Well they would be counters for each nation in a cup that you draw randomly. say 1 inch wooden chits with a decal on it. Icons of say a tank or Battleship if the commander effects those. If you draw a chit and don’t own that piece, you just lost that advantage that turn. The next turn you draw another chit. The used chits stay out of the jar, so the design features will balance in total for both Axis and Allies…or not. Depends on the game played…
HBG units "Custom" Rules question (Global game)
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I have every battle piece HBG sells with the exception of the new Japanese units. Doing this in D6 is difficult but do-able. I’ll keep you posted.
Here’s one idea though: Use your TD’s like AAA guns but for tanks on defense. Offensively they operate like a medium tank attacking at 3. Remember also Germany has five tank types, the allies have potentially three classes if you use the AA41 JS-2 tanks for UK and USA heavy tanks as well as Russia.
:wink:
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I know this topic has been dormant for some time but thought it would be better to say here that I play with heavy tanks on a cost: 7/ att and def: 4 basis but with a move of just 1.
I like to keep house rules ruthlessly simple and eliminating the suggested heavy tank non combat move of 2 also helps to ensure the unit doesn’t become too overpowering. (Also helped by the fact that I also play with heavy artillery on a cost 5, att/def 3 and move 1 basis so both attacker and defender have access to a unit with +1 hit for +1IPC compared to OOB).
:-)