@Booper nice start for the dago’s
13L G40 Mallery29 (Allies+11) vs Amon-Sul (Axis)
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I haven’t forgotten, it’s just time and now trying to figure out what to do….this is a very unusual strategy, but proving very effective!
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I haven’t forgotten, it’s just time and now trying to figure out what to do….this is a very unusual strategy, but proving very effective!
Japan strategy or? Take Ur time .
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 bomber and 11 submarines; Remaining resources: 3 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 armour and 3 mech_infantrys moved from Central United States to Eastern United States
1 mech_infantry moved from Western United States to Eastern United States -
Scramble orders?
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No scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 bomber and 11 submarines; Remaining resources: 3 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 armour and 3 mech_infantrys moved from Central United States to Eastern United States
1 mech_infantry moved from Western United States to Eastern United StatesCombat - Americans
Battle in KoreaNon Combat Move - Americans
1 carrier and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 26 Sea Zone to 7 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea ZonePlace Units - Americans
1 bomber placed in Eastern United States
5 submarines placed in 101 Sea Zone
6 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
I keep messing up…I keep forgetting to get the neutrals…I’m losing so much money because of it.
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Well, it is not typical play so U re not used to it.
:mrgreen:
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I’m kind of curious what happened to my UK Turn? I swore I posted it last night….Did you see anything? What do you want me to do?
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i dont see neither chinese neither uk turn…
what happened?
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Do you care if I route a mech down south for the US before I resume then?
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np.
were u able to preserve map after Uk turn so U dont have to play it all o ver?
Cheers
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I don’t see anything in my saved games for it….starting again… :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British repair 5 damage on 5 factory_majors; Remaining resources: 20 PUs;
British buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Scotland
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 infantry moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 infantry moved from Ethiopia to Kenya
British take Kenya from Italians
1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to EgyptCombat - British
Battle in Scotland
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 airfield and 2 infantry
1 artillery owned by the British retreated to United Kingdom
Germans win with 2 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 aaGun
Casualties for British: 2 infantry and 1 mech_infantryNon Combat Move - British
Place Units - British
3 infantry placed in Egypt
2 artilleries and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,1,5,6,5,2,1,5,1,3,5,6,3,5,2
British collect 23 PUs (6 lost to blockades); end with 23 PUs totalPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3
UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 7 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 cruiser, 1 factory_minor and 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 artillery and 1 infantry moved from Turkey to 99 Sea Zone
1 armour moved from Turkey to Trans-Jordan
Italians take Trans-Jordan from British
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 carrier moved from 99 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 bomber and 1 fighter moved from Southern Italy to Egypt
1 fighter moved from 99 Sea Zone to Egypt
1 armour moved from Greece to Caucasus
2 infantry moved from Turkey to Caucasus -
retarted dice in egypt
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 cruiser, 1 factory_minor and 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 artillery and 1 infantry moved from Turkey to 99 Sea Zone
1 armour moved from Turkey to Trans-Jordan
Italians take Trans-Jordan from British
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 carrier moved from 99 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 bomber and 1 fighter moved from Southern Italy to Egypt
1 fighter moved from 99 Sea Zone to Egypt
1 armour moved from Greece to Caucasus
2 infantry moved from Turkey to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 carrier, 1 cruiser, 1 destroyer and 2 transports
French defend with 1 destroyer
Italians win, taking 98 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Egypt
Italians attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters and 4 infantry
ANZAC defend with 2 infantry; British defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
British win with 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is -32
Casualties for ANZAC: 2 infantry
Casualties for British: 4 infantry
Casualties for Italians: 1 armour, 3 artilleries, 2 fighters and 4 infantry
1 bomber owned by the Italians retreatedNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of French Central Africa from French to Italians
EDIT: Turning off Edit Mode
1 aaGun and 2 infantry moved from Bulgaria to Greece
3 infantry moved from Albania to Greece
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Morocco to Algeria
1 infantry moved from Nigeria to French Central Africa
2 aaGuns moved from Greece to Turkey
1 bomber moved from Egypt to TurkeyPlace Units - Italians
3 infantry placed in Northern Italy
1 cruiser placed in 97 Sea Zone
1 factory_minor placed in TurkeyTurn Complete - Italians
Italians collect 22 PUs; end with 24 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 armour
Alexandria : 1 flag
Nigeria : 1 flag
Morocco : 1 flag
French Central Africa : 1 flag, 1 infantry
Algeria : 1 flag, 1 artillery and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag, 1 mech_infantry
Albania : 1 infantry
Northern Italy : 1 factory_major and 3 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 armour and 1 infantry
Turkey : 1 flag, 3 aaGuns, 1 bomber and 1 factory_minor
93 Sea Zone : 1 flag
Greece : 1 aaGun and 5 infantry
97 Sea Zone : 1 cruiser
Yugoslavia : 1 infantry
98 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer and 2 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 16 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters and 2 infantry moved from Queensland to South Australia
2 infantry moved from New South Wales to South Australia
1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
ANZAC collect 11 PUs (2 lost to blockades); end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Syria to Turkey
1 infantry moved from French West Africa to Nigeria
British take Nigeria from ItaliansCombat - French
Battle in Turkey
French attack with 1 infantry
Italians defend with 3 aaGuns, 1 bomber and 1 factory_minor
Italians win with 1 aaGun and 1 bomber remaining. Battle score for attacker is 7
Casualties for French: 1 infantry
Casualties for Italians: 2 aaGunsNon Combat Move - French
Turn Complete - French





