@axis-dominion all good. I’m looking at it now but won’t finalize a turn until tomorrow.
13L G40 PGMatt (Allies +10) vs Amon-Sul (Axis)
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 10 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Turkey to Kazakhstan
Germans take Caucasus from Russians
Germans take Kazakhstan from Russians
1 armour moved from Turkey to Persia
Germans take Persia from ANZAC
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 bombers moved from Southern Italy to United Kingdom
2 tactical_bombers moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Western Germany to United Kingdom
2 fighters and 2 tactical_bombers moved from Greece to 80 Sea Zone -
I need interception orders
-
I need interception orders
Yep, all 5 up please.
I still don’t get why all the industrial facilities around Europe…you have so much capacity already.
-
@PGMatt:
I need interception orders
Yep, all 5 up please.
I still don’t get why all the industrial facilities around Europe…you have so much capacity already.
Yeah, i messed up slightly with it. Ok Germany goes :)
-
@PGMatt:
I need interception orders
Yep, all 5 up please.
I still don’t get why all the industrial facilities around Europe…you have so much capacity already.
I`ve put the French one too so (5+1) for U and taken him as Ur casualty so U can preserve as much as British fighters possible.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 10 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Turkey to Kazakhstan
Germans take Caucasus from Russians
Germans take Kazakhstan from Russians
1 armour moved from Turkey to Persia
Germans take Persia from ANZAC
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 bombers moved from Southern Italy to United Kingdom
2 tactical_bombers moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Western Germany to United Kingdom
2 fighters and 2 tactical_bombers moved from Greece to 80 Sea ZoneCombat - Germans
Battle in 80 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
French defend with 1 destroyer
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for French: 1 destroyer
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
British launches 6 interceptors out of United Kingdom
1 fighter owned by the French lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 tactical_bomber killed by AA
Bombing raid in United Kingdom rolls: 8,6 and causes: 14 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: harbour
Bombing raid in United Kingdom causes 16 damage total. Damaged units is as follows: factory_major = 14, harbour = 2
Cleaning up after air battlesNon Combat Move - Germans
1 submarine moved from 110 Sea Zone to 109 Sea Zone
5 artilleries moved from Yugoslavia to Slovakia Hungary
1 armour moved from Turkey to Iraq
1 infantry moved from Turkey to Caucasus
1 fighter and 2 tactical_bombers moved from 80 Sea Zone to Iraq
2 artilleries and 7 infantry moved from Greece to Bulgaria
6 armour and 3 mech_infantrys moved from Portugal to Southern France
1 aaGun moved from Germany to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Romania
2 bombers, 2 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium
1 transport moved from 110 Sea Zone to 104 Sea Zone
1 artillery moved from Portugal to 104 Sea Zone
1 artillery and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 aaGun and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Spain to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 125 Sea ZonePlace Units - Germans
3 artilleries placed in Yugoslavia
3 mech_infantrys placed in Greece
7 artilleries and 3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 53 PUs (3 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag, 1 armour
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
Southern France : 6 armour and 3 mech_infantrys
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 aaGuns, 9 artilleries and 13 infantry
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Romania : 1 infantry
Poland : 1 infantry
Germany : 7 artilleries, 1 factory_major and 3 infantry
Holland Belgium : 3 aaGuns, 1 airfield, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
Vyborg : 1 flag, 1 infantry
Caucasus : 1 flag, 1 infantry
Portugal : 1 flag
125 Sea Zone : 1 submarine
Turkey : 1 flag
85 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag, 2 artilleries and 7 infantry
109 Sea Zone : 6 submarines
Greece : 1 flag, 1 factory_minor and 3 mech_infantrys
Iraq : 1 armour, 1 fighter and 2 tactical_bombers
Persia : 1 flag, 1 armour
Sweden : 1 flag
Yugoslavia : 1 flag, 3 artilleries and 1 factory_minor
Spain : 1 flag, 1 factory_minor
Finland : 1 flag, 4 infantry
110 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 2 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Russians
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
6 artilleries and 19 infantry moved from Eastern Poland to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Novgorod to Slovakia Hungary
1 artillery and 4 infantry moved from Bessarabia to Romania
3 artilleries and 1 infantry moved from Baltic States to Poland
2 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 artillery and 3 infantry moved from Rostov to Caucasus
6 infantry moved from Yenisey to Yakut S.S.R.
6 infantry moved from Yenisey to Dzavhan
6 infantry moved from Timguska to Kansu
1 armour and 1 mech_infantry moved from Novgorod to Finland
5 infantry moved from Karelia to Finland
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 armour and 2 mech_infantrys moved from Volgograd to Kazakhstan
1 artillery and 1 infantry moved from Russia to SamaraCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Finland
Russians attack with 1 armour, 5 infantry and 1 mech_infantry
Germans defend with 4 infantry
Russians roll dice for 1 armour, 5 infantry and 1 mech_infantry in Finland, round 2 : 1/7 hits
Germans roll dice for 4 infantry in Finland, round 2 : 2/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Finland, round 3 : 1/5 hits
Germans roll dice for 3 infantry in Finland, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Finland, round 4 : 0/4 hits
Germans roll dice for 2 infantry in Finland, round 4 : 1/2 hits
1 infantry owned by the Russians lost in Finland
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Finland, round 5 : 0/3 hits
Germans roll dice for 2 infantry in Finland, round 5 : 0/2 hits
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Finland, round 6 : 1/3 hits
Germans roll dice for 2 infantry in Finland, round 6 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians roll dice for 1 armour and 1 mech_infantry in Finland, round 7 : 1/2 hits
Germans roll dice for 1 infantry in Finland, round 7 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Finland
Russians win, taking Finland from Germans with 1 armour remaining. Battle score for attacker is -7
Casualties for Germans: 4 infantry
Casualties for Russians: 5 infantry and 1 mech_infantry
Battle in Yakut S.S.R.
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Yakut S.S.R., round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Poland
Russians attack with 3 artilleries and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 3 artilleries and 1 infantry in Poland, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits
Russians roll dice for 3 artilleries and 1 infantry in Poland, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Poland, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 3 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Dzavhan
Russians attack with 6 infantry
Japanese defend with 1 artillery and 3 infantry
Russians roll dice for 6 infantry in Dzavhan, round 2 : 0/6 hits
Japanese roll dice for 1 artillery and 3 infantry in Dzavhan, round 2 : 3/4 hits
3 infantry owned by the Russians lost in Dzavhan
3 infantry owned by the Russians retreated to Yenisey
Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Battle in Slovakia Hungary
Russians attack with 6 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber
Germans defend with 2 aaGuns, 9 artilleries and 13 infantry
AA fire in Slovakia Hungary : 0/3 hits
Russians roll dice for 6 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 6/28 hits
Germans roll dice for 2 aaGuns, 9 artilleries and 13 infantry in Slovakia Hungary, round 2 : 8/22 hits
8 infantry owned by the Russians , 4 infantry owned by the Germans and 2 aaGuns owned by the Germans lost in Slovakia Hungary
Russians roll dice for 6 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber in Slovakia Hungary, round 3 : 6/20 hits
Germans roll dice for 9 artilleries and 9 infantry in Slovakia Hungary, round 3 : 7/18 hits
7 infantry owned by the Russians and 6 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 6 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Slovakia Hungary, round 4 : 3/13 hits
Germans roll dice for 9 artilleries and 3 infantry in Slovakia Hungary, round 4 : 6/12 hits
4 infantry owned by the Russians , 3 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Slovakia Hungary
4 artilleries owned by the Russians retreated to Eastern Poland
Germans win with 9 artilleries remaining. Battle score for attacker is -16
Casualties for Germans: 2 aaGuns and 13 infantry
Casualties for Russians: 2 artilleries and 19 infantry
Battle in Romania
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 4 infantry in Romania, round 2 : 1/5 hits
Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Germans defend with 1 armour
Russians roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 1/6 hits
Germans roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
1 armour owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Kansu
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Kansu, round 2 : 0/6 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Kansu
Russians roll dice for 5 infantry in Kansu, round 3 : 2/5 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/8 hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Belarus
2 artilleries and 4 infantry moved from Novgorod to BelarusPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 infantry and 2 mech_infantrys placed in Novgorod
2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 49 PUsTerritory Summary for Russians :
Kansu : 5 infantry
Yenisey : 2 aaGuns and 3 infantry
Yakut S.S.R. : 6 infantry
Kazakhstan : 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Romania : 1 flag, 1 artillery and 3 infantry
Poland : 1 flag, 3 artilleries
Belarus : 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
Eastern Poland : 1 aaGun and 4 artilleries
Russia : 2 aaGuns, 1 airfield, 1 factory_major and 2 mech_infantrys
Ukraine : 1 factory_minor and 4 infantry
Volgograd : 1 factory_minor and 3 infantry
Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Caucasus : 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Samara : 1 artillery and 1 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flag, 1 armourProduction/PUs Summary :
Germans : 46 / 65
Russians : 40 / 49
Japanese : 38 / 51
Americans : 52 / 78
Chinese : 3 / 29
British : 28 / 22
UK_Pacific : 18 / 25
Italians : 23 / 42
ANZAC : 22 / 34
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
I shed a lot of blood that round, probably too much in Romania; that last round killed me.
-
@PGMatt:
I shed a lot of blood that round, probably too much in Romania; that last round killed me.
U mean Slovakia Hungary?
Interesting move, i didnt expected this attack.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 harbour, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 infantry moved from Suiyuyan to Kansu
1 artillery and 2 infantry moved from Shensi to Kansu
1 armour moved from Siberia to Buryatia
Japanese take Sakha from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
4 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 bombers moved from Buyant-Uhaa to Yakut S.S.R.
2 fighters and 2 tactical_bombers moved from Suiyuyan to Yakut S.S.R.
1 artillery and 3 infantry moved from Dzavhan to Yenisey
1 armour moved from Olgiy to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Yenisey
1 mech_infantry moved from Olgiy to Yenisey
3 fighters and 2 tactical_bombers moved from Kweichow to Kansu
2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines -
I need scramble orders for sz 26
-
@PGMatt:
I shed a lot of blood that round, probably too much in Romania; that last round killed me.
U mean Slovakia Hungary?
Interesting move, i didnt expected this attack.
Yes, sorry. I didn’t plan to win the battle, but I expected more of you dead and more of me retreating :)
I’ll scramble 3 fighters for z26. It’s probably a moot point, but take the DD’s and CA’s over the SS as casualties. My OOL will be CV(t), BB(t), CV(s), DD, CA, SS, BB(s) then planes for max D.
-
@PGMatt:
@PGMatt:
I shed a lot of blood that round, probably too much in Romania; that last round killed me.
U mean Slovakia Hungary?
Interesting move, i didnt expected this attack.
Yes, sorry. I didn’t plan to win the battle, but I expected more of you dead and more of me retreating :)
I’ll scramble 3 fighters for z26. It’s probably a moot point, but take the DD’s and CA’s over the SS as casualties. My OOL will be CV(t), BB(t), CV(s), DD, CA, SS, BB(s) then planes for max D.
Yes, interesting idea that was with retreating but U didnt have the luck.
Now i am going to a battle in which i should win, but it is a big one, so everything is possible. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 harbour, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 infantry moved from Suiyuyan to Kansu
1 artillery and 2 infantry moved from Shensi to Kansu
1 armour moved from Siberia to Buryatia
Japanese take Sakha from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
4 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 bombers moved from Buyant-Uhaa to Yakut S.S.R.
2 fighters and 2 tactical_bombers moved from Suiyuyan to Yakut S.S.R.
1 artillery and 3 infantry moved from Dzavhan to Yenisey
1 armour moved from Olgiy to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Yenisey
1 mech_infantry moved from Olgiy to Yenisey
3 fighters and 2 tactical_bombers moved from Kweichow to Kansu
2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to PhilippinesCombat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 4 fighters, 6 submarines, 1 tactical_bomber and 2 transports
Units damaged: 1 battleship owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 2 cruisers, 4 destroyers and 2 submarines remaining. Battle score for attacker is 66
Casualties for Japanese: 3 carriers, 3 fighters and 3 tactical_bombers
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 4 fighters, 6 submarines, 1 tactical_bomber and 2 transports
Battle in Philippines
Japanese attack with 4 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for Americans: 2 infantry
Battle in Yenisey
Japanese attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Russians defend with 2 aaGuns and 3 infantry
Russians win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns and 3 infantry
Battle in Yakut S.S.R.
Japanese attack with 2 bombers, 2 fighters, 5 infantry and 2 tactical_bombers
Russians defend with 6 infantry
Japanese win, taking Yakut S.S.R. from Russians with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Casualties for Russians: 6 infantry
Battle in Kwangtung
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Guam
Battle in Kansu
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 5 infantry
Japanese win, taking Guam from Americans, taking Kansu from Chinese with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Russians: 5 infantryNon Combat Move - Japanese
1 carrier moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangtung to 35 Sea Zone
1 aaGun and 1 infantry moved from Chahar to Hopei
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Manchuria to Jehol
2 armour moved from Korea to Jehol
1 artillery and 3 infantry moved from Korea to Manchuria
1 infantry moved from Amur to Buryatia
1 infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to Siberia
1 armour moved from Soviet Far East to Amur
2 transports moved from 5 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Kiangsu
3 fighters and 2 tactical_bombers moved from Kansu to Kweichow
1 tactical_bomber moved from Kwangtung to Kweichow
2 fighters and 2 tactical_bombers moved from Yakut S.S.R. to Dzavhan
1 aaGun moved from Kwangsi to Hunan
2 bombers moved from Yakut S.S.R. to HopeiPlace Units - Japanese
2 artilleries and 2 infantry placed in Japan
1 destroyer and 2 transports placed in 6 Sea Zone
1 harbour placed in JeholTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 4 infantry
Kiangsi : 1 flag
Japan : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag, 2 armour, 1 harbour and 1 infantry
Manchuria : 1 flag, 1 artillery and 3 infantry
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 aaGun, 3 fighters and 3 tactical_bombers
Hunan : 1 flag, 1 aaGun
Kansu : 1 flag, 1 artillery and 1 infantry
Hopei : 1 flag, 1 aaGun, 2 bombers and 1 infantry
Szechwan : 1 flag, 1 artillery
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Kwangtung : 1 flag, 2 artilleries, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Guam : 1 flag, 1 airfield and 1 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 armour and 1 infantry
Yakut S.S.R. : 1 flag, 2 infantry
Timguska : 1 flag
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag, 1 armour and 1 infantry
French Indo China : 1 flag, 1 infantry
Olgiy : 1 flag
35 Sea Zone : 1 carrier, 2 fighters and 2 transports
Dzavhan : 1 flag, 2 fighters and 2 tactical_bombers
26 Sea Zone : 1 flag, 2 battleships, 2 cruisers, 4 destroyers and 2 submarines
21 Sea Zone : 1 transport
19 Sea Zone : 2 transports
Central Mongolia : 1 flag, 2 infantry
6 Sea Zone : 1 destroyer and 2 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag, 1 aaGun -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 bombers, 3 destroyers and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
5 bombers moved from Eastern United States to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea Zone -
3 hits in 26 to you from air power; I assumed your sub would fight. If you want them to dive, let me know.
-
The subs stay :-)
-
I mean the subs fight :)
-
-
subs, destroyers, cruisers, bats





