Rgp44 (Allies + 10) vs MiamiUMike G40.2, No Tech


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Purchase Units - Japanese
                Japanese buy 7 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 bomber moved from India to 37 Sea Zone
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai
                2 infantry moved from Shensi to Tsinghai
                1 armour and 22 mech_infantrys moved from Volgograd to Northwest Persia
                1 mech_infantry moved from Syria to Iraq
                1 infantry moved from Eastern Persia to West India
                1 infantry moved from Persia to Eastern Persia
                1 infantry moved from Kweichow to Hunan
                1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
                2 mech_infantrys moved from India to Eastern Persia

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport; Americans defend with 2 submarines
                    2 submarines owned by the Americans Submerged
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Hunan
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Tsinghai from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Tsinghai to Kazakhstan
                1 mech_infantry moved from Kazakhstan to Northwest Persia
                1 bomber moved from 37 Sea Zone to India
                1 bomber moved from India to Iraq
                1 fighter and 1 tactical_bomber moved from Hunan to India
                1 tactical_bomber moved from Kweichow to India
                1 bomber moved from Kweichow to India
                1 infantry moved from Yunnan to Burma
                1 mech_infantry moved from Hopei to Kansu
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Kweichow to Shensi
                1 aaGun moved from Kweichow to Shensi
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Chahar to Suiyuyan
                1 mech_infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Iraq to Trans-Jordan

    Place Units - Japanese
                3 infantry placed in India
                4 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 15
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,4,3
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1,1,4,3,5,1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,6,1,1,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,2,1,4,4,4,5,2,1,3,6,6,2,5,5,6,1,2,5,2,5,1,1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
                Japanese collect 14 PUs (15 lost to blockades); end with 14 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 19 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Purchase Units - British
                British buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 transports moved from 112 Sea Zone to 110 Sea Zone
                4 infantry moved from United Kingdom to 110 Sea Zone
                4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                4 infantry moved from 112 Sea Zone to Denmark
                5 fighters moved from 112 Sea Zone to Denmark
                3 fighters moved from Norway to Denmark

    Combat - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Denmark: 2 fighters
                EDIT: Adding units owned by British to 112 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode
                Battle in Denmark
                    British attack with 6 fighters and 4 infantry
                    Italians defend with 3 artilleries
                        British roll dice for 1 battleship and 1 cruiser in Denmark, round 2 :  0/2 hits
                        British roll dice for 6 fighters and 4 infantry in Denmark, round 2 :  3/10 hits
                        Germans roll dice for 3 artilleries in Denmark, round 2 :  0/3 hits
                        3 artilleries owned by the Italians lost in Denmark
                    British win, taking Denmark from Germans with 6 fighters and 4 infantry remaining. Battle score for attacker is 12
                    Casualties for Italians: 3 artilleries

    Non Combat Move - British
                3 fighters moved from Denmark to Norway
                3 fighters moved from Denmark to 112 Sea Zone
                2 transports moved from 112 Sea Zone to 110 Sea Zone
                3 infantry moved from United Kingdom to 110 Sea Zone
                3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                3 infantry moved from 112 Sea Zone to Norway
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                1 submarine moved from 97 Sea Zone to 99 Sea Zone

    Place Units - British
                2 infantry and 1 mech_infantry placed in Union of South Africa
                3 infantry placed in Egypt
                5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Queensland : 1 infantry
        Belgian Congo : 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor, 1 harbour, 19 infantry and 6 mech_infantrys
        Union of South Africa : 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Scotland : 1 airfield
        United Kingdom : 1 airfield, 1 factory_major, 1 harbour and 5 infantry
        French Equatorial Africa : 1 flag
        Norway : 3 fighters and 3 infantry
        Denmark : 1 flag, 4 infantry
        Novgorod : 2 aaGuns, 2 artilleries, 14 infantry and 2 mech_infantrys
        112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 5 fighters and 4 transports
        113 Sea Zone : 1 destroyer
        93 Sea Zone : 1 submarine
        99 Sea Zone : 1 flag, 2 submarines
        97 Sea Zone : 4 submarines
        71 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport
        Brazil : 1 flag
        Finland : 1 aaGun

    Production/PUs Summary :

    Germans : 47 / 56
        Russians : 1 / 0
        Japanese : 23 / 19
        Americans : 83 / 112
        Chinese : 15 / 16
        British : 32 / 32
        UK_Pacific : 0 / 0
        Italians : 32 / 22
        ANZAC : 29 / 39
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    server was down and blew up the US and China saves, hope everything worked correctly.  I had to edit a US bomber, they all had sufficient movement, but somewhere I crossed up 1 bomber that had 1 move left and 1 that had 6 and so it said one couldn’t get back, I just put it back in Norway.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Purchase Units - Italians
                Italians buy 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Japan to Buryatia
                1 bomber moved from Buryatia to Yenisey
                2 mech_infantrys moved from Novosibirsk to Yenisey
                2 bombers moved from Southern Italy to Denmark
                2 artilleries moved from Western Germany to Denmark
                1 mech_infantry moved from Northern Italy to Denmark

    Combat - Italians
                Battle in Denmark
                    Italians attack with 2 artilleries, 2 bombers and 1 mech_infantry
                    British defend with 4 infantry
                    Italians win, taking Denmark from British with 2 artilleries and 2 bombers remaining. Battle score for attacker is 8
                    Casualties for British: 4 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Yenisey
                    Italians attack with 1 bomber and 2 mech_infantrys
                    Americans defend with 1 armour and 1 infantry
                    Italians win with 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Italians: 2 mech_infantrys
                    Casualties for Americans: 1 armour and 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Yenisey to Timguska
                1 mech_infantry moved from Volgograd to Russia
                2 mech_infantrys moved from Russia to Novosibirsk
                2 aaGuns moved from Northwest Persia to Iraq
                1 artillery and 1 infantry moved from Volgograd to Kazakhstan
                3 infantry moved from Caucasus to Kazakhstan
                1 artillery and 1 infantry moved from France to Western Germany
                3 infantry moved from Northern Italy to Western Germany
                2 bombers moved from Denmark to Southern Italy

    Place Units - Italians
                2 infantry and 1 mech_infantry placed in Volgograd
                3 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,1,1,1,3
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2,1,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,3,6,4,3,3,4,4,4,4,6,2
                Italians collect 19 PUs (13 lost to blockades); end with 19 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Purchase Units - ANZAC
                ANZAC buy 1 airfield and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 mech_infantrys moved from Malaya to Burma
                2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
                1 armour moved from Shan State to Yunnan
                2 armour and 1 artillery moved from Shan State to Burma
                3 fighters moved from Malaya to Burma
                1 bomber moved from Malaya to Yunnan

    Combat - ANZAC
                Battle in Burma
                    ANZAC attack with 2 armour, 1 artillery, 3 fighters and 2 mech_infantrys
                    Japanese defend with 2 infantry
                        ANZAC roll dice for 2 armour, 1 artillery, 3 fighters and 2 mech_infantrys in Burma, round 2 :  3/8 hits
                        Japanese roll dice for 2 infantry in Burma, round 2 :  1/2 hits
                        2 infantry owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Burma
                    ANZAC win, taking Burma from Japanese with 2 armour, 1 artillery, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 mech_infantry
                Battle in Yunnan
                    ANZAC attack with 3 armour, 1 bomber and 1 mech_infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 3 armour, 1 bomber and 1 mech_infantry in Yunnan, round 2 :  1/5 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    ANZAC win, taking Yunnan from Japanese with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 infantry moved from Malaya to Shan State
                1 infantry moved from Jehol to Chahar
                2 infantry moved from Caroline Islands to 33 Sea Zone
                1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 20 Sea Zone to 6 Sea Zone
                3 fighters moved from Burma to Malaya
                1 bomber moved from Yunnan to Malaya

    Place Units - ANZAC
                1 airfield and 3 mech_infantrys placed in Malaya
                3 mech_infantrys placed in Kwangtung

    Turn Complete - ANZAC
                ANZAC collect 30 PUs; end with 30 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 40 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 aaGun
        Korea : 1 infantry
        Yunnan : 3 armour and 1 mech_infantry
        Chahar : 1 infantry
        Shan State : 1 flag, 1 infantry
        Burma : 1 flag, 2 armour, 1 artillery and 1 mech_infantry
        Malaya : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 3 mech_infantrys
        Borneo : 1 flag, 1 artillery
        Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Queensland : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 2 infantry
        New Guinea : 1 infantry
        Philippines : 1 artillery and 1 infantry
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 artillery
        44 Sea Zone : 1 flag
        33 Sea Zone : 2 infantry
        37 Sea Zone : 1 flag, 2 transports
        39 Sea Zone : 2 submarines
        6 Sea Zone : 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
        54 Sea Zone : 1 destroyer
        80 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 49 / 56
        Russians : 1 / 0
        Japanese : 21 / 19
        Americans : 83 / 112
        Chinese : 16 / 16
        British : 30 / 32
        UK_Pacific : 0 / 0
        Italians : 32 / 26
        ANZAC : 30 / 40
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Combat Move - French

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Vyborg : 1 flag
        Novgorod : 1 infantry
        Finland : 1 infantry

    Production/PUs Summary :

    Germans : 49 / 56
        Russians : 1 / 0
        Japanese : 21 / 19
        Americans : 83 / 112
        Chinese : 16 / 16
        British : 30 / 32
        UK_Pacific : 0 / 0
        Italians : 32 / 26
        ANZAC : 30 / 40
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Hey there. I am going to resign this one - you have played well and I do not see a way for the Axis to win. Even if I take Egypt, which I think I can if I throw everything at it, I still need to take back Novgorod - which does not seem likely to happen before Japan completely crumbles.

    So, while I think there is still a slight change to win - I think you have positioned yourself very well and it would take some sort of incredible dicing (and even then that might not be enough).

    Good game - if you are up for a rematch, let me know.

    It was enjoyable - you have proven again that taking Russia does NOT mean victory. I waffled too much in this game, trying to do too much and should have taken Russia and then gone all out on Egypt - but waited far too long.

    Anyways - GG again, and let me know if you want to play again. Thanks!

    MM

  • '15

    thanks, I was really worried at first, not because you took Russia, you’re right taking Russia doesn’t even come close to guaranteeing a win for Axis, but when you took it with so much stuff left over I thought Egypt was probably toast.  It’s just harder to get down there than it looks.

    If you want to start up game 2 you can bid……rgp


  • You want to play same sides and bid amount?

  • '15

    fine by me, i’d want to change my bid placement probably just to try something a little different.


  • OK - where would you like to place the 10 IPCs?

  • '15

    i’ll go 1 INF on British Guiana, 1 INF on New Guinea and 4 IPCs for London

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