13L G40 PGMatt (Allies +10) vs Amon-Sul (Axis)


  • @PGMatt:

    @Amon-Sul:

    U submerged my subs. Why?

    That happened automatically once my subs were dead, my planes couldn’t hit your subs.

    than u smashed me on dice big time

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 artillery, 1 bomber and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 bomber and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                2 bombers moved from United Kingdom to Western Germany
                2 infantry moved from Malaya to Shan State
                8 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 bomber and 1 fighter moved from India to Shan State
                3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                3 infantry moved from Kenya to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Union of South Africa to Mozambique
                1 carrier, 2 cruisers, 3 destroyers and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 fighter and 1 tactical_bomber moved from Burma to 80 Sea Zone
                2 mech_infantrys moved from India to Eastern Persia
                1 infantry moved from Malaya to Shan State

    Combat - British
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  0/2 hits
                    Bombing raid in Western Germany rolls: 7,4 and causes: 11 damage to unit: factory_major
                    Bombing raid in Western Germany causes 11 damage total.
                Battle in Shan State
                    British attack with 1 bomber, 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 bomber, 1 fighter and 3 infantry in Shan State, round 2 :  1/5 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 bomber and 1 fighter moved from Shan State to India
                2 aaGuns moved from Burma to Yunnan
                4 mech_infantrys moved from Siam to Yunnan
                1 aaGun moved from India to 39 Sea Zone
                1 aaGun, 1 battleship and 2 transports moved from 39 Sea Zone to 80 Sea Zone
                1 aaGun moved from 80 Sea Zone to Eastern Persia
                2 bombers moved from Western Germany to United Kingdom

    Place Units - British
                1 artillery and 2 infantry placed in Union of South Africa
                1 bomber placed in Quebec
                British undo move 2.
                British undo move 1.
                1 artillery, 1 bomber and 1 infantry placed in Union of South Africa
                1 infantry placed in Quebec

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,6,3,6,4,5,3,4,2,5,6
                British collect 20 PUs (8 lost to blockades); end with 20 PUs total

    Place Units - UK_Pacific
                1 bomber and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 16 PUs total
                Some Units in India change ownership: 1 bomber and 3 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag, 1 infantry
        Yunnan : 2 aaGuns, 8 infantry and 4 mech_infantrys
        Shan State : 3 infantry
        India : 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 3 mech_infantrys
        Malaya : 1 harbour
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 5 fighters, 1 harbour, 13 infantry and 2 mech_infantrys
        Anglo Egyptian Sudan : 6 infantry
        Ethiopia : 1 flag
        80 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
        Mozambique : 1 flag, 1 artillery and 1 infantry
        Eire : 1 flag
        Angola : 1 flag
        Eastern Persia : 1 aaGun and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 46 / 65
        Russians : 37 / 49
        Japanese : 48 / 50
        Americans : 50 / 69
        Chinese : 3 / 4
        British : 28 / 20
        UK_Pacific : 15 / 16
        Italians : 23 / 42
        ANZAC : 22 / 34
        French : 4 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 5 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
                1 armour moved from Egypt to 98 Sea Zone
                1 armour moved from Egypt to 98 Sea Zone
                2 armour, 1 battleship, 1 cruiser and 2 transports moved from 98 Sea Zone to 100 Sea Zone
                2 infantry moved from Bulgaria to 100 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
                1 cruiser moved from 98 Sea Zone to 100 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from 100 Sea Zone to Caucasus
                1 infantry moved from Northwest Persia to Caucasus
                3 fighters moved from Iraq to Caucasus
                1 fighter moved from Southern Italy to Caucasus
                1 bomber moved from Libya to Caucasus
                1 bomber moved from Algeria to Caucasus


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 5 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
                1 armour moved from Egypt to 98 Sea Zone
                1 armour moved from Egypt to 98 Sea Zone
                2 armour, 1 battleship, 1 cruiser and 2 transports moved from 98 Sea Zone to 100 Sea Zone
                2 infantry moved from Bulgaria to 100 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
                1 cruiser moved from 98 Sea Zone to 100 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from 100 Sea Zone to Caucasus
                1 infantry moved from Northwest Persia to Caucasus
                3 fighters moved from Iraq to Caucasus
                1 fighter moved from Southern Italy to Caucasus
                1 bomber moved from Libya to Caucasus
                1 bomber moved from Algeria to Caucasus

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 2 armour, 1 artillery, 2 bombers, 4 fighters and 4 infantry
                    Russians defend with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
                    Italians win, taking Caucasus from Russians with 2 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 17
                    Casualties for Russians: 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
                    Casualties for Italians: 1 artillery and 4 infantry

    Non Combat Move - Italians
                1 infantry moved from Saudi Arabia to Iraq
                1 infantry moved from Trans-Jordan to Iraq
                1 destroyer moved from 98 Sea Zone to 100 Sea Zone
                1 aaGun moved from Greece to Turkey
                1 aaGun moved from Bulgaria to Greece
                2 aaGuns and 1 artillery moved from Yugoslavia to Bulgaria
                1 armour moved from Southern France to Yugoslavia
                2 bombers moved from Caucasus to Turkey
                3 fighters moved from Caucasus to Iraq
                1 fighter moved from Caucasus to Turkey
                1 artillery moved from Morocco to Algeria

    Place Units - Italians
                2 artilleries and 1 infantry placed in Iraq
                3 artilleries and 3 infantry placed in Northern Italy
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,6,2,5,1,2,4,1,5
                Italians collect 21 PUs (4 lost to blockades); end with 21 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Gibraltar : 1 flag, 1 harbour
        Egypt : 1 flag, 1 harbour
        Morocco : 1 flag
        Algeria : 1 flag, 1 artillery
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        Tunisia : 1 flag
        Northern Italy : 3 artilleries, 1 factory_major and 3 infantry
        Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
        Caucasus : 1 flag, 2 armour
        100 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 3 transports
        Turkey : 1 aaGun, 2 bombers and 1 fighter
        Saudi Arabia : 1 flag
        Bulgaria : 2 aaGuns and 1 artillery
        Greece : 1 aaGun
        Iraq : 1 flag, 2 artilleries, 1 factory_minor, 3 fighters and 4 infantry
        Northwest Persia : 1 flag
        Yugoslavia : 1 armour

  • '16

    @Amon-Sul:

    @PGMatt:

    @Amon-Sul:

    U submerged my subs. Why?

    That happened automatically once my subs were dead, my planes couldn’t hit your subs.

    than u smashed me on dice big time

    Yup, I dont know if I could have scripted the battle any better to be honest.

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                4 infantry moved from Colombia to Brazil
                3 infantry moved from Venezuela to Brazil
                1 bomber moved from Queensland to Brazil

    Place Units - ANZAC
                1 factory_minor placed in Brazil
                1 submarine placed in 62 Sea Zone
                1 bomber and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,1
                ANZAC collect 26 PUs (3 lost to blockades); end with 27 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 4 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 submarine and 1 transport
        44 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser and 1 destroyer
        62 Sea Zone : 1 submarine
        Chile : 1 flag
        Argentina : 1 flag
        Eastern Persia : 1 flag, 3 infantry
        Brazil : 1 flag, 1 bomber, 1 factory_minor and 12 infantry
        Venezuela : 1 flag
        Colombia : 1 flag

    Production/PUs Summary :

    Germans : 46 / 65
        Russians : 35 / 49
        Japanese : 48 / 50
        Americans : 50 / 69
        Chinese : 3 / 4
        British : 28 / 20
        UK_Pacific : 15 / 16
        Italians : 25 / 40
        ANZAC : 29 / 37
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                      British take Egypt from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 46 / 65
        Russians : 35 / 49
        Japanese : 48 / 50
        Americans : 50 / 69
        Chinese : 3 / 4
        British : 30 / 20
        UK_Pacific : 15 / 16
        Italians : 23 / 40
        ANZAC : 29 / 37
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '16

    I’m giving the neutral attack a try in another game.  I really like how it boosts Germany’s income without having to go to war with the US or Russia.


  • @PGMatt:

    I’m giving the neutral attack a try in another game. � I really like how it boosts Germany’s income without having to go to war with the US or Russia.

    I am glad U re accepting some new ideas, altough this tactics of mine needs to be improved.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 harbour, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                7 artilleries and 3 infantry moved from Germany to Poland
                9 artilleries moved from Slovakia Hungary to Eastern Poland
                3 artilleries moved from Yugoslavia to Romania
                2 artilleries and 7 infantry moved from Bulgaria to Romania
                1 armour moved from Iraq to Egypt
                1 fighter and 2 tactical_bombers moved from Iraq to Egypt
                2 bombers moved from Holland Belgium to Finland
                1 infantry moved from Vyborg to Karelia
                      Germans take Karelia from Russians
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                2 fighters and 1 tactical_bomber moved from Holland Belgium to 125 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 harbour, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                7 artilleries and 3 infantry moved from Germany to Poland
                9 artilleries moved from Slovakia Hungary to Eastern Poland
                3 artilleries moved from Yugoslavia to Romania
                2 artilleries and 7 infantry moved from Bulgaria to Romania
                1 armour moved from Iraq to Egypt
                1 fighter and 2 tactical_bombers moved from Iraq to Egypt
                2 bombers moved from Holland Belgium to Finland
                1 infantry moved from Vyborg to Karelia
                      Germans take Karelia from Russians
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                2 fighters and 1 tactical_bomber moved from Holland Belgium to 125 Sea Zone

    Combat - Germans
                Battle in Egypt
                    Germans attack with 1 armour, 1 fighter and 2 tactical_bombers
                    French defend with 1 infantry; British defend with 1 harbour
                    Germans win, taking Egypt from British with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 9 artilleries
                    Russians defend with 1 aaGun and 4 artilleries
                    Germans win, taking Eastern Poland from Russians with 5 artilleries remaining. Battle score for attacker is 5
                    Casualties for Germans: 4 artilleries
                    Casualties for Russians: 1 aaGun and 4 artilleries
                Battle in Finland
                    Germans attack with 2 bombers
                    Russians defend with 1 armour
                    Germans win with 1 bomber remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 bomber
                    Casualties for Russians: 1 armour
                Battle in Poland
                    Germans attack with 7 artilleries and 3 infantry
                    Russians defend with 3 artilleries
                    Germans win, taking Poland from Russians with 7 artilleries and 3 infantry remaining. Battle score for attacker is 12
                    Casualties for Russians: 3 artilleries
                Battle in Romania
                    Germans attack with 5 artilleries and 7 infantry
                    Russians defend with 1 artillery and 3 infantry
                    Germans win, taking Romania from Russians with 5 artilleries and 6 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 3 infantry
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                    Russians defend with 1 submarine
                    Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Germans
                2 fighters and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
                1 bomber moved from Finland to Western Germany
                6 armour and 3 mech_infantrys moved from Southern France to Yugoslavia
                3 aaGuns, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
                1 fighter and 2 tactical_bombers moved from Egypt to Iraq
                1 armour moved from Persia to Iraq
                3 mech_infantrys moved from Greece to Iraq
                6 submarines moved from 109 Sea Zone to 110 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 110 Sea Zone to 113 Sea Zone

    Place Units - Germans
                1 bomber and 1 tactical_bomber placed in Normandy Bordeaux
                1 submarine placed in 110 Sea Zone
                1 harbour placed in Greece
                3 transports placed in 100 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,1,1,6,2,6,6,3,1
                Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs

    Territory Summary for Germans :

    Egypt : 1 flag, 1 armour and 1 harbour
        Normandy Bordeaux : 1 flag, 4 aaGuns, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
        Romania : 5 artilleries and 6 infantry
        Poland : 7 artilleries and 3 infantry
        Germany : 1 factory_major
        Holland Belgium : 1 airfield
        Karelia : 1 flag, 1 infantry
        Vyborg : 1 flag
        Eastern Poland : 1 flag, 5 artilleries
        Portugal : 1 flag
        100 Sea Zone : 3 transports
        125 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        113 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
        Turkey : 1 flag
        85 Sea Zone : 1 flag, 1 submarine
        Bulgaria : 1 flag
        Greece : 1 flag, 1 factory_minor and 1 harbour
        Iraq : 1 armour, 1 fighter, 3 mech_infantrys and 2 tactical_bombers
        Persia : 1 flag
        Sweden : 1 flag
        Yugoslavia : 1 flag, 6 armour, 1 factory_minor and 3 mech_infantrys
        Spain : 1 flag, 1 factory_minor
        110 Sea Zone : 7 submarines

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 2 armour, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 2 mech_infantrys moved from Kazakhstan to Szechwan
                1 artillery and 2 infantry moved from Kazakhstan to Caucasus
                3 infantry moved from Volgograd to Caucasus
                1 infantry moved from Novgorod to Karelia
                2 fighters and 1 tactical_bomber moved from Belarus to Karelia

    Combat - Russians
                Battle in Karelia
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Karelia, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Karelia, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Karelia
                    Russians win, taking Karelia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Caucasus
                    Russians attack with 1 artillery and 5 infantry
                    Italians defend with 2 armour
                        Russians roll dice for 1 artillery and 5 infantry in Caucasus, round 2 :  0/6 hits
                        Italians roll dice for 2 armour in Caucasus, round 2 :  2/2 hits
                        2 infantry owned by the Russians lost in Caucasus
                    3 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Volgograd
                    Italians win with 2 armour remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry
                Battle in Szechwan
                    Russians attack with 1 armour and 2 mech_infantrys
                    Japanese defend with 1 artillery
                        Russians roll dice for 1 armour and 2 mech_infantrys in Szechwan, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Szechwan
                    Russians win, taking Szechwan from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Karelia to Novgorod
                2 mech_infantrys moved from Russia to Belarus
                2 mech_infantrys moved from Novgorod to Belarus

    Place Units - Russians
                1 armour and 2 infantry placed in Novgorod
                3 infantry placed in Ukraine
                1 armour and 2 mech_infantrys placed in Volgograd
                Russians undo move 2.
                Russians undo move 2.
                1 armour and 2 infantry placed in Ukraine
                2 infantry and 1 mech_infantry placed in Volgograd
                1 infantry and 3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs

    Territory Summary for Russians :

    Szechwan : 1 armour and 2 mech_infantrys
        Belarus : 2 artilleries, 4 infantry and 4 mech_infantrys
        Karelia : 1 infantry
        Russia : 2 aaGuns, 1 airfield, 1 factory_major, 1 infantry and 3 mech_infantrys
        Ukraine : 1 armour, 1 factory_minor and 6 infantry
        Volgograd : 1 artillery, 1 factory_minor, 5 infantry and 1 mech_infantry
        Novgorod : 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        Samara : 1 artillery and 1 infantry
        115 Sea Zone : 1 cruiser and 1 submarine
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 54 / 70
        Russians : 29 / 32
        Japanese : 47 / 50
        Americans : 50 / 69
        Chinese : 4 / 4
        British : 28 / 20
        UK_Pacific : 15 / 16
        Italians : 23 / 40
        ANZAC : 29 / 37
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '16

    Our time differences are confusing the issue too.  I wake up mid afternoon for you, and play, then I don’t get a chance to play again most days until dead of morning the following day.

    I’m -8 GMT, i’m guessing your +2 or 3?


  • @PGMatt:

    Our time differences are confusing the issue too.  I wake up mid afternoon for you, and play, then I don’t get a chance to play again most days until dead of morning the following day.

    I’m -8 GMT, i’m guessing your +2 or 3?

    I m +1 (Rome, Berlin, Wien time zone)

    Zagreb actually, capital of Croatia a new member  of the European Union from 1st of July  8-)

    hehe, just take Ur time, we ll play when we can :)

    You re in the West of the States?


  • Bad dice for U in the Caucausus.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Kiangsu to 19 Sea Zone
                1 infantry moved from Kiangsu to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 fighter moved from 35 Sea Zone to 44 Sea Zone
                1 fighter moved from 35 Sea Zone to 42 Sea Zone
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
                1 infantry moved from 46 Sea Zone to New Guinea
                1 infantry moved from Kiangsu to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 artillery moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 bomber moved from Hopei to 21 Sea Zone
                1 bomber moved from Hopei to 21 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Kiangsu to 19 Sea Zone
                1 infantry moved from Kiangsu to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 fighter moved from 35 Sea Zone to 44 Sea Zone
                1 fighter moved from 35 Sea Zone to 42 Sea Zone
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
                1 infantry moved from 46 Sea Zone to New Guinea
                1 infantry moved from Kiangsu to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 artillery moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 bomber moved from Hopei to 21 Sea Zone
                1 bomber moved from Hopei to 21 Sea Zone

    Combat - Japanese
                Battle in New Guinea
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win, taking New Guinea from ANZAC with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 21 Sea Zone
                    Japanese attack with 2 bombers and 1 destroyer
                    Americans defend with 1 submarine
                    Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Sumatra
                Battle in Borneo
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 submarine and 1 transport
                    1 submarine owned by the ANZAC Submerged
                    Japanese win, taking Sumatra from ANZAC, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Celebes
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from Kiangsu to Anhwe
                1 aaGun and 1 infantry moved from Hopei to Anhwe
                1 aaGun moved from Kweichow to Anhwe
                1 armour moved from Buryatia to Yenisey
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Yakut S.S.R. to Yenisey
                1 aaGun moved from Tsagaan Olom to Olgiy
                1 infantry moved from Central Mongolia to Dzavhan
                2 armour moved from Jehol to Hopei
                1 infantry moved from Jehol to Anhwe
                2 fighters and 2 tactical_bombers moved from Dzavhan to Chahar
                1 fighter moved from 42 Sea Zone to 36 Sea Zone
                1 fighter moved from 44 Sea Zone to 36 Sea Zone
                1 carrier moved from 35 Sea Zone to 36 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
                1 infantry moved from French Indo China to Kwangsi
                3 fighters and 3 tactical_bombers moved from Kweichow to Kwangsi
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                1 aaGun moved from Hunan to Kwangsi
                1 infantry moved from Siberia to Sakha
                1 armour moved from Amur to Yakut S.S.R.
                1 infantry moved from Amur to Buryatia
                1 artillery and 3 infantry moved from Manchuria to Jehol
                1 infantry moved from Central Mongolia to Dzavhan
                2 bombers moved from 21 Sea Zone to Philippines
                2 submarines moved from 26 Sea Zone to 24 Sea Zone

    Place Units - Japanese
                2 artilleries and 2 infantry placed in Japan
                1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 aaGun, 3 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 1 flag, 1 artillery, 1 harbour and 3 infantry
        Manchuria : 1 flag
        Shensi : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag, 2 armour
        Tsinghai : 1 flag, 1 artillery
        Chahar : 1 flag, 2 fighters and 2 tactical_bombers
        Anhwe : 1 flag, 2 aaGuns and 3 infantry
        Borneo : 1 flag, 2 infantry
        Kwangtung : 1 flag, 1 harbour
        New Guinea : 1 flag, 1 infantry
        Philippines : 1 flag, 1 airfield, 2 bombers and 1 harbour
        Guam : 1 flag, 1 airfield and 1 infantry
        Sakha : 1 flag, 1 infantry
        Yenisey : 1 flag, 1 armour and 2 infantry
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag, 1 armour and 1 infantry
        Timguska : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag, 1 infantry
        French Indo China : 1 flag
        Celebes : 1 flag, 1 artillery
        Sumatra : 1 flag, 1 infantry
        41 Sea Zone : 1 transport
        44 Sea Zone : 1 transport
        43 Sea Zone : 1 transport
        46 Sea Zone : 1 transport
        Olgiy : 1 flag, 1 aaGun
        36 Sea Zone : 1 carrier, 2 fighters and 2 transports
        Dzavhan : 1 flag, 2 infantry
        24 Sea Zone : 2 submarines
        26 Sea Zone : 1 flag
        21 Sea Zone : 1 destroyer
        Central Mongolia : 1 flag
        6 Sea Zone : 1 carrier, 1 destroyer and 2 submarines
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Novosibirsk : 1 flag, 1 infantry

  • '16

    @Amon-Sul:

    @PGMatt:

    Our time differences are confusing the issue too.  I wake up mid afternoon for you, and play, then I don’t get a chance to play again most days until dead of morning the following day.

    I’m -8 GMT, i’m guessing your +2 or 3?

    I m +1 (Rome, Berlin, Wien time zone)

    Zagreb actually, capital of Croatia a new member  of the European Union from 1st of July  8-)

    hehe, just take Ur time, we ll play when we can :)

    You re in the West of the States?

    Pacific time yes, but British Columbia, Canada

  • '16

    @Amon-Sul:

    Bad dice for U in the Caucausus.

    At least I was able to retreat to Stalingrad!


  • @PGMatt:

    @Amon-Sul:

    @PGMatt:

    Our time differences are confusing the issue too.�� I wake up mid afternoon for you, and play, then I don’t get a chance to play again most days until dead of morning the following day.

    I’m -8 GMT, i’m guessing your +2 or 3?

    I m +1 (Rome, Berlin, Wien time zone)

    Zagreb actually, capital of Croatia a new member�� of the European Union from 1st of July�� 8-)

    hehe, just take Ur time, we ll play when we can :)

    You re in the West of the States?

    Pacific time yes, but British Columbia, Canada

    Vancouver i guess :) We had one player from Canada here on the forum, The Desert Journalist. I think he is from Midwest Canada.

    Ok play when U can, feel no pressure. A rematch is fine when we finish this game. Cheers :)

Suggested Topics

  • 172
  • 61
  • 62
  • 25
  • 237
  • 292
  • 182
  • 1.0k
Axis & Allies Boardgaming Custom Painted Miniatures

45

Online

17.9k

Users

40.6k

Topics

1.8m

Posts