13L G40 Hobo (Allies+9) vs Amon-Sul (Axis) 2nd game


  • Flawless victory for Japan  8-)

    A grand battle between the 2 great powers is to be in the Pacific.

    Awaiting the Allied move…


  • This Mongolian guys cost me a lot. Next time i should watch out on them  :lol:


  • amazing this keeps getting better, not one single hit on defense…  :?


  • @hobo:

    amazing this keeps getting better, not one single hit on defense…  :?

    Luck  :wink:


  • The game is really interesting and i must say that Ur puling out the best of me  :)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 2 carriers, 2 destroyers and 3 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 mech_infantry moved from Wake Island to 31 Sea Zone
                2 artilleries moved from Wake Island to 31 Sea Zone
                1 armour moved from Wake Island to 31 Sea Zone
                4 infantry moved from Wake Island to 31 Sea Zone
                1 submarine moved from 31 Sea Zone to 21 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 4 infantry, 1 mech_infantry, 3 submarines and 4 transports moved from 31 Sea Zone to 46 Sea Zone
                1 armour moved from 46 Sea Zone to New Guinea
                1 mech_infantry moved from 46 Sea Zone to New Guinea
                2 artilleries moved from 46 Sea Zone to New Guinea
                4 infantry moved from 46 Sea Zone to New Guinea
                1 bomber moved from Wake Island to 35 Sea Zone

    Combat - Americans
                Battle in 35 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 2 transports
                    Americans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in 46 Sea Zone
                    Americans attack with 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 3 submarines and 4 transports
                    Japanese defend with 2 submarines and 1 transport
                    Americans win with 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 3 submarines and 4 transports remaining. Battle score for attacker is 19
                    Casualties for Japanese: 2 submarines and 1 transport
                Battle in 21 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in New Guinea
                    Americans attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Americans win, taking New Guinea from Japanese with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 tactical_bomber moved from 31 Sea Zone to 46 Sea Zone
                1 tactical_bomber moved from Wake Island to 46 Sea Zone
                4 fighters moved from 31 Sea Zone to 46 Sea Zone
                1 bomber moved from 35 Sea Zone to Dutch New Guinea
                2 fighters moved from Eastern United States to 10 Sea Zone
                3 submarines moved from 101 Sea Zone to 106 Sea Zone
                3 mech_infantrys moved from Eastern United States to Western United States
                2 aaGuns moved from Eastern United States to Central United States
                2 aaGuns moved from Western United States to British Columbia
                1 fighter moved from 31 Sea Zone to Wake Island

    Place Units - Americans
                2 carriers and 2 destroyers placed in 10 Sea Zone
                3 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • I’d just like to have some “average” dicing for once. just annoying since in all 3 of my current games the dicing has been heavily skewed against me lately. guess you get the brunt of the whining since our game is most active among my current 3  :lol:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                4 infantry moved from Kansu to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 4 infantry
                    Japanese defend with 1 armour and 1 artillery
                    Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 armour and 1 artillery
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 fighter, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 airfield, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Saudi Arabia to Trans-Jordan
                      British take Trans-Jordan from Italians
                5 infantry moved from Burma to Yunnan
                3 artilleries moved from Shan State to Yunnan
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 fighter moved from Shan State to 42 Sea Zone
                1 fighter moved from Shan State to 43 Sea Zone
                6 infantry moved from Shan State to French Indo China
                2 infantry moved from Shan State to Yunnan
                1 tactical_bomber moved from Shan State to French Indo China

    Combat - British
                Battle in 43 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Yunnan
                    British attack with 3 artilleries and 7 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    British win, taking Yunnan from Japanese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry
                Battle in French Indo China
                    British attack with 6 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking French Indo China from Japanese with 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from 43 Sea Zone to Shan State
                1 fighter moved from 42 Sea Zone to Shan State
                1 aaGun moved from Shan State to French Indo China
                1 aaGun moved from Shan State to Yunnan
                1 aaGun moved from Shan State to Yunnan
                1 tactical_bomber moved from French Indo China to Shan State
                7 infantry moved from India to West India
                1 transport moved from 80 Sea Zone to 39 Sea Zone
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 infantry moved from Eastern Persia to Persia
                1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 artillery moved from Eastern United States to New Brunswick Nova Scotia
                1 infantry moved from Eastern United States to New Brunswick Nova Scotia
                1 armour moved from Chile to 65 Sea Zone
                1 infantry moved from Chile to Argentina
                      British take Argentina from Neutral_True
                1 infantry moved from Chile to 65 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 65 Sea Zone to 64 Sea Zone
                1 infantry moved from 64 Sea Zone to Colombia
                      British take Colombia from Neutral_True
                1 armour moved from 64 Sea Zone to Colombia
                1 tactical_bomber moved from Shan State to India
                2 mech_infantrys moved from Kenya to Anglo Egyptian Sudan
                1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
                3 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                3 infantry moved from Tanganyika Territory to Kenya
                2 infantry moved from Saudi Arabia to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan

    Place Units - British
                2 mech_infantrys placed in Union of South Africa
                1 fighter and 2 tactical_bombers placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,5
                British collect 40 PUs (1 lost to blockades); end with 40 PUs total

    Place Units - UK_Pacific
                1 airfield placed in Shan State
                1 artillery, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry


  • @hobo:

    I’d just like to have some “average” dicing for once. just annoying since in all 3 of my current games the dicing has been heavily skewed against me lately. guess you get the brunt of the whining since our game is most active among my current 3  :lol:

    Hehe  :lol: The dice will sooner or later switch to Ur side or at last become average. U didnt loose a big winning battle that is what keeps U in.

    Italy goes :)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 cruisers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Egypt to Trans-Jordan
                1 bomber moved from Algeria to Trans-Jordan
                2 armour, 2 artilleries and 4 infantry moved from Egypt to 98 Sea Zone
                2 armour, 2 artilleries, 1 battleship, 2 cruisers, 4 infantry and 4 transports moved from 98 Sea Zone to 100 Sea Zone
                2 armour, 2 artilleries and 4 infantry moved from 100 Sea Zone to Ukraine


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 cruisers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Egypt to Trans-Jordan
                1 bomber moved from Algeria to Trans-Jordan
                2 armour, 2 artilleries and 4 infantry moved from Egypt to 98 Sea Zone
                2 armour, 2 artilleries, 1 battleship, 2 cruisers, 4 infantry and 4 transports moved from 98 Sea Zone to 100 Sea Zone
                2 armour, 2 artilleries and 4 infantry moved from 100 Sea Zone to Ukraine

    Combat - Italians
                Battle in Ukraine
                    Italians attack with 2 armour, 2 artilleries and 4 infantry
                    Russians defend with 2 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys
                    Russians win with 2 armour remaining. Battle score for attacker is -15
                    Casualties for Russians: 3 infantry and 2 mech_infantrys
                    Casualties for Italians: 2 armour, 2 artilleries and 4 infantry
                Battle in Trans-Jordan
                    Italians attack with 1 bomber and 2 infantry
                    British defend with 1 infantry
                    British win with no units remaining. Battle score for attacker is -15
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 bomber and 2 infantry

    Non Combat Move - Italians
                1 aaGun moved from Egypt to Alexandria
                1 fighter moved from Libya to Greece
                2 aaGuns moved from Greece to Turkey
                1 aaGun moved from Albania to Greece
                1 mech_infantry moved from Northern Italy to Bulgaria
                3 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Southern France to Yugoslavia
                1 mech_infantry moved from Morocco to Tunisia
                1 artillery and 1 infantry moved from Morocco to Algeria
                1 submarine moved from 91 Sea Zone to 85 Sea Zone

    Place Units - Italians
                2 cruisers placed in 95 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 aaGun
        Gibraltar : 1 flag, 1 harbour
        Egypt : 1 flag, 1 harbour
        Morocco : 1 flag
        Algeria : 1 flag, 1 artillery and 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        Tunisia : 1 flag, 1 mech_infantry
        Northern Italy : 1 factory_major
        Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
        100 Sea Zone : 1 battleship, 2 cruisers and 4 transports
        Turkey : 2 aaGuns
        95 Sea Zone : 2 cruisers
        85 Sea Zone : 1 submarine
        Bulgaria : 1 mech_infantry
        Greece : 1 aaGun and 1 fighter
        Yugoslavia : 1 armour, 3 artilleries and 4 infantry


  • You had an enormous luck at two strategically very important battles for me (Ukraine and Trans-Jordan).

    This battles can maybe decide the game, but i think will not. The Axis depend on their own, and can win the game if they play it well  8-)

    Awaiting ANZAC


  • well well I guess dicing may average out after all after a string of very bad dicing on my part. before this you won 2 major battles with the germans very decisively. turkey would have been taken back had you even lost a couple more units taking it, aka “average” dicing on my defense.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Shan State to Hainan
                1 fighter moved from Shan State to 20 Sea Zone
                1 transport moved from 56 Sea Zone to 55 Sea Zone
                1 infantry moved from Northern Territory to 55 Sea Zone
                1 artillery moved from Northern Territory to 55 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 cruiser moved from 56 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 20 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 2 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Hainan
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 bomber
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 bomber

    Non Combat Move - ANZAC
                1 fighter moved from Hainan to French Indo China
                1 fighter moved from 20 Sea Zone to French Indo China
                3 infantry moved from New South Wales to South Australia
                2 aaGuns moved from Northern Territory to South Australia
                1 bomber moved from New South Wales to Shan State
                1 fighter moved from Western Australia to Shan State
                2 infantry moved from Shan State to Yunnan

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 carrier and 1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                      British take Egypt from Italians
                1 destroyer moved from 70 Sea Zone to 71 Sea Zone


  • @hobo:

    well well I guess dicing may average out after all after a string of very bad dicing on my part. before this you won 2 major battles with the germans very decisively. turkey would have been taken back had you even lost a couple more units taking it, aka “average” dicing on my defense.

    Yes, i was planing to withdraw from Turkey, but i decided to continue with the attack after first round.

    The problem with Ukraine is that i can not pull my units to Eastern Poland now, but as i say, the dice is an unpredictible factor, i must count on it, its a part of the game as anything else  :lol:


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Germans
                Germans buy 1 airfield, 1 harbour and 4 submarines; Remaining resources: 2 PUs;

    Combat Move - Germans
                5 infantry moved from Finland to Karelia
                1 armour moved from Turkey to Northwest Persia
                      Germans take Northwest Persia from British
                1 armour moved from Northwest Persia to Persia
                1 armour and 1 infantry moved from Turkey to Caucasus
                1 artillery and 1 infantry moved from Slovakia Hungary to Poland
                1 bomber moved from Greece to Romania
                1 artillery and 1 infantry moved from Slovakia Hungary to Romania
                1 bomber moved from Greece to Eastern Poland
                2 infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Slovakia Hungary to Romania
                1 armour moved from Turkey to Trans-Jordan
                      Germans take Trans-Jordan from British


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Germans
                Germans buy 1 airfield, 1 harbour and 4 submarines; Remaining resources: 2 PUs;

    Combat Move - Germans
                5 infantry moved from Finland to Karelia
                1 armour moved from Turkey to Northwest Persia
                      Germans take Northwest Persia from British
                1 armour moved from Northwest Persia to Persia
                1 armour and 1 infantry moved from Turkey to Caucasus
                1 artillery and 1 infantry moved from Slovakia Hungary to Poland
                1 bomber moved from Greece to Romania
                1 artillery and 1 infantry moved from Slovakia Hungary to Romania
                1 bomber moved from Greece to Eastern Poland
                2 infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Slovakia Hungary to Romania
                1 armour moved from Turkey to Trans-Jordan
                      Germans take Trans-Jordan from British

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Eastern Poland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Poland
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Poland from Russians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Romania
                    Germans attack with 1 artillery, 1 bomber and 2 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Romania from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Karelia
                    Germans attack with 5 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Karelia from Russians with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Persia
                    Germans attack with 1 armour
                    British defend with 1 infantry
                    Germans win, taking Persia from British with 1 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Caucasus
                    Germans attack with 1 armour and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Caucasus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 infantry moved from Turkey to Iraq
                      Germans take Iraq from Neutral_Axis
                3 infantry moved from Turkey to Iraq
                1 cruiser and 2 transports moved from 110 Sea Zone to 92 Sea Zone
                3 fighters moved from Holland Belgium to Spain
                1 aaGun moved from Holland Belgium to Normandy Bordeaux
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                1 destroyer moved from 110 Sea Zone to 92 Sea Zone
                1 bomber moved from Greece to Spain
                1 bomber moved from Romania to Southern Italy
                1 bomber moved from Eastern Poland to Northern Italy
                3 armour and 6 mech_infantrys moved from Germany to Slovakia Hungary

    Place Units - Germans
                3 submarines placed in 110 Sea Zone
                1 submarine placed in 112 Sea Zone
                1 airfield and 1 harbour placed in Greece

    Turn Complete - Germans
                Germans collect 60 PUs; end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 73 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs

    Territory Summary for Germans :

    Trans-Jordan : 1 flag, 1 armour
        Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 3 aaGuns, 9 armour, 11 artilleries, 11 infantry and 6 mech_infantrys
        Western Germany : 1 airfield, 1 factory_major and 1 harbour
        Romania : 1 artillery and 1 infantry
        Poland : 1 artillery
        Germany : 1 factory_major
        Holland Belgium : 1 airfield
        Northern Italy : 1 bomber
        Southern Italy : 1 bomber
        Karelia : 1 flag, 5 infantry
        Vyborg : 1 flag
        Eastern Poland : 1 flag, 2 infantry
        Caucasus : 1 flag, 1 armour and 1 infantry
        Portugal : 1 flag
        112 Sea Zone : 1 submarine
        125 Sea Zone : 1 submarine
        Turkey : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag, 1 airfield and 1 harbour
        Iraq : 1 flag, 7 infantry
        92 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 armour
        Sweden : 1 flag
        Yugoslavia : 1 flag
        Spain : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers
        Finland : 1 flag
        110 Sea Zone : 6 submarines


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 artillery, 2 fighters and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Baltic States to Poland
                1 tactical_bomber moved from Novgorod to Poland
                1 tactical_bomber moved from Novgorod to Romania
                1 fighter moved from Samara to Caucasus
                3 artilleries and 6 infantry moved from Volgograd to Caucasus
                2 infantry moved from Bessarabia to Romania
                1 infantry moved from Bessarabia to Romania
                4 artilleries and 30 infantry moved from Bessarabia to Eastern Poland
                9 infantry moved from Western Ukraine to Eastern Poland
                1 artillery moved from Baltic States to Eastern Poland
                1 infantry moved from Baltic States to Eastern Poland
                2 armour moved from Ukraine to Caucasus
                7 infantry moved from Yenisey to Yakut S.S.R.
                1 fighter moved from Bessarabia to Turkey

    Combat - Russians
                Battle in Turkey
                    Russians attack with 1 fighter
                    Italians defend with 2 aaGuns
                    Russians win with 1 fighter remaining. Battle score for attacker is 10
                    Casualties for Italians: 2 aaGuns
                Battle in Caucasus
                    Russians attack with 2 armour, 3 artilleries, 1 fighter and 6 infantry
                    Germans defend with 1 armour and 1 infantry
                    Russians win, taking Caucasus from Germans with 2 armour, 3 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 5 artilleries and 40 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Eastern Poland from Germans with 5 artilleries and 40 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Yakut S.S.R.
                    Russians attack with 7 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Yakut S.S.R. from Japanese with 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Poland
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery
                    Russians win, taking Poland from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Romania
                    Russians attack with 3 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Romania from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Baltic States to Novgorod
                1 tactical_bomber moved from Poland to Novgorod
                1 tactical_bomber moved from Romania to Ukraine
                1 fighter moved from Caucasus to Ukraine
                1 fighter moved from Turkey to Ukraine
                1 infantry moved from Russia to Bryansk
                2 aaGuns moved from Bessarabia to Eastern Poland
                1 aaGun moved from Bessarabia to Ukraine

    Place Units - Russians
                3 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                3 infantry placed in Volgograd
                2 fighters placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs

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