No scramble
G1940 2nd E - Paki(Allies)-vs-Gargantua(Axis) NO tech and NO bid
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Lol alternatively I can keep going if you like (my play vs Italy has totally shafted my hopes though I feel!)
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How about - if you can the axis winning before turn 10 - you win!
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You wanted to -test- and improve your skills with the Allies. This is your chance! :)
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Can prevent the Axis from winning until turn 8 you mean. :-D
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I like it - I’ll post my turns up this evening (out for dinner tonight)
(To set you at ease though, rest assured that I never just quit a game I’m losing!)
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Will there be a beer factor involved?
Allied play is often better with alcohol involved since you must gamble and “attrition” the Axis.
Are you in Europe Paksos?
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Yeah I’m UK based. Sounds like you’re both on the other side of the Atlantic, right?
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Yes, East coast for me
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western AustraliaCombat - ANZAC
Battle in Western Australia
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Western Australia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Belgian Congo
French take Belgian Congo from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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The French Empire will be reborn!
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For your words of insolence. I pledge to remove the French from the board by round 6. :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 5 artilleries, 1 carrier, 1 destroyer, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 91 Sea Zone to 89 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
2 armour moved from United Kingdom to Scotland
1 cruiser moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Holland Belgium to Southern Italy
1 bomber moved from Western Germany to 81 Sea Zone
1 fighter moved from Holland Belgium to 91 Sea Zone
2 fighters moved from Holland Belgium to Gibraltar
1 tactical_bomber moved from Holland Belgium to Gibraltar
1 fighter moved from 110 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
2 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern PolandCombat - Germans
Battle in Scotland
Germans attack with 2 armour
British defend with 1 airfield and 1 infantry
Germans roll dice for 2 armour in Scotland, round 2 : 2/2 hits
British roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
1 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Eastern Poland
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 artilleries and 3 infantry in Eastern Poland, round 2 : 0/5 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits
Germans roll dice for 2 artilleries and 3 infantry in Eastern Poland, round 3 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 4 : 1/4 hits
Russians roll dice for 1 artillery in Eastern Poland, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in 81 Sea Zone
Germans attack with 1 bomber
French defend with 1 destroyer; British defend with 1 transport
Germans roll dice for 1 bomber in 81 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Germans lost in 81 Sea Zone
French win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
Casualties for Germans: 1 bomber
Battle in 89 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 89 Sea Zone
Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits
Germans win, taking 89 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 113 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 2 : 1/3 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans roll dice for 1 submarine in 113 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarineNon Combat Move - Germans
1 fighter moved from 113 Sea Zone to Poland
1 tactical_bomber moved from 113 Sea Zone to Poland
10 infantry moved from Slovakia Hungary to Romania
3 aaGuns and 6 infantry moved from Slovakia Hungary to Poland
3 armour moved from Germany to Poland
1 aaGun moved from Germany to Poland
1 mech_infantry moved from Germany to Poland
1 aaGun moved from Holland Belgium to 110 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from Western Germany to 112 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
8 transports moved from 110 Sea Zone to 113 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Algeria
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun and 1 transport moved from 112 Sea Zone to 114 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
2 aaGuns and 1 infantry moved from 114 Sea Zone to Poland
1 armour moved from Germany to Romania
2 armour moved from Germany to PolandPlace Units - Germans
1 carrier placed in 113 Sea Zone
1 destroyer placed in 109 Sea Zone
2 fighters placed in Western Germany
3 artilleries and 7 infantry placed in Germany
Germans undo move 4.
4 artilleries and 6 infantry placed in Germany
1 artillery and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.844
Median : 4.000
Variance : 0.323
Standard Deviation : 0.568
Total rolls : 32Germans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.957
Median : 4.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 23French Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.857
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
As overpowering as it may seem… there are considerably wafer thin elements of this Axis offensive.
Lets see if you figure them out!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries, 2 bombers and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
10 infantry moved from Korea to Amur
1 armour and 2 mech_infantrys moved from Tsinghai to Szechwan
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
6 infantry moved from Vyborg to Novgorod
1 artillery and 13 infantry moved from Baltic States to Novgorod
1 infantry moved from Bryansk to Belarus
4 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
3 infantry moved from Russia to Bryansk
4 infantry moved from Bessarabia to Eastern Poland
2 fighters and 2 tactical_bombers moved from Bessarabia to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 2 fighters, 4 infantry and 2 tactical_bombers
Germans defend with 2 artilleries and 1 infantry
Russians win, taking Eastern Poland from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 1 infantry
Battle in Szechwan
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 artillery
Russians win, taking Szechwan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
2 armour, 3 artilleries, 8 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
2 fighters and 2 tactical_bombers moved from Eastern Poland to Ukraine
2 aaGuns moved from Belarus to Novgorod
2 aaGuns moved from Russia to Bryansk
2 aaGuns moved from Korea to AmurPlace Units - Russians
2 bombers placed in Russia
3 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
1 infantry placed in Russia
Russians undo move 4.
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 factory_minor, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
2 artilleries moved from Chahar to Hopei
1 armour and 1 mech_infantry moved from Shan State to Szechwan
1 bomber moved from Kwangsi to Szechwan
1 tactical_bomber moved from Anhwe to Szechwan
1 artillery moved from Shan State to French Indo China
1 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from Philippines to 46 Sea Zone
2 fighters moved from 35 Sea Zone to 46 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 42 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Szechwan
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Japanese win with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in New Guinea
Battle in 56 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 56 Sea Zone
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits
Japanese win, taking New Guinea from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 2/3 hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 3/6 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 1/2 hits
1 armour owned by the Russians , 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Japanese
1 bomber, 1 fighter and 2 tactical_bombers moved from Szechwan to Shensi
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 battleship moved from 41 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Dutch New Guinea to 35 Sea Zone
2 fighters moved from 46 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from Manchuria to 35 Sea Zone
3 fighters moved from Manchuria to Philippines
3 mech_infantrys moved from Shantung to Manchuria
1 mech_infantry moved from Kiangsu to Shantung
1 mech_infantry moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Manchuria to ShantungPlace Units - Japanese
1 destroyer placed in 19 Sea Zone
Japanese undo move 1.
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 1 mech_infantry placed in Kiangsu
1 destroyer placed in 19 Sea Zone
1 submarine placed in 6 Sea Zone
3 infantry placed in French Indo China
1 factory_minor placed in Malaya
2 infantry placed in Japan
Japanese undo move 7.
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.700
Median : 4.000
Variance : 1.158
Standard Deviation : 1.076
Total rolls : 20Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.714
Median : 4.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14ANZAC Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
I think you can bet that Paksos won’t lose its US fleet again! :-D
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Paksos,
If you attack my Gibraltar or Phillipines fleets, I’ll be scrambling everything.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 armour, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Caroline Islands to 46 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
1 bomber moved from India to 36 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans winAmericans win, taking 6 Sea Zone from Japanese with 1 submarine remaining with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 36 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 battleship and 1 transport
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 46 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 fighter moved from 45 Sea Zone to 33 Sea Zone
1 fighter moved from 46 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
2 armour and 2 infantry placed in Central United States
1 battleship, 1 cruiser, 1 destroyer and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 4,3
Americans collect 49 PUs (3 lost to blockades); end with 49 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total





