German subs missed. 3 hits - OOL please
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the calculator says you have 0% on berlin, but i think it’s probably more like 30%. you can’t trust these calculators these days. plus, if you get three ones on attack and i miss everything in r1, then you have 2 inf vs. 2 inf for all of moscow’s money. GO FOR IT, it’s your only chance! :-P
@Cmdr:
Good I want it to end by nov 1.
Yes, but I expect you to still play me in 3 games next year. :P
perhaps if you accept a bid of 100 and i get credit for beating a tier 1 (gamer’s approval necessary).
Bah, like games with me take that much time out of your life. lol. We have had a few MONTHS go by without rounds, and I don’t think you are putting too much brain matter into your turns anyway. lol.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 18 PUs;
Combat Move - Russians
3 infantry moved from Tambov to Rostov
4 fighters and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Central Mongolia to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Central Mongolia to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Finland to Norway
Russians take Norway from Germans
2 infantry moved from Sweden to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Germany
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 18 PUs;
Combat Move - Russians
3 infantry moved from Tambov to Rostov
4 fighters and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Central Mongolia to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Central Mongolia to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Finland to Norway
Russians take Norway from Germans
2 infantry moved from Sweden to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Germany
Combat - Russians
Battle in Rostov
Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Russians win, taking Rostov from Italians with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Germany
Russians attack with 2 infantry
Germans defend with 1 factory_major and 5 mech_infantrys
Germans win with 4 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Tambov to Samara
1 infantry moved from Tambov to Volgograd
1 aaGun and 2 infantry moved from Tambov to Russia
1 infantry moved from Urals to Vologda
1 infantry moved from Smolensk to Archangel
1 infantry moved from Russia to Smolensk
1 armour moved from Urals to Russia
1 infantry moved from Olgiy to Yenisey
1 infantry moved from Central Mongolia to Dzavhan
2 aaGuns and 20 infantry moved from Timguska to Novosibirsk
1 infantry moved from Novosibirsk to Samara
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 46 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 57 PUs
Be honest, I think I stopped the Germans from getting a win in Europe for a long time, barring superior dice.
Pacific is an issue - for now, but let’s see what happens.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :7
Purchase Units - Japanese
Japanese buy 4 fighters, 4 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 tactical_bomber moved from Kwangsi to Suiyuyan
1 mech_infantry moved from Kweichow to Suiyuyan
4 infantry moved from Anhwe to Chahar
2 artilleries and 5 infantry moved from Queensland to New South Wales
3 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales
2 bombers moved from Java to New South Wales
1 armour moved from Yakut S.S.R. to Buyant-Uhaa
Japanese take Ulaanbaatar from Russians
Japanese take Buyant-Uhaa from Russians
Combat - Japanese
Battle in Chahar
Japanese attack with 4 infantry
Russians defend with 1 infantry
Japanese win, taking Chahar from Chinese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in New South Wales
Japanese attack with 2 artilleries, 2 bombers, 3 fighters, 5 infantry and 3 tactical_bombers
ANZAC defend with 2 aaGuns, 3 armour, 1 factory_minor, 1 harbour and 4 infantry
Japanese captures 13PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 2 artilleries, 2 bombers, 1 fighter, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 2 fighters and 1 infantry
Casualties for ANZAC: 2 aaGuns, 3 armour and 4 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from New South Wales: 4 infantry
EDIT: Removing units owned by Japanese from Suiyuyan: 1 mech_infantry
EDIT: Changing ownership of Suiyuyan from Japanese to Chinese
EDIT: Adding units owned by Japanese to Chahar: 1 infantry
EDIT: Turning off Edit Mode
1 submarine moved from 81 Sea Zone to 76 Sea Zone
1 submarine moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from Yunnan to Kwangsi
1 armour moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Shan State
3 infantry moved from Yunnan to Kwangsi
3 artilleries moved from Yunnan to Kwangsi
2 armour moved from French Indo China to Kwangsi
1 mech_infantry moved from French Indo China to Kwangsi
1 artillery moved from Kweichow to Anhwe
7 infantry moved from Yunnan to Hunan
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 4 transports moved from 54 Sea Zone to 34 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 4 transports moved from 34 Sea Zone to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
2 bombers, 1 fighter and 3 tactical_bombers moved from New South Wales to Queensland
3 fighters moved from Philippines to 19 Sea Zone
3 tactical_bombers moved from Kwangsi to Philippines
1 tactical_bomber moved from Kwangsi to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to Japan
1 fighter moved from Japan to Manchuria
1 fighter moved from Japan to Manchuria
1 tactical_bomber moved from Suiyuyan to Hopei
Place Units - Japanese
3 submarines placed in 36 Sea Zone
1 submarine placed in 6 Sea Zone
Japanese undo move 1.
2 submarines placed in 36 Sea Zone
1 infantry placed in French Indo China
1 submarine placed in 19 Sea Zone
2 infantry placed in Manchuria
4 fighters and 1 infantry placed in Japan
Japanese undo move 3.
1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Manchuria: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1
Japanese collect 70 PUs (1 lost to blockades); end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 93 to 91
EDIT: Turning off Edit Mode
@Cmdr:
Be honest, I think I stopped the Germans from getting a win in Europe for a long time, barring superior dice.
Pacific is an issue - for now, but let’s see what happens.
do you mean long time as in calendar days? i guess that may be true at the pace this game has been moving. however, you have a 0% chance of winning the game, you are completely outgunned in both theaters and it’s only going to accelerate in both.
had tripleA freeze up - had to edit to match the original dice.
This game is beyond over…. :P
This game is beyond over…. :P
I never claimed otherwise. :P But I think it will take at least 7 rounds for the Axis to get Moscow. /shrug.
We can stop if Bold wants too, not sure if he has other games going atm. If this is it, I don’t mind playing some more just to have something to do. Roboto refuses to admit surrender in our game, but I think it’s over he’s built a lot of complexes for me to capture on my way to victory…
@Cmdr:
This game is beyond over…. :P
I never claimed otherwise. :P But I think it will take at least 7 rounds for the Axis to get Moscow. /shrug.
We can stop if Bold wants too, not sure if he has other games going atm. If this is it, I don’t mind playing some more just to have something to do. Roboto refuses to admit surrender in our game, but I think it’s over he’s built a lot of complexes for me to capture on my way to victory…
Its your turn jenn