G1940 2nd E - Paki(Allies)-vs-Gargantua(Axis) NO tech and NO bid

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 airfield and 1 carrier; Remaining resources: 4 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Tobruk to Alexandria
                1 artillery and 3 infantry moved from Belgian Congo to Rhodesia
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 armour moved from Morocco to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 83 Sea Zone
                1 bomber moved from Southern France to 98 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 fighter moved from Southern Italy to Alexandria
                1 artillery and 2 infantry moved from Bulgaria to Romania
                1 infantry moved from Yugoslavia to Romania

    Combat - Italians
                Battle in Rhodesia
                    Italians attack with 1 artillery and 3 infantry
                    British defend with 1 infantry
                    Italians win, taking Rhodesia from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Alexandria
                    Italians attack with 1 artillery, 1 fighter and 2 infantry
                    British defend with 1 artillery and 1 infantry
                    Italians win, taking Alexandria from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Romania
                    Italians attack with 1 artillery and 3 infantry
                    Russians defend with 2 infantry
                    Italians win, taking Romania from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber and 1 fighter
                    British defend with 1 destroyer
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 83 Sea Zone: 1 armour, 1 infantry and 1 transport
                EDIT: Adding units owned by Italians to 92 Sea Zone: 1 transport
                EDIT: Adding units owned by Italians to Morocco: 1 armour
                EDIT: Adding units owned by Italians to Gibraltar: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from 98 Sea Zone to Tobruk
                1 fighter moved from Alexandria to Tobruk
                1 artillery moved from Northern Italy to Yugoslavia
                1 aaGun moved from Yugoslavia to Romania
                1 artillery moved from Southern Italy to 97 Sea Zone
                1 artillery moved from 97 Sea Zone to Yugoslavia
                1 artillery and 1 infantry moved from Algeria to Tunisia
                1 fighter moved from 98 Sea Zone to 97 Sea Zone
                2 aaGuns moved from Slovakia Hungary to Romania
                1 aaGun moved from Yugoslavia to Romania
                2 armour and 2 infantry moved from Yugoslavia to Romania
                1 armour moved from Morocco to 92 Sea Zone
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                EDIT: 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Yugoslavia
                1 armour moved from 97 Sea Zone to Yugoslavia

    Place Units - Italians
                1 carrier placed in 97 Sea Zone
                1 airfield placed in Gibraltar

    Turn Complete - Italians
                Italians collect 21 PUs; end with 25 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs

  • Liaison TripleA '11 '10

    All I can say is… EPIC and flawless Italy 3…

    Why can’t I ever have it this good on tournament games?

  • '17 '16 '13 '12

    @Gargantua:

    All I can say is… EPIC and flawless Italy 3…

    Why can’t I ever have it this good on tournament games?

    Because your opponent is having the good dice in my game instead?  :-D

  • Liaison TripleA '11 '10

    @Omega1759:

    @Gargantua:

    All I can say is… EPIC and flawless Italy 3…

    Why can’t I ever have it this good on tournament games?

    Because your opponent is having the good dice in my game instead?  :-D

    If things don’t switch up soon, I’m afraid Paksos will pull the plug!

    I hope he realizes he still has a Soviet Union to defend, an India to hold, a China to liberate, and American offensives to roll out on both fronts.

    Of course… I’m fairly certain I’ll be able to prevent all of those possibilities, but Paksos isn’t out of dice yet!

  • '17 '16 '13 '12

    @Gargantua:

    @Omega1759:

    @Gargantua:

    All I can say is… EPIC and flawless Italy 3…

    Why can’t I ever have it this good on tournament games?

    Because your opponent is having the good dice in my game instead?�  :-D

    If things don’t switch up soon, I’m afraid Paksos will pull the plug!

    I hope he realizes he still has a Soviet Union to defend, an India to hold, a China to liberate, and American offensives to roll out on both fronts.

    Of course… I’m fairly certain I’ll be able to prevent all of those possibilities, but Paksos isn’t out of dice yet!

    I don’t think dice can change the final outcome in your game. Italy will get huge and that contribution enough will be enough to hold the US contribution in Europe. Meanwhile, nothing can stop Japan and Germany from grabbing the mainland, lots of income and the victory city they need.

    You can start a new game while we finish our slug fest!


  • I’m inclined to agree, Garg - I don’t think I can pull this back in your game now! I’m happy to concede and re-start if you like?  :-)

  • Liaison TripleA '11 '10

    :(


  • Lol alternatively I can keep going if you like (my play vs Italy has totally shafted my hopes though I feel!)

  • Liaison TripleA '11 '10

    How about - if you can the axis winning before turn 10 - you win!

  • Liaison TripleA '11 '10

    You wanted to -test- and improve your skills with the Allies.  This is your chance! :)

  • '17 '16 '13 '12

    Can prevent the Axis from winning until turn 8 you mean.  :-D


  • I like it - I’ll post my turns up this evening (out for dinner tonight)

    (To set you at ease though, rest assured that I never just quit a game I’m losing!)

  • '17 '16 '13 '12

    Will there be a beer factor involved?

    Allied play is often better with alcohol involved since you must gamble and “attrition” the Axis.

    Are you in Europe Paksos?


  • Yeah I’m UK based. Sounds like you’re both on the other side of the Atlantic, right?

  • '17 '16 '13 '12

    Yes, East coast for me


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
                1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia

    Combat - ANZAC
                Battle in Western Australia
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Western Australia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 cruiser and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Belgian Congo
                      French take Belgian Congo from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French


  • The French Empire will be reborn!

  • Liaison TripleA '11 '10

    For your words of insolence. I pledge to remove the French from the board by round 6. :)

    http://www.youtube.com/watch?v=BXavbioVzUM&bpctr=1372471378

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 5 artilleries, 1 carrier, 1 destroyer, 2 fighters and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 91 Sea Zone to 89 Sea Zone
                1 carrier moved from 110 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
                2 armour moved from United Kingdom to Scotland
                1 cruiser moved from 109 Sea Zone to 91 Sea Zone
                1 destroyer moved from 110 Sea Zone to 113 Sea Zone
                1 tactical_bomber moved from Holland Belgium to Southern Italy
                1 bomber moved from Western Germany to 81 Sea Zone
                1 fighter moved from Holland Belgium to 91 Sea Zone
                2 fighters moved from Holland Belgium to Gibraltar
                1 tactical_bomber moved from Holland Belgium to Gibraltar
                1 fighter moved from 110 Sea Zone to 113 Sea Zone
                1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
                2 infantry moved from Slovakia Hungary to Eastern Poland
                2 artilleries moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Slovakia Hungary to Eastern Poland

    Combat - Germans
                Battle in Scotland
                    Germans attack with 2 armour
                    British defend with 1 airfield and 1 infantry
                        Germans roll dice for 2 armour in Scotland, round 2 :  2/2 hits
                        British roll dice for 1 infantry in Scotland, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Scotland
                    Germans win, taking Scotland from British with 2 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 2 artilleries and 3 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 2 artilleries and 3 infantry in Eastern Poland, round 2 :  0/5 hits
                        Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 :  0/2 hits
                        Germans roll dice for 2 artilleries and 3 infantry in Eastern Poland, round 3 :  1/5 hits
                        Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 4 :  1/4 hits
                        Russians roll dice for 1 artillery in Eastern Poland, round 4 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in 81 Sea Zone
                    Germans attack with 1 bomber
                    French defend with 1 destroyer; British defend with 1 transport
                        Germans roll dice for 1 bomber in 81 Sea Zone, round 2 :  0/1 hits
                        French roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 :  1/1 hits
                        1 bomber owned by the Germans lost in 81 Sea Zone
                    French win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 bomber
                Battle in 89 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 89 Sea Zone
                        Germans roll dice for 1 submarine in 89 Sea Zone, round 2 :  0/1 hits
                    Germans win, taking 89 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 113 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Russians defend with 1 cruiser and 1 submarine
                        Germans roll dice for 1 submarine in 113 Sea Zone, round 2 :  0/1 hits
                        Russians roll dice for 1 submarine in 113 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 2 :  1/3 hits
                        Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Russians lost in 113 Sea Zone
                        Germans roll dice for 1 submarine in 113 Sea Zone, round 3 :  1/1 hits
                        1 cruiser owned by the Russians lost in 113 Sea Zone
                    Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Russians: 1 cruiser and 1 submarine

    Non Combat Move - Germans
                1 fighter moved from 113 Sea Zone to Poland
                1 tactical_bomber moved from 113 Sea Zone to Poland
                10 infantry moved from Slovakia Hungary to Romania
                3 aaGuns and 6 infantry moved from Slovakia Hungary to Poland
                3 armour moved from Germany to Poland
                1 aaGun moved from Germany to Poland
                1 mech_infantry moved from Germany to Poland
                1 aaGun moved from Holland Belgium to 110 Sea Zone
                1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 aaGun moved from Western Germany to 112 Sea Zone
                1 armour moved from United Kingdom to 110 Sea Zone
                8 transports moved from 110 Sea Zone to 113 Sea Zone
                1 armour and 1 transport moved from 110 Sea Zone to 92 Sea Zone
                1 armour moved from 92 Sea Zone to Algeria
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 aaGun and 1 transport moved from 112 Sea Zone to 114 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
                2 aaGuns and 1 infantry moved from 114 Sea Zone to Poland
                1 armour moved from Germany to Romania
                2 armour moved from Germany to Poland

    Place Units - Germans
                1 carrier placed in 113 Sea Zone
                1 destroyer placed in 109 Sea Zone
                2 fighters placed in Western Germany
                3 artilleries and 7 infantry placed in Germany
                Germans undo move 4.
                4 artilleries and 6 infantry placed in Germany
                1 artillery and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 7 times
            Average roll : 3.844
            Median : 4.000
            Variance : 0.323
            Standard Deviation : 0.568
            Total rolls : 32

    Germans Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.957
            Median : 4.000
            Variance : 0.682
            Standard Deviation : 0.826
            Total rolls : 23

    French Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    British Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

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