@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
Dang it - sorry!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 3 bombers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery and 3 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands
2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 10 Sea Zone to 31 Sea Zone
1 bomber moved from Western United States to Wake Island
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 fighter
Non Combat Move - Americans
1 fighter moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 submarine and 1 transport placed in 10 Sea Zone
3 bombers placed in Eastern United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Kweichow
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
1 infantry placed in Kansu
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Ive messed this up. I didnt even place the units from last turn for UK - probably forgot as I didn’t edit.
So - either I need to add them in now - via edit - or if your whole strategy was based on what you see - then I say gg - cause I am dead already and now even more dead….
Mike, not sure what you are saying: You did edit in 6 inf, 1 fig, that was what you bought UK1 and that is what is there on UK right now.
Just do the UK turn, pls, everything seems to be ok.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - British
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 bomber and 1 fighter moved from Malta to 97 Sea Zone
1 mech_infantry moved from Eire to Scotland
3 fighters moved from United Kingdom to Scotland
3 infantry moved from United Kingdom to Scotland
OK - well, when I went to buy for the UK, it barked about how I hadn’t placed my units last turn - so - will have to edit them out somehow.
Anyways - need scramble orders for sz97
Scramble it, pls
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - British
British buy 1 armour and 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 bomber and 1 fighter moved from Malta to 97 Sea Zone
1 mech_infantry moved from Eire to Scotland
3 fighters moved from United Kingdom to Scotland
3 infantry moved from United Kingdom to Scotland
Combat - British
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Scotland
British attack with 3 fighters, 3 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 airfield and 3 infantry
British win, taking Scotland from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Germans: 1 aaGun and 3 infantry
Casualties for British: 2 fighters and 2 infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Italians defend with 1 cruiser, 1 destroyer, 1 fighter and 2 transports
British win with 1 bomber remaining. Battle score for attacker is 26
Casualties for British: 1 destroyer and 1 fighter
Casualties for Italians: 1 cruiser, 1 destroyer, 1 fighter and 2 transports
Non Combat Move - British
1 fighter could not land in Scotland and was removed
1 bomber could not land in 97 Sea Zone and was removed
Turn Complete - British
British collect 26 PUs; end with 26 PUs total
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,5,2,3,6,4,4,6,4,2
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Units Change Ownership
Some Units in India change ownership: 1 fighter, 5 infantry and 2 mech_infantrys
Some Units in Sumatra change ownership: 2 infantry
Some Units in 39 Sea Zone change ownership: 1 battleship
Hey there - ok - I am going to officially call this one. You had it won after G1, and really nothing with the dice has helped at all (see 2 fighters shot down out of 3 in Scotland).
GG - I will post!
Thanks!
MM
I do hate those freak aa results, lost 4/5 lately at a very critical stage. Id be absolutely fine to have an aa reroll in our case and go with the second result. Posting a win can be undone for now, I really dislike going forward with something I myself felt frustrated with so recently. SL is still likely to be successfull, but you have a fighting chance.
Alex - it’s all good. I don’t want to go back and fudge die results - if it happens here, it will happen again to me later - it’s my karma in this game.
As I said, you had this game won after the first couple of moves and there isn’t much I can do to change that - especially since SL works so easily now.
Good game - really - you stomped me and should take the win!
I already posted the results, so I think everything is in order.
MM