@Stucifer said in L25 PTV - Stucifer (X+6) v Simon33 (Allies) - Low Luck:
This will be my first Low Luck game actually!
First in PtV for me too, I’m pretty sure.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Urals
3 fighters and 1 tactical_bomber moved from Russia to Urals
2 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 artillery and 1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
2 mech_infantrys moved from Tambov to Samara
2 infantry moved from Tambov to Samara
2 armour moved from Tambov to Samara
2 armour moved from Tambov to Volgograd
5 infantry moved from Tambov to Volgograd
3 infantry moved from Tambov to Volgograd
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Kansu to Tsinghai
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Rostov from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 2 armour, 2 infantry and 2 mech_infantrys
Japanese defend with 2 infantry
Russians win, taking Samara from Japanese with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Urals
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 armour
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 2 armour and 8 infantry
Japanese defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Japanese with 2 armour and 7 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Urals to Russia
2 aaGuns moved from Tambov to Russia
3 artilleries moved from Tambov to Russia
8 infantry moved from Tambov to Russia
1 aaGun and 2 infantry moved from Kansu to Novosibirsk
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
is there really a “Porkopolis” Ohio? :lol:
ah, I see it’s used as a name for Cincinnati
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 airfield, 1 bomber, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 fighter and 2 tactical_bombers moved from Kwangtung to 37 Sea Zone
1 bomber moved from Kwangtung to 37 Sea Zone
1 bomber moved from Japan to 36 Sea Zone
1 bomber moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 fighters moved from Manchuria to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 21 Sea Zone
1 fighter moved from Manchuria to 21 Sea Zone
1 fighter moved from Kiangsu to 36 Sea Zone
2 infantry moved from Kiangsi to Hunan
1 fighter moved from Shantung to Hunan
1 mech_infantry moved from Hopei to Kansu
Japanese take Kansu from Chinese
1 bomber moved from Archangel to 125 Sea Zone
2 fighters and 1 tactical_bomber moved from 19 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hunan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 2 bombers, 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 carrier, 2 destroyers, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the ANZAC
Japanese win, taking 37 Sea Zone from Americans with 2 bombers, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 59
Casualties for ANZAC: 1 carrier, 2 destroyers, 2 fighters and 1 transport
Battle in 125 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 7 destroyers, 2 fighters and 3 submarines moved from 19 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Amur to Buryatia
1 bomber moved from 125 Sea Zone to Western Germany
2 mech_infantrys moved from Anhwe to Kwangsi
5 mech_infantrys moved from Kiangsu to Kwangsi
1 fighter moved from Hunan to Kwangsi
1 aaGun, 2 artilleries, 4 infantry and 3 mech_infantrys moved from Kwangtung to Kwangsi
2 infantry moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsu
2 fighters moved from 36 Sea Zone to Kwangsi
1 infantry moved from Shantung to Kiangsu
2 infantry moved from Amur to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Japan to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangsi
2 bombers moved from 37 Sea Zone to Kwangsi
2 fighters moved from 20 Sea Zone to Kwangsi
1 fighter moved from 36 Sea Zone to Kwangsi
Place Units - Japanese
3 infantry placed in Kiangsu
3 mech_infantrys placed in Shantung
1 airfield placed in Kwangsi
1 bomber and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 47 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 battleship, 5 carriers, 2 cruisers, 9 fighters, 3 submarines and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
3 destroyers and 2 submarines moved from 33 Sea Zone to 36 Sea Zone
2 bombers moved from Caroline Islands to 36 Sea Zone
2 bombers moved from Philippines to 36 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys, 1 submarine and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
scramble of Hainan?
yes, 3 fighters
what is ool?
my subs hit 3.
You want me to give you best defense, with dd reserved until all my subs are dead?
Yeah - this game is over - I blew that - needed to block those 5 ships - plus you are already dicing me…I will do max defense and hang onto a dd until all subs are killed
Hate to end a good game - but, that is what happens when you dont pay attention…
GG
should I finish the battle?
Sure - why not
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 battleship, 5 carriers, 2 cruisers, 9 fighters, 3 submarines and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
3 destroyers and 2 submarines moved from 33 Sea Zone to 36 Sea Zone
2 bombers moved from Caroline Islands to 36 Sea Zone
2 bombers moved from Philippines to 36 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys, 1 submarine and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Japanese scrambles 3 units out of Kwangsi to defend against the attack in 36 Sea Zone
Battle in 36 Sea Zone
ANZAC loiter and taunt with ; Americans attack with 1 battleship, 4 bombers, 5 carriers, 2 cruisers, 3 destroyers, 8 fighters, 5 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 7 destroyers, 6 fighters, 3 submarines and 3 tactical_bombers
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Units damaged: 2 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
Americans win with 1 battleship, 4 bombers, 2 cruisers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 85
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 7 destroyers, 6 fighters, 3 submarines and 3 tactical_bombers
Casualties for ANZAC: 1 fighter
Casualties for Americans: 5 carriers, 3 destroyers, 5 fighters and 5 submarines
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery, 2 fighters, 4 infantry and 2 mech_infantrys
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Normandy Bordeaux from Italians with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 107 Sea Zone to 101 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Philippines
4 bombers moved from 36 Sea Zone to Philippines
2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
Place Units - Americans
1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 artilleries placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
that was a pretty bloody battle, but the allies prevailed. We both rolled well, but I had the numbers. I think Japan is crunched now with my subs and bombers. I think the USSR will hold long enough for the allies to pump fighters in it.
BUt this was a good game. I was starting worry there that I was going to get rolled with your control of the middle east! Not to mention you sunk the entire Anzac fleet without a single loss!
GG
I shouldn’t presume, but you want to see if you can rally the Axis?
I got completely diced again - you won with 50% more units than average…This game was over in round 2 really, I never had the chance to get back into it - the sign of a good player on your part.
Fight on we will…
yeah, anytime the Axis get off to a rocky start because of dice, it’s usually a downhill struggle.
Ok, lets see if that Allies can’t screw up hard… :lol:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 fighter; Remaining resources: 2 PUs;
Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
3 fighters moved from Egypt to Trans-Jordan
2 infantry moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to Turkmenistan
1 fighter moved from Eastern Persia to Persia
1 armour moved from Eastern Persia to Turkmenistan
1 fighter moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
Combat - British
Battle in Trans-Jordan
British attack with 3 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Persia
British attack with 2 fighters and 2 infantry
Italians defend with 1 armour
British win, taking Persia from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Holland Belgium
British attack with 3 fighters and 4 infantry
Germans defend with 3 infantry
British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for British: 2 infantry
Battle in Turkmenistan
British attack with 1 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
British win, taking Turkmenistan from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
2 fighters moved from Persia to India
6 infantry moved from India to Burma
6 infantry moved from West India to Eastern Persia
3 fighters moved from Holland Belgium to Normandy Bordeaux
1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 fighters moved from Trans-Jordan to Egypt
Place Units - British
3 infantry placed in Egypt
1 artillery, 1 fighter and 1 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,6,2,1,4,2,6,4
British collect 34 PUs (3 lost to blockades); end with 34 PUs total
Place Units - UK_Pacific
1 armour and 1 fighter placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5
UK_Pacific collect 18 PUs; end with 20 PUs total
Some Units in India change ownership: 1 armour and 1 fighter
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 fighter moved from Iraq to Southern Italy
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 3 infantry
British defend with 1 harbour; Americans defend with 1 infantry and 2 mech_infantrys
Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry and 2 mech_infantrys
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Gibraltar to Algeria
1 infantry moved from Morocco to Algeria
1 armour and 3 mech_infantrys moved from Southern Italy to France
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 cruiser moved from 98 Sea Zone to 95 Sea Zone
1 carrier and 2 fighters moved from 98 Sea Zone to 95 Sea Zone
1 battleship moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
4 destroyers moved from 95 Sea Zone to 92 Sea Zone
7 submarines moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from 95 Sea Zone to France
1 submarine moved from 98 Sea Zone to 94 Sea Zone
Place Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 fighter
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
1 submarine and 1 transport placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Italians to France: 2 infantry
EDIT: Removing units owned by Italians from Southern France: 2 infantry
EDIT: Turning off Edit Mode
2 infantry placed in Southern France
1 artillery and 3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 2 infantry moved from French Indo China to Yunnan
2 infantry moved from Shan State to Yunnan
1 cruiser moved from 35 Sea Zone to 33 Sea Zone
2 submarines moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
4 infantry moved from Queensland to 54 Sea Zone
4 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 fighter moved from Eastern Persia to Russia
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Place Units - ANZAC
1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
ANZAC collect 19 PUs (1 lost to blockades); end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs