No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
yeah not only that but every single defending two he ATTACKS misses.
yeah not only that but every single defending two he ATTACKS misses.
I’ve seen it happen… :)
the first round attack was not that bad for you, ussr scored 3 less hits than average, and germans scored 2 more than average. it was the 2nd round that went real bad for you.
That is very bad because the first round is so important as the effect is cumulative. That 5.5 unit differential was absolutely huge in preventing me from getting into tanks or aircraft by the 3rd or 4th rounds.
We’ll see what happens over the next round…
i wasnt trying to make it sound minor, i know it was a huge boon to the germans. i was replying to your comment of you not being sure of going for a 2nd round.
first rounds of battle are more important than later rounds, just like the first turns of the game are more important than later turns.
i am going to look at the j turn this afternoon and should get it out to you before this evening.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 destroyers, 9 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Kiangsu to Chahar
Japanese take Chahar from Chinese
1 mech_infantry moved from Kiangsu to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Yunnan to Sikang
Japanese take Sikang from Chinese
2 artilleries moved from India to West India
Japanese take West India from UK_Pacific
1 transport moved from 41 Sea Zone to 38 Sea Zone
2 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from Celebes to 44 Sea Zone
2 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
1 submarine moved from 34 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 3 infantry moved from 43 Sea Zone to Borneo
1 cruiser moved from 35 Sea Zone to 41 Sea Zone
1 carrier moved from 44 Sea Zone to 41 Sea Zone
1 carrier moved from 44 Sea Zone to 43 Sea Zone
1 cruiser moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to Sumatra
1 fighter and 1 tactical_bomber moved from Shan State to Borneo
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
2 bombers moved from Yunnan to Suiyuyan
Airborne Attack Move - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 carrier, 1 cruiser and 3 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 carrier, 1 cruiser and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/7 hits
ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour and 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 carrier, 1 cruiser and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 carrier, 1 cruiser and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Borneo, round 2 : 2/6 hits
ANZAC roll dice for 2 infantry in Borneo, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from ANZAC with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 cruiser and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 cruiser in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 cruiser in 45 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 cruiser owned by the Americans lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 cruiser
Battle in Suiyuyan
Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Suiyuyan, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 46 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
3 mech_infantrys moved from Yunnan to India
2 mech_infantrys moved from French Indo China to Burma
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kiangsu to Hopei
1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow
1 infantry moved from Soviet Far East to Siberia
2 infantry moved from Japan to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 battleship, 1 carrier, 4 destroyers, 2 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to Philippines
2 bombers moved from Suiyuyan to Kiangsu
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Yunnan to Philippines
1 fighter and 1 tactical_bomber moved from Yunnan to India
Place Units - Japanese
3 mech_infantrys placed in India
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
4 destroyers and 2 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 70 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 2 bombers, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag, 1 mech_infantry
Kweichow : 1 flag, 1 fighter and 1 tactical_bomber
Hunan : 1 flag
Hopei : 1 flag, 2 mech_infantrys
Szechwan : 1 flag
Chahar : 1 flag, 1 mech_infantry
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 2 mech_infantrys
India : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 6 mech_infantrys and 2 tactical_bombers
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 artillery and 3 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Guam : 1 flag, 1 airfield
Soviet Far East : 1 flag
Amur : 1 flag, 1 aaGun, 1 artillery and 6 infantry
Siberia : 1 flag, 1 infantry
French Indo China : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag, 2 artilleries and 2 infantry
41 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
43 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
35 Sea Zone : 1 battleship, 1 carrier, 4 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
25 Sea Zone : 1 submarine
6 Sea Zone : 1 battleship, 4 destroyers, 2 submarines and 1 transport
West India : 1 flag, 2 artilleries
Production/PUs Summary :
Germans : 49 / 67
Russians : 17 / 18
Japanese : 70 / 81
Americans : 53 / 77
Chinese : 3 / 8
British : 38 / 43
UK_Pacific : 0 / 0
Italians : 17 / 18
ANZAC : 10 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
i made a noncombat edit to not have the battleship move to sz35.
Apologies for my little “Zhukov” break from disappointing dice. (He does have a good point, to take a break after disappointing dice, to prevent sub-optimal, perhaps emotional decisions)
I moved several turns this weekend in other games because I am “cruising” in all of them (the funnest kind of A&A for me). This one is going to take more concentration and time, and my strategy probably needs to change after the unexpected thrashing I took in Russia, and this will take thought and study.
no problem. take your time.
i am enjoying this game, so the sooner you get back the better for me.
Great
Our best game so far, I think
Moving this right after a quick ANZ/Fra turn in another game
Make that TWO quick ones…. another just in :-P
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 5 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 bomber moved from United Kingdom to Western Germany
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 mech_infantry moved from 32 Sea Zone to Marshall Islands
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 fighter moved from Western United States to 25 Sea Zone
Combat - Americans
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Battle in Marianas
Battle in Paulau Island
Battle in Marshall Islands
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 submarine
Americans win, taking Marianas from Japanese, taking Paulau Island from Japanese, taking Marshall Islands from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Non Combat Move - Americans
2 fighters moved from 25 Sea Zone to Midway
1 submarine moved from 45 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser and 1 submarine moved from 63 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from Samoa to 51 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 51 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 aaGun moved from 62 Sea Zone to New South Wales
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Caroline Islands to 33 Sea Zone
2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 51 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 aaGun moved from Central United States to Southeast Mexico
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Southeast Mexico
2 submarines moved from 93 Sea Zone to 97 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from United Kingdom to Normandy Bordeaux
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Wake Island to Queensland
1 bomber moved from Western Germany to Norway
Place Units - Americans
4 transports placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys placed in Central United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 2 artilleries, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 mech_infantry moved from Kazakhstan to Tambov
1 fighter moved from Nenetsia to Tambov
1 artillery moved from Finland to Vyborg
Russians take Vyborg from Germans
1 fighter moved from Nenetsia to Tambov
3 fighters and 1 tactical_bomber moved from Nenetsia to Belarus
1 bomber moved from Persia to West India
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 infantry moved from Persia to Northwest Persia
Combat - British
Battle in Holland Belgium
Battle in West India
British attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 artilleries
British win, taking Holland Belgium from Germans, taking West India from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries
Casualties for British: 1 infantry
Battle in Tambov
British attack with 2 fighters and 1 mech_infantry
Germans defend with 1 infantry
British win, taking Tambov from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
British attack with 3 fighters and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
COMMENT: UK INF and AAA on USA TP in 110
3 fighters and 1 tactical_bomber moved from Belarus to Russia
1 mech_infantry moved from Kazakhstan to Russia
2 fighters moved from Tambov to Russia
1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
2 aaGuns moved from Scotland to United Kingdom
2 cruisers moved from 92 Sea Zone to 110 Sea Zone
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Eastern Persia to Persia
1 bomber moved from West India to Persia
2 submarines moved from 98 Sea Zone to 77 Sea Zone
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
1 armour, 1 artillery, 1 fighter and 1 infantry placed in United Kingdom
1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 bomber moved from Tobruk to Holland Belgium
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 3/8 hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Holland Belgium to Western Germany
5 infantry and 2 mech_infantrys moved from Northern Italy to Western Germany
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,6,5,2
Italians collect 12 PUs (4 lost to blockades); end with 12 PUs total
Territory Summary for Italians :
Alexandria : 1 flag, 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Western Germany : 1 aaGun, 1 bomber, 1 fighter, 7 infantry and 2 mech_infantrys
Northern Italy : 1 aaGun, 3 artilleries, 1 factory_major and 5 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Baltic States : 1 flag
Bulgaria : 1 flag, 1 artillery and 4 infantry
Greece : 1 flag
Production/PUs Summary :
Germans : 44 / 67
Russians : 19 / 18
Japanese : 68 / 81
Americans : 54 / 74
Chinese : 3 / 5
British : 41 / 46
UK_Pacific : 2 / 0
Italians : 16 / 12
ANZAC : 10 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I can move immediately
Well, my good luck on 3 airstrikes around Moscow definitely helps offset that R6 debacle a bit
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 46 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
3 fighters moved from Russia to Smolensk
Combat - ANZAC
Battle in Smolensk
ANZAC attack with 3 fighters
Germans defend with 1 infantry
ANZAC win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 aaGun moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to Queensland
3 fighters moved from Smolensk to Russia
Place Units - ANZAC
1 armour and 1 fighter placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from Scotland to United Kingdom
2 infantry moved from Algeria to Tunisia
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour and 4 bombers; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
1 infantry moved from Bryansk to Tambov
1 bomber, 1 fighter and 2 tactical_bombers moved from Bryansk to Tambov
1 bomber, 1 fighter and 3 tactical_bombers moved from Bryansk to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
Combat - Germans
Battle in Volgograd
Germans attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 4 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 4 tactical_bombers in Volgograd, round 2 : 5/8 hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Tambov, round 2 : 1/5 hits
Russians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
2 mech_infantrys moved from Poland to Western Ukraine
3 artilleries moved from Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 bomber, 1 fighter and 2 tactical_bombers moved from Tambov to Bryansk
1 bomber, 1 fighter and 4 tactical_bombers moved from Volgograd to Bryansk
2 aaGuns moved from Germany to Western Germany
7 mech_infantrys moved from Germany to Baltic States
1 armour moved from Caucasus to Bryansk
2 mech_infantrys moved from Caucasus to Ukraine
2 mech_infantrys moved from Bryansk to Ukraine
2 armour moved from Bryansk to Western Ukraine
2 mech_infantrys moved from Bryansk to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
9 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Western Ukraine to Bryansk
Place Units - Germans
3 armour placed in Ukraine
4 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,3,5,1
Germans collect 49 PUs (2 lost to blockades); end with 50 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Territory Summary for Germans :
Kazakhstan : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 4 bombers, 1 factory_major, 1 harbour and 3 infantry
Germany : 1 factory_major
Holland Belgium : 1 infantry
Belarus : 1 flag
Baltic States : 7 mech_infantrys
Bryansk : 1 flag, 12 armour, 8 artilleries, 2 bombers, 2 fighters, 2 infantry, 12 mech_infantrys and 6 tactical_bombers
Rostov : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 3 armour, 1 factory_minor and 4 mech_infantrys
Western Ukraine : 1 flag, 1 armour and 5 mech_infantrys
Volgograd : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag
Smolensk : 1 flag
125 Sea Zone : 1 flag
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 51 / 65
Russians : 15 / 18
Japanese : 68 / 81
Americans : 54 / 74
Chinese : 3 / 5
British : 38 / 46
UK_Pacific : 2 / 0
Italians : 16 / 12
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Russia to Tambov
2 fighters moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery, 2 fighters and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Tambov to Russia
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total