110 only.
13L G40 Karl7 (Allies +9) vs Amon-Sul (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Japanese
Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 2 infantry
EDIT: Adding units owned by Germans to Normandy Bordeaux: 2 infantry
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese buy 1 airfield and 2 carriers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
1 armour and 1 infantry moved from Kiangsu to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 armour and 1 infantry moved from Kiangsu to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Szechwan to Sikang
2 infantry moved from Suiyuyan to Kansu
2 artilleries and 4 infantry moved from Suiyuyan to Shensi
2 infantry moved from Hunan to Yunnan
1 armour, 2 artilleries and 4 infantry moved from Szechwan to Shensi
1 armour and 1 infantry moved from Kwangtung to Kwangsi
2 armour and 1 infantry moved from Kiangsi to Kwangsi
1 bomber moved from Hunan to Kansu
1 bomber moved from Hunan to Kansu
1 fighter and 1 tactical_bomber moved from Hunan to Kansu
1 fighter and 1 tactical_bomber moved from Hunan to Sikang
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
1 battleship and 2 cruisers moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to YunnanCombat - Japanese
Battle in Shensi
Japanese attack with 1 armour, 4 artilleries and 8 infantry
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 armour, 4 artilleries and 8 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Sikang
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship and 1 transport
French defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Borneo
Battle in Yunnan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Borneo from UK_Pacific, taking Yunnan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kansu
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Kansu from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Celebes
Japanese attack with 2 armour and 2 infantry
ANZAC defend with 2 infantry
Japanese win, taking Celebes from ANZAC with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Kwangsi
Japanese attack with 3 armour and 2 infantry
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 3 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Java from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from Hunan to Kwangsi
2 aaGuns and 2 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Sikang to Szechwan
1 fighter and 1 tactical_bomber moved from Kansu to Suiyuyan
4 infantry moved from Anhwe to Jehol
1 aaGun moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
1 aaGun moved from Suiyuyan to Kansu
2 bombers moved from Kansu to JeholPlace Units - Japanese
2 carriers placed in 6 Sea Zone
1 airfield placed in JeholTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 harbour
Kwangsi : 1 flag, 3 armour, 1 artillery and 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Jehol : 1 flag, 2 aaGuns, 1 airfield, 2 bombers and 7 infantry
Manchuria : 1 flag
Shensi : 1 flag, 1 armour, 4 artilleries and 8 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 fighter and 1 tactical_bomber
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 aaGun and 1 infantry
Hopei : 1 flag
Szechwan : 1 flag, 2 fighters and 2 tactical_bombers
Chahar : 1 flag
Sikang : 1 flag, 2 infantry
Anhwe : 1 flag, 1 aaGun
Malaya : 1 flag, 1 artillery and 1 harbour
Borneo : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Celebes : 1 flag, 2 armour and 1 infantry
Java : 1 flag, 1 artillery
42 Sea Zone : 1 destroyer and 1 transport
44 Sea Zone : 1 flag, 2 transports
43 Sea Zone : 1 transport
45 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
35 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports
34 Sea Zone : 1 destroyer
6 Sea Zone : 2 carriers, 2 fighters and 2 tactical_bombers -
one correction to ncm
please move destroyer from sz 37 to 44 sz -
I am not quite good with Japan so it took me a while to play.
I think i made a solid turn in the end :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 carriers and 3 destroyers moved from 54 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 5 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans win, taking 42 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 45 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 42 Sea Zone to Northern Territory
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from 89 Sea Zone to Venezuela
Americans take Venezuela from Neutral_True
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 submarines moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
3 submarines and 1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 infantry placed in Central United States
3 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Tsinghai to Kansu
7 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to SikangCombat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 aaGun and 1 infantry
Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for Chinese: 2 infantry
Battle in Sikang
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 2 infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to BurmaPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British repair 2 damage on 2 factory_majors; Remaining resources: 21 PUs;
British buy 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
2 fighters moved from India to Yunnan
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 armour moved from Tanganyika Territory to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Northwest Persia to Iraq
1 artillery moved from Persia to Iraq
2 infantry moved from United Kingdom to Scotland
3 fighters moved from United Kingdom to Scotland
1 infantry moved from Rhodesia to Belgian CongoCombat - British
Battle in Iraq
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Iraq from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Egypt
British attack with 1 infantry
Italians defend with 1 harbour and 1 infantry
Italians win with no units remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Scotland
British attack with 3 fighters and 2 infantry
Germans defend with 1 airfield and 1 artillery
British win, taking Scotland from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Yunnan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 1 infantry
EDIT: Adding units owned by British to Rhodesia: 1 infantry
EDIT: Turning off Edit Mode
1 mech_infantry moved from Persia to Afghanistan
British take Afghanistan from Neutral_Allies
1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Saudi Arabia
British take Saudi Arabia from Neutral_True
1 infantry moved from Persia to Northwest Persia
1 armour moved from Persia to Eastern Persia
1 infantry moved from Rhodesia to Mozambique
British take Mozambique from Neutral_True
1 battleship moved from 79 Sea Zone to 80 Sea Zone
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
4 infantry moved from India to Burma
1 infantry moved from India to Burma
2 infantry moved from Siam to Shan State
2 fighters moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
3 fighters moved from Scotland to United Kingdom
1 destroyer moved from 91 Sea Zone to 88 Sea ZonePlace Units - British
5 infantry placed in United Kingdom
2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,1,3,4,3,3,6,3
British collect 25 PUs (8 lost to blockades); end with 25 PUs totalPlace Units - UK_Pacific
1 artillery, 1 fighter and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,4,1,2,5,1,6,1,4,2,6,5
UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 1 artillery, 1 fighter and 3 infantry -
** Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 1 infantry
EDIT: Adding units owned by British to Rhodesia: 1 infantry
EDIT: Turning off Edit Mode**??
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Oh yeah, I meant to say something. FOr some reason I made a NCM during CM. I think was just planing my moves or something and lost track of that guy. Anyhow on NCM I saw that that inf was in the wrong place so I moved him back and then moved him into Mozambique
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Italians
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 1 airfield, 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Turkey to Northwest Persia
1 artillery moved from Trans-Jordan to Iraq
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Romania
1 battleship and 1 cruiser moved from 99 Sea Zone to 100 Sea Zone
2 transports moved from 99 Sea Zone to 97 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from Greece to Ukraine
1 artillery moved from Turkey to 99 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 100 Sea Zone
1 artillery and 3 infantry moved from 100 Sea Zone to Ukraine
2 infantry moved from Turkey to Caucasus
1 bomber moved from Southern Italy to Caucasus
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Cyprus
1 armour moved from Greece to Northwest Persia
1 armour moved from Turkey to Northwest Persia
1 artillery and 7 infantry moved from Turkey to Iraq
1 armour moved from Northern Italy to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Italians
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 1 airfield, 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Turkey to Northwest Persia
1 artillery moved from Trans-Jordan to Iraq
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Romania
1 battleship and 1 cruiser moved from 99 Sea Zone to 100 Sea Zone
2 transports moved from 99 Sea Zone to 97 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from Greece to Ukraine
1 artillery moved from Turkey to 99 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 100 Sea Zone
1 artillery and 3 infantry moved from 100 Sea Zone to Ukraine
2 infantry moved from Turkey to Caucasus
1 bomber moved from Southern Italy to Caucasus
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Cyprus
1 armour moved from Greece to Northwest Persia
1 armour moved from Turkey to Northwest Persia
1 artillery and 7 infantry moved from Turkey to Iraq
1 armour moved from Northern Italy to RomaniaCombat - Italians
Battle in Ukraine
Italians attack with 1 artillery, 2 fighters and 3 infantry
Russians defend with 1 factory_minor and 3 infantry
Italians win, taking Ukraine from Russians with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Cyprus
Battle in Romania
Italians attack with 1 armour and 2 infantry
Russians defend with 2 infantry
Italians win, taking Cyprus from British, taking Romania from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 2 infantry
Battle in Northwest Persia
Italians attack with 2 armour and 2 infantry
British defend with 1 infantry
Italians win, taking Northwest Persia from British with 2 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Caucasus
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Italians attack with 2 artilleries and 7 infantry
British defend with 1 artillery
Italians win, taking Iraq from British with 2 artilleries and 6 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 100 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
2 aaGuns moved from Greece to Turkey
2 aaGuns moved from Albania to Greece
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
2 fighters moved from Ukraine to Greece
1 bomber moved from Caucasus to GreecePlace Units - Italians
1 airfield, 1 armour, 2 artilleries and 5 infantry placed in Northern Italy
Italians undo move 1.
1 armour, 2 artilleries and 5 infantry placed in Northern Italy
1 airfield placed in GreeceTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
Italians collect 29 PUs (1 lost to blockades); end with 29 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
British Somaliland : 1 flag, 1 infantry
Alexandria : 1 flag
Egypt : 1 flag, 1 harbour
Cyprus : 1 flag, 1 artillery
Morocco : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
Tunisia : 1 flag
Romania : 1 armour
Tobruk : 1 armour and 1 mech_infantry
Northern Italy : 1 armour, 2 artilleries, 1 factory_major and 5 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 3 infantry
Caucasus : 1 flag, 2 infantry
100 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 3 transports
Turkey : 1 flag, 2 aaGuns
93 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
Greece : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 2 fighters and 1 harbour
99 Sea Zone : 1 transport
Iraq : 1 flag, 2 artilleries and 6 infantry
Northwest Persia : 1 flag, 2 armour and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 34 Sea Zone
3 fighters moved from Queensland to 34 Sea Zone
1 submarine moved from 57 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 34 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 2 transports
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transportsNon Combat Move - ANZAC
3 fighters moved from 34 Sea Zone to Caroline Islands
1 fighter moved from New South Wales to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 aaGun and 2 infantry moved from Queensland to Northern Territory
1 aaGun moved from Queensland to New South WalesPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from 109 Sea Zone to United Kingdom
4 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from 109 Sea Zone to Scotland
1 artillery and 1 infantry moved from Norway to Finland
1 fighter moved from Western Germany to Poland
1 tactical_bomber moved from 112 Sea Zone to Poland
1 artillery and 2 infantry moved from Germany to Poland
1 fighter moved from 112 Sea Zone to Finland -
one more move
des sub sz 112 to sz 1225
-
no intercept
-
sz 125
Rolls: 1@2; Total Hits: 01@2: (4) -
Rolls: 1@2; Total Hits: 01@2: (3)
Rolls: 1@1; Total Hits: 01@1: (2) -
sub again
Rolls: 1@2; Total Hits: 01@2: (4) -
Rolls: 1@2; Total Hits: 01@2: (4)
Rolls: 1@1; Total Hits: 01@1: (6) -
3rd round
Rolls: 1@2; Total Hits: 01@2: (3)
Rolls: 1@2; Total Hits: 01@2: (3)
Rolls: 1@1; Total Hits: 01@1: (3)





