Scramble sz110/111?
Seththenewb (Allies + 10) vs MiamiUMike G40.2 - No Tech
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Scramble sz112? Also, I posted the link to that map you had wanted to look at 2 posts above this.
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Do the Americans in the zone actually defend in this case since I am not ‘attacking’ that sz, but rather scrambling against the Brits?
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Nope, in this case you’re the defender. There are no joint attacks, so you’d simply be going against dd, ca, bb, & ftr. It gets complicated when there are units in other units’ transports, and I’d have to review the rules or ask that question. That doesn’t apply here though.
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Say you had an Italian or even Japanese fleet in that sz. Those units WOULD defend that seazone with the scramblers, but the Americans would take no part in that battle.
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Interesting - something that does not happen all that often I reckon.
As it is, in this case, no scramble - thanks!
MM
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If it’s not too late, I’d like to make a change to my attack in Caucasus. I didn’t realize I had an inf in NW Persia. Do you mind if I swap out the inf for one of the mech?
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Not at all friend. No problem….
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I want to say that if you say had French inf on a US/UK transport and there was a scrambling fighter. The fighter would prevent the amphibious assault, unless there was a french attacker in the sz (like the fighter or one of the ships they start with). In that case they’d do battle, and if the defender was successful, the troops would stay on the transport and the transport would live. The part I’m not sure about is in the case of a sub in that seazone. If US has a big fleet in a seazone with an enemy sub . . . do any Frenchie guys get to make an amphibious assault if they don’t have an attacking ship in the seazone?
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In response to your question - I would assume not. Given that all the other ships are just ‘there’ and are not considered part of the combat in any way, I would think that the French would need a ship to go with them….but, I am in no way certain on that :)
MM
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fyi, I lost a fighter in caucasus because the program didn’t recognize the inf I edited into the battle and I only had 3 ground pieces involved. Guess I should’ve edited the results as needed AFTER the battle. :roll:
I’ll roll that infantry now and see if that would’ve been enough to take Caucasus.
Rolls: 1@1; Total Hits: 11@1: (1)
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Actually, I don’t know which hit to take off from you. I don’t want to reroll your D dice since that would penalize YOU for MY mistake. So, we’ll just pretend that your last 2 tanks both got hits and Caucasus held anyway regardless of my infantry hit. Anywho, you’ll see an edit to give me back the fighter though as I would’ve taken the inf as a loss over the fighter.
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Fair enough - thank you for explaining it all out - not everyone would have :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
2 fighters moved from United Kingdom to Denmark
1 fighter moved from United Kingdom to 112 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
3 mech_infantrys moved from Northwest Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
6 fighters and 1 tactical_bomber moved from Persia to Caucasus
1 fighter moved from Union of South Africa to EgyptCombat - British
Turning on Edit Mode
EDIT: Removing units owned by British from Caucasus: 1 mech_infantry
EDIT: Adding units owned by British to Caucasus: 1 infantry
EDIT: Removing units owned by British from Northwest Persia: 1 infantry
EDIT: Adding units owned by British to Persia: 1 mech_infantry
EDIT: Turning off Edit Mode
Battle in Denmark
British attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
British win, taking Denmark from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
British attack with 6 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 3 armour and 3 mech_infantrys
British win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 3 armour and 3 mech_infantrys
Casualties for British: 1 fighter and 3 mech_infantrysNon Combat Move - British
5 fighters and 1 tactical_bomber moved from Caucasus to Persia
4 armour, 6 artilleries, 24 infantry and 8 mech_infantrys moved from Persia to Northwest Persia
1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
1 aaGun, 1 armour and 2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 armour, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 112 Sea Zone to Norway
2 fighters moved from Denmark to Norway
1 fighter moved from 112 Sea Zone to NorwayPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Caucasus: 1 infantry
EDIT: Adding units owned by British to Persia: 1 fighter
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry placed in Persia
British undo move 1.
1 artillery and 4 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Persia
1 armour and 2 mech_infantrys placed in EgyptTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to Denmark
1 mech_infantry moved from Western Germany to DenmarkCombat - Italians
Battle in Denmark
Italians attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry and 1 mech_infantry
British win with 1 mech_infantry remaining. Battle score for attacker is -11
Casualties for British: 1 infantry
Casualties for Italians: 1 fighter and 1 mech_infantryNon Combat Move - Italians
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Southern Italy to Western GermanyPlace Units - Italians
2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,6,6,1,4,5,4,3
Italians collect 8 PUs (9 lost to blockades); end with 8 PUs total -
Fair enough - thank you for explaining it all out - not everyone would have :)
I really try my utmost to be fair to everyone. And I really strive to be an honest and in some cases generous player to go up against. That doesn’t mean I won’t enjoy eviscerating someone at A&A . … because I really enjoy winning. But not at the cost of taking any advantage of the dice or my opponent. :-D
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Besides, explaining things (hopefully) helps nip any complaints in the bud. :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
ANZAC take 36 Sea Zone from Japanese
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
2 destroyers moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Anhwe to 35 Sea Zone
2 fighters moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Caucasus: 1 infantry
EDIT: Removing units owned by ANZAC from Northwest Persia: 1 infantry
EDIT: Changing ownership of Caucasus from Germans to Russians
EDIT: Turning off Edit Mode
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 35 Sea Zone to 20 Sea ZonePlace Units - ANZAC
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans repair 12 damage on 12 factory_majors; Remaining resources: 54 PUs;
Germans buy 1 destroyer, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from India to Kwangsi
1 armour and 1 mech_infantry moved from Sikang to Kweichow
2 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Belarus to Ukraine
3 fighters moved from Belarus to Ukraine
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 127 Sea Zone to 125 Sea Zone
2 infantry moved from Western Germany to Denmark
2 fighters moved from Western Germany to Denmark
1 artillery, 1 infantry and 1 mech_infantry moved from Holland Belgium to Western Germany
1 bomber moved from Western Germany to Caucasus
2 mech_infantrys moved from Kazakhstan to Caucasus
1 armour and 1 mech_infantry moved from Sikang to Kweichow
1 fighter moved from Western Germany to DenmarkCombat - Germans
Battle in Ukraine
Germans attack with 3 fighters and 3 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Kwangsi
Germans attack with 1 tactical_bomber
ANZAC defend with 1 artillery; Chinese defend with 1 airfield
Chinese win with 1 artillery remaining. Battle score for attacker is -11
Casualties for Germans: 1 tactical_bomber
Battle in 125 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win, taking 125 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 1 bomber and 2 mech_infantrys
ANZAC defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Denmark
Germans attack with 3 fighters and 2 infantry
British defend with 1 mech_infantry
Germans win, taking Denmark from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Kweichow
Germans attack with 2 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Germans win, taking Kweichow from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Germans
2 fighters moved from Denmark to Western Germany
1 armour and 1 mech_infantry moved from Sikang to Yunnan
1 mech_infantry moved from Volgograd to Tambov
1 infantry moved from Belarus to Smolensk
1 destroyer moved from 127 Sea Zone to 126 Sea Zone
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
3 mech_infantrys moved from Novgorod to Belarus
2 tactical_bombers moved from Germany to Novgorod
1 fighter moved from Denmark to Western Germany
1 fighter moved from Germany to Western Germany
2 fighters moved from Western Germany to Southern Italy
3 fighters moved from Ukraine to Belarus
1 bomber moved from Caucasus to Sikang
1 mech_infantry moved from Eastern Persia to India
1 mech_infantry moved from Kazakhstan to Sikang
1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
1 armour moved from Kazakhstan to Szechwan
1 armour moved from Volgograd to Ukraine
8 mech_infantrys moved from Kazakhstan to Rostov
3 mech_infantrys moved from Belarus to Novgorod
2 armour moved from Belarus to Novgorod
2 mech_infantrys moved from Germany to Western Germany
2 artilleries moved from Western Germany to GermanyPlace Units - Germans
1 fighter placed in Western Germany
1 destroyer placed in 112 Sea Zone
3 mech_infantrys placed in Novgorod
3 infantry placed in Finland
2 infantry placed in Western Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,2,3,3,3,1,5,1
Germans collect 46 PUs (4 lost to blockades); end with 46 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs