@Oskar2KX please play 2nd map with
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
EDIT: Adding units owned by Russians to Archangel: 1 aaGun
Whackamatt (Axis) vs. Entek (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
5 infantry moved from Russia to Smolensk
1 armour moved from Russia to Smolensk
1 artillery moved from Russia to SmolenskCombat - Russians
Battle in Archangel
Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 3/4 hits
Germans roll dice for 3 infantry in Archangel, round 2 : 2/3 hits
1 armour owned by the Russians , 3 infantry owned by the Germans and 1 fighter owned by the Russians lost in Archangel
Russians win, taking Archangel from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour and 1 fighter
Battle in Smolensk
Russians attack with 1 armour, 1 artillery and 5 infantry
Germans defend with 3 armour and 1 artillery
Russians roll dice for 1 armour, 1 artillery and 5 infantry in Smolensk, round 2 : 5/7 hits
Germans roll dice for 3 armour and 1 artillery in Smolensk, round 2 : 3/4 hits
3 infantry owned by the Russians , 3 armour owned by the Germans and 1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 3 armour and 1 artillery
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 tactical_bomber moved from Archangel to Russia
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 infantry moved from Russia to Tambov
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Russia to TambovPlace Units - Russians
2 infantry and 1 mech_infantry placed in Volgograd
1 armour, 1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for Russians :
Timguska : 2 aaGuns and 12 infantry
Archangel : 1 mech_infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 16 infantry and 1 tactical_bomber
Tambov : 3 infantry
Novosibirsk : 6 infantry
Volgograd : 1 factory_minor, 2 infantry and 1 mech_infantry
Caucasus : 1 infantry
Smolensk : 1 armour, 1 artillery and 2 infantry
125 Sea Zone : 1 flag, 1 submarine
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 49 / 58
Russians : 24 / 29
Japanese : 47 / 55
Americans : 49 / 64
Chinese : 7 / 8
British : 25 / 29
UK_Pacific : 15 / 15
Italians : 24 / 35
ANZAC : 8 / 6
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry and 1 mech_infantry moved from Kweichow to Szechwan
3 infantry moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
1 fighter moved from Hopei to Szechwan
1 tactical_bomber moved from French Indo China to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 bomber moved from French Indo China to Szechwan
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 3 tactical_bombers moved from 63 Sea Zone to New South Wales
1 armour and 1 artillery moved from New Zealand to 63 Sea Zone
1 armour, 1 artillery and 2 transports moved from 63 Sea Zone to 62 Sea Zone
1 armour and 1 artillery moved from 62 Sea Zone to New South Wales
2 fighters moved from 54 Sea Zone to New South Wales
1 battleship and 1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 bomber moved from Dutch New Guinea to 55 Sea Zone
1 transport moved from 63 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 carriers moved from 63 Sea Zone to 54 Sea ZoneCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 bomber
British defend with 1 destroyer
Japanese win with 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 62 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 2 transports
ANZAC defend with 1 cruiser and 1 transport
Japanese win, taking 62 Sea Zone from Neutral with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Java
Battle in Szechwan
Japanese attack with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 5 infantry
Japanese win, taking Java from Dutch with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 5 infantry
Battle in Queensland
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 2 infantry
UK_Pacific win, taking Queensland from ANZAC with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
ANZAC defend with 1 fighter and 1 infantry; British defend with 1 aaGun and 1 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 3 infantry
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Battle in New South Wales
Japanese attack with 1 armour, 1 artillery, 3 fighters and 3 tactical_bombers
ANZAC defend with 2 aaGuns, 2 armour, 1 factory_minor, 1 harbour and 2 infantry
Japanese captures 6PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 artillery and 1 tactical_bomber
Casualties for ANZAC: 2 aaGuns, 2 armour and 2 infantryNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from New South Wales to 54 Sea Zone
1 bomber moved from 55 Sea Zone to New Zealand
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
1 aaGun and 1 infantry moved from Hopei to Kweichow
1 bomber, 2 fighters and 2 tactical_bombers moved from Szechwan to French Indo China
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
2 fighters and 2 tactical_bombers placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone -
Scramble for Sz 26
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports
Japanese defend with 1 carrier, 1 destroyer, 2 submarines and 1 transport
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports in 26 Sea Zone, round 2 : 3/5 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports in 26 Sea Zone, round 3 : 1/5 hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 26 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports in 26 Sea Zone, round 4 : 1/5 hits
Japanese roll dice for 1 carrier and 1 transport in 26 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 26 Sea Zone
1 transport owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 35
Casualties for Japanese: 1 carrier, 1 destroyer, 2 submarines and 1 transport
Casualties for Americans: 1 destroyer
Battle in Hawaiian Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 2 : 1/4 hits
Japanese roll dice for 1 aaGun, 2 fighters and 1 infantry in Hawaiian Islands, round 2 : 2/3 hits
1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
Americans roll dice for 2 artilleries in Hawaiian Islands, round 3 : 1/2 hits
Japanese roll dice for 2 fighters and 1 infantry in Hawaiian Islands, round 3 : 2/3 hits
2 artilleries owned by the Americans and 1 infantry owned by the Japanese lost in Hawaiian Islands
Japanese win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for Americans: 2 artilleries and 2 infantryNon Combat Move - Americans
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 transports placed in 10 Sea Zone
2 artilleries, 1 bomber and 2 infantry placed in Western United States
1 fighter placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports
10 Sea Zone : 2 transports
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Gibraltar : 1 artillery
Morocco : 1 armour and 1 infantry
86 Sea Zone : 1 transport
101 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Brazil : 1 flag, 3 infantry and 1 mech_infantry
91 Sea Zone : 1 cruiser, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 49 / 58
Russians : 24 / 29
Japanese : 57 / 73
Americans : 51 / 66
Chinese : 5 / 8
British : 25 / 29
UK_Pacific : 15 / 15
Italians : 24 / 35
ANZAC : 4 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsTerritory Summary for Chinese :
Yunnan : 2 infantry
Production/PUs Summary :
Germans : 49 / 58
Russians : 24 / 29
Japanese : 57 / 73
Americans : 51 / 66
Chinese : 5 / 13
British : 25 / 29
UK_Pacific : 15 / 15
Italians : 24 / 35
ANZAC : 4 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to 97 Sea Zone
1 mech_infantry moved from Eastern Persia to Iraq
British take Iraq from Neutral_Axis
1 fighter moved from India to 41 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 armour moved from Belgian Congo to Tanganyika TerritoryCombat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 97 Sea Zone
British attack with 1 bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transportNon Combat Move - British
1 bomber moved from 97 Sea Zone to Malta
1 fighter moved from 41 Sea Zone to India
1 armour moved from India to Yunnan
2 mech_infantrys moved from India to Yunnan
2 infantry moved from Burma to Shan State
2 infantry moved from India to Burma
1 aaGun moved from India to BurmaPlace Units - British
1 fighter placed in United Kingdom
1 destroyer placed in 106 Sea Zone
1 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 27 PUs; end with 28 PUs totalPlace Units - UK_Pacific
2 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 2 armour and 1 infantryTerritory Summary for British, UK_Pacific :
Siam : 1 flag, 1 infantry
Yunnan : 1 armour and 2 mech_infantrys
Shan State : 3 infantry
Burma : 1 aaGun and 2 infantry
India : 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Malaya : 1 harbour and 2 infantry
Sumatra : 1 flag, 1 infantry
37 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun, 1 bomber and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Rhodesia : 1 infantry
Tanganyika Territory : 2 armour and 1 mech_infantry
Tobruk : 1 flag
106 Sea Zone : 1 flag, 1 destroyer
Iraq : 1 flag, 1 mech_infantry
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
81 Sea Zone : 1 destroyer
Persia : 1 flagProduction/PUs Summary :
Germans : 49 / 58
Russians : 24 / 29
Japanese : 57 / 73
Americans : 51 / 66
Chinese : 5 / 13
British : 27 / 28
UK_Pacific : 15 / 15
Italians : 24 / 35
ANZAC : 4 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
That’s game right? Since I won’t be able to take back any of the VC’s with ANZAC or France.
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I think so. At the start of the Japanese player’s turn, they’ll have had it for a full round.
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Good game, that was our second one right?
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yep, but I can do 3/5 against people because I’ve played enough games against enough opponents. IM if you wanna rebid.





