No scramble
G1940 2nd E - Paki(Allies)-vs-Gargantua(Axis) NO tech and NO bid
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All I can say is… EPIC and flawless Italy 3…
Why can’t I ever have it this good on tournament games?
Because your opponent is having the good dice in my game instead? :-D
If things don’t switch up soon, I’m afraid Paksos will pull the plug!
I hope he realizes he still has a Soviet Union to defend, an India to hold, a China to liberate, and American offensives to roll out on both fronts.
Of course… I’m fairly certain I’ll be able to prevent all of those possibilities, but Paksos isn’t out of dice yet!
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All I can say is… EPIC and flawless Italy 3…
Why can’t I ever have it this good on tournament games?
Because your opponent is having the good dice in my game instead?� :-D
If things don’t switch up soon, I’m afraid Paksos will pull the plug!
I hope he realizes he still has a Soviet Union to defend, an India to hold, a China to liberate, and American offensives to roll out on both fronts.
Of course… I’m fairly certain I’ll be able to prevent all of those possibilities, but Paksos isn’t out of dice yet!
I don’t think dice can change the final outcome in your game. Italy will get huge and that contribution enough will be enough to hold the US contribution in Europe. Meanwhile, nothing can stop Japan and Germany from grabbing the mainland, lots of income and the victory city they need.
You can start a new game while we finish our slug fest!
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I’m inclined to agree, Garg - I don’t think I can pull this back in your game now! I’m happy to concede and re-start if you like? :-)
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:(
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Lol alternatively I can keep going if you like (my play vs Italy has totally shafted my hopes though I feel!)
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How about - if you can the axis winning before turn 10 - you win!
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You wanted to -test- and improve your skills with the Allies. This is your chance! :)
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Can prevent the Axis from winning until turn 8 you mean. :-D
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I like it - I’ll post my turns up this evening (out for dinner tonight)
(To set you at ease though, rest assured that I never just quit a game I’m losing!)
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Will there be a beer factor involved?
Allied play is often better with alcohol involved since you must gamble and “attrition” the Axis.
Are you in Europe Paksos?
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Yeah I’m UK based. Sounds like you’re both on the other side of the Atlantic, right?
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Yes, East coast for me
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western AustraliaCombat - ANZAC
Battle in Western Australia
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Western Australia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Belgian Congo
French take Belgian Congo from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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The French Empire will be reborn!
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For your words of insolence. I pledge to remove the French from the board by round 6. :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 5 artilleries, 1 carrier, 1 destroyer, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 91 Sea Zone to 89 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
2 armour moved from United Kingdom to Scotland
1 cruiser moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Holland Belgium to Southern Italy
1 bomber moved from Western Germany to 81 Sea Zone
1 fighter moved from Holland Belgium to 91 Sea Zone
2 fighters moved from Holland Belgium to Gibraltar
1 tactical_bomber moved from Holland Belgium to Gibraltar
1 fighter moved from 110 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
2 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern PolandCombat - Germans
Battle in Scotland
Germans attack with 2 armour
British defend with 1 airfield and 1 infantry
Germans roll dice for 2 armour in Scotland, round 2 : 2/2 hits
British roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
1 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Eastern Poland
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 artilleries and 3 infantry in Eastern Poland, round 2 : 0/5 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits
Germans roll dice for 2 artilleries and 3 infantry in Eastern Poland, round 3 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 4 : 1/4 hits
Russians roll dice for 1 artillery in Eastern Poland, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in 81 Sea Zone
Germans attack with 1 bomber
French defend with 1 destroyer; British defend with 1 transport
Germans roll dice for 1 bomber in 81 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Germans lost in 81 Sea Zone
French win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
Casualties for Germans: 1 bomber
Battle in 89 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 89 Sea Zone
Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits
Germans win, taking 89 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 113 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 2 : 1/3 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans roll dice for 1 submarine in 113 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarineNon Combat Move - Germans
1 fighter moved from 113 Sea Zone to Poland
1 tactical_bomber moved from 113 Sea Zone to Poland
10 infantry moved from Slovakia Hungary to Romania
3 aaGuns and 6 infantry moved from Slovakia Hungary to Poland
3 armour moved from Germany to Poland
1 aaGun moved from Germany to Poland
1 mech_infantry moved from Germany to Poland
1 aaGun moved from Holland Belgium to 110 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from Western Germany to 112 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
8 transports moved from 110 Sea Zone to 113 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Algeria
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun and 1 transport moved from 112 Sea Zone to 114 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
2 aaGuns and 1 infantry moved from 114 Sea Zone to Poland
1 armour moved from Germany to Romania
2 armour moved from Germany to PolandPlace Units - Germans
1 carrier placed in 113 Sea Zone
1 destroyer placed in 109 Sea Zone
2 fighters placed in Western Germany
3 artilleries and 7 infantry placed in Germany
Germans undo move 4.
4 artilleries and 6 infantry placed in Germany
1 artillery and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.844
Median : 4.000
Variance : 0.323
Standard Deviation : 0.568
Total rolls : 32Germans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.957
Median : 4.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 23French Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.857
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
As overpowering as it may seem… there are considerably wafer thin elements of this Axis offensive.
Lets see if you figure them out!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries, 2 bombers and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
10 infantry moved from Korea to Amur
1 armour and 2 mech_infantrys moved from Tsinghai to Szechwan
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
6 infantry moved from Vyborg to Novgorod
1 artillery and 13 infantry moved from Baltic States to Novgorod
1 infantry moved from Bryansk to Belarus
4 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
3 infantry moved from Russia to Bryansk
4 infantry moved from Bessarabia to Eastern Poland
2 fighters and 2 tactical_bombers moved from Bessarabia to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 2 fighters, 4 infantry and 2 tactical_bombers
Germans defend with 2 artilleries and 1 infantry
Russians win, taking Eastern Poland from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 1 infantry
Battle in Szechwan
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 artillery
Russians win, taking Szechwan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
2 armour, 3 artilleries, 8 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
2 fighters and 2 tactical_bombers moved from Eastern Poland to Ukraine
2 aaGuns moved from Belarus to Novgorod
2 aaGuns moved from Russia to Bryansk
2 aaGuns moved from Korea to AmurPlace Units - Russians
2 bombers placed in Russia
3 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
1 infantry placed in Russia
Russians undo move 4.
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 factory_minor, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
2 artilleries moved from Chahar to Hopei
1 armour and 1 mech_infantry moved from Shan State to Szechwan
1 bomber moved from Kwangsi to Szechwan
1 tactical_bomber moved from Anhwe to Szechwan
1 artillery moved from Shan State to French Indo China
1 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from Philippines to 46 Sea Zone
2 fighters moved from 35 Sea Zone to 46 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 42 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Szechwan
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Japanese win with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in New Guinea
Battle in 56 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 56 Sea Zone
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits
Japanese win, taking New Guinea from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 2/3 hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 3/6 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 1/2 hits
1 armour owned by the Russians , 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Japanese
1 bomber, 1 fighter and 2 tactical_bombers moved from Szechwan to Shensi
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 battleship moved from 41 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Dutch New Guinea to 35 Sea Zone
2 fighters moved from 46 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from Manchuria to 35 Sea Zone
3 fighters moved from Manchuria to Philippines
3 mech_infantrys moved from Shantung to Manchuria
1 mech_infantry moved from Kiangsu to Shantung
1 mech_infantry moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Manchuria to ShantungPlace Units - Japanese
1 destroyer placed in 19 Sea Zone
Japanese undo move 1.
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 1 mech_infantry placed in Kiangsu
1 destroyer placed in 19 Sea Zone
1 submarine placed in 6 Sea Zone
3 infantry placed in French Indo China
1 factory_minor placed in Malaya
2 infantry placed in Japan
Japanese undo move 7.
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.700
Median : 4.000
Variance : 1.158
Standard Deviation : 1.076
Total rolls : 20Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.714
Median : 4.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14ANZAC Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2





