Test summary from TripleA, engine version: 2.6.14748, time: 5:16:25 PM
Savegame
Seththenewb (Allies + 10) vs MiamiUMike G40.2 - No Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 2 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Southern Italy
1 aaGun moved from Ukraine to Rostov
1 mech_infantry moved from Southern Italy to Western GermanyPlace Units - Italians
1 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,4,4,5,2,4,2,1
Italians collect 8 PUs (9 lost to blockades); end with 8 PUs total -
I just want to confirm that’s where you wanted those fighters.
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The Japan one that landed in Kwangsi?
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Oh I see - yes, land them in French Indo China please…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from 35 Sea Zone to Kwangtung
3 fighters moved from Philippines to French Indo China
1 bomber moved from Philippines to KwangsiCombat - ANZAC
Battle in Kwangsi
ANZAC attack with 1 bomber
Japanese defend with 1 airfield and 1 infantry
ANZAC win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangtung
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
ANZAC win, taking Kwangtung from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for ANZAC: 1 infantry
Battle in French Indo China
ANZAC attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 factory_minor, 2 fighters and 2 mech_infantrys
ANZAC win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 2 fighters and 2 mech_infantrys
Casualties for ANZAC: 1 artillery, 2 fighters and 1 infantryNon Combat Move - ANZAC
1 fighter moved from French Indo China to 35 Sea Zone
1 fighter moved from Kwangtung to 35 Sea Zone
1 fighter moved from Kwangtung to Anhwe
1 bomber moved from Kwangsi to Philippines
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Queensland to 35 Sea ZonePlace Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turn Complete - French
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I was going to do something similar regardless. I just needed to make sure you had what you wanted to do down, before I could plan how to play the Aussies.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans repair 2 damage on 2 factory_majors; Remaining resources: 66 PUs;
Germans buy 2 fighters, 4 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Turkmenistan to Eastern Persia
Germans take Eastern Persia from British
1 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 fighter and 1 tactical_bomber moved from 127 Sea Zone to Vologda
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
1 submarine moved from 127 Sea Zone to 125 Sea Zone
3 fighters moved from Western Germany to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 3 infantry
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Battle in Vologda
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 3 fighters and 1 submarine
British defend with 1 destroyer
Germans win, taking 125 Sea Zone from British with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
3 fighters moved from 125 Sea Zone to Western Germany
1 mech_infantry moved from Ukraine to Western Ukraine
2 mech_infantrys moved from Ukraine to Eastern Poland
3 mech_infantrys moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Vologda to 127 Sea Zone
3 fighters moved from Novgorod to Belarus
1 bomber moved from Novgorod to Western Germany
1 tactical_bomber moved from Turkmenistan to India
3 armour and 3 mech_infantrys moved from Turkmenistan to Caucasus
3 armour and 3 mech_infantrys moved from Turkmenistan to Sikang
3 armour and 13 mech_infantrys moved from Turkmenistan to Kazakhstan
1 mech_infantry moved from Kazakhstan to Volgograd
1 armour moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Southern Italy to Western Germany
1 tactical_bomber moved from Western Germany to Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to Germany
1 armour moved from Germany to Western GermanyPlace Units - Germans
3 mech_infantrys placed in Novgorod
1 infantry placed in Ukraine
2 fighters and 2 mech_infantrys placed in Western Germany
2 infantry placed in Western Germany
1 infantry and 2 mech_infantrys placed in Germany
Germans undo move 5.
1 infantry placed in Western Germany
1 submarine placed in 127 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Removing units owned by Germans from Germany: 2 infantry
EDIT: Turning off Edit Mode
2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,1,6,2,6,6,1,5
Germans collect 51 PUs (4 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Samara
Russians take Samara from Japanese
1 infantry moved from Russia to Tambov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Western Ukraine
1 fighter moved from Russia to Ukraine
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Ukraine
1 tactical_bomber moved from Ukraine to Western UkraineCombat - Russians
Battle in Rostov
Russians attack with 1 infantry
Italians defend with 1 aaGun
Russians win, taking Rostov from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
retreated to Tambov
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Tambov to Russia
4 aaGuns, 4 armour, 14 artilleries, 40 infantry and 4 mech_infantrys moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 fighter moved from Vologda to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese repair 3 damage on 3 airfields; Remaining resources: 6 SuicideAttackTokens; 69 PUs;
Japanese buy 2 destroyers, 3 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Burma to Jehol
3 infantry moved from Manchuria to Jehol
1 bomber moved from Burma to Sumatra
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Tambov to Bryansk
Japanese take Bryansk from Russians
1 bomber moved from Burma to 36 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 mech_infantry moved from Turkmenistan to Samara
1 artillery moved from Volgograd to Samara
1 fighter moved from 127 Sea Zone to Samara
1 mech_infantry moved from Volgograd to RostovCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 36 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 2 submarines and 1 transport
2 submarines owned by the ANZAC Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 6 Sea Zone
Japanese attack with 1 submarine
Americans defend with 3 submarines
1 submarine owned by the Japanese Submerged
3 submarines owned by the Americans Submerged
Battle in Jehol
Japanese attack with 1 bomber and 3 infantry
Chinese defend with 1 infantry
Japanese winAmericans win with no units remaining, taking Jehol from Chinese with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Rostov
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Rostov from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Samara from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Sumatra
Japanese attack with 1 bomber and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Sumatra from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
3 mech_infantrys moved from Manchuria to Chahar
1 fighter moved from Burma to Chahar
1 tactical_bomber moved from Burma to Chahar
1 bomber moved from Jehol to Manchuria
1 fighter moved from Japan to Manchuria
1 fighter moved from 20 Sea Zone to Manchuria
1 bomber moved from Sumatra to India
1 armour moved from West India to Burma
3 armour and 6 mech_infantrys moved from India to Yunnan
3 mech_infantrys moved from India to Yunnan
2 fighters and 2 tactical_bombers moved from Burma to Yunnan
2 fighters moved from Burma to India
1 bomber moved from Burma to India
1 bomber moved from 36 Sea Zone to Yunnan
1 aaGun moved from Turkmenistan to Kazakhstan
1 artillery and 3 infantry moved from Turkmenistan to Kazakhstan
1 fighter moved from Samara to KazakhstanPlace Units - Japanese
3 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Manchuria
2 destroyers placed in 39 Sea Zone
1 infantry placed in India
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,6,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1,2,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,4,3,1,1
Japanese collect 51 PUs (15 lost to blockades); end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs -
@seththenewb:
Speaking of edits, I changed my mind about where I wanted the transport, but forgot to change the units that would load on it.
I’m guessing you didn’t see this. I edited to place the inf/art in WUS to CUS so I could fully load the transports going out.
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Can I see a map with that?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 destroyers, 1 fighter, 6 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 units repaired.
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Central United States: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 mech_infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 fighter moved from Philippines to 35 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 4 infantry moved from 112 Sea Zone to Norway
3 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Western Germany
3 bombers moved from United Kingdom to Western Germany
4 bombers moved from United Kingdom to 112 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
2 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from 112 Sea Zone to 125 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
1 bomber moved from Caroline Islands to Philippines
1 bomber moved from Philippines to French Indo China -
Scramble or intercept off of W. Germany?
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Intercept with all5 fighters….
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 destroyers, 1 fighter, 6 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 units repaired.
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Central United States: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 mech_infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 fighter moved from Philippines to 35 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 4 infantry moved from 112 Sea Zone to Norway
3 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Western Germany
3 bombers moved from United Kingdom to Western Germany
4 bombers moved from United Kingdom to 112 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
2 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from 112 Sea Zone to 125 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
1 bomber moved from Caroline Islands to Philippines
1 bomber moved from Philippines to French Indo ChinaCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 125 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Air Battle in Western Germany
Americans attacks with 7 units heading to Western Germany
Germans launches 5 interceptors out of Western Germany
1 fighter owned by the Americans lost in Western Germany
2 fighters owned by the Germans lost in Western Germany
Air Battle is over, the remaining bombers go on to their targets
Battle in Norway
Strategic bombing raid in French Indo China
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany rolls: 4,7 and causes: 11 damage to unit: factory_major
Bombing raid in Western Germany causes 11 damage total.
Cleaning up after air battlesNon Combat Move - Americans
3 fighters moved from Western Germany to 112 Sea Zone
2 bombers moved from Western Germany to United Kingdom
3 bombers moved from 112 Sea Zone to United Kingdom
1 bomber moved from 125 Sea Zone to United Kingdom
4 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
2 destroyers moved from 33 Sea Zone to 35 Sea Zone
2 mech_infantrys moved from Western United States to Central United StatesPlace Units - Americans
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery and 5 infantry placed in Central United States
1 bomber and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 7 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kweichow
Chinese take Kweichow from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 7 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 9 PUs; end with 16 PUs total -
http://www.axisandallies.org/forums/index.php?topic=31437.msg1158673#msg1158673
You just need to check the thread out some more. :wink:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
2 fighters moved from United Kingdom to Denmark
1 fighter moved from United Kingdom to 112 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
3 mech_infantrys moved from Northwest Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
6 fighters and 1 tactical_bomber moved from Persia to Caucasus
1 fighter moved from Union of South Africa to Egypt