Whackamatt (Axis) vs. Entek (Allies +12)

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone

  • 20 19 18 17 16

    Scramble for Sz 26

  • 20 18 17 15

    no scramble

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports
                    Japanese defend with 1 carrier, 1 destroyer, 2 submarines and 1 transport
                        Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports in 26 Sea Zone, round 2 :  3/5 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 26 Sea Zone, round 2 :  0/2 hits
                        2 submarines owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports in 26 Sea Zone, round 3 :  1/5 hits
                        Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 26 Sea Zone, round 3 :  1/2 hits
                    Units damaged: 1 battleship owned by the Americans
                        1 destroyer owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports in 26 Sea Zone, round 4 :  1/5 hits
                        Japanese roll dice for 1 carrier and 1 transport in 26 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 26 Sea Zone
                        1 transport owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 35
                    Casualties for Japanese: 1 carrier, 1 destroyer, 2 submarines and 1 transport
                    Casualties for Americans: 1 destroyer
                Battle in Hawaiian Islands
                    Americans attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 1 infantry
                        Americans roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 2 :  1/4 hits
                        Japanese roll dice for 1 aaGun, 2 fighters and 1 infantry in Hawaiian Islands, round 2 :  2/3 hits
                        1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
                        Americans roll dice for 2 artilleries in Hawaiian Islands, round 3 :  1/2 hits
                        Japanese roll dice for 2 fighters and 1 infantry in Hawaiian Islands, round 3 :  2/3 hits
                        2 artilleries owned by the Americans and 1 infantry owned by the Japanese lost in Hawaiian Islands
                    Japanese win with 2 fighters remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 aaGun and 1 infantry
                    Casualties for Americans: 2 artilleries and 2 infantry

    Non Combat Move - Americans
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                2 transports placed in 10 Sea Zone
                2 artilleries, 1 bomber and 2 infantry placed in Western United States
                1 fighter placed in Eastern United States
                1 destroyer and 1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
        Midway : 1 airfield
        26 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports
        10 Sea Zone : 2 transports
        Central United States : 1 factory_major and 2 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Gibraltar : 1 artillery
        Morocco : 1 armour and 1 infantry
        86 Sea Zone : 1 transport
        101 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        Brazil : 1 flag, 3 infantry and 1 mech_infantry
        91 Sea Zone : 1 cruiser, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 49 / 58
        Russians : 24 / 29
        Japanese : 57 / 73
        Americans : 51 / 66
        Chinese : 5 / 8
        British : 25 / 29
        UK_Pacific : 15 / 15
        Italians : 24 / 35
        ANZAC : 4 / 0
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Territory Summary for Chinese :

    Yunnan : 2 infantry

    Production/PUs Summary :

    Germans : 49 / 58
        Russians : 24 / 29
        Japanese : 57 / 73
        Americans : 51 / 66
        Chinese : 5 / 13
        British : 25 / 29
        UK_Pacific : 15 / 15
        Italians : 24 / 35
        ANZAC : 4 / 0
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from United Kingdom to 97 Sea Zone
                1 mech_infantry moved from Eastern Persia to Iraq
                      British take Iraq from Neutral_Axis
                1 fighter moved from India to 41 Sea Zone
                1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 infantry moved from Union of South Africa to Rhodesia
                1 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
                1 armour moved from Belgian Congo to Tanganyika Territory

    Combat - British
                Battle in 41 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 97 Sea Zone
                    British attack with 1 bomber
                    Italians defend with 1 destroyer and 1 transport
                        British roll dice for 1 bomber in 97 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 97 Sea Zone
                        1 transport owned by the Italians lost in 97 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport

    Non Combat Move - British
                1 bomber moved from 97 Sea Zone to Malta
                1 fighter moved from 41 Sea Zone to India
                1 armour moved from India to Yunnan
                2 mech_infantrys moved from India to Yunnan
                2 infantry moved from Burma to Shan State
                2 infantry moved from India to Burma
                1 aaGun moved from India to Burma

    Place Units - British
                1 fighter placed in United Kingdom
                1 destroyer placed in 106 Sea Zone
                1 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 27 PUs; end with 28 PUs total

    Place Units - UK_Pacific
                2 armour and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs total
                Some Units in India change ownership: 2 armour and 1 infantry

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag, 1 infantry
        Yunnan : 1 armour and 2 mech_infantrys
        Shan State : 3 infantry
        Burma : 1 aaGun and 2 infantry
        India : 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
        Malaya : 1 harbour and 2 infantry
        Sumatra : 1 flag, 1 infantry
        37 Sea Zone : 1 flag
        Iceland : 1 airfield
        Quebec : 1 armour, 1 factory_minor and 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun, 1 bomber and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
        Rhodesia : 1 infantry
        Tanganyika Territory : 2 armour and 1 mech_infantry
        Tobruk : 1 flag
        106 Sea Zone : 1 flag, 1 destroyer
        Iraq : 1 flag, 1 mech_infantry
        Eastern Persia : 1 flag
        72 Sea Zone : 1 transport
        81 Sea Zone : 1 destroyer
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 49 / 58
        Russians : 24 / 29
        Japanese : 57 / 73
        Americans : 51 / 66
        Chinese : 5 / 13
        British : 27 / 28
        UK_Pacific : 15 / 15
        Italians : 24 / 35
        ANZAC : 4 / 0
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    That’s game right?  Since I won’t be able to take back any of the VC’s with ANZAC or France.

  • 20 18 17 15

    I think so.  At the start of the Japanese player’s turn, they’ll have had it for a full round.

  • 20 19 18 17 16

    Good game, that was our second one right?

  • 20 18 17 15

    yep, but I can do 3/5 against people because I’ve played enough games against enough opponents.  IM if you wanna rebid.

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