@Oskar2KX please play 2nd map with
EDIT: Removing units owned by Russians from Ukraine: 4 fighters
EDIT: Adding units owned by Russians to Russia: 4 fighters
Vold (Axis) vs Entek no bid no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 cruiser, 1 destroyer and 1 fighter; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Caucasus to Sikang
Chinese take Sikang from Japanese
1 armour and 1 mech_infantry moved from Caucasus to Tsinghai
1 armour and 1 mech_infantry moved from India to Yunnan
1 fighter moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 bomber moved from United Kingdom to 114 Sea Zone
1 tactical_bomber moved from United Kingdom to 110 Sea ZoneCombat - British
Battle in Tsinghai
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Tsinghai
British win, taking Tsinghai from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Formosa
Battle in Kiangsi
Battle in Yunnan
British attack with 1 armour, 2 fighters and 1 mech_infantry
Japanese defend with 1 armour and 1 artillery
British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 2 : 0/2 hits
1 artillery owned by the Japanese lost in Yunnan
British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Yunnan, round 3 : 0/4 hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits
1 mech_infantry owned by the British lost in Yunnan
British roll dice for 1 armour and 2 fighters in Yunnan, round 4 : 2/3 hits
Japanese roll dice for 1 armour in Yunnan, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Yunnan
British win, taking Formosa from Japanese, taking Kiangsi from Japanese, taking Yunnan from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 artillery
Casualties for British: 1 mech_infantry
Battle in 114 Sea Zone
British attack with 1 bomber
Germans defend with 2 transports
2 transports owned by the Germans lost in 114 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 110 Sea Zone
British attack with 1 tactical_bomber
Germans defend with 1 destroyer
British roll dice for 1 tactical_bomber in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the British and 1 destroyer owned by the Germans lost in 110 Sea Zone
Germans win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 destroyer
Casualties for British: 1 tactical_bomberNon Combat Move - British
1 bomber moved from 114 Sea Zone to Western Ukraine
1 artillery and 2 infantry moved from Persia to Iraq
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from India to Burma
1 infantry moved from Malaya to Shan State
2 fighters moved from Yunnan to IndiaPlace Units - British
1 cruiser and 1 destroyer placed in 80 Sea Zone
1 fighter placed in PersiaTurn Complete - British
British collect 31 PUs; end with 33 PUs totalPlace Units - UK_Pacific
2 armour, 1 infantry and 1 mech_infantry placed in India
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 29 PUs; end with 29 PUs total
Units Change Ownership
Some Units in India change ownership: 2 armour, 1 infantry and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 destroyerTerritory Summary for British, UK_Pacific :
Formosa : 1 flag, 1 infantry
Kwangsi : 1 infantry
Kiangsi : 1 infantry
Siam : 1 flag
Yunnan : 1 armour
Tsinghai : 1 armour
Sikang : 1 armour
Shan State : 1 infantry
Burma : 1 infantry
India : 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Malaya : 1 harbour
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
39 Sea Zone : 1 destroyer and 1 transport
20 Sea Zone : 2 transports
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 bomber, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Ethiopia : 1 flag
Western Ukraine : 1 bomber
80 Sea Zone : 1 cruiser and 1 destroyer
76 Sea Zone : 1 destroyer
109 Sea Zone : 1 flag
Iraq : 1 artillery and 2 infantry
Eastern Persia : 1 flag
Persia : 1 flag, 1 factory_minor and 1 fighterProduction/PUs Summary :
Germans : 48 / 60
Russians : 31 / 34
Japanese : 28 / 37
Americans : 59 / 81
Chinese : 9 / 5
British : 31 / 33
UK_Pacific : 29 / 29
Italians : 15 / 21
ANZAC : 10 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 bomber, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern France to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber and 2 submarines
Americans defend with 1 cruiser, 1 submarine and 2 transports
Italians win with 1 bomber and 2 submarines remaining. Battle score for attacker is 32
Casualties for Americans: 1 cruiser, 1 submarine and 2 transportsNon Combat Move - Italians
1 bomber moved from 91 Sea Zone to Southern France
2 transports moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries and 2 infantry moved from 97 Sea Zone to Greece
2 destroyers moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
1 submarine placed in 95 Sea Zone
1 bomber and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
I left your sub in the battle off of Gib to give your transports a better chance. If you would have not done that and submerged the sub instead, go ahead and edit it back.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 cruiser and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 19 Sea Zone from Japanese
1 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 destroyer moved from 43 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 cruiser moved from 33 Sea Zone to 19 Sea ZoneCombat - ANZAC
Battle in KiangsuNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Malaya to India
1 fighter moved from Kazakhstan to IraqPlace Units - ANZAC
1 bomber and 1 infantry placed in New South Wales
1 cruiser placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Kiangsu : 1 infantry
India : 1 fighter
Malaya : 1 infantry
Queensland : 1 aaGun, 1 airfield, 2 artilleries and 1 harbour
Northern Territory : 1 aaGun and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Western Australia : 1 infantry
Java : 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 transport
44 Sea Zone : 1 flag
35 Sea Zone : 1 flag
20 Sea Zone : 1 flag, 2 destroyers
22 Sea Zone : 1 flag
19 Sea Zone : 1 flag, 2 cruisers, 2 destroyers and 1 transport
62 Sea Zone : 1 cruiser
Iraq : 1 fighterProduction/PUs Summary :
Germans : 48 / 60
Russians : 31 / 34
Japanese : 25 / 37
Americans : 59 / 81
Chinese : 12 / 5
British : 31 / 33
UK_Pacific : 29 / 29
Italians : 15 / 20
ANZAC : 10 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 48 / 60
Russians : 31 / 34
Japanese : 25 / 37
Americans : 59 / 81
Chinese : 12 / 5
British : 31 / 33
UK_Pacific : 29 / 29
Italians : 15 / 20
ANZAC : 10 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 factory_minor, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Archangel to Nenetsia
2 mech_infantrys moved from Novgorod to Nenetsia
1 mech_infantry moved from Novgorod to Nenetsia
3 armour moved from Belarus to Nenetsia
2 armour moved from Eastern Poland to Bessarabia
2 armour moved from Baltic States to Western Ukraine
1 infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Poland to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 mech_infantry moved from Poland to Bessarabia
1 bomber moved from Germany to Bessarabia
2 tactical_bombers moved from Western Germany to Western Ukraine
2 fighters and 1 tactical_bomber moved from Western Germany to Bessarabia
1 armour moved from Belarus to Western Ukraine
4 bombers moved from Novgorod to Russia
1 artillery, 2 infantry and 1 tactical_bomber moved from Belarus to BryanskCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,4,6,6 and causes: 19 damage to unit: factory_major
Bombing raid in Russia causes 19 damage total.
Battle in Nenetsia
Germans attack with 3 armour, 2 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Nenetsia from Russians with 3 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 3 armour, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 bomber; Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 3 armour, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Russians: 2 infantry
Casualties for British: 1 bomber
Battle in Bessarabia
Germans attack with 2 armour, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour, 2 infantry and 1 mech_infantry
Germans win, taking Bessarabia from Russians with 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 armour, 2 infantry and 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Germans
1 tactical_bomber moved from Bryansk to Belarus
2 tactical_bombers moved from Western Ukraine to Eastern Poland
2 fighters and 1 tactical_bomber moved from Bessarabia to Eastern Poland
1 bomber moved from Bessarabia to Novgorod
3 aaGuns and 2 infantry moved from Baltic States to Belarus
2 submarines moved from 113 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Germany to Greater Southern Germany
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
2 armour moved from Germany to Eastern Poland
4 bombers moved from Russia to NovgorodPlace Units - Germans
3 mech_infantrys placed in Novgorod
2 bombers placed in Western Germany
4 infantry placed in Germany
1 factory_minor placed in YugoslaviaTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
Just to let you know, TripleA wanted to scramble fighters from Moscow but I denied the request. Since the airfield had more than 3 damage you should not have had the ability to scramble.
I actually did scramble you before I realized the mistake and my bombers shot down your fighter (that was the first set of dice sent tonight), but I reset the turn and played it out without the scramble, saving your fighter.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians repair 19 damage on 19 factory_majors; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 3 infantry moved from Russia to Bryansk
2 infantry moved from Smolensk to Archangel
1 armour moved from Russia to Archangel
1 mech_infantry moved from Novosibirsk to Archangel
1 fighter moved from Russia to Archangel
2 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Amur to Manchuria
3 infantry moved from Sakha to SiberiaCombat - Russians
Battle in Archangel
Russians attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 4 artilleries
1 armour owned by the Russians retreated to Vologda
Germans win with 2 artilleries remaining. Battle score for attacker is -2
Casualties for Germans: 2 artilleries
Casualties for Russians: 2 infantry and 1 mech_infantry
Battle in Manchuria
Russians attack with 1 infantry
Japanese defend with 1 aaGun
Russians win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Siberia
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Siberia from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Bryansk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
8 infantry moved from Russia to Smolensk
4 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
2 infantry moved from Amur to Buyant-Uhaa
2 infantry moved from Amur to Korea
2 aaGuns moved from Yenisey to Timguska
1 infantry moved from Northwest Persia to Caucasus
1 armour moved from Egypt to AlexandriaPlace Units - Russians
3 infantry placed in Ukraine
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 artilleries and 4 infantry moved from Japan to 6 Sea Zone
4 artilleries and 4 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Kwangtung to Kiangsi
1 armour and 1 mech_infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kiangsi
1 armour moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
1 artillery moved from Jehol to Manchuria
3 fighters and 1 tactical_bomber moved from Japan to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
2 bombers and 1 fighter moved from Japan to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
2 bombers moved from Japan to 6 Sea Zone
1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea ZoneCombat - Japanese
Battle in Korea
Japanese attack with 4 artilleries, 3 fighters, 4 infantry and 2 tactical_bombers
Russians defend with 2 infantry; Americans defend with 3 artilleries, 1 factory_minor, 2 fighters and 2 infantry
Japanese win, taking Korea from Americans with 3 artilleries, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for Russians: 2 infantry
Casualties for Americans: 3 artilleries, 2 fighters and 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 3 bombers, 3 carriers, 1 cruiser, 1 destroyer and 2 fighters
Americans defend with 2 battleships, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 2 battleships owned by the Americans
Units damaged: 2 carriers owned by the Japanese
Japanese win with 3 bombers, 1 carrier and 1 fighter remaining. Battle score for attacker is 22
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 fighter
Casualties for Americans: 2 battleships, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Battle in Manchuria
Japanese attack with 1 artillery
Russians defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 2 destroyers; British defend with 2 transports
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 2 destroyers
Casualties for British: 2 transports
Battle in 19 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 2 cruisers, 2 destroyers and 1 transport
Japanese win, taking 19 Sea Zone from ANZAC with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 41
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 2 cruisers, 2 destroyers and 1 transport
Battle in Yunnan
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
British defend with 1 armour
Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Kiangsi
Japanese attack with 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry; Chinese defend with 1 airfield
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kiangsi to Kwangtung
1 fighter moved from 19 Sea Zone to 25 Sea Zone
3 bombers moved from 25 Sea Zone to Japan
3 fighters and 2 tactical_bombers moved from Korea to Japan
2 bombers moved from 19 Sea Zone to Japan
1 tactical_bomber moved from 19 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to KwangtungPlace Units - Japanese
2 artilleries and 5 infantry placed in Japan
1 armour and 2 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Buryatia to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
3 artilleries and 3 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
2 destroyers moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 2 destroyers
Italians defend with 2 submarines
Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 2 destroyers in 91 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone
Italians win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 2 submarines
Casualties for Americans: 2 destroyers
Battle in 25 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 carrier and 2 fighters
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 bombers in 25 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 carrier in 25 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Japanese lost in 25 Sea Zone
1 submarine owned by the Americans retreated to 14 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Tunisia
Americans attack with 3 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 1/7 hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
2 fighters owned by the Japanese could not land and were killedNon Combat Move - Americans
2 bombers moved from 25 Sea Zone to MidwayPlace Units - Americans
1 destroyer and 3 transports placed in 10 Sea Zone
1 battleship, 1 cruiser and 1 destroyer placed in 101 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Aleutian Islands : 1 artillery and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield, 3 artilleries, 2 bombers, 1 harbour and 3 infantry
14 Sea Zone : 1 submarine
10 Sea Zone : 1 destroyer and 4 transports
2 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
Gibraltar : 1 armour, 1 artillery and 2 infantry
Morocco : 1 flag, 3 infantry
Algeria : 1 flag
Tunisia : 1 flag, 3 artilleries, 2 infantry and 1 mech_infantry
101 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 5 transports
Brazil : 1 flagProduction/PUs Summary :
Germans : 50 / 61
Russians : 30 / 33
Japanese : 26 / 26
Americans : 57 / 82
Chinese : 13 / 5
British : 31 / 33
UK_Pacific : 29 / 29
Italians : 14 / 20
ANZAC : 10 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kansu to ShensiPlace Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3
Chinese collect 12 PUs (3 lost to blockades); end with 14 PUs totalTerritory Summary for Chinese :
Manchuria : 1 infantry
Shensi : 1 infantry
Kweichow : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 50 / 61
Russians : 30 / 33
Japanese : 24 / 26
Americans : 57 / 82
Chinese : 15 / 14
British : 31 / 33
UK_Pacific : 29 / 29
Italians : 14 / 20
ANZAC : 10 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 bomber, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Egypt to 81 Sea Zone
1 fighter moved from Persia to 81 Sea Zone
1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 armour moved from Sikang to Yunnan
Chinese take Szechwan from Japanese
1 mech_infantry moved from India to Yunnan
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from India to Kwangsi
1 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
1 fighter moved from India to Yunnan
1 armour moved from India to YunnanCombat - British
Battle in Yunnan
British attack with 2 armour, 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 1 armour
British roll dice for 2 armour, 1 fighter, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 2/6 hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in 81 Sea Zone
British attack with 1 bomber, 1 cruiser, 2 destroyers and 1 fighter
Italians defend with 1 battleship and 1 cruiser
British roll dice for 1 bomber, 1 cruiser, 2 destroyers and 1 fighter in 81 Sea Zone, round 2 : 5/5 hits
Italians roll dice for 1 battleship and 1 cruiser in 81 Sea Zone, round 2 : 2/2 hits
1 battleship owned by the Italians , 1 cruiser owned by the Italians and 2 destroyers owned by the British lost in 81 Sea Zone
British win with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 16
Casualties for British: 2 destroyers
Casualties for Italians: 1 battleship and 1 cruiser
Battle in Kwangsi
British attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 armour and 1 mech_infantry
British roll dice for 1 armour, 1 fighter and 1 infantry in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Kwangsi
British roll dice for 1 armour, 1 fighter and 1 infantry in Kwangsi, round 3 : 1/3 hits
Japanese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - British
1 fighter moved from Kwangsi to Burma
1 fighter moved from Yunnan to India
1 armour moved from Tsinghai to Kweichow
1 bomber moved from 81 Sea Zone to Egypt
1 fighter moved from 81 Sea Zone to Egypt
1 artillery and 2 infantry moved from Iraq to Trans-JordanPlace Units - British
1 fighter placed in United Kingdom
2 destroyers placed in 106 Sea Zone
1 artillery and 1 infantry placed in PersiaTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 armour, 1 bomber and 1 mech_infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 29 PUs; end with 29 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour, 1 bomber and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transportTerritory Summary for British, UK_Pacific :
Formosa : 1 flag, 1 infantry
Kwangsi : 1 armour and 1 infantry
Siam : 1 flag
Yunnan : 2 armour, 1 infantry and 1 mech_infantry
Kweichow : 1 armour
Burma : 1 fighter
India : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 mech_infantry
Malaya : 1 harbour
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 destroyer and 1 transport
39 Sea Zone : 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 bomber, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Ethiopia : 1 flag
106 Sea Zone : 2 destroyers
109 Sea Zone : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 cruiser
Persia : 1 flag, 1 artillery, 1 factory_minor and 1 infantryProduction/PUs Summary :
Germans : 50 / 61
Russians : 30 / 33
Japanese : 21 / 26
Americans : 57 / 82
Chinese : 18 / 14
British : 31 / 31
UK_Pacific : 29 / 29
Italians : 14 / 20
ANZAC : 10 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 bomber moved from Southern Italy to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 armour
Italians win, taking Alexandria from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Alexandria to Greece
1 bomber moved from Southern France to Southern ItalyPlace Units - Italians
1 transport placed in 97 Sea Zone
2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
Next time you attack a single loaded carrier (US turn, sz 25), don’t assume that the first two hits will be on the carrier allowing you to pull back and let the planes automatically perish. That would never fly on a table game.
I’ll let it fly this time. It is likely if we changed the initial hits to planes instead of the carrier, having two bombers you would take the carrier the very next round with my getting only a single def roll @ 2, but that may not always be the case.
Taking the carrier and allowing the planes to splash should not be an automatic assumption.
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Next time you attack a single loaded carrier (US turn, sz 25), don’t assume that the first two hits will be on the carrier allowing you to pull back and let the planes automatically perish. That would never fly on a table game.
I’ll let it fly this time. It is likely if we changed the initial hits to planes instead of the carrier, having two bombers you would take the carrier the very next round with my getting only a single def roll @ 2, but that may not always be the case.
Taking the carrier and allowing the planes to splash should not be an automatic assumption.
I retract my statement above - I can’t let it fly due to something that occurred to me last night. If I had chosen the OOL I would likely have a damaged carrer left.
I didn’t take into account the first hit on the carrier was from the sub, so it had to go on the carrier. Hit #2 would go to a plane, leaving a damaged carrier and a plane in the zone.
So Option #1 - retreat your bombers, which will splash the remaining plane, and leave the damaged carrier
Option #2 - Leave your bombers to fight one fighter and carrier (just roll the dice in forum) for another round, and record the outcome.
Just pick an option and go with it
V
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Next time you attack a single loaded carrier (US turn, sz 25), don’t assume that the first two hits will be on the carrier allowing you to pull back and let the planes automatically perish. That would never fly on a table game.
I’ll let it fly this time. It is likely if we changed the initial hits to planes instead of the carrier, having two bombers you would take the carrier the very next round with my getting only a single def roll @ 2, but that may not always be the case.
Taking the carrier and allowing the planes to splash should not be an automatic assumption.
I retract my statement above - I can’t let it fly due to something that occurred to me last night. If I had chosen the OOL I would likely have a damaged carrer left.
I didn’t take into account the first hit on the carrier was from the sub, so it had to go on the carrier. Hit #2 would go to a plane, leaving a damaged carrier and a plane in the zone.
So Option #1 - retreat your bombers, which will splash the remaining plane, and leave the damaged carrier
Option #2 - Leave your bombers to fight one fighter and carrier (just roll the dice in forum) for another round, and record the outcome.
Just pick an option and go with it
V
You’re right. I should have asked for OOL. I am sorry about that. I wasn’t trying to be sneaky in doing so, I just didn’t think. I’ll leave the bombers to try to splash the plane and CV.
Attack 2 Bombers
Rolling 2d6:
(3, 4)Defense 1 Damaged CV one Fighter
CV
Rolling 1d6:
(5)Fighter
Rolling 1d6:
(2)Maybe more depending on what the results from this look like.
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Just to let you know, TripleA wanted to scramble fighters from Moscow but I denied the request. Since the airfield had more than 3 damage you should not have had the ability to scramble.
I actually did scramble you before I realized the mistake and my bombers shot down your fighter (that was the first set of dice sent tonight), but I reset the turn and played it out without the scramble, saving your fighter.
Fighter intercept isn’t dependent upon an active AB in the territory. I could have scrambled, but I wouldn’t have. ;)
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Results are in I lose a bomber, but both the CV and remaining fighter are KIA.
I’ll remove the bomber.
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Just to let you know, TripleA wanted to scramble fighters from Moscow but I denied the request. Since the airfield had more than 3 damage you should not have had the ability to scramble.
I actually did scramble you before I realized the mistake and my bombers shot down your fighter (that was the first set of dice sent tonight), but I reset the turn and played it out without the scramble, saving your fighter.
Fighter intercept isn’t dependent upon an active AB in the territory. I could have scrambled, but I wouldn’t have. ;)
Really? I’m always learning new things.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Midway: 1 bomber
EDIT: Turning off Edit Mode
ANZAC buy 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from New South Wales to Philippines
1 fighter moved from Iraq to 98 Sea Zone
1 fighter moved from India to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to HainanCombat - ANZAC
Battle in Kiangsi
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kiangsi
ANZAC win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hainan
Battle in 98 Sea Zone
ANZAC attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
ANZAC win, taking Hainan from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - ANZAC
1 fighter moved from 98 Sea Zone to Egypt
1 fighter moved from Kiangsi to Kwangsi
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 cruiser moved from 54 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 cruiser and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Kwangsi : 1 fighter
Kiangsi : 1 infantry
Hainan : 1 flag, 1 artillery, 1 harbour and 1 infantry
Malaya : 1 infantry
Queensland : 1 aaGun, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Northern Territory : 1 aaGun and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Western Australia : 1 infantry
Philippines : 1 bomber
Dutch New Guinea : 1 flag
44 Sea Zone : 1 flag
33 Sea Zone : 1 cruiser
36 Sea Zone : 1 transport
35 Sea Zone : 1 flag
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
62 Sea Zone : 1 cruiser and 1 transport
Egypt : 1 fighterProduction/PUs Summary :
Germans : 50 / 61
Russians : 30 / 33
Japanese : 20 / 26
Americans : 57 / 82
Chinese : 19 / 14
British : 31 / 31
UK_Pacific : 29 / 29
Italians : 14 / 20
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





