German subs missed. 3 hits - OOL please
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
Scramble for Sz 26
no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports
Japanese defend with 1 carrier, 1 destroyer, 2 submarines and 1 transport
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports in 26 Sea Zone, round 2 : 3/5 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports in 26 Sea Zone, round 3 : 1/5 hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 26 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports in 26 Sea Zone, round 4 : 1/5 hits
Japanese roll dice for 1 carrier and 1 transport in 26 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 26 Sea Zone
1 transport owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 35
Casualties for Japanese: 1 carrier, 1 destroyer, 2 submarines and 1 transport
Casualties for Americans: 1 destroyer
Battle in Hawaiian Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 2 : 1/4 hits
Japanese roll dice for 1 aaGun, 2 fighters and 1 infantry in Hawaiian Islands, round 2 : 2/3 hits
1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
Americans roll dice for 2 artilleries in Hawaiian Islands, round 3 : 1/2 hits
Japanese roll dice for 2 fighters and 1 infantry in Hawaiian Islands, round 3 : 2/3 hits
2 artilleries owned by the Americans and 1 infantry owned by the Japanese lost in Hawaiian Islands
Japanese win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Non Combat Move - Americans
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 transports placed in 10 Sea Zone
2 artilleries, 1 bomber and 2 infantry placed in Western United States
1 fighter placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports
10 Sea Zone : 2 transports
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Gibraltar : 1 artillery
Morocco : 1 armour and 1 infantry
86 Sea Zone : 1 transport
101 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Brazil : 1 flag, 3 infantry and 1 mech_infantry
91 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 49 / 58
Russians : 24 / 29
Japanese : 57 / 73
Americans : 51 / 66
Chinese : 5 / 8
British : 25 / 29
UK_Pacific : 15 / 15
Italians : 24 / 35
ANZAC : 4 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Territory Summary for Chinese :
Yunnan : 2 infantry
Production/PUs Summary :
Germans : 49 / 58
Russians : 24 / 29
Japanese : 57 / 73
Americans : 51 / 66
Chinese : 5 / 13
British : 25 / 29
UK_Pacific : 15 / 15
Italians : 24 / 35
ANZAC : 4 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to 97 Sea Zone
1 mech_infantry moved from Eastern Persia to Iraq
British take Iraq from Neutral_Axis
1 fighter moved from India to 41 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 armour moved from Belgian Congo to Tanganyika Territory
Combat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 97 Sea Zone
British attack with 1 bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Non Combat Move - British
1 bomber moved from 97 Sea Zone to Malta
1 fighter moved from 41 Sea Zone to India
1 armour moved from India to Yunnan
2 mech_infantrys moved from India to Yunnan
2 infantry moved from Burma to Shan State
2 infantry moved from India to Burma
1 aaGun moved from India to Burma
Place Units - British
1 fighter placed in United Kingdom
1 destroyer placed in 106 Sea Zone
1 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 27 PUs; end with 28 PUs total
Place Units - UK_Pacific
2 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 2 armour and 1 infantry
Territory Summary for British, UK_Pacific :
Siam : 1 flag, 1 infantry
Yunnan : 1 armour and 2 mech_infantrys
Shan State : 3 infantry
Burma : 1 aaGun and 2 infantry
India : 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Malaya : 1 harbour and 2 infantry
Sumatra : 1 flag, 1 infantry
37 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun, 1 bomber and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Rhodesia : 1 infantry
Tanganyika Territory : 2 armour and 1 mech_infantry
Tobruk : 1 flag
106 Sea Zone : 1 flag, 1 destroyer
Iraq : 1 flag, 1 mech_infantry
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
81 Sea Zone : 1 destroyer
Persia : 1 flag
Production/PUs Summary :
Germans : 49 / 58
Russians : 24 / 29
Japanese : 57 / 73
Americans : 51 / 66
Chinese : 5 / 13
British : 27 / 28
UK_Pacific : 15 / 15
Italians : 24 / 35
ANZAC : 4 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
That’s game right? Since I won’t be able to take back any of the VC’s with ANZAC or France.
I think so. At the start of the Japanese player’s turn, they’ll have had it for a full round.
Good game, that was our second one right?
yep, but I can do 3/5 against people because I’ve played enough games against enough opponents. IM if you wanna rebid.