Omega1759 (Axis) vs. Paksos (Allies) - No Bid


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Chahar to Hopei
                1 infantry moved from Szechwan to Kweichow

    Place Units - Chinese
                4 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from Tobruk to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 cruiser moved from 96 Sea Zone to 92 Sea Zone
                1 cruiser moved from 93 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
                1 destroyer moved from 93 Sea Zone to 97 Sea Zone
                1 destroyer moved from 96 Sea Zone to 97 Sea Zone
                4 artilleries and 4 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Burma
                4 infantry moved from India to Burma
                1 infantry moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 4 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Burma from Japanese with 4 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Morocco
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 armour and 1 mech_infantry
                    British win, taking Morocco from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 armour and 1 mech_infantry

    Non Combat Move - British
                1 artillery moved from Alexandria to Tobruk
                3 infantry moved from Egypt to Alexandria
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                2 fighters and 1 tactical_bomber moved from Burma to India
                3 aaGuns moved from India to Burma

    Place Units - UK_Pacific
                1 fighter placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3,4,3,6,3
                UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 1 fighter


  • Cheers for the feedback, guys - any more stuff you have (“Paksos you did x. That was obscenely stupid” is valid criticism  :-D) is much appreciated

    Am learning a lot in these games, would be interested to play again once these are over to see if I can apply some lessons! (Obviously Russia is going to smash your puny armies anyhoo…… )


  • I think biggest problem I’m having with these games is loss of London - UK is my favourite power to play as and I tend to be very UK-centric in my Allies outlook. Losing London blew all my plans right out of the water!

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 89 Sea Zone to 101 Sea Zone
                2 artilleries and 4 infantry moved from Algeria to Morocco
                1 bomber moved from Algeria to Morocco

    Combat - Italians
                Battle in Morocco
                    Italians attack with 2 artilleries, 1 bomber and 4 infantry
                    British defend with 1 artillery and 1 infantry
                    Italians win, taking Morocco from British with 2 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in 101 Sea Zone
                    Italians attack with 1 submarine
                    Americans defend with 1 destroyer
                    Americans win with no units remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                3 infantry moved from Greece to Bulgaria
                2 artilleries moved from Greece to Bulgaria
                2 armour moved from Greece to Romania
                1 aaGun moved from Greece to Bulgaria
                1 bomber moved from Morocco to Southern Italy

    Place Units - Italians
                1 fighter placed in Southern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
                EDIT: Adding units owned by Italians to Yugoslavia: 2 infantry
                EDIT: Removing units owned by Italians from Southern Italy: 2 infantry
                EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
                EDIT: Removing units owned by Italians from Southern Italy: 1 artillery
                EDIT: Adding units owned by Italians to Northern Italy: 1 artillery
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,4,4
                Italians collect 10 PUs (3 lost to blockades); end with 10 PUs total

  • 17 16 13 12

    @Paksos:

    Cheers for the feedback, guys - any more stuff you have (“Paksos you did x. That was obscenely stupid” is valid criticism  :-D) is much appreciated

    Am learning a lot in these games, would be interested to play again once these are over to see if I can apply some lessons! (Obviously Russia is going to smash your puny armies anyhoo…… )

    I warned you about the US fleet.

    Although I see that there is a decent fleet / air force threatening Hawaii now.  :-D


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Libya to Tunisia
                      ANZAC take Tunisia from Italians

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 61 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to New South Wales
                1 bomber moved from Queensland to New South Wales
                1 infantry moved from Western Australia to South Australia

    Place Units - ANZAC
                1 artillery placed in New South Wales
                1 cruiser and 1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 2 fighters, 8 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from Northern Italy to Eastern Poland
                2 submarines moved from 110 Sea Zone to 104 Sea Zone
                2 fighters moved from 110 Sea Zone to 104 Sea Zone
                2 fighters moved from Western Germany to Eastern Poland
                2 artilleries and 4 infantry moved from Romania to Eastern Poland
                1 armour moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 armour moved from Karelia to Finland
                1 armour moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 armour moved from Vyborg to Finland
                1 transport moved from 127 Sea Zone to 125 Sea Zone

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 2 fighters and 2 submarines
                    Americans defend with 2 destroyers
                    Germans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 16
                    Casualties for Americans: 2 destroyers
                Battle in Eastern Poland
                    Germans attack with 2 artilleries, 3 fighters and 4 infantry
                    Russians defend with 3 artilleries and 3 infantry
                    Germans win, taking Eastern Poland from Russians with 1 artillery and 3 fighters remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 artillery and 4 infantry
                    Casualties for Russians: 3 artilleries and 3 infantry

    Non Combat Move - Germans
                1 fighter moved from Eastern Poland to Romania
                3 mech_infantrys moved from Poland to Romania
                2 armour moved from Poland to Romania
                2 fighters moved from Eastern Poland to Germany
                8 infantry moved from Germany to Poland
                1 armour moved from Southern France to Greater Southern Germany
                2 fighters moved from 104 Sea Zone to 112 Sea Zone
                1 battleship, 1 cruiser and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
                1 carrier moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                2 artilleries moved from Holland Belgium to Western Germany
                2 infantry moved from Western Germany to Germany
                1 armour moved from Normandy Bordeaux to Western Germany
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery, 1 infantry and 8 transports moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from Normandy Bordeaux to France
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                1 transport moved from 110 Sea Zone to 112 Sea Zone

    Place Units - Germans
                1 submarine placed in 112 Sea Zone
                2 fighters placed in Western Germany
                2 artilleries and 8 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,1,5,3
                Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs


  • Yo, I’m out this eveing but will try to get my turn done on Thursday after work!  :-)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Western Ukraine to Eastern Poland
                2 fighters and 2 tactical_bombers moved from Western Ukraine to Eastern Poland
                4 bombers moved from Western Ukraine to Germany
                1 infantry moved from Novgorod to Karelia
                      Russians take Karelia from Germans
                1 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Ukraine to Bessarabia
                2 infantry moved from Ukraine to Western Ukraine
                2 mech_infantrys moved from Volgograd to Novosibirsk
                7 infantry moved from Bryansk to Western Ukraine


  • Scramble in Germany?

  • 17 16 13 12

    @Paksos:

    Scramble in Germany?

    No intercept in Germany. Shoot down!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Western Ukraine to Eastern Poland
                2 fighters and 2 tactical_bombers moved from Western Ukraine to Eastern Poland
                4 bombers moved from Western Ukraine to Germany
                1 infantry moved from Novgorod to Karelia
                      Russians take Karelia from Germans
                1 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Ukraine to Bessarabia
                2 infantry moved from Ukraine to Western Ukraine
                2 mech_infantrys moved from Volgograd to Novosibirsk
                7 infantry moved from Bryansk to Western Ukraine

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Germans defend with 1 artillery
                    Russians win, taking Eastern Poland from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Air Battle in Germany
                    Russians attacks with 4 units heading to Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Germany
                    1 bomber killed by AA
                    Bombing raid in Germany rolls: 6,7,8 and causes: 20 damage to unit: factory_major
                    Bombing raid in Germany causes 20 damage total.
                Cleaning up after air battles

    Non Combat Move - Russians
                1 bomber moved from Germany to Western Ukraine
                2 bombers moved from Germany to Western Ukraine
                1 bomber moved from Russia to Western Ukraine
                1 mech_infantry moved from Volgograd to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 armour moved from Bryansk to Samara
                2 fighters and 2 tactical_bombers moved from Eastern Poland to Novgorod
                5 infantry moved from Russia to Bryansk
                1 infantry moved from Baltic States to Novgorod

    Place Units - Russians
                3 infantry placed in Novgorod
                1 mech_infantry placed in Volgograd
                3 artilleries placed in Ukraine
                1 armour placed in Volgograd

    Turn Complete - Russians
                Russians collect 29 PUs; end with 30 PUs total


  • It cost me a bomber but I’ll take the 20 damage on your German factory

    This game is going a little better than my one against Garg……  :|

  • Liaison TripleA 11 10

    Move france!! lol

  • Liaison TripleA 11 10

    20 damage on factory… ouch…

    going to have to dload this game and see the status!

  • 17 16 13 12

    @Paksos:

    It cost me a bomber but I’ll take the 20 damage on your German factory

    This game is going a little better than my one against Garg……  :|

    That’s a fair outcome!

  • Liaison TripleA 11 10

    The difference is that I have to win by Round 10… which is going to be difficult from what I can tell.

  • Liaison TripleA 11 10

    WTF is the problem here Japan???  You haven’t conquered india, china, the DEI, and it’s round 7!!!

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