no scrambling
13L G40 Jenn vs Boldfresh (+48 Allies) + no tech
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Cow, you ready to go again? you know you wanna…
Your record says you are a loser.
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@Cow:
Cow, you ready to go again? you know you wanna…
Your record says you are a loser.
My record against you says YOU are a loser. :-D
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I won the tournament round. Which is the one that matters, which is the one I was willing to play 30 rounds plus… except you got smoked, everywhere.
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@Cow:
I won the tournament round. Which is the one that matters, which is the one I was willing to play 30 rounds plus… except you got smoked, everywhere.
the one that matters is the FINAL, where you will be put in your place. :wink: luck like that always runs and, and when it does, you are going to be exposed and embarrassed. :lol:
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@Cow:
I won the tournament round. Which is the one that matters, which is the one I was willing to play 30 rounds plus… except you got smoked, everywhere.
all i need is one more victory over you and the standings will be straightened right out. no wonder you don’t want to play me. :lol:
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@Cmdr:
I distrust the advice of my cohorts. � Those who succeed rarely enjoy having a large throng of others who succeed with them, just ask Dogbert! � (Dogbert’s Book of Managerial Rules. � Get a copy, heathens!)
I’ve played one round of this game in TripleA. � Bid placement worked great there, Arathorn’s afraid to come out and play round 2…okay okay, fine, so he also got smushed by the dice a little, nothing drastic, I just think he over extended so a bad set of dice is compounded…he claims to be coming back or be back by now, I dunno, told him he could post in July again. :P
As for my balanced approach, part of that is to do with the 1 unit per territory restriction. � Otherwise, AC+2 Fighters+2 Submarines in SZ 98 would be really nice to have, kill Italy off and keep them from growing through application of CRD!!
BTW, that’s a typo on Sea Zone 99, it should be 98. � Per league bidding rules, you cannot place naval units in sea zones you do not start with naval units present in anyway, but yea that cruiser’s supposed to be with the Egyptian fleet, just to clarify.
- 1 Infantry in Belarus (Russian)
- 1 Infantry in Western Ukraine (Russian)
- 1 Artillery in Novgorod (Russian)
- 1 Artillery in Caucasus (Russian)
- 1 Armor in Buryatia (Russian)
- 1 Artillery in Szechwan (Chinese)
- 1 Artillery in Kweichow (Chinese)
- 1 Destroyer in SZ 91 (British)
- 1 Cruiser in SZ 98 (British) {corrected for typo}
Note, I checked the others, just to make sure I had territory names correct. � Infantry/Artillery for Russia should be behind the front lines a step (or Caucasus) with an Armor on the Far East. � China’s got a pair of Artillery flanking Yunnan, honestly couldn’t think of a better place to put them and wanted a pair for China since they rarely get to build more (at least they rarely did in Alpha 2) and the British have a naval unit added to the warships on both sides of the Med. �
Afraid? lol
Someone has been out of the country, arranged a wedding to marry off a sister, taken finals, worked 80 hour work weeks, taken fiancée on sightseeing in Norway AND packed up to move a million things to the US….
No cmdr, not afraid - busy and overworked - but will come back to punish you shortly.
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You know what they say, Arathorn. “Sticks and stones may break my bones, but chains and whips excite me!” (yea, you had a wedding to go to, I just bookmarked our game so I could find it in July to remind you.)
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@Cow:
Cow, {blah} {blah} {blah}
Your {blah} {blah} {blah}
My {blah} {blah} {blah}
In case you missed it, Bold, yer turn. Lot of NON GAME RELATED CHATTER GOING ON IN HERE, think that’s cause of the bid, just didn’t want you to miss that Russia 1 was sorta posted…cause ya know, Russia really doesn’t get a turn until someone decides to declare war on her… :roll:
As for me, I expect this game to end in a Chinese hegemony of the likes you will all never see again! (turns to her general, “the hell do you mean China can’t invade Rome! What kind of American Imperialist game is this anyway! To ROME! And on the double dang it to heck!”)
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KILL! KILL! KILL!
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Have to go out of town tonight, was just told about this like 5 hours ago, of course. :roll: So I probably cannot get a round up until Sunday (assuming Bold posts his round before then) and even that is sorta doubtful, it may be Monday before I can post anything.
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Thanks for the heads up jenn
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Back in town.
So I am ready when you are, just let me know. Looks like I even fixed my current version of TripleA so it posts directly to the website, woot! (better than copy/pasting and uploading map. So hey, there’s that over battlemap.)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :1
Purchase Units - Japanese
Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
2 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Formosa to Hunan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
2 bombers moved from Japan to YunnanCombat - Japanese
Battle in Hunan
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
2 bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 artillery and 3 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Manchuria to Anhwe
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Okinawa to Kwangsi
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to 20 Sea Zone
1 fighter moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from Japan to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kwangsi
1 aaGun and 6 infantry moved from Manchuria to Jehol
4 infantry moved from Korea to ManchuriaPlace Units - Japanese
3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 30 PUs; end with 35 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :1
Purchase Units - Americans
Americans buy 2 carriers and 1 cruiser; Remaining resources: 8 PUs;Combat Move - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :1
Purchase Units - Americans
Americans buy 2 carriers and 1 cruiser; Remaining resources: 8 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 35 Sea Zone to 57 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from Central United States to Western United States
1 mech_infantry moved from Western United States to Central United States
1 bomber moved from Central United States to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 carriers and 1 cruiser placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 60 PUs total -
Saving up for 6 fighters next turn huh?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Szechwan to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 artillery moved from Kweichow to Szechwan
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Szechwan
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :1
Combat Move - British
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone
2 cruisers, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia -
3 Fighters, Tactical Bomber, 2 Cruisers, Destroyer, Strategic Bomber vs Battleship, Cruiser, Transport and up to 3 fighters scrambled from S. Italy.
What are your orders for the Axis air force?





