@farmboy said in League 2025 Farmboy (X) vs Axis-Dominion (L+15) BM:
bid is destroyer in 106 and sub in 91
the bid in the title is incorrect. It should be +14
Italy did pretty good. I got killed of Sicily. Your sub lives because my surface ships missed.
So - looking it over - what was your thinking in attacking sz95 instead of sz97?
MM
more units to kill, also good retreat for cv to join french.
I think the game evened up with the blundering of the UK in the med.
ITaly making change to purchase before roll - instead of the FTR - buying a DD
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour and 2 infantry moved from Albania to Greece
4 infantry moved from Southern Italy to 97 Sea Zone
4 infantry moved from 97 Sea Zone to Greece
1 bomber moved from Northern Italy to Greece
1 submarine moved from 95 Sea Zone to 97 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour and 2 infantry moved from Albania to Greece
4 infantry moved from Southern Italy to 97 Sea Zone
4 infantry moved from 97 Sea Zone to Greece
1 bomber moved from Northern Italy to Greece
1 submarine moved from 95 Sea Zone to 97 Sea Zone
Combat - Italians
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Southern France
Italians attack with 1 armour, 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in Greece
Italians attack with 1 armour, 1 bomber and 6 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 5 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Greece to Southern Italy
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern Italy
1 artillery and 2 infantry moved from Tobruk to Libya
1 artillery and 1 infantry moved from Ethiopia to Kenya
Place Units - Italians
1 fighter placed in Southern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Changing PUs for Italians from 0 to 2
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,4,2,6,3,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 14 PUs (4 lost to blockades); end with 16 PUs total
Yeah - it helped Italy a ton…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Queensland to Sumatra
2 fighters moved from New Zealand to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 58 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 factory_minor, 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to 81 Sea Zone
7 fighters and 4 tactical_bombers moved from Western Germany to 93 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from France to Normandy Bordeaux
1 armour, 1 artillery and 1 mech_infantry moved from France to Holland Belgium
Wow - I got hosed there
You hit 5 for 5 on my air - should have hit 2…maybe 3
this it turning into a bloody game.
my naval AA’a are kicking ass! :-P
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 factory_minor, 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to 81 Sea Zone
7 fighters and 4 tactical_bombers moved from Western Germany to 93 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from France to Normandy Bordeaux
1 armour, 1 artillery and 1 mech_infantry moved from France to Holland Belgium
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Battle in Holland Belgium
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
French defend with 1 infantry
Germans win, taking Holland Belgium from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 81 Sea Zone
Germans attack with 2 bombers
British defend with 1 destroyer and 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 bomber
Casualties for British: 1 destroyer and 1 transport
Battle in 93 Sea Zone
Germans attack with 7 fighters and 4 tactical_bombers
British defend with 1 carrier, 1 cruiser and 2 fighters
Germans win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 3 fighters and 1 tactical_bomber
Casualties for British: 1 carrier, 1 cruiser and 2 fighters
Non Combat Move - Germans
1 bomber moved from 81 Sea Zone to Kenya
5 infantry moved from Bulgaria to Romania
1 battleship and 1 cruiser moved from 112 Sea Zone to 113 Sea Zone
2 fighters and 2 tactical_bombers moved from 93 Sea Zone to Southern Italy
2 fighters and 1 tactical_bomber moved from 93 Sea Zone to France
1 artillery and 1 mech_infantry moved from France to Normandy Bordeaux
2 armour moved from France to Holland Belgium
2 aaGuns moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Germany
2 armour moved from France to Western Germany
3 armour moved from Yugoslavia to Western Germany
2 artilleries and 8 infantry moved from Yugoslavia to Slovakia Hungary
3 infantry moved from Finland to Norway
1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from Finland to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Poland
Place Units - Germans
6 mech_infantrys placed in Germany
1 bomber and 2 fighters placed in Western Germany
1 factory_minor placed in Norway
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 artillery and 2 infantry moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Belarus
2 armour and 2 infantry moved from Russia to Bryansk
2 armour moved from Bryansk to Belarus
1 artillery and 6 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 1 artillery, 1 harbour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
3 infantry moved from Hunan to Yunnan
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
3 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Kweichow
1 armour moved from Kwangsi to Kweichow
1 infantry moved from Kwangsi to Yunnan
2 bombers, 5 fighters and 4 tactical_bombers moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 fighter moved from Kiangsi to Yunnan
This game is now officially over - your dice have been off the charts - 7 hits with 10 inf and 2 ftr?
Really? Really?
I mean, at some point what IS the point in playing?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 1 artillery, 1 harbour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
3 infantry moved from Hunan to Yunnan
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
3 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Kweichow
1 armour moved from Kwangsi to Kweichow
1 infantry moved from Kwangsi to Yunnan
2 bombers, 5 fighters and 4 tactical_bombers moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 fighter moved from Kiangsi to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 2 fighters, 4 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 5 fighters and 4 tactical_bombers
Chinese defend with 1 fighter and 9 infantry
Japanese win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is -35
Casualties for Japanese: 5 fighters and 2 tactical_bombers
Casualties for Chinese: 1 fighter and 9 infantry
Non Combat Move - Japanese
2 bombers moved from Szechwan to Jehol
2 tactical_bombers moved from Szechwan to Anhwe
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
2 infantry moved from 36 Sea Zone to Kwangsi
2 artilleries and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
2 artilleries and 1 infantry moved from Kwangsi to Hunan
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Korea
4 infantry moved from Manchuria to Korea
1 fighter moved from Jehol to Korea
1 infantry moved from Jehol to Manchuria
1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsi to Hunan
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Manchuria
1 aaGun moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from Caroline Islands to Korea
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
2 carriers moved from 33 Sea Zone to 6 Sea Zone
1 battleship moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 infantry moved from Jehol to Chahar
Place Units - Japanese
1 artillery and 3 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
1 harbour placed in Kwangsi
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Guam to 54 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter, 1 submarine and 1 transport placed in 101 Sea Zone
Americans undo move 2.
1 fighter placed in Central United States
1 submarine and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total