No scrambles
Rgp44 (Allies + 10) vs MiamiUMike G40.2, No Tech
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Anything for the French?
-
no sorry go ahead.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Suiyuyan to Hopei
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
3 infantry and 2 mech_infantrys moved from Rostov to Caucasus
6 armour and 18 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Novgorod to Archangel
2 artilleries and 10 infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Baltic States to Belarus
3 tactical_bombers moved from Germany to Caucasus
2 fighters moved from Germany to Caucasus
1 artillery and 1 infantry moved from France to Southern France
2 mech_infantrys moved from Western Germany to Southern France
1 infantry moved from Denmark to Western Germany
1 fighter moved from Western Germany to 100 Sea Zone
1 fighter moved from 100 Sea Zone to Caucasus
1 fighter moved from Western Germany to 100 Sea Zone
1 fighter moved from 100 Sea Zone to CaucasusNon Combat Move - Germans
2 aaGuns moved from Novgorod to BelarusPlace Units - Germans
1 fighter and 2 tactical_bombers placed in Romania
3 infantry placed in Russia
Germans undo move 1.
3 armour placed in France
1 fighter and 2 tactical_bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,5,6,4,2,5,2,2,3,1,2,1,6,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5,5,2
Germans collect 43 PUs (4 lost to blockades); end with 43 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Combat Move - Russians
12 infantry moved from Kansu to ShensiCombat - Russians
Battle in Shensi
Russians attack with 12 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 12 infantry in Shensi, round 2 : 1/12 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 11 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Kansu to Shensi
1 mech_infantry moved from Northwest Persia to Iraq
1 infantry moved from Northwest Persia to IraqTurn Complete - Russians
Territory Summary for Russians :
Shensi : 1 aaGun and 11 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Iraq : 1 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 47 / 58
Russians : 1 / 0
Japanese : 43 / 36
Americans : 71 / 96
Chinese : 5 / 3
British : 35 / 40
UK_Pacific : 0 / 0
Italians : 37 / 24
ANZAC : 22 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Japanese
Japanese repair 2 damage on 2 factory_majors; Remaining resources: 34 PUs; 0 SuicideAttackTokens;
Japanese buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 armour, 1 artillery, 7 infantry and 17 mech_infantrys moved from West India to Eastern Persia
5 mech_infantrys moved from India to Eastern Persia
2 mech_infantrys moved from Burma to West India
4 mech_infantrys moved from Yunnan to India
1 fighter moved from Kiangsu to 19 Sea Zone
1 mech_infantry moved from Novosibirsk to Kansu
1 bomber moved from Yunnan to Kansu -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Japanese
Japanese repair 2 damage on 2 factory_majors; Remaining resources: 34 PUs; 0 SuicideAttackTokens;
Japanese buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 armour, 1 artillery, 7 infantry and 17 mech_infantrys moved from West India to Eastern Persia
5 mech_infantrys moved from India to Eastern Persia
2 mech_infantrys moved from Burma to West India
4 mech_infantrys moved from Yunnan to India
1 fighter moved from Kiangsu to 19 Sea Zone
1 mech_infantry moved from Novosibirsk to Kansu
1 bomber moved from Yunnan to KansuCombat - Japanese
Battle in Kansu
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport; Americans defend with 2 submarines and 1 transport
2 submarines owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 transport
Battle in Eastern Persia
Japanese attack with 1 armour, 1 artillery, 7 infantry and 22 mech_infantrys
British defend with 1 infantry
Japanese win, taking Eastern Persia from British with 1 armour, 1 artillery, 6 infantry and 22 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
3 infantry moved from Shan State to Malaya
2 infantry moved from Kwangsi to Yunnan
1 aaGun moved from Chahar to Anhwe
1 bomber moved from Kansu to Volgograd
1 fighter moved from 19 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Kiangsu to Japan
1 infantry moved from Kiangsi to Kwangtung
2 mech_infantrys moved from Kiangsu to Anhwe
8 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Anhwe
2 infantry moved from Yunnan to Hunan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Shantung
1 fighter moved from West India to India
2 fighters and 2 tactical_bombers moved from India to Caucasus
4 bombers moved from India to CaucasusPlace Units - Japanese
3 infantry placed in India
1 fighter and 5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 23
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,1,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3,2,6,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1,2,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6,4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,3,4,2,2,3,4,3,2,5,6,6,4,2,4,1,2,2,5,6,2,1
Japanese collect 21 PUs (23 lost to blockades); end with 21 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 26 PUs -
One NCM fix please - have that last Japan bomber land in Cau with all the other stuff. Thanks!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 1 factory_minor, 11 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 infantry moved from Korea to Amur
Americans take Amur from Japanese
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 bomber moved from Iwo Jima to Kiangsu
4 bombers moved from Iwo Jima to Japan
5 fighters moved from 6 Sea Zone to Japan
3 fighters moved from Iwo Jima to Japan
1 tactical_bomber moved from Iwo Jima to Japan
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 3 infantry moved from 4 Sea Zone to Soviet Far East
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 armour, 3 artilleries, 31 infantry and 1 mech_infantry moved from Karelia to Novgorod
1 artillery and 1 infantry moved from Norway to 125 Sea Zone
1 artillery, 5 carriers, 3 destroyers, 10 fighters, 1 infantry, 4 submarines and 3 transports moved from 125 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 bomber moved from Norway to Western Germany
1 fighter moved from 112 Sea Zone to Denmark
3 fighters moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Denmark
1 fighter moved from Norway to 112 Sea Zone -
2 bombing raids and a scramble choice
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No scrambles and no intercepts
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 1 factory_minor, 11 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 infantry moved from Korea to Amur
Americans take Amur from Japanese
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 bomber moved from Iwo Jima to Kiangsu
4 bombers moved from Iwo Jima to Japan
5 fighters moved from 6 Sea Zone to Japan
3 fighters moved from Iwo Jima to Japan
1 tactical_bomber moved from Iwo Jima to Japan
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 3 infantry moved from 4 Sea Zone to Soviet Far East
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 armour, 3 artilleries, 31 infantry and 1 mech_infantry moved from Karelia to Novgorod
1 artillery and 1 infantry moved from Norway to 125 Sea Zone
1 artillery, 5 carriers, 3 destroyers, 10 fighters, 1 infantry, 4 submarines and 3 transports moved from 125 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 bomber moved from Norway to Western Germany
1 fighter moved from 112 Sea Zone to Denmark
3 fighters moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Denmark
1 fighter moved from Norway to 112 Sea ZoneCombat - Americans
Battle in Soviet Far East
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Soviet Far East, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Soviet Far East
Americans roll dice for 1 artillery and 2 infantry in Soviet Far East, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Siberia
Battle in Kiangsu
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Kiangsu, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Americans win, taking Siberia from Japanese, taking Kiangsu from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 112 Sea Zone
British loiter and taunt with ; Americans attack with 5 carriers, 3 destroyers, 3 fighters, 4 submarines and 3 transports
Germans defend with 1 submarine
Americans roll dice for 4 submarines in 112 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Germans lost in 112 Sea Zone
Americans win with 5 carriers, 3 destroyers, 3 fighters, 4 submarines and 3 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Denmark
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Denmark, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Americans attack with 1 armour, 3 artilleries, 31 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 3 artilleries, 31 infantry and 1 mech_infantry in Novgorod, round 2 : 6/36 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Americans win, taking Novgorod from Germans with 1 armour, 3 artilleries, 31 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Air Battle in Western Germany
Americans attacks with 4 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in Western Germany causes 5 damage total.
Air Battle in Japan
Americans attacks with 13 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/5 hits
Bombing raid in Japan rolls: 4,4,8 and causes: 16 damage to unit: factory_major
Bombing raid in Japan rolls: 3,2 and causes: 5 damage to unit: airfield
Bombing raid in Japan causes 21 damage total. Damaged units is as follows: factory_major = 16, airfield = 5
Cleaning up after air battles
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
3 submarines moved from 7 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Kiangsu to Manchuria
2 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
5 fighters moved from Japan to 6 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
3 fighters moved from Japan to Korea
1 fighter moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Japan to 6 Sea Zone
4 bombers moved from Japan to Korea
1 carrier and 1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns moved from Karelia to Novgorod
3 artilleries and 2 infantry moved from Finland to Norway
2 transports moved from 125 Sea Zone to 123 Sea Zone
2 transports moved from 123 Sea Zone to 106 Sea Zone
1 transport moved from 106 Sea Zone to 101 Sea Zone
2 fighters moved from Denmark to 112 Sea Zone
1 fighter moved from Western Germany to Norway
2 fighters moved from Western Germany to 112 Sea Zone
1 bomber moved from Western Germany to Norway
1 mech_infantry moved from Northwest Persia to Iraq
1 fighter moved from Philippines to KoreaPlace Units - Americans
1 artillery and 2 infantry placed in Norway
2 transports placed in 10 Sea Zone
2 artilleries and 4 infantry placed in Western United States
4 infantry placed in Eastern United States
2 bombers and 1 infantry placed in Finland
1 factory_minor placed in KoreaTurn Complete - Americans
Americans collect 78 PUs; end with 79 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
Iwo Jima : 1 flag
Paulau Island : 1 flag
Marshall Islands : 1 flag
Formosa : 1 flag, 1 artillery
Korea : 1 flag, 2 artilleries, 4 bombers, 1 factory_minor, 6 fighters and 2 infantry
Kiangsu : 1 artillery and 1 infantry
Okinawa : 1 flag
Marianas : 1 flag
Manchuria : 1 bomber and 3 infantry
Queensland : 1 aaGun
Philippines : 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
Guam : 1 airfield, 1 harbour and 1 infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
Soviet Far East : 1 flag, 1 artillery and 2 infantry
Amur : 1 flag, 1 infantry
Siberia : 1 flag, 1 infantry
Celebes : 1 flag, 1 artillery
33 Sea Zone : 1 destroyer
37 Sea Zone : 1 submarine
36 Sea Zone : 1 flag, 1 destroyer and 1 submarine
35 Sea Zone : 1 flag
26 Sea Zone : 1 carrier and 2 submarines
20 Sea Zone : 1 flag, 1 submarine
22 Sea Zone : 1 flag
10 Sea Zone : 3 transports
19 Sea Zone : 1 flag, 3 submarines and 1 transport
17 Sea Zone : 1 flag
4 Sea Zone : 2 transports
5 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 4 carriers, 1 destroyer, 4 fighters, 5 submarines, 1 tactical_bomber and 2 transports
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Iceland : 1 artillery and 3 infantry
Gibraltar : 1 infantry
Malta : 1 artillery and 1 infantry
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Norway : 1 flag, 1 airfield, 4 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Denmark : 1 flag, 1 artillery and 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Karelia : 1 flag
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 31 infantry and 1 mech_infantry
112 Sea Zone : 5 carriers, 3 destroyers, 7 fighters, 4 submarines and 3 transports
125 Sea Zone : 1 flag
123 Sea Zone : 2 transports
106 Sea Zone : 1 flag, 2 transports
93 Sea Zone : 3 submarines
97 Sea Zone : 3 submarines
Iraq : 1 mech_infantry
101 Sea Zone : 1 transport
Finland : 1 flag, 2 bombers, 1 factory_minor and 1 infantry
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 43 / 58
Russians : 1 / 0
Japanese : 38 / 26
Americans : 78 / 104
Chinese : 7 / 3
British : 35 / 40
UK_Pacific : 0 / 0
Italians : 37 / 24
ANZAC : 22 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Production/PUs Summary :
Germans : 43 / 58
Russians : 1 / 0
Japanese : 38 / 26
Americans : 78 / 104
Chinese : 7 / 7
British : 35 / 40
UK_Pacific : 0 / 0
Italians : 37 / 24
ANZAC : 22 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - British
British buy 1 artillery, 1 destroyer, 5 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
2 destroyers moved from 125 Sea Zone to 113 Sea Zone
3 fighters moved from Karelia to 113 Sea Zone
3 fighters moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from 125 Sea Zone to 113 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea ZoneCombat - British
Battle in 91 Sea Zone
British attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
British roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 113 Sea Zone
British attack with 2 destroyers and 8 fighters
Germans defend with 8 submarines
Germans roll dice for 8 submarines in 113 Sea Zone, round 2 : 1/8 hits
British roll dice for 2 destroyers and 8 fighters in 113 Sea Zone, round 2 : 4/10 hits
4 submarines owned by the Germans and 1 destroyer owned by the British lost in 113 Sea Zone
Germans roll dice for 4 submarines in 113 Sea Zone, round 3 : 0/4 hits
British roll dice for 1 destroyer and 8 fighters in 113 Sea Zone, round 3 : 5/9 hits
4 submarines owned by the Germans lost in 113 Sea Zone
British win with 1 destroyer and 8 fighters remaining. Battle score for attacker is 40
Casualties for Germans: 8 submarines
Casualties for British: 1 destroyerNon Combat Move - British
3 fighters moved from 113 Sea Zone to 112 Sea Zone
1 carrier moved from 125 Sea Zone to 112 Sea Zone
2 fighters moved from 113 Sea Zone to 112 Sea Zone
3 fighters moved from 113 Sea Zone to Norway
4 transports moved from 125 Sea Zone to 111 Sea Zone
8 infantry moved from Scotland to 111 Sea Zone
8 infantry and 4 transports moved from 111 Sea Zone to 112 Sea Zone
8 infantry moved from 112 Sea Zone to Norway
1 battleship and 1 cruiser moved from 125 Sea Zone to 112 Sea Zone
2 aaGuns, 2 artilleries, 14 infantry and 2 mech_infantrys moved from Karelia to Novgorod
6 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
1 aaGun, 5 armour, 3 artilleries, 34 infantry and 15 mech_infantrys moved from Northwest Persia to Iraq
3 aaGuns, 4 artilleries, 1 bomber, 1 fighter, 11 infantry and 1 tactical_bomber moved from Persia to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 mech_infantrys placed in Union of South Africa
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Egypt
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Queensland : 1 infantry
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 10 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 factory_major and 1 harbour
French Equatorial Africa : 1 flag
Norway : 3 fighters and 8 infantry
Novgorod : 2 aaGuns, 2 artilleries, 14 infantry and 2 mech_infantrys
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 5 fighters and 4 transports
113 Sea Zone : 1 destroyer
106 Sea Zone : 1 destroyer
99 Sea Zone : 1 flag, 1 submarine
97 Sea Zone : 5 submarines
Iraq : 1 flag, 4 aaGuns, 5 armour, 8 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 47 infantry, 15 mech_infantrys and 1 tactical_bomber
81 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor
98 Sea Zone : 1 destroyer
91 Sea Zone : 1 destroyer and 1 submarine
Finland : 1 aaGun and 8 infantryProduction/PUs Summary :
Germans : 43 / 58
Russians : 1 / 0
Japanese : 38 / 26
Americans : 78 / 104
Chinese : 7 / 7
British : 35 / 41
UK_Pacific : 0 / 0
Italians : 37 / 24
ANZAC : 22 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
The dice are in your favor now in a huge way. I haven’t hit you once with AA guns in what, 20 rolls or so? And I hit once with 12 subs too - yeah, one below average I guess, but still….oh well
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Italians
Italians buy 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Yunnan to 19 Sea Zone
2 mech_infantrys moved from Volgograd to Russia
1 bomber moved from Caucasus to Denmark
1 artillery and 2 infantry moved from Western Germany to Denmark
5 artilleries and 7 mech_infantrys moved from Caucasus to Northwest Persia
2 fighters moved from Caucasus to Northwest PersiaCombat - Italians
Battle in Denmark
Italians attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 artillery and 1 infantry
Italians win, taking Denmark from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Northwest Persia
Italians attack with 5 artilleries, 2 fighters and 7 mech_infantrys
French defend with 2 infantry
Italians win, taking Northwest Persia from British with 5 artilleries, 2 fighters and 7 mech_infantrys remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in 19 Sea Zone
Italians attack with 1 bomber
Americans defend with 3 submarines and 1 transport
3 submarines owned by the Americans Submerged
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 bomber moved from 19 Sea Zone to Japan
1 infantry moved from Volgograd to Tambov
5 armour moved from Caucasus to Northwest Persia
2 fighters moved from Northwest Persia to Volgograd
1 fighter moved from Caucasus to Volgograd
2 aaGuns moved from Caucasus to Northwest Persia
1 bomber moved from Caucasus to Volgograd
1 bomber moved from Denmark to Western Germany
1 artillery and 1 infantry moved from France to Western Germany
1 artillery and 1 infantry moved from Northern Italy to Western Germany
3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 mech_infantrys placed in Volgograd
3 infantry placed in Southern France
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern France: 2 artilleries and 2 infantry
EDIT: Removing units owned by Italians from Western Germany: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,4,2,1,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,4,5,6,4,5,2,3,4,3,5,5,6,6
Italians collect 24 PUs (13 lost to blockades); end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs -
The dice are in your favor now in a huge way. I haven’t hit you once with AA guns in what, 20 rolls or so? And I hit once with 12 subs too - yeah, one below average I guess, but still….oh well
I’m sure its my imagination, but I’ve noticed in most of the games I’ve played the AA guns seems to be very streaky, you’ll have one combat where they hit a bunch and then you’ll have 6 rounds that go by with no hits. In Garg’s tourney the other side was bombing a lot and I swear we hit about 2 of the first 40 shots we took but then he had an important attack in Norway and we shot down 3 bombers, really turned the game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 fighter, 3 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 5 infantry moved from Queensland to 54 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 5 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Philippines to Malaya
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from Philippines to Kwangtung
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery, 1 bomber and 5 infantry
Japanese defend with 1 factory_minor, 1 harbour and 6 infantry
ANZAC roll dice for 1 artillery, 1 bomber and 5 infantry in Malaya, round 2 : 3/7 hits
Japanese roll dice for 6 infantry in Malaya, round 2 : 2/6 hits
2 infantry owned by the ANZAC and 3 infantry owned by the Japanese lost in Malaya
ANZAC roll dice for 1 artillery, 1 bomber and 3 infantry in Malaya, round 3 : 1/5 hits
Japanese roll dice for 3 infantry in Malaya, round 3 : 2/3 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Malaya, round 4 : 1/3 hits
Japanese roll dice for 2 infantry in Malaya, round 4 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
ANZAC roll dice for 1 artillery and 1 bomber in Malaya, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Malaya, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 6 infantry
Casualties for ANZAC: 5 infantry
Battle in Kwangtung
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangtung
ANZAC win, taking Kwangtung from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Kwangtung to Formosa
1 fighter moved from Caroline Islands to 6 Sea Zone
1 fighter moved from Queensland to Philippines
1 bomber moved from Malaya to Borneo
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter and 1 infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 28 PUs; end with 29 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 39 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 aaGun and 2 infantry
Formosa : 1 fighter
Jehol : 1 infantry
Manchuria : 1 infantry
Malaya : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Borneo : 1 flag, 1 artillery and 1 bomber
Kwangtung : 1 flag, 1 artillery, 1 harbour and 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
New Guinea : 1 infantry
Philippines : 1 artillery, 1 fighter and 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 2 submarines and 3 transports
36 Sea Zone : 1 submarine
20 Sea Zone : 1 submarine and 1 transport
6 Sea Zone : 1 cruiser, 2 destroyers and 3 fighters
54 Sea Zone : 1 destroyer and 1 transport
Trans-Jordan : 1 infantry
Iraq : 1 infantryProduction/PUs Summary :
Germans : 45 / 58
Russians : 1 / 0
Japanese : 31 / 26
Americans : 76 / 104
Chinese : 8 / 7
British : 35 / 41
UK_Pacific : 0 / 0
Italians : 37 / 26
ANZAC : 28 / 39
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Changing ownership of Vyborg from Italians to French
EDIT: Removing units owned by French from Finland: 1 infantry
EDIT: Adding units owned by French to Vyborg: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - French
Territory Summary for French :
Egypt : 1 fighter
Vyborg : 1 flag, 1 infantry
Finland : 1 infantryProduction/PUs Summary :
Germans : 45 / 58
Russians : 1 / 0
Japanese : 31 / 26
Americans : 76 / 104
Chinese : 8 / 7
British : 35 / 41
UK_Pacific : 0 / 0
Italians : 37 / 26
ANZAC : 28 / 39
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Politics - Germans
Purchase Units - Germans
Germans repair 5 damage on 5 airfields; Remaining resources: 53 PUs;
Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
1 infantry moved from Belarus to Baltic States
2 artilleries, 8 infantry and 3 mech_infantrys moved from Belarus to BryanskCombat - Germans
Non Combat Move - Germans
2 mech_infantrys moved from Caucasus to Persia
1 aaGun, 11 armour, 6 artilleries, 10 infantry and 37 mech_infantrys moved from Caucasus to Northwest Persia
2 aaGuns moved from Belarus to Bryansk
3 armour moved from France to Germany
2 mech_infantrys moved from Southern France to Western Germany
1 artillery and 1 infantry moved from Southern France to France
1 fighter and 1 tactical_bomber moved from Western Germany to CaucasusPlace Units - Germans
2 artilleries and 1 infantry placed in Russia
3 infantry placed in Ukraine
3 infantry placed in Western Germany
8 infantry placed in Germany
Germans undo move 4.
3 infantry placed in Romania
5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,4,1,6,2,5,2,6,3,2,2,2,5,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 43 PUs (4 lost to blockades); end with 43 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 45 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Combat Move - Russians
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Germans
10 infantry moved from Shensi to HopeiCombat - Russians
Battle in Hopei
Russians attack with 10 infantry
Germans defend with 1 artillery
Russians roll dice for 10 infantry in Hopei, round 2 : 1/10 hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Hopei
Russians win, taking Hopei from Japanese with 10 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
1 aaGun moved from Shensi to HopeiTurn Complete - Russians
Territory Summary for Russians :
Suiyuyan : 1 infantry
Hopei : 1 aaGun and 10 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Iraq : 1 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 46 / 55
Russians : 1 / 0
Japanese : 30 / 26
Americans : 76 / 104
Chinese : 10 / 7
British : 33 / 41
UK_Pacific : 0 / 0
Italians : 37 / 26
ANZAC : 28 / 39
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0