in Western Germany
3 infantry placed in France
1 infantry placed in Ukraine
7 mech_infantrys placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,6,5,2,3,5,5,1,2,1
Germans collect 67 PUs (2 lost to blockades); end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Vologda
3 fighters and 1 tactical_bomber moved from Russia to Vologda
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
Combat - Russians
Battle in Vologda
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians win, taking Vologda from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Vologda to Russia
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 4 PUs; end with 4 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys, 3 submarines and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
7 armour, 1 artillery, 6 infantry and 8 mech_infantrys moved from India to West India
1 mech_infantry moved from Burma to West India
1 mech_infantry moved from Burma to West India
1 mech_infantry moved from Burma to West India
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 77 Sea Zone to 39 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 bomber moved from Siam to 42 Sea Zone
1 bomber moved from Kwangsi to 44 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
Combat - Japanese
Battle in West India
Japanese attack with 7 armour, 1 artillery, 6 infantry and 11 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 7 armour, 1 artillery, 6 infantry and 11 mech_infantrys in West India, round 2 : 8/25 hits
UK_Pacific roll dice for 2 infantry in West India, round 2 : 0/2 hits
2 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 7 armour, 1 artillery, 6 infantry and 11 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 3/4 hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Alaska
Battle in 25 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win, taking Alaska from Americans with 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 55 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/4 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
1 bomber moved from 25 Sea Zone to Japan
1 artillery moved from Siberia to Soviet Far East
1 infantry moved from Turkmenistan to Afghanistan
Japanese take Afghanistan from Neutral_True
1 mech_infantry moved from Novosibirsk to Turkmenistan
2 artilleries, 3 infantry and 1 mech_infantry moved from Novosibirsk to Kazakhstan
2 mech_infantrys moved from Kansu to Kazakhstan
1 artillery and 1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Timguska to Novosibirsk
1 armour moved from Urals to Kazakhstan
1 infantry moved from Olgiy to Kansu
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 bomber moved from 44 Sea Zone to Philippines
1 bomber moved from 42 Sea Zone to Philippines
1 fighter moved from Kwangsi to Philippines
1 tactical_bomber moved from Kwangsi to Philippines
1 tactical_bomber moved from Kwangsi to Philippines
1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
Place Units - Japanese
3 mech_infantrys placed in India
1 carrier, 1 destroyer, 3 submarines and 3 transports placed in 6 Sea Zone
2 infantry placed in Japan
Japanese undo move 2.
Japanese undo move 2.
1 carrier, 1 destroyer, 2 submarines and 3 transports placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Japan
Japanese undo move 2.
1 carrier, 1 destroyer, 1 submarine and 3 transports placed in 6 Sea Zone
1 infantry placed in Japan
1 infantry placed in Malaya
2 submarines placed in 37 Sea Zone
Turn Complete - Japanese
Japanese collect 83 PUs; end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
one week, back to top. No bump.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 fighter, 4 infantry, 6 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Eastern United States to 110 Sea Zone
6 bombers moved from United Kingdom to Southern France
1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Spain to Southern France
1 fighter moved from Gibraltar to Southern France
2 fighters moved from 91 Sea Zone to Southern France
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 submarine moved from 10 Sea Zone to 2 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Southern France
Americans attack with 1 armour, 1 artillery, 6 bombers, 3 fighters, 7 infantry and 1 mech_infantry
Italians defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 5 mech_infantrys
1 artillery owned by the Americans and 1 armour owned by the Americans retreated to Spain
Italians win with 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Italians: 2 aaGuns, 8 infantry and 2 mech_infantrys
Casualties for Americans: 7 infantry and 1 mech_infantry
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
ANZAC loiter and taunt with ; Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 42 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 42 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland
1 battleship, 2 carriers, 2 cruisers, 3 fighters, 12 submarines and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
4 infantry, 3 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from 110 Sea Zone to United Kingdom
6 bombers moved from Southern France to United Kingdom
3 fighters moved from Southern France to Spain
4 infantry moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 fighter and 4 infantry placed in Eastern United States
1 submarine and 2 transports placed in 101 Sea Zone
5 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from Portugal to Spain
2 transports moved from 91 Sea Zone to 106 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern Persia to Russia
3 mech_infantrys moved from Egypt to Saudi Arabia
1 bomber and 1 tactical_bomber moved from Egypt to Saudi Arabia
1 mech_infantry moved from Egypt to Tobruk
1 armour moved from Eastern Persia to Northwest Persia
British take Persia from Germans
British take Northwest Persia from Italians
1 mech_infantry moved from Egypt to Iraq
British take Iraq from Italians
Combat - British
Battle in Saudi Arabia
British attack with 1 bomber, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 2 infantry and 1 mech_infantry
British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 3 mech_infantrys
Casualties for Italians: 2 infantry and 1 mech_infantry
Non Combat Move - British
1 bomber and 1 tactical_bomber moved from Saudi Arabia to Egypt
2 fighters moved from Egypt to Spain
2 fighters moved from 91 Sea Zone to Spain
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
4 aaGuns, 1 artillery and 13 infantry moved from Eastern Persia to Persia
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour and 1 mech_infantry moved from Angola to Anglo Egyptian Sudan
Place Units - British
1 infantry placed in Quebec
1 fighter placed in United Kingdom
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,6
British collect 33 PUs (5 lost to blockades); end with 33 PUs total
Turn Complete - UK_Pacific