reposted with an ncnm edit (fig from 42 moved to 36)
13L G40 Karl7 (Allies +9) vs Amon-Sul (Axis)
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i forgot to altar the bombing
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i forgot to altar the bombing
uk ic has to have 10 not 12 dmg
uk airfield should have 5 not 1 dmg
and i have 2 more tacs alive they land at beligum
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i lost a tac in scotland beacuse of my stupidity :lol: i ve calculated the movement wrong. The AC fooled me :D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Amur to Buryatia
3 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 aaGun moved from Novgorod to Vyborg
2 artilleries moved from Novgorod to Vyborg
9 infantry moved from Novgorod to Vyborg
1 armour moved from Novgorod to Belarus
2 aaGuns moved from Belarus to Eastern Poland
1 artillery and 1 infantry moved from Belarus to Eastern Poland
2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Bryansk to Belarus
2 infantry moved from Russia to Bryansk
2 infantry moved from Volgograd to Caucasus
2 armour moved from Belarus to Eastern Poland
1 mech_infantry moved from Eastern Poland to BelarusPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 armour and 2 infantry placed in Ukraine
1 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 harbour, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
2 artilleries and 6 infantry moved from Kweichow to Szechwan
1 armour moved from Kweichow to Szechwan
2 armour moved from Kiangsu to Kiangsi
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 20 Sea Zone to Kwangtung
2 bombers moved from Jehol to Szechwan
3 fighters moved from Jehol to Kiangsi
1 submarine moved from 34 Sea Zone to 44 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 harbour, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
2 artilleries and 6 infantry moved from Kweichow to Szechwan
1 armour moved from Kweichow to Szechwan
2 armour moved from Kiangsu to Kiangsi
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 20 Sea Zone to Kwangtung
2 bombers moved from Jehol to Szechwan
3 fighters moved from Jehol to Kiangsi
1 submarine moved from 34 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Battle in Kiangsi
Japanese attack with 2 armour, 1 artillery, 3 fighters and 3 infantry
British defend with 1 infantry
Japanese win, taking Kwangtung from UK_Pacific, taking Kiangsi from Chinese with 2 armour, 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 2 artilleries, 2 bombers and 6 infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 armour, 2 artilleries, 2 bombers and 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 transports moved from 19 Sea Zone to 6 Sea Zone
2 armour and 4 infantry moved from Japan to 6 Sea Zone
2 armour, 4 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
2 armour and 4 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 2 infantry moved from Anhwe to Hunan
2 bombers moved from Szechwan to Hunan
1 aaGun, 2 artilleries and 6 infantry moved from Chahar to Suiyuyan
4 infantry moved from Jehol to Anhwe
1 aaGun and 1 infantry moved from Manchuria to Jehol
2 aaGuns and 2 infantry moved from Korea to Manchuria
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 34 Sea Zone to 36 Sea Zone
1 carrier and 1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 fighter moved from Kiangsi to 20 Sea Zone
2 fighters moved from Kiangsi to 36 Sea Zone
2 tactical_bombers moved from Jehol to 36 Sea Zone
1 tactical_bomber moved from Jehol to 20 Sea Zone
8 fighters and 5 tactical_bombers moved from Jehol to HunanPlace Units - Japanese
2 artilleries and 2 infantry placed in Japan
2 transports placed in 6 Sea Zone
1 harbour placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 3 fighters
EDIT: Adding units owned by Japanese to Japan: 3 fighters
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 harbour
Kiangsu : 1 flag, 2 armour and 4 infantry
Kiangsi : 1 flag, 2 armour, 1 artillery and 2 infantry
Japan : 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Jehol : 1 flag, 1 aaGun and 1 infantry
Siam : 1 infantry
Manchuria : 1 flag, 2 aaGuns and 2 infantry
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 aaGun, 2 artilleries and 6 infantry
Kweichow : 1 flag
Hunan : 1 flag, 1 artillery, 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Szechwan : 1 flag, 1 armour, 2 artilleries and 6 infantry
Chahar : 1 flag
Anhwe : 1 flag, 4 infantry
Kwangtung : 1 flag, 1 armour, 1 artillery, 1 harbour and 2 infantry
44 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
20 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
19 Sea Zone : 3 transports
6 Sea Zone : 2 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Central United States to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 56 Sea Zone to 54 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Tsinghai to Kansu
3 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to ShensiCombat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
4 infantry placed in TsinghaiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1,2,3,1,3,5,5,6,6,3,6,2,6,5,5,5
Chinese collect 5 PUs (1 lost to blockades); end with 5 PUs total -
What did you change? I don’t see it.
Is it just Japan?
Doesn’t look like it made any difference to me.
Just make edit when you get to Italy.
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What did you change? I don’t see it.
Is it just Japan?
Doesn’t look like it made any difference to me.
Just make edit when you get to Italy.
ger uk bombing is edited on the second map
gn
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Oh, got it.
I;ll make change.
Cheers
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British repair 3 damage on 3 factory_majors; Remaining resources: 18 PUs;
British buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 10 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour and 2 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 infantry moved from Shan State to Siam
2 fighters moved from Shan State to Siam
1 tactical_bomber moved from Shan State to Siam
1 infantry moved from Shan State to Siam
1 armour moved from Trans-Jordan to Syria
British take Syria from Italians
1 armour moved from Syria to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour and 1 mech_infantry moved from Belgian Congo to Tanganyika Territory
1 infantry moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in Iraq
British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 armour and 3 infantry
2 infantry owned by the British , 1 armour owned by the British , 1 mech_infantry owned by the British and 1 artillery owned by the British retreated to Persia
Italians win with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Tanganyika Territory
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Tanganyika Territory from Italians with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Siam
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Siam from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 91 Sea Zone
British attack with 1 destroyer
Germans defend with 1 transport
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Scotland
British attack with 1 armour, 1 fighter and 2 infantry
Germans defend with 1 aaGun, 1 airfield, 1 artillery and 1 infantry
British win, taking Scotland from Germans with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry
Casualties for British: 1 fighter and 2 infantry
Battle in Egypt
British attack with 1 artillery and 2 infantry
Italians defend with 1 artillery, 1 harbour and 2 infantry
Italians win with 1 artillery remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
1 infantry moved from Union of South Africa to Rhodesia
3 aaGuns, 1 artillery and 6 infantry moved from Shan State to Burma
1 artillery and 6 infantry moved from India to Burma
1 battleship and 1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 transport moved from 41 Sea Zone to 79 Sea Zone
1 tactical_bomber moved from Siam to Burma
1 fighter moved from Siam to Burma
1 fighter moved from Siam to Burma
2 fighters moved from Burma to IndiaPlace Units - British
1 fighter and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,6,3,1,5,1,5,2,5,5,6,1
British collect 21 PUs (8 lost to blockades); end with 23 PUs totalPlace Units - UK_Pacific
10 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Some Units in India change ownership: 10 infantry -
UK edit
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Bad dice for U again, but this time in small battles.
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Nice move with that destroyer, i totally forgot about him. U ve hided it well among those USA ships :lol:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_NeutralPurchase Units - Italians
Italians buy 1 armour, 1 harbour, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Iraq to Syria
Italians take Syria from British
1 armour moved from Syria to Turkey
1 artillery moved from Egypt to Trans-Jordan
2 artilleries and 4 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
2 artilleries and 4 infantry moved from 99 Sea Zone to Turkey
10 infantry moved from Greece to Turkey
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from Libya to Turkey
2 fighters moved from Southern Italy to Turkey -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_NeutralPurchase Units - Italians
Italians buy 1 armour, 1 harbour, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Iraq to Syria
Italians take Syria from British
1 armour moved from Syria to Turkey
1 artillery moved from Egypt to Trans-Jordan
2 artilleries and 4 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
2 artilleries and 4 infantry moved from 99 Sea Zone to Turkey
10 infantry moved from Greece to Turkey
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from Libya to Turkey
2 fighters moved from Southern Italy to TurkeyCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 destroyer and 1 submarine
British defend with 1 submarine
Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Trans-Jordan
Italians attack with 1 artillery
British defend with 1 aaGun
Italians win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Turkey
Italians attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 14 infantry
Neutral_True defend with 8 infantry
Italians win, taking Turkey from Neutral_True with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 11 infantry remaining. Battle score for attacker is 15
Casualties for Neutral_True: 8 infantry
Casualties for Italians: 3 infantryNon Combat Move - Italians
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 artillery moved from Libya to Tobruk
1 infantry moved from Alexandria to Egypt
2 aaGuns moved from Albania to Greece
1 armour moved from Yugoslavia to Greece
2 aaGuns moved from Yugoslavia to Albania
2 fighters moved from Turkey to Greece
1 bomber moved from Turkey to Southern ItalyPlace Units - Italians
1 armour and 5 infantry placed in Northern Italy
1 transport placed in 97 Sea Zone
1 harbour placed in GreeceTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery
British Somaliland : 1 flag, 1 infantry
Alexandria : 1 flag
Egypt : 1 flag, 1 harbour and 1 infantry
Morocco : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
Tunisia : 1 flag, 1 armour and 1 mech_infantry
Tobruk : 1 artillery
Albania : 2 aaGuns
Northern Italy : 1 armour, 1 factory_major and 5 infantry
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Turkey : 1 flag, 1 armour, 2 artilleries and 11 infantry
95 Sea Zone : 1 destroyer and 1 submarine
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 2 aaGuns, 1 armour, 2 fighters and 1 harbour
99 Sea Zone : 1 battleship, 1 cruiser and 3 transports
97 Sea Zone : 1 transport
Iraq : 1 flag, 1 infantry -
You attacked the neutrals! Holy Smokes! This game just got hot!





