look familiar?
;)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Archangel to Belarus
1 mech_infantry moved from Yakut S.S.R. to Buryatia
Italians take Buryatia from Russians
Combat - Italians
Non Combat Move - Italians
2 aaGuns moved from Tambov to Volgograd
2 mech_infantrys moved from Samara to Volgograd
1 artillery moved from Kazakhstan to Volgograd
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
2 bombers moved from Southern Italy to Western Germany
1 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Western Germany to Southern Italy
Place Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
1 bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,4,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,5,1,4,4,3,3,4,4,5,6,4,5
Italians collect 24 PUs (13 lost to blockades); end with 24 PUs total
I will fight on - but one note. I didn’t say max defense in that battle - with all those subs, we should have done round by round casualties - or - at a minimum allow me to keep one of the destroyers - I lost, what, 6 - 7 high ships due to subs because my last dd went away. A round by round would have prevented that.
I am not calling you out on that or anything - I knew I would lose that battle - but, in the future, when subs are involved like that, please consult with me. Again, I didn’t say one way or another and I realize I was on error on my part - but - also it was something we both missed I think.
Carry on!
MM
I really didn’t notice that, wasn’t paying close enough attention was worried about my casualties, let me go back and figure out how many defense rolls you missed out on and you can roll them in the forum.
rgp
Hey there…
I was going mostly based on the dice roller I saw in my e-mail and really it turns out not much.
I looked at the game, and if you had kept a destroyer, it would have been in place of a battleship I think in round 3. So - I lost 2 battleships with no defense, so, really the only change would be rolling for a dd and a bb on defense in round 3. Not much of a difference.
Sorry for the over-reation - like I said, I was basing what I said on the dice rolls and in this case, it proves that isn’t a good thing to do :)
MM
no even if the difference was small you still have a point I should be aware of that in the future. If you want to roll a 2 and a 4 here i’ll take off the BB and a fighter for any hits.
How do you roll ‘in forum’ ?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Guam to 21 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 2 transports moved from 21 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Philippines
1 fighter moved from Caroline Islands to Philippines
Place Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
South Australia : 4 infantry
New Guinea : 1 infantry
Philippines : 1 artillery, 2 fighters and 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery
44 Sea Zone : 1 flag
54 Sea Zone : 1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 5 transports
Iraq : 2 infantry
Production/PUs Summary :
Germans : 44 / 59
Russians : 2 / 0
Japanese : 57 / 53
Americans : 66 / 89
Chinese : 0 / 4
British : 37 / 42
UK_Pacific : 0 / 0
Italians : 37 / 24
ANZAC : 18 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
Turn Complete - French
Territory Summary for French :
Egypt : 1 fighter
Iraq : 1 infantry
Northwest Persia : 1 infantry
Finland : 2 infantry
Production/PUs Summary :
Germans : 44 / 59
Russians : 2 / 0
Japanese : 57 / 53
Americans : 66 / 89
Chinese : 0 / 4
British : 37 / 42
UK_Pacific : 0 / 0
Italians : 37 / 24
ANZAC : 18 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
i’m trying to remember, let me look it up i’m sure its explained somewhere.
following will be a test run based on this post
http://www.axisandallies.org/forums/index.php?topic=16408.0;wap2
;aaa 1@2 1@4;
Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (3)
got it, you have to use a colon instead of a semicolon, now you roll and we’ll take off any hits. 1st hit would be BB 2nd i’ll lose another fighter.
cool - lets try this
:aaa 1@2 1@4;
Hmmm…trying again?
;aaa 1@2 1@4:
OK - I think I got it now!
Rolls: 1@2 1@4; Total Hits: 21@2: (2)1@4: (3)
OK - I will update the map to remove the US BB and one fighter from Iwo Jima
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans buy 3 infantry, 5 mech_infantrys and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 battleship
EDIT: Removing units owned by Americans from Iwo Jima: 1 fighter
EDIT: Turning off Edit Mode
2 bombers moved from Russia to Novgorod
2 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 2 bombers and 3 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win, taking Novgorod from British with 2 bombers and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
2 bombers moved from Novgorod to Western Germany
2 bombers moved from Russia to 113 Sea Zone
2 bombers moved from 113 Sea Zone to Western Germany
5 artilleries moved from Kazakhstan to Volgograd
1 artillery moved from Caucasus to Volgograd
2 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Volgograd
3 infantry moved from Ukraine to Rostov
1 artillery moved from Tsagaan Olom to Suiyuyan
1 artillery and 1 infantry moved from Baltic States to Belarus
1 artillery and 1 infantry moved from Poland to Baltic States
1 artillery and 1 infantry moved from Germany to Poland
3 armour and 3 mech_infantrys moved from Smolensk to Bryansk
1 mech_infantry moved from Baltic States to Bryansk
4 mech_infantrys moved from Belarus to Bryansk
1 tactical_bomber moved from Russia to Belarus
1 mech_infantry moved from Novosibirsk to Sikang
3 mech_infantrys moved from Russia to Samara
2 mech_infantrys moved from Russia to Belarus
1 mech_infantry moved from Russia to Volgograd
1 artillery moved from Northern Italy to Western Germany
1 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Germany
1 tactical_bomber moved from Germany to Western Germany
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
2 mech_infantrys moved from Samara to Volgograd
1 infantry moved from France to Western Germany
1 infantry moved from Western Germany to Germany
Place Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Russia
2 mech_infantrys placed in Germany
5 submarines placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,4,3,3,2,2,2,1,2,1,1,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2,2,2
Germans collect 42 PUs (4 lost to blockades); end with 42 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Combat Move - Russians
14 infantry moved from Olgiy to Kansu
Combat - Russians
Battle in Kansu
Russians attack with 14 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 14 infantry in Kansu, round 2 : 0/14 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits
Russians roll dice for 14 infantry in Kansu, round 3 : 2/14 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 13 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun moved from Olgiy to Kansu
Turn Complete - Russians
Territory Summary for Russians :
Kansu : 1 aaGun and 13 infantry
Olgiy : 1 flag
Ulaanbaatar : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Northwest Persia : 1 infantry and 1 mech_infantry
Production/PUs Summary :
Germans : 46 / 57
Russians : 2 / 0
Japanese : 56 / 53
Americans : 66 / 89
Chinese : 1 / 4
British : 35 / 42
UK_Pacific : 0 / 0
Italians : 37 / 24
ANZAC : 18 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Jehol to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
Combat - Japanese
Non Combat Move - Japanese
1 armour, 2 infantry and 3 mech_infantrys moved from India to West India
1 destroyer moved from 43 Sea Zone to 38 Sea Zone
2 mech_infantrys moved from Sikang to Yunnan
2 mech_infantrys moved from Kwangsi to Shan State
2 fighters and 2 tactical_bombers moved from Kwangsi to Malaya
3 bombers moved from Japan to Malaya
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 38 Sea Zone
5 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Sakha to Siberia
1 aaGun moved from Amur to Ulaanbaatar
1 fighter and 1 tactical_bomber moved from Kwangsi to India
Place Units - Japanese
1 destroyer placed in 39 Sea Zone
2 infantry placed in India
3 fighters placed in Japan
3 infantry placed in Malaya
Japanese undo move 4.
3 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,6,6,6,2,3,4,1,5,1,3
Japanese collect 46 PUs (10 lost to blockades); end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs