HBG units "Custom" Rules question (Global game)


  • @toblerone77:

    I have every battle piece HBG sells with the exception of the new Japanese units. Doing this in D6 is difficult but do-able. I’ll keep you posted.

    Here’s one idea though: Use your TD’s like AAA guns but for tanks on defense. Offensively they operate like a medium tank attacking at 3. Remember also Germany has five tank types, the allies have potentially three classes if you use the AA41 JS-2 tanks for UK and USA heavy tanks as well as Russia.

    :wink:


  • @SpitfirED:

    I know this topic has been dormant for some time but thought it would be better to say here that I play with heavy tanks on a cost: 7/ att and def: 4 basis but with a move of just 1.

    I like to keep house rules ruthlessly simple and eliminating the suggested heavy tank non combat move of 2 also helps to ensure the unit doesn’t become too overpowering. (Also helped by the fact that I also play with heavy artillery on a cost 5, att/def 3 and move 1 basis so both attacker and defender have access to a unit with +1 hit for +1IPC compared to OOB).

    :-)

3 / 3

Suggested Topics

  • 20
  • Updated South Texas Global '40 House rules

    Nov 3, 2021, 6:03 PM
    11
  • 1914 "contested territory" modified for WWII

    Feb 12, 2016, 7:02 PM
    5
  • Global 1943

    Jul 23, 2014, 6:18 PM
    16
  • 20
  • 7
  • IL's KISS Generals rules for Global 40

    Jan 31, 2011, 10:22 PM
    16
  • Special Units

    Aug 22, 2003, 6:07 AM
    9
Axis & Allies Boardgaming Custom Painted Miniatures

103

Online

17.7k

Users

40.4k

Topics

1.8m

Posts