@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 mech_infantry moved from Russia to Nenetsia
Russians take Nenetsia from Germans
2 armour moved from Russia to Urals
Russians take Urals from Japanese
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Samara
1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
Combat - Russians
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
retreated to Samara
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 2 mech_infantrys
Germans win with 2 mech_infantrys remaining. Battle score for attacker is -10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Bryansk from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
retreated to Tambov
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
2 fighters moved from Bryansk to Russia
1 mech_infantry moved from Russia to Urals
1 mech_infantry moved from Russia to Urals
1 armour and 1 mech_infantry moved from Russia to Urals
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 11 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 20 PUs
Some pretty solid rolling there for the D in that round. :|
5/6 hits whilst rolling 2s . . . and of course most of my dice failed to land hits in return. :oops:
Too little too late I am afraid - I think you have this game in hand…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Turkmenistan to Eastern Persia
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangtung
1 bomber moved from Yunnan to Kwangtung
2 mech_infantrys moved from Manchuria to Shantung
Japanese take Shantung from Chinese
3 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
3 mech_infantrys moved from Chahar to Anhwe
1 armour moved from Burma to Kwangsi
1 armour and 1 mech_infantry moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to Kwangsi
1 bomber moved from India to Kwangsi
1 bomber moved from Kwangsi to Kwangtung
1 fighter moved from India to Kwangsi
1 bomber moved from India to Kwangtung
1 armour and 1 mech_infantry moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Chahar to Kiangsi
1 submarine moved from 6 Sea Zone to 36 Sea Zone
Japanese take 19 Sea Zone from Americans
Japanese take 36 Sea Zone from ANZAC
1 bomber moved from Manchuria to Kwangtung
1 artillery moved from Samara to Vologda
Japanese take Vologda from Russians
1 infantry moved from Kazakhstan to Samara
1 artillery and 1 infantry moved from Rostov to Bryansk
1 fighter moved from Kazakhstan to Bryansk
Combat - Japanese
Battle in Kwangsi
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
ANZAC defend with 1 artillery; Chinese defend with 1 airfield
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Kiangsi
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 mech_infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 mech_infantry
Battle in Kwangtung
Japanese attack with 4 bombers, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Japanese win with 4 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 artillery and 2 infantry
Battle in Bryansk
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Bryansk from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 41 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Hunan
Japanese attack with 2 armour and 2 mech_infantrys
Americans defend with 1 infantry
Japanese win, taking Hunan from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Kiangsi to Hopei
1 aaGun, 1 artillery and 2 infantry moved from Kazakhstan to Volgograd
1 fighter moved from Bryansk to Ukraine
1 mech_infantry moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
2 mech_infantrys moved from Yunnan to French Indo China
1 fighter moved from Kwangsi to French Indo China
1 fighter moved from Kwangtung to French Indo China
4 bombers moved from Kwangtung to Yunnan
2 tactical_bombers moved from Kwangtung to French Indo China
2 fighters moved from Japan to French Indo China
2 mech_infantrys moved from Yunnan to French Indo China
Place Units - Japanese
3 infantry placed in French Indo China
3 mech_infantrys placed in Manchuria
1 fighter placed in Japan
2 destroyers placed in 39 Sea Zone
1 infantry placed in India
2 infantry placed in Volgograd
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6,4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,2,6,5,1
Japanese collect 63 PUs (4 lost to blockades); end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 112 Sea Zone to 127 Sea Zone
2 artilleries and 4 infantry moved from Norway to Finland
2 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to 127 Sea Zone
1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 126 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
2 bombers moved from Philippines to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from United Kingdom to 126 Sea Zone
1 bomber moved from United Kingdom to Novgorod
7 bombers moved from United Kingdom to 127 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
3 fighters moved from Philippines to 36 Sea Zone
scramble off of Novgorod?
Negative
what about W. Germany . . . I missed that one.
No scramble - thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 112 Sea Zone to 127 Sea Zone
2 artilleries and 4 infantry moved from Norway to Finland
2 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to 127 Sea Zone
1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 126 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
2 bombers moved from Philippines to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from United Kingdom to 126 Sea Zone
1 bomber moved from United Kingdom to Novgorod
7 bombers moved from United Kingdom to 127 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
3 fighters moved from Philippines to 36 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Americans creates battle in territory 112 Sea Zone
Battle in Southern France
Battle in 126 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese, taking Southern France from Italians with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 127 Sea Zone
Americans attack with 7 bombers and 3 fighters
Germans defend with 2 carriers, 1 cruiser and 4 transports
Americans win with 7 bombers and 3 fighters remaining. Battle score for attacker is 72
Casualties for Germans: 2 carriers, 1 cruiser and 4 transports
Battle in Normandy Bordeaux
Battle in 112 Sea Zone
British loiter and taunt with ; Americans attack with 2 carriers, 1 cruiser, 2 destroyers and 3 transports
Germans defend with 1 destroyer
Americans win, taking Normandy Bordeaux from Italians with 2 carriers, 1 cruiser, 2 destroyers and 3 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Finland
Americans attack with 2 artilleries and 4 infantry
Germans defend with 1 factory_minor and 3 infantry
Americans win, taking Finland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Americans: 2 infantry
Battle in 36 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans win, taking 36 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 41 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 destroyer
Americans win, taking 41 Sea Zone from Japanese with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Novgorod causes 6 damage total.
Non Combat Move - Americans
1 bomber moved from Novgorod to Archangel
3 fighters moved from 127 Sea Zone to Nenetsia
7 bombers moved from 127 Sea Zone to Norway
2 fighters moved from Gibraltar to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 4 infantry moved from 112 Sea Zone to Norway
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 artillery, 5 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery, 1 destroyer, 5 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to Norway
1 tactical_bomber moved from 126 Sea Zone to 112 Sea Zone
1 fighter moved from 126 Sea Zone to Norway
2 fighters moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 36 Sea Zone to Philippines
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 aaGuns moved from Western United States to Central United States
2 bombers moved from 41 Sea Zone to Dutch New Guinea
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 bomber and 1 fighter placed in Western United States
1 fighter placed in Eastern United States
1 factory_minor and 1 harbour placed in Norway
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Americans collect 64 PUs (3 lost to blockades); end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 16 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 20 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
1 armour moved from Norway to Vyborg
Russians take Vyborg from Germans
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Karelia
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
3 fighters moved from Norway to 125 Sea Zone
3 mech_infantrys moved from Iraq to Caucasus
5 armour, 6 artilleries, 24 infantry and 10 mech_infantrys moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Persia to Eastern Persia
1 fighter moved from Egypt to Eastern Persia
1 tactical_bomber moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
Combat - British
Battle in 125 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Germans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Caucasus
British attack with 5 armour, 6 artilleries, 24 infantry and 13 mech_infantrys
Germans defend with 2 mech_infantrys
British win, taking Caucasus from Germans with 5 armour, 6 artilleries, 24 infantry and 13 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Eastern Persia
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Eastern Persia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Karelia
Non Combat Move - British
3 fighters moved from 125 Sea Zone to Finland
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
1 aaGun moved from Norway to Finland
1 infantry moved from Norway to Finland
4 fighters moved from Persia to Russia
1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
Place Units - British
1 artillery and 2 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
1 fighter placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Turn Complete - UK_Pacific
I am going to go ahead and concede here. You have played well my friend. GG to you.
If you are up for a rematch at some point, let me know.
Take Care!
MM
I’m up for a rematch if you so wish. Just let me know if you want to rebid, switch with the bid, or if you want another crack as the axis.
GG!
Seth - I’d like another crack as the Axis, if that is OK - same bid of 10 work? If so, where would you like it and I will set up another topic.
Looking forward to another challenge! :)
sub in sz98 and an arty in Kweichow for game two. Start up the match and good luck!