Karl7 (Allies + 9) vs MiamiUMike (Axis) - G40.2

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Urals
                3 fighters and 1 tactical_bomber moved from Russia to Urals
                2 infantry moved from Russia to Vologda
                1 artillery moved from Russia to Vologda
                1 artillery and 1 infantry moved from Tambov to Rostov
                1 infantry moved from Tambov to Rostov
                2 mech_infantrys moved from Tambov to Samara
                2 infantry moved from Tambov to Samara
                2 armour moved from Tambov to Samara
                2 armour moved from Tambov to Volgograd
                5 infantry moved from Tambov to Volgograd
                3 infantry moved from Tambov to Volgograd
                1 infantry moved from Kansu to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 infantry moved from Kansu to Tsinghai

    Combat - Russians
                Battle in Rostov
                    Russians attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Rostov from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 2 armour, 2 infantry and 2 mech_infantrys
                    Japanese defend with 2 infantry
                    Russians win, taking Samara from Japanese with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Vologda
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Urals
                    Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 2 armour
                    Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 armour
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Russians attack with 2 armour and 8 infantry
                    Japanese defend with 1 factory_minor and 1 infantry
                    Russians win, taking Volgograd from Japanese with 2 armour and 7 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Urals to Russia
                2 aaGuns moved from Tambov to Russia
                3 artilleries moved from Tambov to Russia
                8 infantry moved from Tambov to Russia
                1 aaGun and 2 infantry moved from Kansu to Novosibirsk

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs total

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    is there really a “Porkopolis” Ohio?  :lol:

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    ah, I see it’s used as a name for Cincinnati


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 bomber, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 20 Sea Zone to 37 Sea Zone
                1 fighter and 2 tactical_bombers moved from Kwangtung to 37 Sea Zone
                1 bomber moved from Kwangtung to 37 Sea Zone
                1 bomber moved from Japan to 36 Sea Zone
                1 bomber moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                2 fighters moved from Manchuria to 20 Sea Zone
                1 submarine moved from 19 Sea Zone to 21 Sea Zone
                1 fighter moved from Manchuria to 21 Sea Zone
                1 fighter moved from Kiangsu to 36 Sea Zone
                2 infantry moved from Kiangsi to Hunan
                1 fighter moved from Shantung to Hunan
                1 mech_infantry moved from Hopei to Kansu
                      Japanese take Kansu from Chinese
                1 bomber moved from Archangel to 125 Sea Zone
                2 fighters and 1 tactical_bomber moved from 19 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone

    Combat - Japanese
                Battle in 36 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Hunan
                    Japanese attack with 1 fighter and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 21 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 20 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 37 Sea Zone
                    Japanese attack with 2 bombers, 3 fighters, 1 submarine and 3 tactical_bombers
                    ANZAC defend with 1 carrier, 2 destroyers, 2 fighters and 1 transport
                    Units damaged: 1 carrier owned by the ANZAC
                    Japanese win, taking 37 Sea Zone from Americans with 2 bombers, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 59
                    Casualties for ANZAC: 1 carrier, 2 destroyers, 2 fighters and 1 transport
                Battle in 125 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Americans Submerged
                    Japanese win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 7 destroyers, 2 fighters and 3 submarines moved from 19 Sea Zone to 36 Sea Zone
                1 mech_infantry moved from Amur to Buryatia
                1 bomber moved from 125 Sea Zone to Western Germany
                2 mech_infantrys moved from Anhwe to Kwangsi
                5 mech_infantrys moved from Kiangsu to Kwangsi
                1 fighter moved from Hunan to Kwangsi
                1 aaGun, 2 artilleries, 4 infantry and 3 mech_infantrys moved from Kwangtung to Kwangsi
                2 infantry moved from Kiangsi to Kwangsi
                1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsu
                2 fighters moved from 36 Sea Zone to Kwangsi
                1 infantry moved from Shantung to Kiangsu
                2 infantry moved from Amur to 5 Sea Zone
                2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from Japan to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangsi
                2 bombers moved from 37 Sea Zone to Kwangsi
                2 fighters moved from 20 Sea Zone to Kwangsi
                1 fighter moved from 36 Sea Zone to Kwangsi

    Place Units - Japanese
                3 infantry placed in Kiangsu
                3 mech_infantrys placed in Shantung
                1 airfield placed in Kwangsi
                1 bomber and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 46 PUs; end with 47 PUs total

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 battleship, 5 carriers, 2 cruisers, 9 fighters, 3 submarines and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
                3 destroyers and 2 submarines moved from 33 Sea Zone to 36 Sea Zone
                2 bombers moved from Caroline Islands to 36 Sea Zone
                2 bombers moved from Philippines to 36 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                4 infantry moved from Gibraltar to 91 Sea Zone
                1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
                2 mech_infantrys moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery, 4 infantry, 2 mech_infantrys, 1 submarine and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    scramble of Hainan?


  • yes, 3 fighters

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    what is ool?

    my subs hit 3.

    You want me to give you best defense, with dd reserved until all my subs are dead?


  • Yeah - this game is over - I blew that - needed to block those 5 ships - plus you are already dicing me…I will do max defense and hang onto a dd until all subs are killed


  • Hate to end a good game - but, that is what happens when you dont pay attention…

    GG

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    should I finish the battle?


  • Sure - why not

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 battleship, 5 carriers, 2 cruisers, 9 fighters, 3 submarines and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
                3 destroyers and 2 submarines moved from 33 Sea Zone to 36 Sea Zone
                2 bombers moved from Caroline Islands to 36 Sea Zone
                2 bombers moved from Philippines to 36 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                4 infantry moved from Gibraltar to 91 Sea Zone
                1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
                2 mech_infantrys moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery, 4 infantry, 2 mech_infantrys, 1 submarine and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux

    Combat - Americans
                Japanese scrambles 3 units out of Kwangsi to defend against the attack in 36 Sea Zone
                Battle in 36 Sea Zone
                    ANZAC loiter and taunt with ; Americans attack with 1 battleship, 4 bombers, 5 carriers, 2 cruisers, 3 destroyers, 8 fighters, 5 submarines and 1 tactical_bomber
                    Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 7 destroyers, 6 fighters, 3 submarines and 3 tactical_bombers
                    Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                    Units damaged: 2 carriers owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
                    Americans win with 1 battleship, 4 bombers, 2 cruisers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 85
                    Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 7 destroyers, 6 fighters, 3 submarines and 3 tactical_bombers
                    Casualties for ANZAC: 1 fighter
                    Casualties for Americans: 5 carriers, 3 destroyers, 5 fighters and 5 submarines
                Battle in 6 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Normandy Bordeaux
                    Americans attack with 1 armour, 1 artillery, 2 fighters, 4 infantry and 2 mech_infantrys
                    Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans win, taking Normandy Bordeaux from Italians with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                4 infantry moved from Eastern United States to 101 Sea Zone
                4 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
                1 transport moved from 107 Sea Zone to 101 Sea Zone
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                2 destroyers moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to Caroline Islands
                3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Philippines
                4 bombers moved from 36 Sea Zone to Philippines
                2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone

    Place Units - Americans
                1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                2 artilleries placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    that was a pretty bloody battle, but the allies prevailed.  We both rolled well, but I had the numbers.  I think Japan is crunched now with my subs and bombers.  I think the USSR will hold long enough for the allies to pump fighters in it.

    BUt this was a good game. I was starting worry there that I was going to get rolled with your control of the middle east!  Not to mention you sunk the entire Anzac fleet without a single loss!

    GG

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    I shouldn’t presume, but you want to see if you can rally the Axis?


  • I got completely diced again - you won with 50% more units than average…This game was over in round 2 really, I never had the chance to get back into it - the sign of a good player on your part.

    Fight on we will…

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    yeah, anytime the Axis get off to a rocky start because of dice, it’s usually a downhill struggle.

    Ok, lets see if that Allies can’t screw up hard…  :lol:

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 fighter; Remaining resources: 2 PUs;

    Combat Move - British
                4 infantry moved from United Kingdom to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to Holland Belgium
                3 fighters moved from United Kingdom to Holland Belgium
                1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
                3 fighters moved from Egypt to Trans-Jordan
                2 infantry moved from Eastern Persia to Persia
                1 infantry moved from Eastern Persia to Turkmenistan
                1 fighter moved from Eastern Persia to Persia
                1 armour moved from Eastern Persia to Turkmenistan
                1 fighter moved from Eastern Persia to Persia
                1 mech_infantry moved from Eastern Persia to Turkmenistan
                1 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - British
                Battle in Trans-Jordan
                    British attack with 3 fighters, 1 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                    British win, taking Trans-Jordan from Italians with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Persia
                    British attack with 2 fighters and 2 infantry
                    Italians defend with 1 armour
                    British win, taking Persia from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Holland Belgium
                    British attack with 3 fighters and 4 infantry
                    Germans defend with 3 infantry
                    British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for British: 2 infantry
                Battle in Turkmenistan
                    British attack with 1 armour, 1 infantry and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                    British win, taking Turkmenistan from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                2 fighters moved from Persia to India
                6 infantry moved from India to Burma
                6 infantry moved from West India to Eastern Persia
                3 fighters moved from Holland Belgium to Normandy Bordeaux
                1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                3 fighters moved from Trans-Jordan to Egypt

    Place Units - British
                3 infantry placed in Egypt
                1 artillery, 1 fighter and 1 infantry placed in United Kingdom
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,6,2,1,4,2,6,4
                British collect 34 PUs (3 lost to blockades); end with 34 PUs total

    Place Units - UK_Pacific
                1 armour and 1 fighter placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5
                UK_Pacific collect 18 PUs; end with 20 PUs total
                Some Units in India change ownership: 1 armour and 1 fighter


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery, 2 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
                1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Southern Italy to Gibraltar
                1 fighter moved from Iraq to Southern Italy

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 1 artillery, 1 bomber and 3 infantry
                    British defend with 1 harbour; Americans defend with 1 infantry and 2 mech_infantrys
                    Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 infantry and 2 mech_infantrys

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from Gibraltar to Algeria
                1 infantry moved from Morocco to Algeria
                1 armour and 3 mech_infantrys moved from Southern Italy to France
                1 transport moved from 98 Sea Zone to 95 Sea Zone
                1 cruiser moved from 98 Sea Zone to 95 Sea Zone
                1 carrier and 2 fighters moved from 98 Sea Zone to 95 Sea Zone
                1 battleship moved from 98 Sea Zone to 95 Sea Zone
                1 submarine moved from 95 Sea Zone to 91 Sea Zone
                4 destroyers moved from 95 Sea Zone to 92 Sea Zone
                7 submarines moved from 95 Sea Zone to 92 Sea Zone
                2 fighters moved from 95 Sea Zone to France
                1 submarine moved from 98 Sea Zone to 94 Sea Zone

    Place Units - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to 95 Sea Zone: 1 fighter
                EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
                EDIT: Turning off Edit Mode
                1 submarine and 1 transport placed in 95 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to France: 2 infantry
                EDIT: Removing units owned by Italians from Southern France: 2 infantry
                EDIT: Turning off Edit Mode
                2 infantry placed in Southern France
                1 artillery and 3 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 2 infantry moved from French Indo China to Yunnan
                2 infantry moved from Shan State to Yunnan
                1 cruiser moved from 35 Sea Zone to 33 Sea Zone
                2 submarines moved from 35 Sea Zone to 20 Sea Zone
                1 submarine moved from 20 Sea Zone to 19 Sea Zone
                4 infantry moved from Queensland to 54 Sea Zone
                4 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                2 fighters moved from Queensland to 35 Sea Zone
                2 fighters moved from 35 Sea Zone to Philippines
                1 fighter moved from Eastern Persia to Russia
                1 submarine moved from 39 Sea Zone to 80 Sea Zone

    Place Units - ANZAC
                1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
                ANZAC collect 19 PUs (1 lost to blockades); end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

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