Japan:
Yunnan: -0.33 swing
Malaya: -0.42 swing
Total for round 2: -1.48 against the Allies
Net Axis dice swing: -0.78 swing
Net Allies dice swing: +0.78 swing
Thanks JJ, sorry bout myself not posting. Personal life is pretty chaotic atm. Sorry about the mess guys. Once the child is born things should return to normal.
Thanks JJ, sorry bout myself not posting. Personal life is pretty chaotic atm. Sorry about the mess guys. Once the child is born things should return to normal.
No problem 8-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in 37 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Paulau Island
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking Paulau Island from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
2 carriers, 2 destroyers and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from Hawaiian Islands to 33 Sea Zone
6 bombers moved from Hawaiian Islands to Queensland
2 carriers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 55 Sea Zone to 33 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
5 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to Iceland
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
4 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 factory_minor, 5 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair 17 damage on 17 factory_majors; Remaining resources: 29 PUs;
UK_Pacific buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Algeria to Tunisia
British take Tunisia from Italians
1 armour moved from Tunisia to Algeria
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Non Combat Move - British
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 battleship and 1 cruiser moved from 81 Sea Zone to 76 Sea Zone
1 armour moved from Ethiopia to Egypt
2 infantry moved from Egypt to Alexandria
1 bomber and 4 fighters moved from Persia to Alexandria
1 artillery and 4 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
2 fighters and 1 tactical_bomber moved from Eastern Persia to Persia
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 28 Sea Zone
1 mech_infantry moved from Iraq to Northwest Persia
Place Units - British
1 factory_minor placed in Persia
3 mech_infantrys placed in Egypt
5 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
7 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 7 infantry and 2 mech_infantrys
A few mistakes and no luck at all for the US. Oh well.
We would like to make a few NCM UK edits if you allow it. Will post later.
Edit attached… Wanted to move an inf and art from india to west india as well, but the game crashes when I try to remove them. Can someone else give it a try?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy nothing; Remaining resources: 19 PUs;
Combat Move - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy nothing; Remaining resources: 19 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 artilleries and 4 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
2 fighters moved from Libya to Southern Italy
1 infantry and 1 mech_infantry moved from Tobruk to Libya
1 infantry moved from France to Northern Italy
1 mech_infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Romania to Eastern Poland
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,5,5,2
Italians collect 10 PUs (7 lost to blockades); end with 29 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Unable to move them either. Just move out of India during combat, them delete them a later phase. Just add the West india units before combat move…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
3 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Cleaning up after movement phases
1 fighter moved from New South Wales to Queensland
3 fighters moved from Iraq to Alexandria
EDIT: 1 artillery and 1 infantry moved from India to West India
Place Units - ANZAC
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport placed in 62 Sea Zone
1 artillery and 1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Queensland to New South Wales
1 infantry moved from Alexandria to Tobruk
French take Tobruk from Italians
1 cruiser and 1 destroyer moved from 81 Sea Zone to 79 Sea Zone
Combat - French
Non Combat Move - French
1 infantry moved from Egypt to Alexandria
Turn Complete - French
Edited the 1 inf and 1 arty fra India to West India. Then forgot to move my ANZAC inf to New South Wales so I edited that during France´s turn. There was no combat in between.
So, time for the nazis to show what they are made of :-)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
1 armour moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Bryansk to Tambov
3 tactical_bombers moved from Bryansk to Rostov
2 tactical_bombers moved from Rostov to Volgograd
1 tactical_bomber moved from Rostov to Tambov
2 bombers moved from Southern Italy to Tambov
1 bomber moved from Southern Italy to Volgograd
4 bombers moved from Southern Italy to Russia
2 fighters moved from Bryansk to Russia
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
Regrettably, we’ll need to wait for your intercept order:
Do you wish to intercept with 4 Russia and 2 UK fighters versus 2 fighters and 4 bombers?
What is your order of loss for Nationality of fighters lost if you do intercept?
As you can see, Germany is not in a hurry, we just need to place 12-15 units a turn on the board and see what happens in 3-4 turns now that we have this “extra” money ;)
But that is just rude. No interception. Winter is hopefully coming soon :|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
1 armour moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Bryansk to Tambov
3 tactical_bombers moved from Bryansk to Rostov
2 tactical_bombers moved from Rostov to Volgograd
1 tactical_bomber moved from Rostov to Tambov
2 bombers moved from Southern Italy to Tambov
1 bomber moved from Southern Italy to Volgograd
4 bombers moved from Southern Italy to Russia
2 fighters moved from Bryansk to Russia
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
Combat - Germans
Battle in Volgograd
Germans attack with 1 bomber, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 bombers, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 3,7,8 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Cleaning up after air battles
Non Combat Move - Germans
3 bombers moved from Southern Italy to Szechwan
3 bombers moved from Kweichow to Japan
1 bomber moved from Volgograd to Bryansk
2 bombers and 1 tactical_bomber moved from Tambov to Bryansk
2 tactical_bombers moved from Volgograd to Bryansk
1 infantry moved from Bryansk to Smolensk
3 mech_infantrys moved from Novgorod to Bryansk
2 mech_infantrys moved from Romania to Ukraine
3 mech_infantrys moved from Poland to Western Ukraine
1 mech_infantry moved from Poland to Belarus
3 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Bryansk
3 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to Bryansk
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 112 Sea Zone to 113 Sea Zone
3 bombers moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
2 fighters placed in Western Germany
5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 54 PUs (1 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
If you guys could…there is a noncom move that may be important that JJ needs to address. He was supposed to fly 1 german bomber into China.
I haven’t talked to him on the phone about it, but I am pretty sure he wanted to send 1 bomber…
please wait till I call him tomorrow morning, or he can respond to this post.
sorry, gotta lot on my mind right now…baby still in there, not coming out. Belay the last, I read the 3 bomber noncom move…that was more than I thought he would move with, but meh. He is up to something.
Focus on the new kid, I’ll take care of the game ;) The bombers can go either direction Andy, so 3 is fine.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy nothing; Remaining resources: 22 PUs;
Combat Move - Russians
1 infantry moved from Samara to Vologda
1 infantry moved from Samara to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Vologda
9 infantry moved from Amur to Manchuria
1 infantry moved from Korea to Manchuria
Combat - Russians
Battle in Manchuria
Russians attack with 10 infantry
Japanese defend with 2 infantry
Russians win, taking Manchuria from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Vologda to Russia
2 fighters and 1 tactical_bomber moved from Tambov to Russia
4 infantry moved from Samara to Russia
2 aaGuns moved from Amur to Manchuria
1 infantry moved from Soviet Far East to Siberia
Turn Complete - Russians
Russians collect 23 PUs; end with 45 PUs total