13L G40.2 AllWeNeedIsLove vs Gamerman01 game 4

  • 19 13

    @Boldfresh:

    hobo said pretty much the exact same thing to me after my first round attack with the russians - “you were only 3 hits under and i was only 2 hits over….”

    ONLY???  YOU GUYS MAKE ME LAUGH SO MUCH.   :lol: :lol: :lol: :lol:

    Yes, that and when certain people hit on 95% of every single or double 2 rolled in defense, and claim that it doesn’t matter in the long run. I one game I kept track, and my friend had hit on 44 out of 49 single or double 2s defending. If that is only infantry, that is 44 infantry, or 132 IPC lost instead of 16,3 or 49 IPC. I told him, PLEASE don’t tell me that can’t make a huge difference for example for Japan on the mainland! Lol

  • 19 13

    @arathorn:

    @Boldfresh:

    hobo said pretty much the exact same thing to me after my first round attack with the russians - “you were only 3 hits under and i was only 2 hits over….”

    ONLY???  YOU GUYS MAKE ME LAUGH SO MUCH.   :lol: :lol: :lol: :lol:

    Yes, that and when certain people hit on 95% of every single or double 2 rolled in defense, and claim that it doesn’t matter in the long run. I one game I kept track, and my friend had hit on 44 out of 49 single or double 2s defending. If that is only infantry, that is 44 infantry, or 132 IPC lost instead of 16,3 or 49 IPC. I told him, PLEASE don’t tell me that can’t make a huge difference for example for Japan on the mainland! Lol

    People like COW has a tremendous hit rate on single defending 2s…

  • 12

    yeah not only that but every single defending two he ATTACKS misses.

  • 19 13

    @Boldfresh:

    yeah not only that but every single defending two he ATTACKS misses.

    I’ve seen it happen… :)

  • TripleA

    @Gamerman01:

    @allweneedislove:

    the first round attack was not that bad for you, ussr scored 3 less hits than average, and germans scored 2 more than average. it was the 2nd round that went real bad for you.

    That is very bad because the first round is so important as the effect is cumulative.  That 5.5 unit differential was absolutely huge in preventing me from getting into tanks or aircraft by the 3rd or 4th rounds.

    We’ll see what happens over the next round…

    i wasnt trying to make it sound minor, i know it was a huge boon to the germans. i was replying to your comment of you not being sure of going for a 2nd round.

    first rounds of battle are more important than later rounds, just like the first turns of the game are more important than later turns.

    i am going to look at the j turn this afternoon and should get it out to you before this evening.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 4 destroyers, 9 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 mech_infantry moved from Kiangsu to Chahar
                      Japanese take Chahar from Chinese
                1 mech_infantry moved from Kiangsu to Hopei
                      Japanese take Hopei from Chinese
                1 mech_infantry moved from Yunnan to Sikang
                      Japanese take Sikang from Chinese
                2 artilleries moved from India to West India
                      Japanese take West India from UK_Pacific
                1 transport moved from 41 Sea Zone to 38 Sea Zone
                2 infantry moved from Burma to 38 Sea Zone
                2 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 artillery moved from Celebes to 44 Sea Zone
                2 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
                1 submarine moved from 34 Sea Zone to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery and 1 transport moved from 44 Sea Zone to 41 Sea Zone
                1 artillery moved from 41 Sea Zone to Sumatra
                1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
                1 artillery and 3 infantry moved from 43 Sea Zone to Borneo
                1 cruiser moved from 35 Sea Zone to 41 Sea Zone
                1 carrier moved from 44 Sea Zone to 41 Sea Zone
                1 carrier moved from 44 Sea Zone to 43 Sea Zone
                1 cruiser moved from 35 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shan State to Sumatra
                1 fighter and 1 tactical_bomber moved from Shan State to Borneo
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
                2 bombers moved from Yunnan to Suiyuyan

    Airborne Attack Move - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 carrier, 1 cruiser and 3 transports
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from Neutral with 1 carrier, 1 cruiser and 3 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Sumatra
                    Japanese attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                    ANZAC defend with 1 armour and 1 infantry
                        Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Sumatra, round 2 :  3/7 hits
                        ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Sumatra
                    Japanese win, taking Sumatra from ANZAC with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 armour and 1 infantry
                Battle in 43 Sea Zone
                    Japanese attack with 1 carrier, 1 cruiser and 2 transports
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from Neutral with 1 carrier, 1 cruiser and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Borneo
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Borneo, round 2 :  2/6 hits
                        ANZAC roll dice for 2 infantry in Borneo, round 2 :  0/2 hits
                        2 infantry owned by the ANZAC lost in Borneo
                    Japanese win, taking Borneo from ANZAC with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 cruiser and 1 submarine
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 cruiser in 45 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 3 :  2/2 hits
                        Americans roll dice for 1 cruiser in 45 Sea Zone, round 3 :  1/1 hits
                        1 tactical_bomber owned by the Japanese and 1 cruiser owned by the Americans lost in 45 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Americans: 1 cruiser
                Battle in Suiyuyan
                    Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Suiyuyan, round 2 :  2/4 hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in 46 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 4 :  0/1 hits
                        ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Japanese lost in 46 Sea Zone
                    ANZAC win with 1 cruiser remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in 25 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 55 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 55 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
                3 mech_infantrys moved from Yunnan to India
                2 mech_infantrys moved from French Indo China to Burma
                1 mech_infantry moved from French Indo China to Yunnan
                1 mech_infantry moved from Kiangsu to Hopei
                1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow
                1 infantry moved from Soviet Far East to Siberia
                2 infantry moved from Japan to 6 Sea Zone
                2 fighters moved from 6 Sea Zone to Japan
                1 battleship, 1 carrier, 4 destroyers, 2 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 transport moved from 35 Sea Zone to 6 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
                1 fighter moved from 45 Sea Zone to Philippines
                2 bombers moved from Suiyuyan to Kiangsu
                1 fighter and 1 tactical_bomber moved from Yunnan to India
                1 fighter and 1 tactical_bomber moved from Yunnan to Philippines
                1 fighter and 1 tactical_bomber moved from Yunnan to India

    Place Units - Japanese
                3 mech_infantrys placed in India
                3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                4 destroyers and 2 submarines placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 battleship
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 71 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 2 bombers, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Jehol : 1 flag
        Manchuria : 1 flag
        Shensi : 1 flag
        Yunnan : 1 flag, 1 mech_infantry
        Kweichow : 1 flag, 1 fighter and 1 tactical_bomber
        Hunan : 1 flag
        Hopei : 1 flag, 2 mech_infantrys
        Szechwan : 1 flag
        Chahar : 1 flag, 1 mech_infantry
        Sikang : 1 flag, 1 mech_infantry
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 2 mech_infantrys
        India : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 6 mech_infantrys and 2 tactical_bombers
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag, 1 artillery and 3 infantry
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        Guam : 1 flag, 1 airfield
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 aaGun, 1 artillery and 6 infantry
        Siberia : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag, 2 artilleries and 2 infantry
        41 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
        43 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
        35 Sea Zone : 1 battleship, 1 carrier, 4 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
        25 Sea Zone : 1 submarine
        6 Sea Zone : 1 battleship, 4 destroyers, 2 submarines and 1 transport
        West India : 1 flag, 2 artilleries

    Production/PUs Summary :

    Germans : 49 / 67
        Russians : 17 / 18
        Japanese : 70 / 81
        Americans : 53 / 77
        Chinese : 3 / 8
        British : 38 / 43
        UK_Pacific : 0 / 0
        Italians : 17 / 18
        ANZAC : 10 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    i made a noncombat edit to not have the battleship move to sz35.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Apologies for my little “Zhukov” break from disappointing dice.  (He does have a good point, to take a break after disappointing dice, to prevent sub-optimal, perhaps emotional decisions)

    I moved several turns this weekend in other games because I am “cruising” in all of them (the funnest kind of A&A for me).  This one is going to take more concentration and time, and my strategy probably needs to change after the unexpected thrashing I took in Russia, and this will take thought and study.

  • TripleA

    no problem. take your time.

    i am enjoying this game, so the sooner you get back the better for me.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Great

    Our best game so far, I think

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Moving this right after a quick ANZ/Fra turn in another game

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Make that TWO quick ones…. another just in  :-P

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 bomber, 5 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                1 bomber moved from United Kingdom to Western Germany
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from Western United States to 25 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
                1 infantry moved from 22 Sea Zone to Marianas
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
                1 mech_infantry moved from 32 Sea Zone to Marshall Islands
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
                1 infantry moved from 34 Sea Zone to Paulau Island
                1 fighter moved from Western United States to 25 Sea Zone

    Combat - Americans
                Strategic bombing raid in Western Germany
                    Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in Western Germany causes 4 damage total.
                Battle in Marianas
                Battle in Paulau Island
                Battle in Marshall Islands
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 submarine
                    Americans win, taking Marianas from Japanese, taking Paulau Island from Japanese, taking Marshall Islands from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                2 fighters moved from 25 Sea Zone to Midway
                1 submarine moved from 45 Sea Zone to 33 Sea Zone
                1 carrier, 1 cruiser and 1 submarine moved from 63 Sea Zone to 33 Sea Zone
                1 aaGun and 1 infantry moved from Samoa to 51 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 51 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                1 aaGun moved from 62 Sea Zone to New South Wales
                1 carrier moved from 26 Sea Zone to 33 Sea Zone
                1 battleship moved from 26 Sea Zone to 33 Sea Zone
                2 submarines moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Caroline Islands to 33 Sea Zone
                2 fighters moved from 26 Sea Zone to 33 Sea Zone
                1 carrier moved from 51 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to 91 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                1 infantry moved from British Guiana to 88 Sea Zone
                1 infantry moved from British Guiana to 88 Sea Zone
                1 aaGun moved from Central United States to Southeast Mexico
                1 mech_infantry moved from Alberta Saskatchewan Manitoba to Southeast Mexico
                2 submarines moved from 93 Sea Zone to 97 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Algeria
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 110 Sea Zone to 92 Sea Zone
                1 fighter moved from Wake Island to Queensland
                1 bomber moved from Western Germany to Norway

    Place Units - Americans
                4 transports placed in 101 Sea Zone
                1 bomber placed in Eastern United States
                1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys placed in Central United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 armour, 2 artilleries, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Finland to Karelia
                      Russians take Karelia from Germans
                1 mech_infantry moved from Kazakhstan to Tambov
                1 fighter moved from Nenetsia to Tambov
                1 artillery moved from Finland to Vyborg
                      Russians take Vyborg from Germans
                1 fighter moved from Nenetsia to Tambov
                3 fighters and 1 tactical_bomber moved from Nenetsia to Belarus
                1 bomber moved from Persia to West India
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from 79 Sea Zone to West India
                1 infantry moved from Persia to Northwest Persia

    Combat - British
                Battle in Holland Belgium
                Battle in West India
                    British attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 2 artilleries
                    British win, taking Holland Belgium from Germans, taking West India from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 artilleries
                    Casualties for British: 1 infantry
                Battle in Tambov
                    British attack with 2 fighters and 1 mech_infantry
                    Germans defend with 1 infantry
                    British win, taking Tambov from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Belarus
                    British attack with 3 fighters and 1 tactical_bomber
                    Germans defend with 2 mech_infantrys
                    British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys

    Non Combat Move - British
                COMMENT: UK INF and AAA on USA TP in 110
                3 fighters and 1 tactical_bomber moved from Belarus to Russia
                1 mech_infantry moved from Kazakhstan to Russia
                2 fighters moved from Tambov to Russia
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 armour moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun moved from United Kingdom to 110 Sea Zone
                2 aaGuns moved from Scotland to United Kingdom
                2 cruisers moved from 92 Sea Zone to 110 Sea Zone
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry moved from Eastern Persia to Persia
                1 bomber moved from West India to Persia
                2 submarines moved from 98 Sea Zone to 77 Sea Zone

    Place Units - British
                1 armour, 1 artillery and 1 infantry placed in Union of South Africa
                1 armour, 1 artillery, 1 fighter and 1 infantry placed in United Kingdom
                1 transport placed in 110 Sea Zone

    Turn Complete - British
                British collect 41 PUs; end with 41 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs

    Turn Complete - UK_Pacific

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Southern Italy to Holland Belgium
                1 bomber moved from Tobruk to Holland Belgium
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 bomber, 1 fighter and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 2 :  2/3 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Alexandria
                    Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 :  3/8 hits
                        British roll dice for 1 infantry in Alexandria, round 2 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Alexandria
                    Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from Holland Belgium to Western Germany
                5 infantry and 2 mech_infantrys moved from Northern Italy to Western Germany
                2 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 artilleries and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,6,5,2
                Italians collect 12 PUs (4 lost to blockades); end with 12 PUs total

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Western Germany : 1 aaGun, 1 bomber, 1 fighter, 7 infantry and 2 mech_infantrys
        Northern Italy : 1 aaGun, 3 artilleries, 1 factory_major and 5 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
        Baltic States : 1 flag
        Bulgaria : 1 flag, 1 artillery and 4 infantry
        Greece : 1 flag

    Production/PUs Summary :

    Germans : 44 / 67
        Russians : 19 / 18
        Japanese : 68 / 81
        Americans : 54 / 74
        Chinese : 3 / 5
        British : 41 / 46
        UK_Pacific : 2 / 0
        Italians : 16 / 12
        ANZAC : 10 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I can move immediately

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Well, my good luck on 3 airstrikes around Moscow definitely helps offset that R6 debacle a bit

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 46 Sea Zone to 33 Sea Zone
                1 submarine moved from 62 Sea Zone to 33 Sea Zone
                1 fighter moved from Queensland to 33 Sea Zone
                3 fighters moved from Russia to Smolensk

    Combat - ANZAC
                Battle in Smolensk
                    ANZAC attack with 3 fighters
                    Germans defend with 1 infantry
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - ANZAC
                2 infantry moved from Trans-Jordan to Iraq
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 aaGun moved from New South Wales to Queensland
                1 infantry moved from New South Wales to South Australia
                1 infantry moved from New South Wales to Queensland
                3 fighters moved from Smolensk to Russia

    Place Units - ANZAC
                1 armour and 1 fighter placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Scotland to United Kingdom
                2 infantry moved from Algeria to Tunisia
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

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