No scrambles
Rgp44 (Allies + 10) vs MiamiUMike G40.2, No Tech
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server was down and blew up the US and China saves, hope everything worked correctly. I had to edit a US bomber, they all had sufficient movement, but somewhere I crossed up 1 bomber that had 1 move left and 1 that had 6 and so it said one couldn’t get back, I just put it back in Norway.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - Italians
Italians buy 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Japan to Buryatia
1 bomber moved from Buryatia to Yenisey
2 mech_infantrys moved from Novosibirsk to Yenisey
2 bombers moved from Southern Italy to Denmark
2 artilleries moved from Western Germany to Denmark
1 mech_infantry moved from Northern Italy to DenmarkCombat - Italians
Battle in Denmark
Italians attack with 2 artilleries, 2 bombers and 1 mech_infantry
British defend with 4 infantry
Italians win, taking Denmark from British with 2 artilleries and 2 bombers remaining. Battle score for attacker is 8
Casualties for British: 4 infantry
Casualties for Italians: 1 mech_infantry
Battle in Yenisey
Italians attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 armour and 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Italians: 2 mech_infantrys
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Italians
1 bomber moved from Yenisey to Timguska
1 mech_infantry moved from Volgograd to Russia
2 mech_infantrys moved from Russia to Novosibirsk
2 aaGuns moved from Northwest Persia to Iraq
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
3 infantry moved from Caucasus to Kazakhstan
1 artillery and 1 infantry moved from France to Western Germany
3 infantry moved from Northern Italy to Western Germany
2 bombers moved from Denmark to Southern ItalyPlace Units - Italians
2 infantry and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,1,1,1,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2,1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,3,6,4,3,3,4,4,4,4,6,2
Italians collect 19 PUs (13 lost to blockades); end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 airfield and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
2 mech_infantrys moved from Malaya to Burma
2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 armour moved from Shan State to Yunnan
2 armour and 1 artillery moved from Shan State to Burma
3 fighters moved from Malaya to Burma
1 bomber moved from Malaya to YunnanCombat - ANZAC
Battle in Burma
ANZAC attack with 2 armour, 1 artillery, 3 fighters and 2 mech_infantrys
Japanese defend with 2 infantry
ANZAC roll dice for 2 armour, 1 artillery, 3 fighters and 2 mech_infantrys in Burma, round 2 : 3/8 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Burma
ANZAC win, taking Burma from Japanese with 2 armour, 1 artillery, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 mech_infantry
Battle in Yunnan
ANZAC attack with 3 armour, 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
ANZAC roll dice for 3 armour, 1 bomber and 1 mech_infantry in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
ANZAC win, taking Yunnan from Japanese with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
1 infantry moved from Jehol to Chahar
2 infantry moved from Caroline Islands to 33 Sea Zone
1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
3 fighters moved from Burma to Malaya
1 bomber moved from Yunnan to MalayaPlace Units - ANZAC
1 airfield and 3 mech_infantrys placed in Malaya
3 mech_infantrys placed in KwangtungTurn Complete - ANZAC
ANZAC collect 30 PUs; end with 30 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 aaGun
Korea : 1 infantry
Yunnan : 3 armour and 1 mech_infantry
Chahar : 1 infantry
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 2 armour, 1 artillery and 1 mech_infantry
Malaya : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 3 mech_infantrys
Borneo : 1 flag, 1 artillery
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Queensland : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
New Guinea : 1 infantry
Philippines : 1 artillery and 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery
44 Sea Zone : 1 flag
33 Sea Zone : 2 infantry
37 Sea Zone : 1 flag, 2 transports
39 Sea Zone : 2 submarines
6 Sea Zone : 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
54 Sea Zone : 1 destroyer
80 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 49 / 56
Russians : 1 / 0
Japanese : 21 / 19
Americans : 83 / 112
Chinese : 16 / 16
British : 30 / 32
UK_Pacific : 0 / 0
Italians : 32 / 26
ANZAC : 30 / 40
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Combat Move - French
Combat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Vyborg : 1 flag
Novgorod : 1 infantry
Finland : 1 infantryProduction/PUs Summary :
Germans : 49 / 56
Russians : 1 / 0
Japanese : 21 / 19
Americans : 83 / 112
Chinese : 16 / 16
British : 30 / 32
UK_Pacific : 0 / 0
Italians : 32 / 26
ANZAC : 30 / 40
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Hey there. I am going to resign this one - you have played well and I do not see a way for the Axis to win. Even if I take Egypt, which I think I can if I throw everything at it, I still need to take back Novgorod - which does not seem likely to happen before Japan completely crumbles.
So, while I think there is still a slight change to win - I think you have positioned yourself very well and it would take some sort of incredible dicing (and even then that might not be enough).
Good game - if you are up for a rematch, let me know.
It was enjoyable - you have proven again that taking Russia does NOT mean victory. I waffled too much in this game, trying to do too much and should have taken Russia and then gone all out on Egypt - but waited far too long.
Anyways - GG again, and let me know if you want to play again. Thanks!
MM
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thanks, I was really worried at first, not because you took Russia, you’re right taking Russia doesn’t even come close to guaranteeing a win for Axis, but when you took it with so much stuff left over I thought Egypt was probably toast. It’s just harder to get down there than it looks.
If you want to start up game 2 you can bid……rgp
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You want to play same sides and bid amount?
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fine by me, i’d want to change my bid placement probably just to try something a little different.
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OK - where would you like to place the 10 IPCs?
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i’ll go 1 INF on British Guiana, 1 INF on New Guinea and 4 IPCs for London