@Oskar2KX no
Whackamatt (Axis) vs. Entek (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to SzechwanNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Szechwan : 5 infantry
Production/PUs Summary :
Germans : 48 / 61
Russians : 27 / 32
Japanese : 50 / 55
Americans : 49 / 64
Chinese : 6 / 8
British : 26 / 27
UK_Pacific : 14 / 14
Italians : 22 / 34
ANZAC : 7 / 15
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
don’t forget the uk!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 destroyer moved from 39 Sea Zone to 55 Sea Zone
3 infantry moved from Persia to Iraq
1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery moved from Eastern Persia to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 armour moved from Union of South Africa to Belgian Congo
1 armour and 1 artillery moved from Alexandria to Egypt
2 infantry moved from United Kingdom to 109 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Iceland to United KingdomCombat - British
Battle in Egypt
British attack with 1 armour and 1 artillery
Italians defend with 2 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
British roll dice for 1 armour and 1 artillery in Egypt, round 2 : 1/2 hits
Italians roll dice for 2 armour, 1 bomber, 1 fighter and 1 infantry in Egypt, round 2 : 2/5 hits
1 armour owned by the British , 1 artillery owned by the British and 1 bomber owned by the Italians lost in Egypt
Italians win with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for British: 1 armour and 1 artillery
Casualties for Italians: 1 bomber
Battle in Normandy Bordeaux
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Normandy Bordeaux from Germans, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in 55 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 55 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iraq
British attack with 1 artillery and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery and 3 infantry in Iraq, round 2 : 1/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
2 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 2/2 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 2/2 hits
1 infantry owned by the British , 2 infantry owned by the Neutral_Axis and 1 artillery owned by the British lost in Iraq
Neutral_Axis win with no units remaining. Battle score for attacker is -4
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 artillery and 3 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 armour
Italians defend with 1 armour
British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 armour owned by the British lost in Anglo Egyptian Sudan
Italians win with 1 armour remaining. Battle score for attacker is -6
Casualties for British: 1 armourNon Combat Move - British
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
1 mech_infantry moved from India to Eastern Persia
1 aaGun moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Yunnan to India
2 infantry moved from India to Burma
1 infantry moved from Malaya to Shan StatePlace Units - British
1 destroyer and 1 submarine placed in 110 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrysTerritory Summary for British, UK_Pacific :
Siam : 1 flag, 1 infantry
Yunnan : 1 aaGun and 1 infantry
Shan State : 1 infantry
Burma : 2 infantry
India : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour and 2 infantry
Sumatra : 1 flag, 2 infantry
37 Sea Zone : 1 flag
55 Sea Zone : 1 destroyer
Belgian Congo : 1 armour
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Scotland : 1 airfield
Kenya : 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Tobruk : 1 flag
80 Sea Zone : 1 transport
76 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 mech_infantry
Persia : 1 flag
110 Sea Zone : 3 destroyers, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 46 / 61
Russians : 27 / 32
Japanese : 48 / 55
Americans : 49 / 64
Chinese : 7 / 8
British : 29 / 29
UK_Pacific : 15 / 15
Italians : 21 / 34
ANZAC : 7 / 15
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 armour, 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
2 armour moved from Egypt to Kenya
1 armour moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from Ethiopia to Kenya
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 transport moved from 97 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 cruisers moved from 97 Sea Zone to 92 Sea Zone
1 battleship moved from 97 Sea Zone to 98 Sea Zone
3 infantry moved from Southern France to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 fighter and 2 infantry
French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Gibraltar
Italians attack with 2 infantry
British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
British win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 2 fighters and 3 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Normandy Bordeaux from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Battle in Kenya
Italians attack with 3 armour and 1 infantry
British defend with 2 infantry
Italians win, taking Kenya from British with 2 armour remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - Italians
4 aaGuns moved from Northern Italy to France
1 fighter moved from Trans-Jordan to Egypt
2 fighters moved from Normandy Bordeaux to FrancePlace Units - Italians
3 armour placed in Egypt
1 artillery and 1 infantry placed in Southern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 24 PUs (1 lost to blockades); end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 infantry moved from Shan State to YunnanCombat - ANZAC
Battle in Northern Territory
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 2 infantry in Northern Territory, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Northern Territory
ANZAC roll dice for 1 artillery and 2 infantry in Northern Territory, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Northern Territory, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery and 2 infantry in Northern Territory, round 4 : 0/3 hits
Japanese roll dice for 1 artillery in Northern Territory, round 4 : 0/1 hits
ANZAC roll dice for 1 artillery and 2 infantry in Northern Territory, round 5 : 0/3 hits
Japanese roll dice for 1 artillery in Northern Territory, round 5 : 0/1 hits
ANZAC roll dice for 1 artillery and 2 infantry in Northern Territory, round 6 : 2/3 hits
Japanese roll dice for 1 artillery in Northern Territory, round 6 : 0/1 hits
1 artillery owned by the Japanese lost in Northern Territory
ANZAC win, taking Northern Territory from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 aaGun moved from Queensland to New South Wales
1 fighter moved from Malaya to YunnanPlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4,3,1
ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs totalTerritory Summary for ANZAC :
Yunnan : 1 fighter and 1 infantry
Queensland : 1 airfield and 1 harbour
Northern Territory : 1 artillery and 2 infantry
New South Wales : 2 aaGuns, 2 armour, 1 factory_minor, 1 harbour and 2 infantry
62 Sea Zone : 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 46 / 61
Russians : 27 / 32
Japanese : 47 / 55
Americans : 49 / 64
Chinese : 7 / 8
British : 25 / 29
UK_Pacific : 15 / 15
Italians : 25 / 35
ANZAC : 8 / 6
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
3 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 72 Sea Zone to 80 Sea ZoneCombat - French
Battle in Normandy Bordeaux
French attack with 1 fighter
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
French roll dice for 1 fighter in Normandy Bordeaux, round 2 : 0/1 hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
French roll dice for 1 fighter in Normandy Bordeaux, round 3 : 0/1 hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
French roll dice for 1 fighter in Normandy Bordeaux, round 4 : 0/1 hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits
French roll dice for 1 fighter in Normandy Bordeaux, round 5 : 1/1 hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 5 : 1/1 hits
1 fighter owned by the French and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win with no units remaining. Battle score for attacker is -7
Casualties for French: 1 fighter
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
French attack with 1 infantry
Italians defend with 1 infantry
French roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the French lost in Anglo Egyptian Sudan
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Libya : 1 flag, 3 infantry
80 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 61
Russians : 27 / 32
Japanese : 47 / 55
Americans : 49 / 64
Chinese : 7 / 8
British : 25 / 29
UK_Pacific : 15 / 15
Italians : 24 / 35
ANZAC : 8 / 6
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 battleship and 1 cruiser moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Norway to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
2 artilleries and 1 infantry moved from Ukraine to Rostov
1 artillery and 8 infantry moved from Western Ukraine to Bryansk
6 infantry moved from Novgorod to Archangel
3 armour moved from Novgorod to Smolensk
1 artillery moved from Belarus to Smolensk
3 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Novgorod to Archangel
1 bomber moved from Novgorod to Smolensk
1 bomber moved from Southern France to 110 Sea Zone -
Scramble in SZ110?
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Yes, scramble all 3 fighters please!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 battleship and 1 cruiser moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Norway to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
2 artilleries and 1 infantry moved from Ukraine to Rostov
1 artillery and 8 infantry moved from Western Ukraine to Bryansk
6 infantry moved from Novgorod to Archangel
3 armour moved from Novgorod to Smolensk
1 artillery moved from Belarus to Smolensk
3 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Novgorod to Archangel
1 bomber moved from Novgorod to Smolensk
1 bomber moved from Southern France to 110 Sea ZoneCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 2 tactical_bombers
British defend with 3 destroyers, 3 fighters, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 43
Casualties for Germans: 1 destroyer, 1 fighter and 1 submarine
Casualties for British: 3 destroyers, 3 fighters, 1 submarine and 1 transport
Battle in Rostov
Germans attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 3 armour, 1 artillery and 1 bomber
Russians defend with 1 artillery and 1 infantry
Germans win, taking Smolensk from Russians with 3 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 3 armour, 1 artillery, 8 infantry and 4 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Bryansk from Russians with 3 armour, 1 artillery, 8 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 6 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Archangel from Russians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Smolensk to Western Germany
1 tactical_bomber moved from Archangel to Novgorod
1 bomber, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 infantry moved from Vyborg to Novgorod
1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from France to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
2 artilleries moved from Western Germany to Germany
2 infantry moved from Norway to FinlandPlace Units - Germans
2 destroyers and 1 submarine placed in 113 Sea Zone
3 armour placed in Ukraine
3 armour placed in Novgorod
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
5 infantry moved from Russia to Smolensk
1 armour moved from Russia to Smolensk
1 artillery moved from Russia to SmolenskCombat - Russians
Battle in Archangel
Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 3/4 hits
Germans roll dice for 3 infantry in Archangel, round 2 : 2/3 hits
1 armour owned by the Russians , 3 infantry owned by the Germans and 1 fighter owned by the Russians lost in Archangel
Russians win, taking Archangel from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour and 1 fighter
Battle in Smolensk
Russians attack with 1 armour, 1 artillery and 5 infantry
Germans defend with 3 armour and 1 artillery
Russians roll dice for 1 armour, 1 artillery and 5 infantry in Smolensk, round 2 : 5/7 hits
Germans roll dice for 3 armour and 1 artillery in Smolensk, round 2 : 3/4 hits
3 infantry owned by the Russians , 3 armour owned by the Germans and 1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 3 armour and 1 artillery
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 tactical_bomber moved from Archangel to Russia
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 infantry moved from Russia to Tambov
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Russia to TambovPlace Units - Russians
2 infantry and 1 mech_infantry placed in Volgograd
1 armour, 1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for Russians :
Timguska : 2 aaGuns and 12 infantry
Archangel : 1 mech_infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 16 infantry and 1 tactical_bomber
Tambov : 3 infantry
Novosibirsk : 6 infantry
Volgograd : 1 factory_minor, 2 infantry and 1 mech_infantry
Caucasus : 1 infantry
Smolensk : 1 armour, 1 artillery and 2 infantry
125 Sea Zone : 1 flag, 1 submarine
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 49 / 58
Russians : 24 / 29
Japanese : 47 / 55
Americans : 49 / 64
Chinese : 7 / 8
British : 25 / 29
UK_Pacific : 15 / 15
Italians : 24 / 35
ANZAC : 8 / 6
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry and 1 mech_infantry moved from Kweichow to Szechwan
3 infantry moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
1 fighter moved from Hopei to Szechwan
1 tactical_bomber moved from French Indo China to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 bomber moved from French Indo China to Szechwan
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 3 tactical_bombers moved from 63 Sea Zone to New South Wales
1 armour and 1 artillery moved from New Zealand to 63 Sea Zone
1 armour, 1 artillery and 2 transports moved from 63 Sea Zone to 62 Sea Zone
1 armour and 1 artillery moved from 62 Sea Zone to New South Wales
2 fighters moved from 54 Sea Zone to New South Wales
1 battleship and 1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 bomber moved from Dutch New Guinea to 55 Sea Zone
1 transport moved from 63 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 carriers moved from 63 Sea Zone to 54 Sea ZoneCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 bomber
British defend with 1 destroyer
Japanese win with 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 62 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 2 transports
ANZAC defend with 1 cruiser and 1 transport
Japanese win, taking 62 Sea Zone from Neutral with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Java
Battle in Szechwan
Japanese attack with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 5 infantry
Japanese win, taking Java from Dutch with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 5 infantry
Battle in Queensland
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 2 infantry
UK_Pacific win, taking Queensland from ANZAC with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
ANZAC defend with 1 fighter and 1 infantry; British defend with 1 aaGun and 1 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 3 infantry
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Battle in New South Wales
Japanese attack with 1 armour, 1 artillery, 3 fighters and 3 tactical_bombers
ANZAC defend with 2 aaGuns, 2 armour, 1 factory_minor, 1 harbour and 2 infantry
Japanese captures 6PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 artillery and 1 tactical_bomber
Casualties for ANZAC: 2 aaGuns, 2 armour and 2 infantryNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from New South Wales to 54 Sea Zone
1 bomber moved from 55 Sea Zone to New Zealand
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
1 aaGun and 1 infantry moved from Hopei to Kweichow
1 bomber, 2 fighters and 2 tactical_bombers moved from Szechwan to French Indo China
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
2 fighters and 2 tactical_bombers placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone -
Scramble for Sz 26
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports
Japanese defend with 1 carrier, 1 destroyer, 2 submarines and 1 transport
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports in 26 Sea Zone, round 2 : 3/5 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports in 26 Sea Zone, round 3 : 1/5 hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 26 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports in 26 Sea Zone, round 4 : 1/5 hits
Japanese roll dice for 1 carrier and 1 transport in 26 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 26 Sea Zone
1 transport owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 35
Casualties for Japanese: 1 carrier, 1 destroyer, 2 submarines and 1 transport
Casualties for Americans: 1 destroyer
Battle in Hawaiian Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 2 : 1/4 hits
Japanese roll dice for 1 aaGun, 2 fighters and 1 infantry in Hawaiian Islands, round 2 : 2/3 hits
1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
Americans roll dice for 2 artilleries in Hawaiian Islands, round 3 : 1/2 hits
Japanese roll dice for 2 fighters and 1 infantry in Hawaiian Islands, round 3 : 2/3 hits
2 artilleries owned by the Americans and 1 infantry owned by the Japanese lost in Hawaiian Islands
Japanese win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for Americans: 2 artilleries and 2 infantryNon Combat Move - Americans
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 transports placed in 10 Sea Zone
2 artilleries, 1 bomber and 2 infantry placed in Western United States
1 fighter placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports
10 Sea Zone : 2 transports
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Gibraltar : 1 artillery
Morocco : 1 armour and 1 infantry
86 Sea Zone : 1 transport
101 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Brazil : 1 flag, 3 infantry and 1 mech_infantry
91 Sea Zone : 1 cruiser, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 49 / 58
Russians : 24 / 29
Japanese : 57 / 73
Americans : 51 / 66
Chinese : 5 / 8
British : 25 / 29
UK_Pacific : 15 / 15
Italians : 24 / 35
ANZAC : 4 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsTerritory Summary for Chinese :
Yunnan : 2 infantry
Production/PUs Summary :
Germans : 49 / 58
Russians : 24 / 29
Japanese : 57 / 73
Americans : 51 / 66
Chinese : 5 / 13
British : 25 / 29
UK_Pacific : 15 / 15
Italians : 24 / 35
ANZAC : 4 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to 97 Sea Zone
1 mech_infantry moved from Eastern Persia to Iraq
British take Iraq from Neutral_Axis
1 fighter moved from India to 41 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 armour moved from Belgian Congo to Tanganyika TerritoryCombat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 97 Sea Zone
British attack with 1 bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transportNon Combat Move - British
1 bomber moved from 97 Sea Zone to Malta
1 fighter moved from 41 Sea Zone to India
1 armour moved from India to Yunnan
2 mech_infantrys moved from India to Yunnan
2 infantry moved from Burma to Shan State
2 infantry moved from India to Burma
1 aaGun moved from India to BurmaPlace Units - British
1 fighter placed in United Kingdom
1 destroyer placed in 106 Sea Zone
1 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 27 PUs; end with 28 PUs totalPlace Units - UK_Pacific
2 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 2 armour and 1 infantryTerritory Summary for British, UK_Pacific :
Siam : 1 flag, 1 infantry
Yunnan : 1 armour and 2 mech_infantrys
Shan State : 3 infantry
Burma : 1 aaGun and 2 infantry
India : 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Malaya : 1 harbour and 2 infantry
Sumatra : 1 flag, 1 infantry
37 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun, 1 bomber and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Rhodesia : 1 infantry
Tanganyika Territory : 2 armour and 1 mech_infantry
Tobruk : 1 flag
106 Sea Zone : 1 flag, 1 destroyer
Iraq : 1 flag, 1 mech_infantry
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
81 Sea Zone : 1 destroyer
Persia : 1 flagProduction/PUs Summary :
Germans : 49 / 58
Russians : 24 / 29
Japanese : 57 / 73
Americans : 51 / 66
Chinese : 5 / 13
British : 27 / 28
UK_Pacific : 15 / 15
Italians : 24 / 35
ANZAC : 4 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
That’s game right? Since I won’t be able to take back any of the VC’s with ANZAC or France.
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I think so. At the start of the Japanese player’s turn, they’ll have had it for a full round.





