TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
would you like to scramble in the philippines?
no scramble
headed to work soon.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 airfield, 1 factory_minor, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 bomber moved from Siam to 80 Sea Zone
1 fighter and 3 tactical_bombers moved from 35 Sea Zone to Philippines
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Kiangsi to Philippines
1 tactical_bomber moved from Kiangsi to Philippines
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 transport moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 armour moved from Manchuria to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
1 armour moved from Manchuria to Sakha
Japanese take Sakha from Russians
1 infantry moved from Sikang to Kazakhstan
1 bomber moved from Siam to Kazakhstan
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
4 tactical_bombers moved from Kiangsi to 35 Sea Zone
Combat - Japanese
Battle in Philippines
Japanese attack with 2 artilleries, 3 fighters, 6 infantry and 4 tactical_bombers
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 artilleries, 3 fighters, 5 infantry and 4 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in Kazakhstan
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 80 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking 80 Sea Zone from ANZAC with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 bomber moved from 80 Sea Zone to Trans-Jordan
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from Sikang to Yunnan
1 armour moved from Shensi to Yunnan
1 aaGun and 9 infantry moved from Anhwe to Hunan
1 artillery moved from Tsinghai to Shensi
1 bomber moved from Kazakhstan to Shensi
1 mech_infantry moved from Manchuria to Anhwe
3 fighters moved from Japan to 20 Sea Zone
3 fighters moved from 20 Sea Zone to Kwangsi
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
4 tactical_bombers moved from 35 Sea Zone to Kwangsi
3 fighters moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
3 tactical_bombers moved from Philippines to Kwangsi
Place Units - Japanese
1 factory_minor placed in French Indo China
1 airfield placed in Kwangsi
3 fighters placed in Japan
3 mech_infantrys placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shensi: 1 bomber
EDIT: Adding units owned by Japanese to Szechwan: 1 bomber
EDIT: Removing units owned by Japanese from Szechwan: 1 bomber
EDIT: Adding units owned by Japanese to Shensi: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
no philippines miracle that time. :|
for a second I didn’t see the destroyer at the marianas and was like “uhm, did he forget, or is he hoping I won’t see it…” lol I am not a fan of these maps!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 6 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 armour, 1 artillery and 2 infantry moved from 17 Sea Zone to Iwo Jima
modify attack on Iwo is destroyers and transports (no defenders) and ncm the capitol ships up with them.
I just got lazy and did it at once, hope you don’t mind.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 6 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 armour, 1 artillery and 2 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Iwo Jima
Non Combat Move - Americans
3 destroyers moved from 26 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 4 infantry, 3 submarines, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 88 Sea Zone
4 artilleries and 4 infantry moved from 88 Sea Zone to British Guiana
Place Units - Americans
1 destroyer and 6 submarines placed in 101 Sea Zone
2 fighters and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 88 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 90 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 88 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 90 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
Combat - British
Non Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 88 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 88 Sea Zone to Suriname
British take Suriname from Dutch
2 fighters moved from United Kingdom to 90 Sea Zone
2 fighters moved from 90 Sea Zone to 88 Sea Zone
1 transport moved from 71 Sea Zone to 70 Sea Zone
1 infantry moved from Belgian Congo to 70 Sea Zone
1 infantry and 1 transport moved from 70 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
Place Units - British
1 destroyer placed in 109 Sea Zone
1 destroyer placed in 110 Sea Zone
2 bombers placed in United Kingdom
Turn Complete - British
British collect 23 PUs; end with 23 PUs total
no philippines miracle that time.  :|
I beg to differ! Â The dug in defenders of the Philippines, after miraculously fighting off waves of Japanese invaders mere months ago, and without resupply being provided due to enemy naval activity, managed to successfully kill off more waves of Japanese invaders using rocks, debris and any other makeshift weapon available to them! Â Eventually outmanned and out gunned, the poor defenders were beaten down resulting in a mere 7 survivors who, instead of surrendering, forced the Japanese to physically subdue them and are still not talking to interrogators. :P
(shh, it’s all in the spin!)
Also I want to declare now, that if I forget to do it, my intention is to move the Australians up with the American fleet now residing around Iwo Jima and on Iwo Jima. Â I leave town for home tonight and I can’t get tripleA to work at home (yet) so I don’t want to forget and leave them out there to fight the Japanese alone. lol
dang you are right i missed your turn!
big italian turn - i will try to get to it today - if not then tomorrow.
It’s no big. See I wasn’t even offended enough to bump. Besides, I’m in the midst of moving.
Frakkin bank just decided my husband’s pay can’t be counted as income because it is coming from out of state (he’s in the fucking NAVY okay, the NAVY his pay comes from Washington DC. I tried to explain to them that I his money wasn’t good, then the bank was out of business because NONE of the money was good anymore!) And of course, they waited until 2 days before we move to tell us this! So I’ll be spending tomorrow frantically looking for an apartment to move into…/sigh
so no rush!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Purchase Units - Italians
Italians buy 1 armour and 9 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
2 fighters moved from Morocco to Spain
1 fighter moved from Southern Italy to Spain
1 infantry moved from Gibraltar to Spain
1 armour, 1 artillery and 4 infantry moved from Northwest Persia to Caucasus
1 armour moved from Western Ukraine to Bessarabia
1 armour moved from Bessarabia to Ukraine
1 armour moved from Western Ukraine to Ukraine
1 bomber moved from Germany to Ukraine
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
2 artilleries and 6 infantry moved from Southern France to Spain
Combat - Italians
Battle in Spain
Italians attack with 2 artilleries, 3 fighters and 7 infantry
Neutral_True defend with 6 infantry
2 artilleries owned by the Italians and 6 infantry owned by the Italians retreated to Gibraltar
Neutral_True win with 1 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_True: 5 infantry
Casualties for Italians: 1 infantry
Battle in Ukraine
Italians attack with 2 armour and 1 bomber
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Caucasus
Italians attack with 1 armour, 1 artillery and 4 infantry
Russians defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Ukraine to Greece
1 artillery and 1 infantry moved from Tunisia to Algeria
1 mech_infantry moved from Tobruk to Tunisia
1 carrier, 1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
3 fighters moved from Spain to Gibraltar
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Southern France to Normandy Bordeaux
4 aaGuns moved from Southern France to Normandy Bordeaux
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Place Units - Italians
1 armour and 9 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 26 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
3 fighters moved from Caroline Islands to Iwo Jima
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 aaGuns and 2 infantry moved from Queensland to New South Wales
1 bomber moved from New South Wales to 50 Sea Zone
1 bomber moved from 50 Sea Zone to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 5 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Poland to Baltic States
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Poland to Baltic States
1 mech_infantry moved from Poland to Baltic States
10 mech_infantrys moved from Germany to Baltic States
9 artilleries moved from Poland to Eastern Poland
1 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Rostov
1 bomber moved from Northwest Persia to Bryansk
2 fighters moved from Western Ukraine to Rostov
1 tactical_bomber moved from Northwest Persia to Saudi Arabia
1 artillery and 3 infantry moved from Egypt to 98 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Saudi Arabia
1 artillery moved from Kenya to Tanganyika Territory
Germans take Tanganyika Territory from British
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Spain
1 mech_infantry moved from Southern France to Spain
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 bomber and 4 infantry moved from Finland to Sweden
2 bombers moved from Western Ukraine to Sweden
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Spain
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
Combat - Germans
Battle in Eastern Poland
Germans attack with 9 artilleries and 1 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 9 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Saudi Arabia
Germans attack with 1 artillery, 3 infantry and 1 tactical_bomber
Neutral_True defend with 2 infantry
Germans win, taking Saudi Arabia from Neutral_True with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in Bryansk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Spain
Germans attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 1 infantry
Germans win, taking Spain from Neutral_True with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_True: 1 infantry
Battle in Rostov
Germans attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery, 1 infantry and 11 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 1 artillery and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Sweden
Germans attack with 3 bombers and 4 infantry
Neutral_True defend with 6 infantry
Germans win, taking Sweden from Neutral_True with 1 bomber and 1 infantry remaining. Battle score for attacker is -15
Casualties for Germans: 2 bombers and 3 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Germans
2 carriers, 3 destroyers and 3 transports moved from 91 Sea Zone to 92 Sea Zone
3 fighters and 1 tactical_bomber moved from Spain to 92 Sea Zone
3 mech_infantrys moved from Normandy Bordeaux to Gibraltar
2 mech_infantrys moved from Southern France to Gibraltar
1 tactical_bomber moved from Morocco to 92 Sea Zone
1 tactical_bomber moved from Morocco to Trans-Jordan
1 tactical_bomber moved from Saudi Arabia to Trans-Jordan
1 artillery and 1 infantry moved from Syria to Iraq
2 fighters moved from Rostov to Greece
1 infantry moved from Bessarabia to Eastern Poland
1 bomber moved from Bryansk to Greece
9 armour and 3 mech_infantrys moved from Western Ukraine to Baltic States
3 aaGuns, 2 artilleries and 14 infantry moved from Western Ukraine to Eastern Poland
1 bomber moved from Sweden to Southern Italy
1 artillery moved from Kenya to Belgian Congo
2 aaGuns moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Southern France
Place Units - Germans
3 infantry placed in Southern France
2 infantry and 1 mech_infantry placed in Normandy Bordeaux
8 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
Germans undo move 3.
7 mech_infantrys placed in Germany
1 mech_infantry placed in Germany
Germans undo move 5.
Germans undo move 4.
Germans undo move 3.
9 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 61 PUs (3 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
in z92, there is 1 ftr, 1 tac on the ITALIAN acc. there is a ftr, tac on a german acc. and a ftr on the other german acc.