But I thought we were on the same side and largely in agreement. Afterall I kind of realized you took an extreme position for the sake of argument.
I belong to an online play by email Axis and Allies club you should check out if you are this interested. Here’s the link
http://www.dicey.net/nuke/
Anyway RR refers to Russia Restricted and is the rule variant where Russia cannot attack at all on its first turn. Often this rule is used because it most closely balances the game without additonal tweeks. However, I feel it is inferior as it does not address the greatest inequity of the game which is the Axis do not have enough ground troops to effectively take and hold key positions early enough in the game. To counter this the club I’m in supports 2nd Edition play where Russia does attack on turn 1, but to counteract this the Axis is given a bid, or extra placement of units prior to Russia1. This can take a variety of forms and is dependent upon what you agree to play the Axis with. In this club all bids are sealed therefore you guess what this will be say 21ipcs of units or 7inf. If you are the lowest then you get it and can decide where to place it. Most players have decided the minimum the Axis needs to be competitive is 21ipcs worth of units, and some go as high as 24 with most of it going to Germany. Obviously you could see how it affects their options if Germany is given 5 extra infantry in Libya, or 7extra intantry in Ukraine. In fact it can make some Russia 1 attacks not worthwhile as is the case with 6-7infantry bid into the Ukraine.