G1940 2nd E - Paki(Allies)-vs-Gargantua(Axis) NO tech and NO bid

  • '17 '16 '13 '12

    @Gargantua:

    @Omega1759:

    @Gargantua:

    All I can say is… EPIC and flawless Italy 3…

    Why can’t I ever have it this good on tournament games?

    Because your opponent is having the good dice in my game instead?�  :-D

    If things don’t switch up soon, I’m afraid Paksos will pull the plug!

    I hope he realizes he still has a Soviet Union to defend, an India to hold, a China to liberate, and American offensives to roll out on both fronts.

    Of course… I’m fairly certain I’ll be able to prevent all of those possibilities, but Paksos isn’t out of dice yet!

    I don’t think dice can change the final outcome in your game. Italy will get huge and that contribution enough will be enough to hold the US contribution in Europe. Meanwhile, nothing can stop Japan and Germany from grabbing the mainland, lots of income and the victory city they need.

    You can start a new game while we finish our slug fest!


  • I’m inclined to agree, Garg - I don’t think I can pull this back in your game now! I’m happy to concede and re-start if you like?  :-)

  • Liaison TripleA '11 '10

    :(


  • Lol alternatively I can keep going if you like (my play vs Italy has totally shafted my hopes though I feel!)

  • Liaison TripleA '11 '10

    How about - if you can the axis winning before turn 10 - you win!

  • Liaison TripleA '11 '10

    You wanted to -test- and improve your skills with the Allies.  This is your chance! :)

  • '17 '16 '13 '12

    Can prevent the Axis from winning until turn 8 you mean.  :-D


  • I like it - I’ll post my turns up this evening (out for dinner tonight)

    (To set you at ease though, rest assured that I never just quit a game I’m losing!)

  • '17 '16 '13 '12

    Will there be a beer factor involved?

    Allied play is often better with alcohol involved since you must gamble and “attrition” the Axis.

    Are you in Europe Paksos?


  • Yeah I’m UK based. Sounds like you’re both on the other side of the Atlantic, right?

  • '17 '16 '13 '12

    Yes, East coast for me


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
                1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia

    Combat - ANZAC
                Battle in Western Australia
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Western Australia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 cruiser and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Belgian Congo
                      French take Belgian Congo from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French


  • The French Empire will be reborn!

  • Liaison TripleA '11 '10

    For your words of insolence. I pledge to remove the French from the board by round 6. :)

    http://www.youtube.com/watch?v=BXavbioVzUM&bpctr=1372471378

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 5 artilleries, 1 carrier, 1 destroyer, 2 fighters and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 91 Sea Zone to 89 Sea Zone
                1 carrier moved from 110 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
                2 armour moved from United Kingdom to Scotland
                1 cruiser moved from 109 Sea Zone to 91 Sea Zone
                1 destroyer moved from 110 Sea Zone to 113 Sea Zone
                1 tactical_bomber moved from Holland Belgium to Southern Italy
                1 bomber moved from Western Germany to 81 Sea Zone
                1 fighter moved from Holland Belgium to 91 Sea Zone
                2 fighters moved from Holland Belgium to Gibraltar
                1 tactical_bomber moved from Holland Belgium to Gibraltar
                1 fighter moved from 110 Sea Zone to 113 Sea Zone
                1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
                2 infantry moved from Slovakia Hungary to Eastern Poland
                2 artilleries moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Slovakia Hungary to Eastern Poland

    Combat - Germans
                Battle in Scotland
                    Germans attack with 2 armour
                    British defend with 1 airfield and 1 infantry
                        Germans roll dice for 2 armour in Scotland, round 2 :  2/2 hits
                        British roll dice for 1 infantry in Scotland, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Scotland
                    Germans win, taking Scotland from British with 2 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 2 artilleries and 3 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 2 artilleries and 3 infantry in Eastern Poland, round 2 :  0/5 hits
                        Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 :  0/2 hits
                        Germans roll dice for 2 artilleries and 3 infantry in Eastern Poland, round 3 :  1/5 hits
                        Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 4 :  1/4 hits
                        Russians roll dice for 1 artillery in Eastern Poland, round 4 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in 81 Sea Zone
                    Germans attack with 1 bomber
                    French defend with 1 destroyer; British defend with 1 transport
                        Germans roll dice for 1 bomber in 81 Sea Zone, round 2 :  0/1 hits
                        French roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 :  1/1 hits
                        1 bomber owned by the Germans lost in 81 Sea Zone
                    French win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 bomber
                Battle in 89 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 89 Sea Zone
                        Germans roll dice for 1 submarine in 89 Sea Zone, round 2 :  0/1 hits
                    Germans win, taking 89 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 113 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Russians defend with 1 cruiser and 1 submarine
                        Germans roll dice for 1 submarine in 113 Sea Zone, round 2 :  0/1 hits
                        Russians roll dice for 1 submarine in 113 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 2 :  1/3 hits
                        Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Russians lost in 113 Sea Zone
                        Germans roll dice for 1 submarine in 113 Sea Zone, round 3 :  1/1 hits
                        1 cruiser owned by the Russians lost in 113 Sea Zone
                    Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Russians: 1 cruiser and 1 submarine

    Non Combat Move - Germans
                1 fighter moved from 113 Sea Zone to Poland
                1 tactical_bomber moved from 113 Sea Zone to Poland
                10 infantry moved from Slovakia Hungary to Romania
                3 aaGuns and 6 infantry moved from Slovakia Hungary to Poland
                3 armour moved from Germany to Poland
                1 aaGun moved from Germany to Poland
                1 mech_infantry moved from Germany to Poland
                1 aaGun moved from Holland Belgium to 110 Sea Zone
                1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 aaGun moved from Western Germany to 112 Sea Zone
                1 armour moved from United Kingdom to 110 Sea Zone
                8 transports moved from 110 Sea Zone to 113 Sea Zone
                1 armour and 1 transport moved from 110 Sea Zone to 92 Sea Zone
                1 armour moved from 92 Sea Zone to Algeria
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 aaGun and 1 transport moved from 112 Sea Zone to 114 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
                2 aaGuns and 1 infantry moved from 114 Sea Zone to Poland
                1 armour moved from Germany to Romania
                2 armour moved from Germany to Poland

    Place Units - Germans
                1 carrier placed in 113 Sea Zone
                1 destroyer placed in 109 Sea Zone
                2 fighters placed in Western Germany
                3 artilleries and 7 infantry placed in Germany
                Germans undo move 4.
                4 artilleries and 6 infantry placed in Germany
                1 artillery and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 7 times
            Average roll : 3.844
            Median : 4.000
            Variance : 0.323
            Standard Deviation : 0.568
            Total rolls : 32

    Germans Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.957
            Median : 4.000
            Variance : 0.682
            Standard Deviation : 0.826
            Total rolls : 23

    French Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    British Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • Liaison TripleA '11 '10

    As overpowering as it may seem… there are considerably wafer thin elements of this Axis offensive.

    Lets see if you figure them out!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 2 artilleries, 2 bombers and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                10 infantry moved from Korea to Amur
                1 armour and 2 mech_infantrys moved from Tsinghai to Szechwan
                1 infantry moved from Vyborg to Finland
                      Russians take Finland from Germans
                6 infantry moved from Vyborg to Novgorod
                1 artillery and 13 infantry moved from Baltic States to Novgorod
                1 infantry moved from Bryansk to Belarus
                4 infantry moved from Bryansk to Western Ukraine
                3 infantry moved from Ukraine to Western Ukraine
                3 infantry moved from Russia to Bryansk
                4 infantry moved from Bessarabia to Eastern Poland
                2 fighters and 2 tactical_bombers moved from Bessarabia to Eastern Poland

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 2 fighters, 4 infantry and 2 tactical_bombers
                    Germans defend with 2 artilleries and 1 infantry
                    Russians win, taking Eastern Poland from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 artilleries and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Szechwan
                    Russians attack with 1 armour and 2 mech_infantrys
                    Japanese defend with 1 artillery
                    Russians win, taking Szechwan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 artillery
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                2 armour, 3 artilleries, 8 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
                2 fighters and 2 tactical_bombers moved from Eastern Poland to Ukraine
                2 aaGuns moved from Belarus to Novgorod
                2 aaGuns moved from Russia to Bryansk
                2 aaGuns moved from Korea to Amur

    Place Units - Russians
                2 bombers placed in Russia
                3 infantry placed in Novgorod
                2 artilleries and 1 infantry placed in Ukraine
                1 infantry placed in Russia
                Russians undo move 4.
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 42 PUs; end with 42 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 destroyer, 1 factory_minor, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                2 artilleries moved from Chahar to Hopei
                1 armour and 1 mech_infantry moved from Shan State to Szechwan
                1 bomber moved from Kwangsi to Szechwan
                1 tactical_bomber moved from Anhwe to Szechwan
                1 artillery moved from Shan State to French Indo China
                1 infantry moved from Manchuria to Korea
                      Japanese take Korea from Russians
                1 destroyer moved from 35 Sea Zone to 46 Sea Zone
                1 tactical_bomber moved from Philippines to 46 Sea Zone
                2 fighters moved from 35 Sea Zone to 46 Sea Zone
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
                1 infantry moved from 46 Sea Zone to New Guinea
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 submarine moved from 42 Sea Zone to 56 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Szechwan
                1 carrier moved from 37 Sea Zone to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to Dutch New Guinea

    Combat - Japanese
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
                    Americans defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Japanese win with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in New Guinea
                Battle in 56 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 56 Sea Zone
                        Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking New Guinea from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Dutch New Guinea
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 :  2/3 hits
                        ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 :  0/2 hits
                        2 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Szechwan
                    Japanese attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 1 armour and 1 mech_infantry
                        Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 :  3/6 hits
                        Chinese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 :  1/2 hits
                        1 armour owned by the Russians , 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry

    Non Combat Move - Japanese
                1 bomber, 1 fighter and 2 tactical_bombers moved from Szechwan to Shensi
                1 artillery and 1 infantry moved from Kwangsi to French Indo China
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to French Indo China
                1 battleship moved from 41 Sea Zone to 36 Sea Zone
                1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 fighter moved from Dutch New Guinea to 35 Sea Zone
                2 fighters moved from 46 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
                1 fighter moved from Manchuria to 35 Sea Zone
                3 fighters moved from Manchuria to Philippines
                3 mech_infantrys moved from Shantung to Manchuria
                1 mech_infantry moved from Kiangsu to Shantung
                1 mech_infantry moved from Kiangsu to Kwangsi
                1 tactical_bomber moved from Manchuria to Shantung

    Place Units - Japanese
                1 destroyer placed in 19 Sea Zone
                Japanese undo move 1.
                1 armour and 2 mech_infantrys placed in Shantung
                1 armour and 1 mech_infantry placed in Kiangsu
                1 destroyer placed in 19 Sea Zone
                1 submarine placed in 6 Sea Zone
                3 infantry placed in French Indo China
                1 factory_minor placed in Malaya
                2 infantry placed in Japan
                Japanese undo move 7.
                2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 3.700
            Median : 4.000
            Variance : 1.158
            Standard Deviation : 1.076
            Total rolls : 20

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.714
            Median : 4.000
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 14

    ANZAC Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '17 '16 '13 '12

    I think you can bet that Paksos won’t lose its US fleet again!  :-D

Suggested Topics

  • 17
  • 66
  • 95
  • 46
  • 48
  • 109
  • 143
  • 71
Axis & Allies Boardgaming Custom Painted Miniatures

34

Online

17.9k

Users

40.6k

Topics

1.8m

Posts