Thanks, will hold for @Daaras decision on the scramble then.
13L G40 Hobo (Allies+9) vs Amon-Sul (Axis) 2nd game
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oh lovely, just when I wonder when you will stop hitting every time on defense I roll 6,3,6,6,6.
Not good :?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 3 carriers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 mech_infantry moved from Central Mongolia to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 bomber moved from Kwangsi to 37 Sea Zone
1 bomber moved from Kwangsi to Yunnan
2 submarines moved from 33 Sea Zone to 46 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 armour and 1 infantry moved from Kiangsu to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 armour moved from Kiangsu to Kiangsi
3 fighters and 3 tactical_bombers moved from Kwangsi to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Kiangsi
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 3 carriers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 mech_infantry moved from Central Mongolia to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 bomber moved from Kwangsi to 37 Sea Zone
1 bomber moved from Kwangsi to Yunnan
2 submarines moved from 33 Sea Zone to 46 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 armour and 1 infantry moved from Kiangsu to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 armour moved from Kiangsu to Kiangsi
3 fighters and 3 tactical_bombers moved from Kwangsi to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Kiangsi
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from RussiansCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 46 Sea Zone
Japanese attack with 2 submarines and 1 transport
ANZAC defend with 1 destroyer
Japanese win with 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in New Guinea
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 armour, 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 harbour and 1 infantry
Japanese win, taking New Guinea from ANZAC, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 armour, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Guam
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Guam from Americans, taking Yunnan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kiangsi
Japanese attack with 2 armour, 2 fighters and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in JavaNon Combat Move - Japanese
2 battleships and 2 cruisers moved from 19 Sea Zone to 6 Sea Zone
3 carriers and 4 destroyers moved from 33 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Kwangtung to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsi to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Jehol to 6 Sea Zone
2 aaGuns moved from Kiangsu to Kiangsi
1 aaGun moved from Ulaanbaatar to Dzavhan
1 aaGun, 2 artilleries and 4 infantry moved from Ulaanbaatar to Central Mongolia
1 armour moved from Ulaanbaatar to Suiyuyan
1 artillery moved from Hopei to Suiyuyan
1 infantry moved from Sakha to Buryatia
1 bomber moved from 37 Sea Zone to Hainan
1 bomber moved from Yunnan to FormosaPlace Units - Japanese
3 carriers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Shantung : 1 flag
Formosa : 1 bomber
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag, 2 aaGuns and 2 armour
Japan : 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag, 1 harbour
Manchuria : 1 flag
Hainan : 1 bomber
Shensi : 1 flag, 1 mech_infantry
Yunnan : 1 flag, 1 artillery and 1 infantry
Suiyuyan : 1 flag, 1 armour and 1 artillery
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 1 artillery
Chahar : 1 flag
Anhwe : 1 flag
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 armour, 1 harbour and 1 infantry
New Guinea : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
Guam : 1 flag, 1 airfield and 1 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
Siberia : 1 flag
Buryatia : 1 flag, 1 infantry
French Indo China : 1 flag, 1 infantry
Java : 1 flag, 2 infantry
42 Sea Zone : 1 transport
43 Sea Zone : 1 transport
46 Sea Zone : 2 submarines and 1 transport
35 Sea Zone : 2 transports
Dzavhan : 1 flag, 1 aaGun and 1 infantry
20 Sea Zone : 1 transport
21 Sea Zone : 1 transport
Central Mongolia : 1 flag, 1 aaGun, 2 artilleries and 4 infantry
6 Sea Zone : 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 7 fighters and 7 tactical_bombers
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag -
Flawless victory for Japan 8-)
A grand battle between the 2 great powers is to be in the Pacific.
Awaiting the Allied move…
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This Mongolian guys cost me a lot. Next time i should watch out on them :lol:
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amazing this keeps getting better, not one single hit on defense… :?
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The game is really interesting and i must say that Ur puling out the best of me :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 carriers, 2 destroyers and 3 fighters; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 mech_infantry moved from Wake Island to 31 Sea Zone
2 artilleries moved from Wake Island to 31 Sea Zone
1 armour moved from Wake Island to 31 Sea Zone
4 infantry moved from Wake Island to 31 Sea Zone
1 submarine moved from 31 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 4 infantry, 1 mech_infantry, 3 submarines and 4 transports moved from 31 Sea Zone to 46 Sea Zone
1 armour moved from 46 Sea Zone to New Guinea
1 mech_infantry moved from 46 Sea Zone to New Guinea
2 artilleries moved from 46 Sea Zone to New Guinea
4 infantry moved from 46 Sea Zone to New Guinea
1 bomber moved from Wake Island to 35 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 46 Sea Zone
Americans attack with 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 3 submarines and 4 transports
Japanese defend with 2 submarines and 1 transport
Americans win with 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 3 submarines and 4 transports remaining. Battle score for attacker is 19
Casualties for Japanese: 2 submarines and 1 transport
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Guinea
Americans attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking New Guinea from Japanese with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 tactical_bomber moved from 31 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from Wake Island to 46 Sea Zone
4 fighters moved from 31 Sea Zone to 46 Sea Zone
1 bomber moved from 35 Sea Zone to Dutch New Guinea
2 fighters moved from Eastern United States to 10 Sea Zone
3 submarines moved from 101 Sea Zone to 106 Sea Zone
3 mech_infantrys moved from Eastern United States to Western United States
2 aaGuns moved from Eastern United States to Central United States
2 aaGuns moved from Western United States to British Columbia
1 fighter moved from 31 Sea Zone to Wake IslandPlace Units - Americans
2 carriers and 2 destroyers placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
I’d just like to have some “average” dicing for once. just annoying since in all 3 of my current games the dicing has been heavily skewed against me lately. guess you get the brunt of the whining since our game is most active among my current 3 :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
4 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 4 infantry
Japanese defend with 1 armour and 1 artillery
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 artillery
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 fighter, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 airfield, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Saudi Arabia to Trans-Jordan
British take Trans-Jordan from Italians
5 infantry moved from Burma to Yunnan
3 artilleries moved from Shan State to Yunnan
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 fighter moved from Shan State to 42 Sea Zone
1 fighter moved from Shan State to 43 Sea Zone
6 infantry moved from Shan State to French Indo China
2 infantry moved from Shan State to Yunnan
1 tactical_bomber moved from Shan State to French Indo ChinaCombat - British
Battle in 43 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Yunnan
British attack with 3 artilleries and 7 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Yunnan from Japanese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in French Indo China
British attack with 6 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from 43 Sea Zone to Shan State
1 fighter moved from 42 Sea Zone to Shan State
1 aaGun moved from Shan State to French Indo China
1 aaGun moved from Shan State to Yunnan
1 aaGun moved from Shan State to Yunnan
1 tactical_bomber moved from French Indo China to Shan State
7 infantry moved from India to West India
1 transport moved from 80 Sea Zone to 39 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Eastern Persia to Persia
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery moved from Eastern United States to New Brunswick Nova Scotia
1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 armour moved from Chile to 65 Sea Zone
1 infantry moved from Chile to Argentina
British take Argentina from Neutral_True
1 infantry moved from Chile to 65 Sea Zone
1 armour, 1 infantry and 1 transport moved from 65 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Colombia
British take Colombia from Neutral_True
1 armour moved from 64 Sea Zone to Colombia
1 tactical_bomber moved from Shan State to India
2 mech_infantrys moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
3 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Tanganyika Territory to Kenya
2 infantry moved from Saudi Arabia to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian SudanPlace Units - British
2 mech_infantrys placed in Union of South Africa
1 fighter and 2 tactical_bombers placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,5
British collect 40 PUs (1 lost to blockades); end with 40 PUs totalPlace Units - UK_Pacific
1 airfield placed in Shan State
1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry -
I’d just like to have some “average” dicing for once. just annoying since in all 3 of my current games the dicing has been heavily skewed against me lately. guess you get the brunt of the whining since our game is most active among my current 3 :lol:
Hehe :lol: The dice will sooner or later switch to Ur side or at last become average. U didnt loose a big winning battle that is what keeps U in.
Italy goes :)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 cruisers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Algeria to Trans-Jordan
2 armour, 2 artilleries and 4 infantry moved from Egypt to 98 Sea Zone
2 armour, 2 artilleries, 1 battleship, 2 cruisers, 4 infantry and 4 transports moved from 98 Sea Zone to 100 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 100 Sea Zone to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 cruisers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Algeria to Trans-Jordan
2 armour, 2 artilleries and 4 infantry moved from Egypt to 98 Sea Zone
2 armour, 2 artilleries, 1 battleship, 2 cruisers, 4 infantry and 4 transports moved from 98 Sea Zone to 100 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 100 Sea Zone to UkraineCombat - Italians
Battle in Ukraine
Italians attack with 2 armour, 2 artilleries and 4 infantry
Russians defend with 2 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys
Russians win with 2 armour remaining. Battle score for attacker is -15
Casualties for Russians: 3 infantry and 2 mech_infantrys
Casualties for Italians: 2 armour, 2 artilleries and 4 infantry
Battle in Trans-Jordan
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry
British win with no units remaining. Battle score for attacker is -15
Casualties for British: 1 infantry
Casualties for Italians: 1 bomber and 2 infantryNon Combat Move - Italians
1 aaGun moved from Egypt to Alexandria
1 fighter moved from Libya to Greece
2 aaGuns moved from Greece to Turkey
1 aaGun moved from Albania to Greece
1 mech_infantry moved from Northern Italy to Bulgaria
3 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Southern France to Yugoslavia
1 mech_infantry moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Morocco to Algeria
1 submarine moved from 91 Sea Zone to 85 Sea ZonePlace Units - Italians
2 cruisers placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 aaGun
Gibraltar : 1 flag, 1 harbour
Egypt : 1 flag, 1 harbour
Morocco : 1 flag
Algeria : 1 flag, 1 artillery and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
Tunisia : 1 flag, 1 mech_infantry
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
100 Sea Zone : 1 battleship, 2 cruisers and 4 transports
Turkey : 2 aaGuns
95 Sea Zone : 2 cruisers
85 Sea Zone : 1 submarine
Bulgaria : 1 mech_infantry
Greece : 1 aaGun and 1 fighter
Yugoslavia : 1 armour, 3 artilleries and 4 infantry -
You had an enormous luck at two strategically very important battles for me (Ukraine and Trans-Jordan).
This battles can maybe decide the game, but i think will not. The Axis depend on their own, and can win the game if they play it well 8-)
Awaiting ANZAC
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well well I guess dicing may average out after all after a string of very bad dicing on my part. before this you won 2 major battles with the germans very decisively. turkey would have been taken back had you even lost a couple more units taking it, aka “average” dicing on my defense.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Shan State to Hainan
1 fighter moved from Shan State to 20 Sea Zone
1 transport moved from 56 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 cruiser moved from 56 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Hainan
ANZAC attack with 1 fighter
Japanese defend with 1 bomber
ANZAC win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomberNon Combat Move - ANZAC
1 fighter moved from Hainan to French Indo China
1 fighter moved from 20 Sea Zone to French Indo China
3 infantry moved from New South Wales to South Australia
2 aaGuns moved from Northern Territory to South Australia
1 bomber moved from New South Wales to Shan State
1 fighter moved from Western Australia to Shan State
2 infantry moved from Shan State to YunnanPlace Units - ANZAC
1 infantry placed in New South Wales
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
British take Egypt from Italians
1 destroyer moved from 70 Sea Zone to 71 Sea Zone -
well well I guess dicing may average out after all after a string of very bad dicing on my part. before this you won 2 major battles with the germans very decisively. turkey would have been taken back had you even lost a couple more units taking it, aka “average” dicing on my defense.
Yes, i was planing to withdraw from Turkey, but i decided to continue with the attack after first round.
The problem with Ukraine is that i can not pull my units to Eastern Poland now, but as i say, the dice is an unpredictible factor, i must count on it, its a part of the game as anything else :lol:





