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G1940 2nd E - Paki(Allies)-vs-Gargantua(Axis) NO tech and NO bid
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 carrier, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 10 infantry moved from Romania to Eastern Poland
1 carrier moved from 113 Sea Zone to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Poland to Finland
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Southern Italy to Morocco
2 fighters moved from Western Germany to Morocco
1 armour moved from Scotland to Eire
Germans take Eire from Neutral_Allies
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Vyborg
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
1 submarine moved from 89 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in Finland
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Finland from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in VyborgNon Combat Move - Germans
6 aaGuns, 5 armour, 7 infantry and 1 mech_infantry moved from Poland to Eastern Poland
3 artilleries and 3 infantry moved from Germany to Poland
3 transports moved from 113 Sea Zone to 112 Sea Zone
3 transports moved from 113 Sea Zone to 112 Sea Zone
1 transport moved from 113 Sea Zone to 111 Sea Zone
1 armour moved from Scotland to 111 Sea Zone
1 armour and 1 transport moved from 111 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Western Germany
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
1 armour and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Alexandria
1 fighter and 1 tactical_bomber moved from Finland to 115 Sea ZonePlace Units - Germans
2 armour, 2 artilleries, 1 fighter and 3 infantry placed in Western Germany
1 carrier placed in 109 Sea ZoneTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 5 artilleries and 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
6 infantry moved from Amur to Korea
1 artillery and 3 infantry moved from Novgorod to Baltic States
2 infantry moved from Western Ukraine to Bessarabia
2 fighters and 2 tactical_bombers moved from Ukraine to Bessarabia
2 bombers moved from Russia to Vyborg
2 infantry moved from Novgorod to VyborgCombat - Russians
Battle in Bessarabia
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 1 infantry
Russians win, taking Bessarabia from Italians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Vyborg
Russians attack with 2 bombers and 2 infantry
Germans defend with 2 infantry
Russians win, taking Vyborg from Germans with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Korea
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians win, taking Korea from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 bombers moved from Vyborg to Novgorod
2 fighters and 2 tactical_bombers moved from Bessarabia to Ukraine
4 infantry moved from Western Ukraine to Ukraine
3 infantry moved from Bryansk to Ukraine
2 aaGuns moved from Bryansk to UkrainePlace Units - Russians
3 artilleries placed in Ukraine
2 artilleries and 8 infantry placed in Russia
Russians undo move 2.
2 artilleries and 1 infantry placed in Novgorod
7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4
Russians collect 39 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters, 3 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 fighters moved from Philippines to 33 Sea Zone
5 fighters moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 battleship, 3 carriers and 2 cruisers moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
2 tactical_bombers moved from Manchuria to 33 Sea Zone
1 tactical_bomber moved from Shantung to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Tsinghai to Sikang
1 armour moved from Szechwan to Sikang
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
7 infantry and 3 mech_infantrys moved from Manchuria to Korea
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 56 Sea Zone to 42 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kwangsi to Yunnan
3 artilleries and 3 infantry moved from French Indo China to Shan State
1 tactical_bomber moved from Shensi to Sikang
1 fighter moved from Shensi to Sikang
1 tactical_bomber moved from Shensi to Yunnan
1 bomber moved from Shensi to Shan State
1 transport moved from 35 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to KoreaCombat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Sikang
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win, taking Sikang from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Yunnan
Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 3 artilleries, 1 bomber and 3 infantry
British defend with 3 artilleries and 2 infantry
Japanese win, taking Shan State from UK_Pacific with 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for British: 3 artilleries and 2 infantry
Battle in Korea
Japanese attack with 1 armour, 8 infantry and 3 mech_infantrys
Russians defend with 6 infantry
Japanese win, taking Korea from Russians with 1 armour, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for Russians: 6 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 9 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 2 fighters; Americans defend with 1 battleship, 3 carriers, 3 cruisers, 6 fighters, 1 tactical_bomber and 3 transports
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 85
Casualties for Japanese: 3 carriers, 2 cruisers, 2 fighters, 1 submarine and 3 tactical_bombers
Casualties for ANZAC: 2 fighters
Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 6 fighters, 1 tactical_bomber and 3 transportsNon Combat Move - Japanese
7 fighters moved from 33 Sea Zone to Paulau Island
1 tactical_bomber moved from 33 Sea Zone to Paulau Island
2 mech_infantrys moved from Kiangsu to Kwangsi
1 battleship and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Shan State to Malaya
1 tactical_bomber moved from Yunnan to Malaya
1 fighter and 1 tactical_bomber moved from Sikang to French Indo China
3 mech_infantrys moved from Shantung to Kweichow
2 artilleries moved from Hopei to Kweichow
1 armour moved from Shantung to Jehol
1 aaGun moved from Manchuria to Korea
1 infantry moved from New Guinea to Dutch New GuineaPlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 mech_infantry placed in Shantung
2 fighters and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
I made 2 assumptions on your behalf:
#1 that you would scramble 3 fighters at Carolines (Pretty obvious)
#2 that you would scramble 1 US and 2 ANZAC fighters.
If you want the remaining fighter in the Carolines to be a US fighter, just edit it onto the board, and remove the ANZAC one.
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Paksos, you lost your US fleet again!
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He still has a small one in the Atlantic!
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He still has a small one in the Atlantic!
Can’t believe he lost his fleet. That was the key learning from my game I thought! :-D
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Eh? I thought my fleet wasn’t exposed? Blyeurgh, the last week or so have been pretty full on workwise - Have been doing a lot of turns while pretty tired, I clearly missed something again! All I can say is apologies for my pitiful showing in this game! :-D
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(I’m out this evening but will get my turn done after work on Thursday!)
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What you probably missed is the ability to deploy more planes by shifting planes around.
The planes from 35 (carriers) and Philippines could land on an Island. Therefore, planes from the mainland could come and land on the carriers. Maybe you had not considered land planes joining the battle?
Anyway, I told you so! :-D
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POW!
The American fleet is submerged permanently!
However, I’d be a lot happier if my Japanese fleet consisted of more than 2 battleships and 2 subs, lol… Anzac almost has a bigger fleet that me!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Japanese win with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
4 armour and 4 infantry moved from Central United States to 101 Sea Zone
4 armour, 1 battleship, 1 carrier, 4 cruisers, 2 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 11 Sea ZonePlace Units - Americans
1 battleship, 1 carrier and 2 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 fighter moved from India to Burma
5 artilleries and 5 infantry moved from India to Burma
3 aaGuns moved from India to Burma
3 infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea ZonePlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry -
Right! Enough of this timid crap - Tokyo must fall!!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Tanganyika Territory to Belgian Congo
Italians take Belgian Congo from French
1 artillery and 1 infantry moved from Alexandria to Egypt
2 fighters moved from 98 Sea Zone to Egypt
1 bomber moved from Southern Italy to Egypt
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
2 artilleries moved from 98 Sea Zone to Egypt
1 artillery moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to BelarusCombat - Italians
Battle in Belarus
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Egypt
Italians attack with 4 artilleries, 1 bomber, 2 fighters and 4 infantry
ANZAC defend with 1 infantry; British defend with 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Italians win, taking Egypt from British with 4 artilleries, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 17
Casualties for ANZAC: 1 infantry
Casualties for British: 1 fighter, 3 infantry and 1 mech_infantry
Casualties for Italians: 3 infantryNon Combat Move - Italians
2 fighters moved from Egypt to 98 Sea Zone
1 bomber moved from Egypt to Rhodesia
1 infantry moved from South West Africa to RhodesiaPlace Units - Italians
1 cruiser, 1 destroyer and 1 transport placed in 71 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 27 PUs; end with 28 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs -
Oh dear……
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 artilleries and 1 infantry moved from Northern Territory to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
France?
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Clearly the French are so pitiful, you have forgotten them.
As a courtesy I will move them for you!
But if you wish to change any of their moves, by all means, on Russia’s turn - feel free. :)





