So this is what I tried in place of bids.
Each power,in the same order as play so Germany 1st France last,gets to relocate 1 starting unit (with the exception of ICs and capital ships)to a place only where they already have another starting unit.
For example:Russia can start a tank in amur instead of moscow.
Germany starts cruiser in sz113.
Italy moves dd from sz96 to 97
Us puts a 2nd fig in Phillipines
I think its gives allies a better chance b/c they start with more units out of position and they would ,for the most part, make their choices after axis.
HBG units "Custom" Rules question (Global game)
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I have every battle piece HBG sells with the exception of the new Japanese units. Doing this in D6 is difficult but do-able. I’ll keep you posted.
Here’s one idea though: Use your TD’s like AAA guns but for tanks on defense. Offensively they operate like a medium tank attacking at 3. Remember also Germany has five tank types, the allies have potentially three classes if you use the AA41 JS-2 tanks for UK and USA heavy tanks as well as Russia.
:wink:
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I know this topic has been dormant for some time but thought it would be better to say here that I play with heavy tanks on a cost: 7/ att and def: 4 basis but with a move of just 1.
I like to keep house rules ruthlessly simple and eliminating the suggested heavy tank non combat move of 2 also helps to ensure the unit doesn’t become too overpowering. (Also helped by the fact that I also play with heavy artillery on a cost 5, att/def 3 and move 1 basis so both attacker and defender have access to a unit with +1 hit for +1IPC compared to OOB).
:-)