scramble in 92?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 7 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Archangel to Smolensk
Japanese take Smolensk from Russians
2 armour, 1 artillery and 3 infantry moved from Hopei to Anhwe
1 infantry moved from Timguska to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 bomber moved from Japan to Anhwe
1 armour moved from Vologda to Tsinghai
Japanese take Tsinghai from Chinese
1 bomber moved from Philippines to Anhwe
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 7 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Archangel to Smolensk
Japanese take Smolensk from Russians
2 armour, 1 artillery and 3 infantry moved from Hopei to Anhwe
1 infantry moved from Timguska to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 bomber moved from Japan to Anhwe
1 armour moved from Vologda to Tsinghai
Japanese take Tsinghai from Chinese
1 bomber moved from Philippines to Anhwe
Combat - Japanese
Battle in Sumatra
Battle in Java
Battle in Anhwe
Japanese attack with 2 armour, 1 artillery, 2 bombers and 3 infantry
Chinese defend with 5 infantry
Japanese win, taking Sumatra from UK_Pacific, taking Java from ANZAC, taking Anhwe from Chinese with 2 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Chinese: 5 infantry
Non Combat Move - Japanese
2 bombers moved from Anhwe to Amur
2 infantry moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 armour moved from Smolensk to Vologda
1 aaGun and 1 infantry moved from Novosibirsk to Tsinghai
2 infantry moved from Timguska to Kansu
1 infantry moved from Yenisey to Timguska
1 infantry moved from Yakut S.S.R. to Ulaanbaatar
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 2 Sea Zone to Japan
2 carriers, 1 destroyer, 1 fighter, 3 submarines, 2 tactical_bombers and 2 transports moved from 2 Sea Zone to 4 Sea Zone
2 carriers, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
7 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
Japanese collect 60 PUs (1 lost to blockades); end with 60 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Jehol : 1 flag, 1 harbour
Manchuria : 1 flag
Kansu : 1 flag, 3 infantry
Hopei : 1 flag
Tsinghai : 1 flag, 1 aaGun, 1 armour and 1 infantry
Chahar : 1 flag
Anhwe : 1 flag, 2 armour and 1 artillery
Kwangtung : 1 flag, 3 aaGuns, 3 artilleries, 1 harbour and 5 infantry
Philippines : 1 flag, 1 airfield, 2 fighters, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Midway : 1 flag, 1 airfield and 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 2 bombers
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 infantry
Siberia : 1 flag
Kazakhstan : 1 flag, 1 infantry
Buryatia : 1 flag
Celebes : 1 flag
Java : 1 flag, 1 artillery
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 transport
41 Sea Zone : 1 transport
Olgiy : 1 flag
35 Sea Zone : 3 carriers, 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport
Dzavhan : 1 flag
Central Mongolia : 1 flag
4 Sea Zone : 2 carriers, 1 destroyer, 1 fighter, 3 submarines, 2 tactical_bombers and 2 transports
6 Sea Zone : 7 destroyers and 2 submarines
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 1 infantry
Tsagaan Olom : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Archangel : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag, 1 armour
Smolensk : 1 flag
Samara : 1 flag
7 destroyers! geeze, I’ll have to open the turn to see what is up with that naval splurge
@PGMatt:
7 destroyers! geeze, I’ll have to open the turn to see what is up with that naval splurge
hehe ok :)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 destroyer, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
5 bombers moved from Western United States to 4 Sea Zone
6 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
OK, I’ll need sub defend / OOL for Z6, and OOL for z4 if possible please.
z4
ac first shots
des
tac bombers
ac second shots
fighter
z6
first subs then destroyers
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 destroyer, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
5 bombers moved from Western United States to 4 Sea Zone
6 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
Combat - Americans
Battle in Spain
Battle in 6 Sea Zone
Americans attack with 7 submarines
Japanese defend with 7 destroyers and 2 submarines
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 7 destroyers in 6 Sea Zone, round 2 : 1/7 hits
1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 5 submarines in 6 Sea Zone, round 3 : 1/5 hits
Japanese roll dice for 7 destroyers in 6 Sea Zone, round 3 : 0/7 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 5 submarines in 6 Sea Zone, round 4 : 2/5 hits
Japanese roll dice for 6 destroyers in 6 Sea Zone, round 4 : 3/6 hits
3 submarines owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 5 : 2/2 hits
Japanese roll dice for 4 destroyers in 6 Sea Zone, round 5 : 0/4 hits
2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 6 : 0/2 hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 6 : 1/2 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 7 : 0/2 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 8 : 1/1 hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 8 : 0/2 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 9 : 0/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 9 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 10 : 1/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 10 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese win, taking Spain from Germans with no units remaining. Battle score for attacker is 26
Casualties for Japanese: 7 destroyers and 2 submarines
Casualties for Americans: 7 submarines
Battle in 4 Sea Zone
Americans attack with 5 bombers
Japanese defend with 2 carriers, 1 destroyer, 1 fighter, 3 submarines, 2 tactical_bombers and 2 transports
3 submarines owned by the Japanese Submerged
Americans roll dice for 5 bombers in 4 Sea Zone, round 2 : 3/5 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 2 carriers, 1 destroyer, 1 fighter, 2 tactical_bombers and 2 transports in 4 Sea Zone, round 2 : 1/6 hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 4 Sea Zone
Americans roll dice for 4 bombers in 4 Sea Zone, round 3 : 3/4 hits
Japanese roll dice for 2 carriers, 1 fighter, 2 tactical_bombers and 2 transports in 4 Sea Zone, round 3 : 0/5 hits
2 tactical_bombers owned by the Japanese and 1 carrier owned by the Japanese lost in 4 Sea Zone
Americans roll dice for 4 bombers in 4 Sea Zone, round 4 : 3/4 hits
Japanese roll dice for 1 carrier, 1 fighter and 2 transports in 4 Sea Zone, round 4 : 1/2 hits
1 transport owned by the Japanese , 1 carrier owned by the Japanese , 1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in 4 Sea Zone
1 transport owned by the Japanese lost in 4 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 62
Casualties for Japanese: 2 carriers, 1 destroyer, 1 fighter, 2 tactical_bombers and 2 transports
Casualties for Americans: 2 bombers
Non Combat Move - Americans
3 bombers moved from 4 Sea Zone to British Columbia
1 aaGun and 3 infantry moved from Western United States to British Columbia
1 armour moved from Alaska to Western United States
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 cruiser, 4 destroyers and 9 submarines moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer and 2 submarines moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Eastern United States to Hawaiian Islands
Place Units - Americans
1 artillery, 2 bombers and 1 infantry placed in Eastern United States
2 submarines and 1 transport placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
Americans collect 51 PUs (1 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Territory Summary for Americans :
British Columbia : 1 aaGun, 3 bombers and 3 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 3 infantry and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 artillery, 2 bombers, 1 harbour and 3 infantry
41 Sea Zone : 1 flag
37 Sea Zone : 1 destroyer
26 Sea Zone : 1 flag, 4 destroyers
10 Sea Zone : 1 destroyer and 2 submarines
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 1 harbour and 1 infantry
United Kingdom : 4 bombers
101 Sea Zone : 2 submarines and 1 transport
Spain : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor and 3 infantry
91 Sea Zone : 1 cruiser, 6 destroyers, 13 submarines and 3 transports
Production/PUs Summary :
Germans : 65 / 94
Russians : 3 / 5
Japanese : 61 / 60
Americans : 52 / 71
Chinese : 8 / 17
British : 27 / 28
UK_Pacific : 17 / 21
Italians : 28 / 47
ANZAC : 18 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
6 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
2 artilleries and 2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Territory Summary for Chinese :
Kiangsi : 1 infantry
Shensi : 2 infantry
Suiyuyan : 1 infantry
Hunan : 2 artilleries, 1 fighter and 8 infantry
Hopei : 1 infantry
Chahar : 1 infantry
Sikang : 1 infantry
Production/PUs Summary :
Germans : 65 / 94
Russians : 3 / 5
Japanese : 58 / 60
Americans : 52 / 71
Chinese : 11 / 17
British : 27 / 28
UK_Pacific : 17 / 21
Italians : 28 / 47
ANZAC : 18 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
i cant believe the dice in sz 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Quebec to 106 Sea Zone
1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber, 2 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 bombers, 8 infantry and 6 mech_infantrys moved from Kwangsi to Kwangtung
1 fighter moved from 43 Sea Zone to Kwangtung
4 infantry moved from Borneo to 43 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 4 infantry and 2 transports moved from 43 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 4 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
4 infantry moved from 41 Sea Zone to Sumatra
Combat - British
Battle in 41 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
British attack with 4 infantry
Japanese defend with 1 infantry
British roll dice for 4 infantry in Sumatra, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Sumatra
British win, taking Sumatra from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangtung
British attack with 2 bombers, 1 fighter, 8 infantry and 6 mech_infantrys
Japanese defend with 3 aaGuns, 3 artilleries, 1 harbour and 5 infantry
AA fire in Kwangtung : 0/3 hits
British roll dice for 2 bombers, 1 fighter, 8 infantry and 6 mech_infantrys in Kwangtung, round 2 : 3/17 hits
Japanese roll dice for 3 aaGuns, 3 artilleries and 5 infantry in Kwangtung, round 2 : 3/8 hits
3 infantry owned by the British and 3 aaGuns owned by the Japanese lost in Kwangtung
British roll dice for 2 bombers, 1 fighter, 5 infantry and 6 mech_infantrys in Kwangtung, round 3 : 1/14 hits
Japanese roll dice for 3 artilleries and 5 infantry in Kwangtung, round 3 : 3/8 hits
3 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
British roll dice for 2 bombers, 1 fighter, 2 infantry and 6 mech_infantrys in Kwangtung, round 4 : 3/11 hits
Japanese roll dice for 3 artilleries and 4 infantry in Kwangtung, round 4 : 3/7 hits
2 infantry owned by the British , 3 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
British roll dice for 2 bombers, 1 fighter and 5 mech_infantrys in Kwangtung, round 5 : 5/8 hits
Japanese roll dice for 3 artilleries and 1 infantry in Kwangtung, round 5 : 2/4 hits
1 infantry owned by the Japanese , 2 mech_infantrys owned by the British and 3 artilleries owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 2 bombers, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 3 aaGuns, 3 artilleries and 5 infantry
Casualties for British: 8 infantry and 3 mech_infantrys
Battle in 42 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
British win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 bomber, 3 infantry and 3 mech_infantrys
Italians defend with 1 artillery
British roll dice for 1 artillery, 1 bomber, 3 infantry and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/8 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Gibraltar from Italians, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 bomber, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
1 bomber moved from Anglo Egyptian Sudan to Union of South Africa
1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
2 fighters moved from Scotland to Spain
3 fighters moved from United Kingdom to Spain
1 aaGun moved from Kwangsi to Kwangtung
1 aaGun moved from Yunnan to Hunan
1 armour and 2 mech_infantrys moved from India to Eastern Persia
2 mech_infantrys moved from India to Yunnan
2 bombers moved from Kwangtung to Hunan
1 fighter moved from Kwangtung to Kwangsi
Place Units - British
2 armour and 1 fighter placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Place Units - UK_Pacific
5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 5 mech_infantrys
Territory Summary for British, UK_Pacific :
Kwangsi : 1 fighter
Siam : 1 flag
Yunnan : 2 mech_infantrys
Kweichow : 1 infantry
Hunan : 1 aaGun, 2 bombers and 1 infantry
India : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 5 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 aaGun, 1 harbour and 3 mech_infantrys
French Indo China : 1 flag
Sumatra : 1 flag, 3 infantry
42 Sea Zone : 1 flag, 1 destroyer
41 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports
Belgian Congo : 1 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 2 armour, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
Scotland : 1 airfield
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 15 infantry and 2 mech_infantrys
Anglo Egyptian Sudan : 1 artillery, 3 infantry and 3 mech_infantrys
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Mozambique : 1 flag
Eire : 1 flag
Angola : 1 flag
Eastern Persia : 1 aaGun, 1 armour and 7 mech_infantrys
Spain : 1 aaGun, 5 fighters and 1 infantry
91 Sea Zone : 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 65 / 94
Russians : 3 / 5
Japanese : 51 / 60
Americans : 52 / 71
Chinese : 11 / 17
British : 28 / 28
UK_Pacific : 24 / 30
Italians : 27 / 47
ANZAC : 18 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 5 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Turkey to 99 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 99 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
2 artilleries and 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
3 fighters moved from Saudi Arabia to Anglo Egyptian Sudan
1 bomber moved from Iraq to Anglo Egyptian Sudan
1 bomber moved from Western Germany to Anglo Egyptian Sudan
1 bomber moved from Bessarabia to Anglo Egyptian Sudan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 5 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Turkey to 99 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 99 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
2 artilleries and 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
3 fighters moved from Saudi Arabia to Anglo Egyptian Sudan
1 bomber moved from Iraq to Anglo Egyptian Sudan
1 bomber moved from Western Germany to Anglo Egyptian Sudan
1 bomber moved from Bessarabia to Anglo Egyptian Sudan
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 4 artilleries, 3 bombers, 3 fighters, 4 infantry and 1 mech_infantry
British defend with 1 artillery, 3 infantry and 3 mech_infantrys
Italians win, taking Anglo Egyptian Sudan from British with 4 artilleries, 3 bombers, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for British: 1 artillery, 3 infantry and 3 mech_infantrys
Casualties for Italians: 4 infantry
Non Combat Move - Italians
2 artilleries and 1 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Caucasus to Turkey
3 aaGuns and 2 artilleries moved from Caucasus to Northwest Persia
1 transport moved from 81 Sea Zone to 99 Sea Zone
2 fighters moved from Bessarabia to Iraq
3 fighters moved from Anglo Egyptian Sudan to Saudi Arabia
1 bomber moved from Anglo Egyptian Sudan to Iraq
2 bombers moved from Anglo Egyptian Sudan to Egypt
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
2 artilleries and 1 infantry placed in Saudi Arabia
3 infantry placed in Iraq
2 artilleries and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 artillery, 2 bombers, 1 factory_minor, 1 harbour and 2 infantry
Cyprus : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 4 artilleries and 1 mech_infantry
Morocco : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 2 artilleries, 1 factory_major and 3 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Belarus : 1 flag
Bryansk : 1 flag
Bessarabia : 1 flag
Caucasus : 1 flag, 1 factory_minor
Turkey : 1 artillery and 1 infantry
Saudi Arabia : 1 flag, 2 artilleries, 1 factory_minor, 3 fighters and 1 infantry
99 Sea Zone : 1 transport
Iraq : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 3 infantry
81 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Northwest Persia : 1 flag, 3 aaGuns and 2 artilleries
Persia : 1 aaGun, 6 artilleries and 5 infantry
I was thinking on the way home that the z6 battle needs to be revised a bit; either a complete redo, or give you back some destroyers. Neither of us rolled particularly well, but I didn’t scramble your fighter, thinking it couldn’t hit at all, but you had a pile of destroyers so of course you could have.
I’d like to redo it completely, either low luck or regular. I didn’t consider the fighter so I can’t promise I wont just retreat after a round or so :)
Sorry for the mistake, I’ll await your reply.
And yes, the dice in z4 were pretty crazy.
@PGMatt:
I was thinking on the way home that the z6 battle needs to be revised a bit; either a complete redo, or give you back some destroyers. Neither of us rolled particularly well, but I didn’t scramble your fighter, thinking it couldn’t hit at all, but you had a pile of destroyers so of course you could have.
I’d like to redo it completely, either low luck or regular. I didn’t consider the fighter so I can’t promise I wont just retreat after a round or so :)
Sorry for the mistake, I’ll await your reply.
And yes, the dice in z4 were pretty crazy.
I think Ur chances to win this game are very low… I am offering U a surrender and a rematch with same amount of bid…
AS for Japan there ok , redice the batlle, put the fig, U can do either low luck or dice it whatever u want
@PGMatt:
I was thinking on the way home that the z6 battle needs to be revised a bit; either a complete redo, or give you back some destroyers. Neither of us rolled particularly well, but I didn’t scramble your fighter, thinking it couldn’t hit at all, but you had a pile of destroyers so of course you could have.Â
I’d like to redo it completely, either low luck or regular. I didn’t consider the fighter so I can’t promise I wont just retreat after a round or so :)
Sorry for the mistake, I’ll await your reply.
And yes, the dice in z4 were pretty crazy.
I think Ur chances to win this game are very low… I am offering U a surrender and a rematch with same amount of bid…
AS for Japan there ok , redice the batlle, put the fig, U can do either low luck or dice it whatever u want
You’re right about the game state. Did you want Axis again?
@PGMatt:
@PGMatt:
I was thinking on the way home that the z6 battle needs to be revised a bit; either a complete redo, or give you back some destroyers.� Neither of us rolled particularly well, but I didn’t scramble your fighter, thinking it couldn’t hit at all, but you had a pile of destroyers so of course you could have.�
I’d like to redo it completely, either low luck or regular.� I didn’t consider the fighter so I can’t promise I wont just retreat after a round or so :)
Sorry for the mistake, I’ll await your reply.
And yes, the dice in z4 were pretty crazy.
I think Ur chances to win this game are very low… I am offering U a surrender and a rematch with same amount of bid…
AS for Japan there ok , redice the batlle, put the fig, U can do either low luck or dice it whatever u want
You’re right about the game state. Did you want Axis again?
i prefer switching sides, but if u wish to play the allies again with the same bid, be my guest
Nope, I’m fine with the Axis this time. Where would you like your bid?
2 inf, 1 art Yunnan
Thank U :)