@cwglee51 18 hits on round 1. I took the 3 sub hits as soaks on the carriers, but wanted to see if there was an order of loss you wanted for the rest. Sea battles can be finicky.
13L G40 Karl7 (Allies +9) vs Amon-Sul (Axis)
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6 kamikaze tokens on transport in sz 6
no scramble
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kamikaze’s can’t hit transports
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4 tokens on one des
2 tokens on the other
scramble 2 figs 1 tac
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 9 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 bomber moved from Korea to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
3 bombers moved from Korea to Japan
1 fighter moved from Korea to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 destroyer moved from 22 Sea Zone to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Japanese scrambles to create a battle in territory 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 5,3,3,1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5,5
Battle in 6 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 1 fighter and 1 transport
Japanese defend with 2 fighters and 1 tactical_bomber
Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 1
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for Americans: 1 bomber, 1 destroyer and 1 fighter
Battle in Japan
Americans attack with 1 artillery, 3 bombers, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
Americans captures 54PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 artillery, 3 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Korea
3 bombers moved from Japan to Korea
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 101 Sea Zone to 89 Sea Zone
1 infantry moved from Venezuela to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Southeast Mexico
2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 4 submarines and 3 transports moved from 91 Sea Zone to 89 Sea Zone
1 infantry moved from Peru to Colombia
Americans take Colombia from Neutral_True
1 infantry moved from Bolivia to Brazil
1 mech_infantry moved from Paraguay to Brazil
2 infantry moved from Suriname to Brazil
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 41 Sea Zone to 79 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
7 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 66 PUs; end with 122 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 127 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 132 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 142 PUs -
Well done with USA :)
Chinese? British?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 fighter moved from Yunnan to KwangsiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British repair 11 damage on 11 factory_majors; Remaining resources: 21 PUs;
British buy 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
British take Egypt from Italians
1 armour moved from Kenya to Egypt
3 armour moved from Belgian Congo to Egypt
1 infantry moved from Iraq to Syria
British take Syria from ItaliansCombat - British
Non Combat Move - British
1 artillery and 3 infantry moved from Saudi Arabia to 80 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
3 infantry moved from Iraq to Trans-Jordan
2 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
3 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Eastern Persia to Persia
16 infantry moved from Kwangsi to Kiangsi
2 aaGuns moved from Kwangsi to Kiangsi
3 artilleries moved from Kwangsi to Kiangsi
2 fighters moved from Kwangsi to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
3 infantry moved from Shan State to French Indo China
1 artillery and 4 infantry moved from West India to Eastern Persia
4 infantry moved from India to West India
1 aaGun and 3 infantry moved from Burma to India
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
1 destroyer moved from 109 Sea Zone to 124 Sea ZonePlace Units - British
4 infantry placed in United Kingdom
3 infantry placed in PersiaTurn Complete - British
British collect 36 PUs; end with 36 PUs totalPlace Units - UK_Pacific
1 armour, 1 fighter and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 1 armour, 1 fighter and 1 infantry -
So what do you think? Going to go for UK? US?
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Karl, U were better :)
I resign :)
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I played too poor with Japan and my German play was not quite good. Italians were solid.
My lack of experience showed crucial against exp player as U are.
I am glad U had a unique game, Axis (Italians) attacked Neutrals( Turkey) and USA took Japan 8-)
If U want to play another game, either same bid same sides, or same bid switched sides, or to bid all over from start, be my guest :)
Good game :)
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Cool. I was really worried your were gong for Sealion. Looking back, I bet you could have pulled it off R3. I was just luck you didn’t! :lol: GG.
Anyhow, lets just switch sides, bid 9 ok?
Where do you want it?
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I;ll post result.
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Sub East Med,
Inf Yunnan
Well i was planing it, but it seemed too risky at the moment.
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Cool.
I’ll pm you with new thread is up with German combat moves!





