Rgp44 (Allies + 10) vs MiamiUMike G40.2, No Tech


  • I will fight on - but one note. I didn’t say max defense in that battle - with all those subs, we should have done round by round casualties - or - at a minimum allow me to keep one of the destroyers - I lost, what, 6 - 7 high ships due to subs because my last dd went away. A round by round would have prevented that.

    I am not calling you out on that or anything - I knew I would lose that battle - but, in the future, when subs are involved like that, please consult with me. Again, I didn’t say one way or another and I realize I was on error on my part - but - also it was something we both missed I think.

    Carry on!

    MM

  • '15

    I really didn’t notice that, wasn’t paying close enough attention was worried about my casualties, let me go back and figure out how many defense rolls you missed out on and you can roll them in the forum.

    rgp


  • Hey there…

    I was going mostly based on the dice roller I saw in my e-mail and really it turns out not much.

    I looked at the game, and if you had kept a destroyer, it would have been in place of a battleship I think in round 3. So - I lost 2 battleships with no defense, so, really the only change would be rolling for a dd and a bb on defense in round 3. Not much of a difference.

    Sorry for the over-reation - like I said, I was basing what I said on the dice rolls and in this case, it proves that isn’t a good thing to do :)

    MM

  • '15

    no even if the difference was small you still have a point I should be aware of that in the future.  If you want to roll a 2 and a 4 here i’ll take off the BB and a fighter for any hits.


  • How do you roll ‘in forum’ ?

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Guam to 21 Sea Zone
                1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 2 transports moved from 21 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to Philippines
                1 fighter moved from Caroline Islands to Philippines

    Place Units - ANZAC
                1 destroyer and 2 transports placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 20 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        South Australia : 4 infantry
        New Guinea : 1 infantry
        Philippines : 1 artillery, 2 fighters and 1 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 artillery
        44 Sea Zone : 1 flag
        54 Sea Zone : 1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 5 transports
        Iraq : 2 infantry

    Production/PUs Summary :

    Germans : 44 / 59
        Russians : 2 / 0
        Japanese : 57 / 53
        Americans : 66 / 89
        Chinese : 0 / 4
        British : 37 / 42
        UK_Pacific : 0 / 0
        Italians : 37 / 24
        ANZAC : 18 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Iraq to Northwest Persia

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 fighter
        Iraq : 1 infantry
        Northwest Persia : 1 infantry
        Finland : 2 infantry

    Production/PUs Summary :

    Germans : 44 / 59
        Russians : 2 / 0
        Japanese : 57 / 53
        Americans : 66 / 89
        Chinese : 0 / 4
        British : 37 / 42
        UK_Pacific : 0 / 0
        Italians : 37 / 24
        ANZAC : 18 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    i’m trying to remember, let me look it up i’m sure its explained somewhere.

  • '15

    following will be a test run based on this post

    http://www.axisandallies.org/forums/index.php?topic=16408.0;wap2

  • '15

    ;aaa 1@2 1@4;

  • '15

    DiceRolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (3)

  • '15

    got it, you have to use a colon instead of a semicolon, now you roll and we’ll take off any hits.  1st hit would be BB 2nd i’ll lose another fighter.


  • cool - lets try this

    :aaa 1@2 1@4;


  • Hmmm…trying again?

    ;aaa 1@2 1@4:


  • OK - I think I got it now!

    DiceRolls: 1@2 1@4; Total Hits: 21@2: (2)1@4: (3)


  • OK - I will update the map to remove the US BB and one fighter from Iwo Jima


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 infantry, 5 mech_infantrys and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 6 Sea Zone: 1 battleship
                EDIT: Removing units owned by Americans from Iwo Jima: 1 fighter
                EDIT: Turning off Edit Mode
                2 bombers moved from Russia to Novgorod
                2 infantry moved from Belarus to Novgorod
                1 infantry moved from Belarus to Novgorod

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 2 bombers and 3 infantry
                    British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Germans win, taking Novgorod from British with 2 bombers and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                2 bombers moved from Novgorod to Western Germany
                2 bombers moved from Russia to 113 Sea Zone
                2 bombers moved from 113 Sea Zone to Western Germany
                5 artilleries moved from Kazakhstan to Volgograd
                1 artillery moved from Caucasus to Volgograd
                2 infantry moved from Rostov to Caucasus
                1 infantry moved from Rostov to Volgograd
                3 infantry moved from Ukraine to Rostov
                1 artillery moved from Tsagaan Olom to Suiyuyan
                1 artillery and 1 infantry moved from Baltic States to Belarus
                1 artillery and 1 infantry moved from Poland to Baltic States
                1 artillery and 1 infantry moved from Germany to Poland
                3 armour and 3 mech_infantrys moved from Smolensk to Bryansk
                1 mech_infantry moved from Baltic States to Bryansk
                4 mech_infantrys moved from Belarus to Bryansk
                1 tactical_bomber moved from Russia to Belarus
                1 mech_infantry moved from Novosibirsk to Sikang
                3 mech_infantrys moved from Russia to Samara
                2 mech_infantrys moved from Russia to Belarus
                1 mech_infantry moved from Russia to Volgograd
                1 artillery moved from Northern Italy to Western Germany
                1 infantry moved from Western Germany to Northern Italy
                1 aaGun moved from Western Germany to Germany
                1 tactical_bomber moved from Germany to Western Germany
                2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
                2 mech_infantrys moved from Samara to Volgograd
                1 infantry moved from France to Western Germany
                1 infantry moved from Western Germany to Germany

    Place Units - Germans
                3 infantry placed in Ukraine
                3 mech_infantrys placed in Russia
                2 mech_infantrys placed in Germany
                5 submarines placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,4,3,3,2,2,2,1,2,1,1,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2,2,2
                Germans collect 42 PUs (4 lost to blockades); end with 42 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 57 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Combat Move - Russians
                14 infantry moved from Olgiy to Kansu

    Combat - Russians
                Battle in Kansu
                    Russians attack with 14 infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 14 infantry in Kansu, round 2 :  0/14 hits
                        Japanese roll dice for 1 mech_infantry in Kansu, round 2 :  0/1 hits
                        Russians roll dice for 14 infantry in Kansu, round 3 :  2/14 hits
                        Japanese roll dice for 1 mech_infantry in Kansu, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
                    Russians win, taking Kansu from Japanese with 13 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 aaGun moved from Olgiy to Kansu

    Turn Complete - Russians

    Territory Summary for Russians :

    Kansu : 1 aaGun and 13 infantry
        Olgiy : 1 flag
        Ulaanbaatar : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Northwest Persia : 1 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 2 / 0
        Japanese : 56 / 53
        Americans : 66 / 89
        Chinese : 1 / 4
        British : 35 / 42
        UK_Pacific : 0 / 0
        Italians : 37 / 24
        ANZAC : 18 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 3 fighters and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Jehol to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians

    Combat - Japanese

    Non Combat Move - Japanese
                1 armour, 2 infantry and 3 mech_infantrys moved from India to West India
                1 destroyer moved from 43 Sea Zone to 38 Sea Zone
                2 mech_infantrys moved from Sikang to Yunnan
                2 mech_infantrys moved from Kwangsi to Shan State
                2 fighters and 2 tactical_bombers moved from Kwangsi to Malaya
                3 bombers moved from Japan to Malaya
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                1 submarine moved from 20 Sea Zone to 38 Sea Zone
                5 mech_infantrys moved from Kiangsu to Kweichow
                1 infantry moved from Kiangsi to Kwangtung
                2 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Sakha to Siberia
                1 aaGun moved from Amur to Ulaanbaatar
                1 fighter and 1 tactical_bomber moved from Kwangsi to India

    Place Units - Japanese
                1 destroyer placed in 39 Sea Zone
                2 infantry placed in India
                3 fighters placed in Japan
                3 infantry placed in Malaya
                Japanese undo move 4.
                3 infantry placed in Malaya

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,6,6,6,2,3,4,1,5,1,3
                Japanese collect 46 PUs (10 lost to blockades); end with 46 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 carriers, 10 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
                1 infantry moved from 22 Sea Zone to Marianas
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 34 Sea Zone
                1 artillery moved from 34 Sea Zone to Paulau Island
                5 bombers moved from Iwo Jima to Japan

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